Questions tagged [collision]

The tag has no usage guidance.

Filter by
Sorted by
Tagged with
0
votes
0answers
9 views

How to make the bone or armeture not pass trough the mesh or object?

I want to animated this bone with mesh and i'm using jiggle plugin, i want my bone have Collision and to make it not pass trough the cube and the sphere.. how to make it? thank you
0
votes
1answer
25 views

Beginner question: Collision is not working

I'm a total beginner and just finished the famous donut tutorial. Now I've started with my first own project and facing a problem that I cannot solve. I modeled a light bulb and would like to fill ...
1
vote
0answers
16 views

Some particles go straight through collision objects

As the title says, some particles don't seem to be effected by an object with collision enabled on it at all. I found a couple threads on this, but they were all really old, and the things suggested ...
0
votes
0answers
13 views

Particles collide properly in preview but not render

I’m trying to have some particles his a collision object and then slide off. What’s confusing is that the previews and even the F12 renders work and then when I go to render the animation, the ...
0
votes
0answers
18 views

Rigged Cloth, Collision not working

I have created three cloths using bones and none of them will collide. Self Collide is on and the torso part does have collision physic enabled and I have played around with the sliders to no avail. ...
4
votes
2answers
163 views

How to make particles stick to mesh when Molecular Script is enabled?

I’m trying to make particles stick to a mesh and stay on it even if it moves. Setting Friction=1 seems to do the trick unless the Molecular Script is enabled. I also tried setting Stickiness=10, but ...
0
votes
0answers
13 views

particles system collision

so some of the particles i'm using are stopping and floating above the collision plate cluttering up in the middle witch is weird and others fall through bouncing back up ass seen here i'm using this ...
-1
votes
0answers
39 views

how to assign soft body to vertices group in blender

i want a belly to jiggle and squash when charcter is doing push-up....
1
vote
1answer
59 views

Cloth physics do not work with collision

I have a simple model, a ball going through a basketball net. I want to have the mesh collide with the ball as it goes through but whatever settings I try I cant get the ball to collide with the mesh ...
0
votes
0answers
19 views

Why the sewing is not perfect

The "Max sewing force" value has been increased for correct sewing, but is still fully adhering to the object and not being re-sewing. The same problem still occurs, although I have increased the "...
0
votes
0answers
21 views

How do I keep Hair particles from going through separate mesh? (eye's to be exact)

I've been trying to build a character covered in hair(think Sully from monsters inc.) and i want to add eyes to the character, but the hair particles are coming through the eyes. I've tried making the ...
1
vote
1answer
25 views

Selective collision with particles

I have two collision objects and two particle systems. I want P1 to interact with collision 1 P2 to interact with collision 2 Can you help me to achieve that ? Now both are interacting with ...
0
votes
2answers
30 views

Simple Particle Needs

So I've been in animation a long time but am new'ish to Blender. Two things I cannot seem to do are fairly simple to code: Firstly, I need particles to emit particles when they hit a surface. ...
1
vote
0answers
37 views

How to pin cloth object to another object

I'm trying to pin a cloth object to another object. I tried to fix it through the Vertex group. However, because the two objects are dissimilar objects, cannot try to pin them together into the same ...
0
votes
1answer
41 views

Animate Collision On and Off

I have an object that a cloth is colliding with, and I want the collision to be disabled in the middle of the animation. However, I cannot just turn off object Collisions on the cloth, because there ...
1
vote
1answer
122 views

How to twist a cloth?

I am starting to get pretty stressed and sad. This is for a mobile game I have accepted a project for and if can't solve this I might have to drop this project which will cost me a bit. So if you ...
0
votes
1answer
37 views

Setting up collision for large-scale model in Unreal Engine

I was creating a large scene for use in the Unreal Engine, but I need proper collision physics and since Unreal Engine's collisions aren't suitable for large-scale objects, I have no idea how to go ...
1
vote
0answers
31 views

Particles system with negative frame start don't work with collider?

