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Questions tagged [collision]

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88 questions with no upvoted or accepted answers
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7
votes
0answers
111 views

How do you avoid dependency cycle between two soft bodies?

How do you setup two softbodies with collisions without getting a dependency cycle ? A depends on B through Softbody Collision B depends on A through Softbody Collision Those two objects interact ...
4
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0answers
220 views

Rotate object when colliding

I have a question regarding collisions in blender. I'm trying to animate shortwave radiation (particle system) which reflects on different materials. However when i apply a collision the 'solar ...
3
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0answers
50 views

Collision Object for particle system

The hair you see in the picture is created with a particle system on a vertex group. The hat is a separate object. Is there any way to make the hat a collision object so that the hair stops when it ...
3
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0answers
65 views

Solve Burr Puzzles in Blender?

There is a great software called BurrTools for the automated solving of burr puzzles, it is however sometimes a little bit cumbersome to work with. I do not think that there is any equal function ...
3
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0answers
220 views

Calculate collision point of rigid body in BGE

I have a sphere (active rigid body) that bounces on a plane (passive rigid body) and afterwards hits another plane (passive rigid body). I would like to get its coordinates when it hits the second ...
2
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0answers
45 views

How do I make a squeezed balloon?

Is there a scientific way to have a balloon squeezed as if between two planes (or in a vise)? In other words, have the sphere maintain its volume while it is deformed between two parallel planes? [...
2
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0answers
23 views

Intersecting problem with rigid bodies

There is a mechanism shown in the figure_1; a rotating gear interacts with a grip. There is no problem (figure_2) until I change the grip shape with the same setting as previous, where the model ...
2
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0answers
53 views

Trigger particle emission on collision with another particle system

I have a particle system A whose particles have been already emitted. Now when these particles collide with Particle Emitter B, I want B to start emitting particles. How should I go about doing this?...
2
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0answers
125 views

Smoke/Liquid Ignoring collision object during simulation

I’m fairly new to Blender and modeling in general, and I’m running into trouble with running simulations (smoke, fire, liquid, etc). I’m trying to produce simulations to be used in a projection ...
2
votes
1answer
179 views

How to propel an object, rotating freely in zero gravity, towards a collision with a fixed plane?

I downloaded a model of an astronaut from the NASA website, and I'm trying to create an animation with it to import into a Premiere video project, but I'm just a beginner at Blender and am having some ...
2
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0answers
66 views

Origin Points (and Colliders) Not Moving with Armature

I don't know if this has already been addressed elsewhere, but I couldn't seem to find any information on this issue. I'm trying to make a chain of rigid bodies using bones and empty axis(s) with ...
2
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0answers
171 views

A Soft body (Nurbs Circle curve) collides with a Plane but doesn't do it with Cube & other objects

The case is this: A soft body (Nurbs Circle curve) falls on the floor and on one more object. The floor is a Plane mesh, the object is a Cube mesh. Collision physics is enabled for both. The soft ...
2
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0answers
1k views

collision between RB and softbody objects?

I have been trying to get a wrecking ball to collide with an upright slab of jello, with no success so far. I've tried so many combinations of physics attributes that I can't remember them all, but ...
2
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0answers
258 views

Prevent particles from growing through primitives

For a static scene I've modelled grass on a plane using the particle system's hair type. Now I want to place some objects on the grassy plane, some of which are rather small in height. Unfortunately, ...
2
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0answers
1k views

How to prevent hair particles from going through the mesh

How can I prevent hair strands from going through the mesh in other way than using force field so the outcome is like A or B shown on the picture? I've tried using collision with hair dynamics but ...
2
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0answers
336 views

Smoke simulation collision distance padding

I am simulating smoke around building rubble. I have the buildings set as smoke collision objects. However, the smoke seems to leave a huge collision padding around my objects. The buildings are to ...
1
vote
1answer
53 views

Blender 2.8 Clothing collision with other object overlapping

thank you in advance for answering. As the tittle says, I'm having problems with cloth collision. There's the cloth object, then a mesh object for the shirt and a mesh for the body. The body ...
1
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0answers
36 views

Cloth vibrating with object collision turned on?

