Questions tagged [constraints]

Constraints are object features, they control in various fashions the object's transform properties such as its position, rotation and scale. Use this tag for questions pertaining to constraints and their usage within Blender.

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Uncontrollable Offset with Follow Path

When I set the target of the Follow-Path Constraint my object moves to some other position which I cant control and dont want. How can I fix this? I think it has something to do with the blue dashed ...
1 vote
2 answers
458 views

Is it possible to make floor constraint base on surface detection?

Let's say I created a plane as the floor And then I created a cube. Instead of detecting the center of the cube against the floor, can blender use the surface of the cube.So whenever the surface of ...
0 votes
1 answer
653 views

How to keep certain faces planar while decimating mesh

For a papercrafting application I need to decimate (collapse) the geometry in order to reduce the number of faces. The original geometry looks like this: When applying the decimate modifier (with ...
0 votes
2 answers
290 views

Aligning\snapping something to the world\global axis?

In Blender, is there any way of automatically aligning something to the global axis, automatically snapping it to it, or restricting movement to it? I'm looking for something that's the equivalent of ...
1 vote
1 answer
3k views

Why is the 'Track To' constraint not working?

When I use the Track To constraint, my object snaps out of the original position and doesn’t track on the direction I want it to. How can I fix this? before adding the tract to constraint, the body ...
2 votes
1 answer
902 views

Actual Constant Offset for "Follow Path" Constraint

Actually quite an easy problem, but I seem to be unable to find any solution for it. I want to move objects along curves while moving the camera on another curve pointing at the objects; for this, I'...
0 votes
1 answer
685 views

Baking animations on a Rigify rig with child of constraints does not preserve constraint

I am trying to bake a simple animation made with a Rigify Human rig. My rig is a humanoid mesh (the Unreal Engine mannequin but configured for use with Rigify). I have placed a "child of" ...
0 votes
1 answer
30 views

ChildOf constraint not updating transforms properly on influence change

I've noticed a very weird problem regarding the transform update of ChildOf when I change it's influence. I have a specific setup for an arm that looks like this: ...
0 votes
1 answer
2k views

Bone Limit Rotation constraint not fully working

So I'm using a Damped Track constraint and over that a Limit Rotation constraint as I only want the bone to rotate in X axis. This is the only setup I get it "working" but it has one tiny mistake, it ...
0 votes
1 answer
72 views

how to make piston with offset pivot point (angled damped track)

I want to make a piston with offset pivot point. The idea is that the armature 1 should rotate following the armature 2 in the X and Y axes without bending between bones B1 and B2 using damped track ...
1 vote
1 answer
48 views

How do I link to objects movement with each other?

I want to create like a animation but not a animation, so what I want is whenever I rotate cube number 1 I want number 2 to go in a vertical movement, so when I rotate cube 1 by 360 degree cube 2 ...
1 vote
1 answer
573 views

Most elegant or simple way to make a train follow a curve?

Rigging a train on a curve has it's problems. The cars have a fixed length and the tighter the radius of the curve, the more the car will cut corners. So a fixed offset will be too long. My current ...
1 vote
1 answer
367 views

Child of constraint not working for two handed object holding

I'm trying to get both hands on the sword handle the first arm works but the second arm only the rotation of movement will be applied here is what i did : 1- made a bone for the sword handle. 2- made ...
0 votes
1 answer
653 views

Bones Mirroring Opposite Rotation

All my bones are mirroring perfectly except for my fingers which for some reason rotate in the opposite direction. Not sure what might be causing this the only thing unique to these are that the tip ...
0 votes
1 answer
398 views

Controlling object visibility with distance to other object's vertices

This is my first post so please forgive any noobish errors. Here's the problem I'm trying to solve. I have a grid made up of hexagonal meshes. I have a cylinder that's either going to translate across ...
0 votes
1 answer
36 views

how to make a bone move (slide) on one axis while following another bone?

i want to make the lower piston slides along the larger cylinder. maybe there are other ways to achieve this?
0 votes
0 answers
14 views

Can't seem to access the Add Constraints (With Targets) menu

I'm sure this must be a very basic mistake I've made, but I really can't seem to find the "Add Constraints (With Targets)" menu. I'm in Pose Mode with my armature, and I'm using armature ...
0 votes
1 answer
533 views