I noticed with particles system negative frame start, the particles are not simulated with collider during the negative frames. The bake work, but particles are affected by collider only after frame 0....
0
votes
0answers
16 views

Why do the origins of Explosion particles change when I render the image?

When I look at the Explosion particles in the view port they are exactly where I want them (Top picture), however when I render the image the origins of the particles seem to change as in the lower ...
0
votes
0answers
23 views

How to make baggy clothes using Cloth Sewing, Cloth Modifier and Object Collision?

My question is two fold: 1) How to make baggy clothes in blender using Cloth Sewing, Cloth Modifier and Object Collision? In all my attempts the cloth : a) Fell down into the never ending abyss ...
1
vote
0answers
14 views

Setting up emitter to text and morphing to another text?

I am wanting to emit particles to form a text and then for the text to morph into another text, and to do it in Blender 2.81. Are there any experts out there with the know how to accomplish this. I am ...
0
votes
1answer
23 views

Making an object heavier on one side to afect the fall of an object with ridgid body (active) applied to it

I want to make an object (which has rigid body_active applied to it) to be affected by gravity more on one side, as it falls to the ground. How can this be done?
0
votes
0answers
8 views

Make hair bones collide with parent mesh?

I’ve followed this tutorial, which is excessively in depth. Essentially it is a line of verts given a cloth modifier, an empty parented to each vert, and bones between each set of verts with IK set to ...
0
votes
1answer
12 views

Make the wall of a UV sphere collide-able in untiy?

i followed the tutorial in this answer to make the hemisphere. but when i added it to unity and generated the colliders , the BASE of the sphere had a collider on it. (imagine if hemisphere had like a ...
0
votes
0answers
54 views

Making Box Colliders in Blender instead of Unity

Good evening community, It's more of an asking for an advice than actually a question regarding to game design with blender and Unity. So I've basically created a level in blender (3D) by mainly using ...
0
votes
1answer
18 views

Flag Physics seems fine when on the viewport but looks messed up when rendered

I'm fairly new to blender and I've come across this issue. My flag with wind physics seems fine when I animate it on my view port using collision physics. Here's a sample: https://imgur.com/qmJvESK ...
0
votes
0answers
39 views

How to get particles to move with object. Works in 2.79 not in 2.8 possible bug?

Seems like a pretty straightforward question. I am using blender 2.8, and had trouble for days trying to figure out why my particles escape my collision object once the collision object begins a ...
0
votes
2answers
53 views

particle collision is weird whith sphere object

I have a problem with a particle system and my sphere objects deep half way through my collision object, the screenshot is here:
0
votes
1answer
69 views

Cloth falls inside object rather than on top

As you can see in the picture, the blanket folds inside of the top mattress when it's supposed to fall on top. The blanket starts outside of the perimeter of the mattress but gets sucked in for some ...
0
votes
0answers
34 views

v-hacd blender 2.8 with physics engine

I am trying to get to work with the V-HACD add-on on Blender 2.8. While the convex hulls decomposition of the mesh works well, I was wondering how to make it work with the physics engine to animate ...
0
votes
0answers
26 views

Roulette Simulation Rigid Body

I am currently making an roulette simulation. I have 4 main objects: the bowl, the sphere, the spinner in the middle and the separators which separate the numbers (I don't know the correct name for ...
0
votes
0answers
22 views

Particles not following movement of collision object

Been trying to wrap my head around this for the whole morning. I have a snowglobe, and the hand throws it in the air. My particles collide with collision object (duplicated the glass globe), right up ...
1
vote
0answers
27 views

One-Way collision / One-Sided collider

I try to fill up my mesh with particles(molecular addon) falling from top. What I would need is an one-way collision to "trap" the objects inside the mesh and form the shape if something like this is ...
1
vote
0answers
58 views

Blener 2.8, how to make a rigid object hang from a cloth simulation?