On the character rig I'm creating for an animation, I have a cape, which is a piece of cloth which is solidified to give it thickness. However, I want it to collide with the torso, head, and arms of ...
1
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0answers
49 views

How can I make my cloth sim show tight folds?

I'm trying to achieve visuals like the following: Unfortunately, this is the best I've got so far... I'm using the 'pinning with hooks' method seen halfway down this page - I'd let the cloth drape ...
1
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0answers
26 views

Why is my cloth colliding so weirdly?

I am trying to simulate cloth on top of an umbrella, that's blowing in the wind. Right now I'm already struggeling with the cloth clipping through the base of the umbrella. I tried isolating a single ...
1
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0answers
24 views

“Whip” falling through handle. Collision + Soft Body

I have a four bezier Circle tied to a path that twists to form a rope and a separate object of the handle. The rope runs in the middle of it. I've changed ball weight etc and added the handle as a ...
1
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0answers
34 views

Define died after collision particles via Particle Info node

Usual "death" means Age/Lifetime ratio is 1. This is simple to define with corresponding outputs of Particle Info node, but how to deal with particles killed by collision? Maybe some math involving ...
1
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0answers
122 views

making a character mesh collide with surfaces

I'm wondering if there is a way to make it so that my character mesh collides with all other surfaces in the animation process so that i don't accidentally put feet through the floor or fingers ...
1
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0answers
111 views

Collision and cloth modifier don't work

I would like to use the collision and the cloth modifier to fit perfectly the shirt and the pants (created with adobe fuse) to the body of my character. I've created the character with the manuel ...
1
vote
0answers
667 views

Rigid Body Physics - Mesh collision not working

New to blender, and have hit a wall getting a test scene to work. Funnily enough, the wall I've hit is that I cannot get my rigid body geometry to hit a wall! I am creating a galton box simulation to ...
1
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0answers
169 views

Export ONLY face normals of a mesh

I'm very new to Blender and just trying to accomplish some simple meshes for my game project. In the process of developing some collision meshes I'm looking to create some meshes that ONLY export the ...
1
vote
1answer
426 views

Shaping Bezier objects and applying Physics collisions?

Logo animation project First part is dropping chromed tubes on a floor, let them bounce and roll a bit. The rolling stops at frame 90. Second part is for the lighting to go dark, and the tubes emit ...
1
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0answers
186 views

Rigid body go through soft body(not supposed to happen)

I want to clarify that I am really beginner with blender. I modeled a fairly simple .blend with balls that are supposed to be retrieved by a robot. At first I tried with a ball made with "rigid body" ...
1
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0answers
288 views

Blender Physics Simulation is Weird

First of all sorry for my english. I'm trying to make physics based short animation in blender. I'm using molecular addon but simulation isn't correct. It always pass the collision even at 16 ...
1
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0answers
245 views

How to make the cloth object simulate out of my collision body in blender?

I am simulating a cloth over a body obj. I have a problem with my cloth getting inside of the body before the start of the simulation. If I apply cloth physics to the shirt and collision physics to ...
1
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0answers
62 views

How does Mesh based collision shapes works in Rigid Body Simulation?

I kind of understand the difference between Convex Hull and Mesh shapes. But my question is how does the physics engine works for these two? In the case of the triangles how does the engine calculate ...
1
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0answers
66 views

Bullet particles not colliding with cell fractured model

I have a particle system emitting a bullet object with collision and rigid body. I have it so the particles collide with a cell fractured object which also has collision and rigid body. I have tried ...
1
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0answers
136 views

Make particles appeared when colliding with a object

I wanna make a particle simulation where the particles would appeared when colliding with an object. My setup is this : Particles are being emitted from a plane. Wind is pushing the particles toward ...
0
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0answers
13 views

Human figure moving arms through body

I have imported a MakeHuman figure and I am trying to implement a series of arms and legs movements under python control ...
0
votes
1answer
8 views

Modify Boid collision distance with hard boundary - v2.80

Hello hello Blender community! This is the first question I'm posting, similar ones have been asked before but I was unable to get something working from the answers/comments on the questions most ...
0
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0answers
35 views

Weird cloth behavior: why does my cloth diverge on collision?