Copy Transform Constraint Wrong Rotation

I have created an empty to hold the relation of the resting position of a bone to a weapon. I am setting a copy transform constraint on the hand IK with this empty as the target. The constraint ...
0 votes
1 answer
255 views

Track to object's surface

I have a camera which is following a path. This path is surrounding a "large" u-shaped object (it's not a large object, but the camera is following it closely. Think of somebody scanning a ...
1 vote
1 answer
16 views

Parenting ( Follow Path) constraints to a master empty will result in doube transforms / offset

Im pretty new to blender rigging but I have a decent knowledge about rigging in 3ds max. Nevertheless, I cant find a propper solution for a simple problem: I want an object to follow a curve. I have ...
1 vote
1 answer
23 views

Pull one rigid body to a specific location/rotation?

Is there a way to make one rigid body go towards a specific spot and rotation? Imagine something like a rope being attached to it, then the rope gets shortened until the object is in the right spot. ...
0 votes
1 answer
36 views

Prevent objects/meshes from going or passing through other objects?

Without using physics, I wanna be able to freely move around objects like normal, but they cannot pass through certain other objects. Any way besides physics for this? like applying a location or ...
0 votes
1 answer
474 views

How to show transforms of Child Of or Copy Transforms constraint

I am trying to find a way to make the transforms from a Child Of or Copy Transforms constraint visible. Let's say the bone is in its default position and with the constraint activated changes to a ...
1 vote
1 answer
22 views

How to relocate a Follow Path Camera rig in the World without it breaking?

When animating a Camera or other object along a Curve, such as is shown in this video for example, why is it that the whole setup seems to be dependent on World Space? That is to say, even if the ...
1 vote
2 answers
742 views

Fixing deformation due to IK bone constraint

I've been trying to use the IK Bone Constraint with my rigs as it makes animating much easier. However, I find that when I apply the constraint, I get twisting in ...
0 votes
1 answer
705 views

Bones with copy rotation rotate when the parent bone rotates

I'm trying out a way to rig a coat's hem using copy rotation bones that are copying the rotation of the legs, so it would rotate when the leg moves. So far it's working fine, until I rotate the waist ...
1 vote
1 answer
116 views

How to Control Length of mesh line by percentage - Geometry Nodes

This may be a bit complicated to ask but hopefully this makes sense. I have a geometry node creating horizontal blinds for a window. I would like to control the opening of the blinds by a percentage. ...
0 votes
1 answer
32 views

I want the Copy Rotation constraint to only return the offset of the target, not its actual value

Both the owner and the target are rotated away from the world axes so I have to set the owner to local space for it to rotate correctly. I think this may be part of the problem. Is there a better way ...
2 votes
1 answer
860 views

How can I duplicate and translate a selection of edges constrained to the original mesh?

I have a rather large selection of edges on a subdivided plane. I would like to have duplicate edges right next to the original ones (on the same plane). In other words, each of the original edges ...
1 vote
1 answer
74 views

Best way to apply Soft Body to multiple floating meshes that are parented?

I have a mesh like the below and I'm wanting to apply soft body physics to it, but to have the parts remain 'connected' — I've tried vertex parenting, rigging etc. but none of it seems to work, I'm ...
0 votes
1 answer
10 views

Bone constrained to external object, how do I edit or remove this constraint?

So I created a character model a little while ago, did some animations that involved that character being in handcuffs, and do so this, I somehow constrained the IK controller of the hands to the hand ...
0 votes
1 answer
690 views

Visual Keying not Properly Recording IK When Baking Animation

While animating something recently, I've come across something I've never seen before. I had just finished the following animation, and since I had used the spring bones plugin to simulate the hat ...
1 vote
1 answer
449 views

How to get an empty tracked by a camera to move smoothly between keyframes

I have constrained a camera to track to an empty, and I've constrained the empty to limit its distance from the camera to outside 5 m and inside 10 m. I have parented the camera with the track-to ...
0 votes
0 answers
19 views

How to orbit several objects at different speeds and paths around a central location

I am attempting to make spheres orbit around the perimeter of elliptic rings that transect a rotating central sphere, similar to an electron orbiting around a nucleus. The rings and attached spheres ...
0 votes
1 answer
45 views

How can I have multiple objects follow a single path but maintain their original offset?