The desired end result is that the necklace is cloth-like, and the star-shaped charm is rigid. Both react realistically to the environment as they hang around the character's neck. Thus far, I can get ...
0
votes
0answers
15 views

Modify location data for physics animated object

I have a "coin" standing on a "table" which is being spun by the use of two projectiles, hitting opposite edges of the "coin," like the action fingers would have when spinning a real coin. The "coin" ...
0
votes
0answers
9 views

How to do random rigid body motion with location constraints?

I want three objects (say 3 UV spheres) to move randomly in a plane. Saw some solution using force fields - force, turbulence, and vortex. But can't exactly figure out how.
0
votes
0answers
90 views

The cloth collision in 2.8 doesn't collide

so basically I am trying to make cloth collision in new blender, in the old one I never had a real problem, making some table cloths and so on, always worked. But here comes the problem, I tried to ...
1
vote
1answer
31 views

PopCorn Particle Background

Anyone have an idea of how to make popcorn fill up my screen using practices, or got some video that would help me out, thanks! I am trying right now, but they keep jumping up and down and not staying ...
0
votes
0answers
14 views

Algorithms used in Collision detection, Rigid Body Simulation

I had a school project done in Blender using Rigid Body simulation where obviously collision detection plays a huge role and I want to be able to explain in better detail how it all works in the ...
0
votes
0answers
14 views

Collision modifier not rendering and transparency issues in eevee

I have created a spaceship shield effect in which I lasers (particle system) striking a dynamic paint shield. I have set a collision modifier in which the particles die on collision with the shield. ...
0
votes
0answers
22 views

Human figure moving arms through body

I have imported a MakeHuman figure and I am trying to implement a series of arms and legs movements under python control ...
0
votes
2answers
53 views

Modify Boid collision distance with hard boundary - v2.80

Hello hello Blender community! This is the first question I'm posting, similar ones have been asked before but I was unable to get something working from the answers/comments on the questions most ...
0
votes
0answers
56 views

Weird cloth behavior: why does my cloth diverge on collision?

Earlier I've animated simple collision with a cloth-modifier. (I've compressed it to a 2MB mp4, but I don't know how to upload it). It shows a face moving along a path through a (pinned) cloth, so ...
0
votes
0answers
28 views

Particles hit mesh in rendered static frame but go through same frame when rendered as animation

I have particles falling down from an emitter; they are supposed to hit the floor (plane mesh) and pile up there. This works perfectly in the viewport and when I render just a single frame but when I ...
2
votes
1answer
729 views

Blender 2.8 Clothing collision with other object overlapping

thank you in advance for answering. As the tittle says, I'm having problems with cloth collision. There's the cloth object, then a mesh object for the shirt and a mesh for the body. The body ...
0
votes
0answers
17 views

Collision object POPS through cloth?

Trying to recreate this object. For the vinyl insert, I created a cloth simulation and two collision objects: a pipe on the bottom and an animated downward plug that would push the cloth into itself....
1
vote
1answer
89 views

How to make objects not pass through each other?

I have a field with plants, and some plant's leaves are cross over with each other. How do I add collision/or is there any other way to solve this problem? I need that effect, cause I'm creating a ...
0
votes
0answers
29 views

Physics - curve rope colliding with object intersect problem problem

My goal is to create a rope that falls onto a cylinder object and the ground. I created a path which I subdivided and set the bevel property as an object (4 circles) which I twisted around to create a ...
0
votes
0answers
78 views

how to stop particles from clipping through object?

I have a particle system (grass) that is poking through my object(rock). I turned collision on, on the rock but the particles are still poking through.
2
votes
0answers
53 views

How do I make a squeezed balloon?

Is there a scientific way to have a balloon squeezed as if between two planes (or in a vise)? In other words, have the sphere maintain its volume while it is deformed between two parallel planes? [...

1
2 3 4 5