Earlier I've animated simple collision with a cloth-modifier. (I've compressed it to a 2MB mp4, but I don't know how to upload it). It shows a face moving along a path through a (pinned) cloth, so ...
0
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0answers
20 views

Particles hit mesh in rendered static frame but go through same frame when rendered as animation

I have particles falling down from an emitter; they are supposed to hit the floor (plane mesh) and pile up there. This works perfectly in the viewport and when I render just a single frame but when I ...
0
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0answers
13 views

Collision object POPS through cloth?

Trying to recreate this object. For the vinyl insert, I created a cloth simulation and two collision objects: a pipe on the bottom and an animated downward plug that would push the cloth into itself....
0
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0answers
23 views

Physics - curve rope colliding with object intersect problem problem

My goal is to create a rope that falls onto a cylinder object and the ground. I created a path which I subdivided and set the bevel property as an object (4 circles) which I twisted around to create a ...
0
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0answers
36 views

how to stop particles from clipping through object?

I have a particle system (grass) that is poking through my object(rock). I turned collision on, on the rock but the particles are still poking through.
0
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0answers
40 views

Particles won't collide with object?

I have a particle system in 2.8 that emits metaballs, and Ive added Collision to the object I want to collide with. Settings on the collision have friction at 1. Ive followed tutorials, however my ...
0
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0answers
39 views

Soft Body and Hair collison in 2.8 goes haywire

When my fuzzy ball touches a cube with collision enabled the hairs go crazy. How do I make the hair particles not go crazy. Please check the attached blend file.
0
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1answer
140 views

Making particles collide with each other? Possible? (2.8)

So I have made what is essentially an asteroid field. I did this by making half a dozen asteroid models, and then making a large cube with a couple of ‘volume’ emitters that run for a single frame. ...
0
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0answers
21 views

how to control hair particles under a hat

I with to animate a woman character, she is wearing a hat. I struggle to understand how I can control the hair when I also apply hair dynamics, i.e. so it doesn't cross the hat or go obove it. for the ...
0
votes
1answer
51 views

Bouncing ball deflates when hitting surface

Plane has a collision. The ball has a soft body. Bending of 5. turned goal off. I baked and when I animated I get the image attached, How do I keep the shape of the ball normal with a minor bending ...
0
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0answers
54 views

How to make a floor with collisions, so my character can walk on it

I have made a funky T-rex and am trying to better my animations (fifth week on Blender) but I'm having trouble with the walk cycle and I think it would look better if I could make it so that the T-rex'...
0
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0answers
18 views

Smoke Collision causes Aliasing with Cylinder

My scene is comprised of a smoke domain emitting upwards to a default cylinder. When the smoke collides with the cylinder, there is a noticeable "stepping" or aliasing around the cylinder, as seen ...
0
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0answers
8 views

Hair Boundries / collision effect 2 seperate objects

Is it possible to create boundaries for hair particles. For example I created a flower pot and put a plane inside it with a hair particle system for some curly type grass effect. Can I make the pot ...
0
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0answers
20 views

Impact Forces in Blender Game Engine

I am using the blender game engine to run drop test physics simulations and I was wondering if there is a way to collect the force and impact data from the collision. Maybe using "appliedImpulse"? I ...
0
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0answers
46 views

Make Path Dangle and Collide for hair

I have hair particles following a path. This is for a lengthy animation project so chose to do this to make it easier than combing hair back to where is belongs. Picture below. I want one end of the ...