Ultimately I'm trying to make something along the lines of: That titbit. In an IDEAL dream scenario, I would like this with VWSC letters: https://www.youtube.com/watch?v=qgiBkydMW8k I am trying to ...
1 vote
1 answer
219 views

How to constrain an object's motion with the Simple Motion Actuator

I've defined a Logic Bricks Simple Motion Actuator which responds to keyboard input to move an object along the Z axis. It works fine, but I want the object to be limited to move from 0.0 to 5.0 along ...
2 votes
1 answer
117 views

Why does my Follow Path Object Get Separated when Parent Moves?

I have a simple setup where I want the cube to orbit around a circle curve using a Follow Path constraint. I have both of those objects parented to an empty, so I can move the setup around while ...
0 votes
0 answers
16 views

Constraining the amount of movement on an axis in layout view

I have a design where a part can slide on a rod that is aligned with the X axis. I need to move the part around to see how it looks in different positions on the rod. To make this easier, I have ...
2 votes
1 answer
84 views

How do I adjust the time between offsets when using Follow Path?

I'm trying to model an orbit, so I want to sweep out the same area at one end as the other. To this end, I've done the needed calculations and determined the required offset. The perihelion isn't ...
1 vote
2 answers
732 views

World Space in transformation constraint not working as expected

Relatively new to constraints and trying to make it so that moving the cube along the X axis makes the monkey rotate along the world's X axis. No matter what kind of combination I choose for the ...
5 votes
2 answers
104 views

How to rotate an object to continually touch the uneven surface of another rotating object?

How to rotate an object to continually touch the uneven surface of another rotating object? Object A (black) rotates using a variable speed driver to another object's rotation. Object A has an uneven ...
0 votes
1 answer
774 views

'Child of' constraint not working on armature

Basically i am trying to make some first person shooter animations and i just can't get the child of constraint to work, As you can see, i tried setting the constraint on the right hand so that it ...
1 vote
1 answer
527 views

during copy transform constraint, the child object snaps to the origin point of the parent object

When i use the copy transformation constraint, the child object snaps to the origin point of the parent object. What i want is, when i constraint an object, the child object should remain where it ...
1 vote
1 answer
2k views

Inverse Kinematics constraint with pole target

Salutations, I am currently trying to make a rig for a project involving 2D planes to create some kind of equivalent of DragonBones in Blender (I'm working on Linux and DragonBones isn't available ...
0 votes
1 answer
246 views

How do I assing a copy_transform constraint to bones stored in different lists?

So, I am writing a set of scripts to help me out with manual rigging in Blender. But I came across a problem when trying to assign constraints to 2 different groups of bones that I store in separate ...
0 votes
0 answers
37 views

Child object moving too far from parent object

im trying to make a robot arm pick something up and put it down somewhere else. to do this, im using the child of constraint so i can animate parenting and unparenting (since you can animate the ...
0 votes
1 answer
46 views

How to make Object Constraint Transformations work across axes?

In the example below, the transformation from X to X works. The monkey follows the torus when I move the torus. However a transformation from X to Z doesn't work. I move the torus & the monkey ...
0 votes
1 answer
44 views

Make a Variable Speed Rotation Driver to Influence Another Object

What I want to achieve starts pretty standard: the rotation of object A rotates object B. I use a driver. No prob. Where I’m stuck is that I want certain portions of A’s rotation to rotate B faster ...
0 votes
1 answer
306 views

Objects tracked to camera track to the viewport camera at current frame instead of camera location at the frame it should be rendering

I've created some text objects and to make sure they are always facing the camera I have them tracked to the camera with some constraints. I've tweaked the constraints until it looks fine in the ...
1 vote
1 answer
27 views

Why does my object follow the path, but with a weird offset?

I'm modelling a fictional solar system, and one plan has a very eccentric orbit. So I've set the planet's constraint to "Follow Path." It moves, but not along the orbit. See the screenshot ...

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