Questions tagged [camera]

The camera is an object which defines a point of view in 3D space for the context of rendering. The camera also has settings for depth of field (DoF) and other effects/settings real cameras have.

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Dynamically create camera in the BGE?

Is it possible to do this in 2.6? I'm trying to dynamically create cameras. Looking around the API reference I found KX_Camera and ...
jtcramer's user avatar
0 votes
1 answer
863 views

'Matrix' object has no attribute 'z' in world_to_camera_view

I'm trying to use the following code to get 2D points out of Blender. Ultimately my goal is to generate HPGL for a pen plotter but for now I'll be happy with a printed list of coordinates. Whenever ...
scottinthebooth's user avatar
3 votes
1 answer
2k views

Does Camera.view_frame() return the correct size of near clip plane?

I am writing a toy operator which select the visible vertices of a mesh from active camera. My approach is to do a perspective projection on vertices of that mesh to NDC(Normalized Device Coordinates....
TheBusyTypist's user avatar
1 vote
2 answers
2k views

I would like to generate a particle star field that I could keep as static background

I've tried the particle system to generate a star field and it works fine for single frame renders. Now I'm working on a 10 second film logo splash and I cannot get the star field to remain static ...
yodamon's user avatar
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6 votes
1 answer
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How can I set a custom projection matrix for rendering?

How can I set a camera projection matrix? I want to render a perspective like the old SimCity 1989:
Châu's user avatar
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6 votes
1 answer
7k views

How to change the camera used for render?

I have 2 cameras in my scene, and want to use one for rendering an animation. Despite defining it as the active camera and playing with the "lock" camera to view button, my render is still made from ...
porkchop's user avatar
2 votes
4 answers
3k views

Can I constrain an object size to Camera angle of view?

After I import "Images As Planes" (using addon) I would like to place the images in front of the camera like a rostrum, making the corners match the camera frame. Or perform the best fit of the height ...
3pointedit's user avatar
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10 votes
2 answers
795 views

Path for camera from motion equation

Is there any option in blender to define path as equation? I need to move camera by specific equation of motion. This equation is described as follows: ...
alevins's user avatar
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2 votes
0 answers
1k views

Black edges artifacts in renders on edges of geometry? [closed]

I get these weird black edges in renders. I don't know what the cause of it is. I've gotten them before with really close up shots and low focal lengths, but this image only has a focal length of 25 ...
Ed Baker's user avatar
  • 101
16 votes
5 answers
122k views

How to scale the cameras view bounds?

The current issue is that I need more space to the right for my text, but scaling the camera to capture more of the area won't work. Why is this so? This is what I wish to achieve: But I am stuck ...
Turbo's user avatar
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6 votes
1 answer
1k views

Each camera may always keep the same resolution?

I have an object with different cameras that these have different resolutions, but every time I make a render, the camera has changed the resolution of the previous camera, is it possible that this ...
user1358's user avatar
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2 votes
0 answers
573 views

Combine depth images from two cameras using the world matrix

In my simple scene I have a very simple model and two cameras. From each camera I know the external parameters Pi (from bpy.data.objects['Cam0'].matrix_world) and ...
Masala's user avatar
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6 votes
4 answers
971 views

How can I analyze whether my camera is looking up/down?

The question is exactly the same as the title: How can I analyze whether my camera is looking up/down? :) A bit of explanation: I am writing a script that handles both 3rd and 1st person view, and ...
user1733's user avatar
42 votes
1 answer
180k views

How do I increase the render distance?

I have created a simple model here When rendering it the end of it is cut off How can I get the camera to render a longer distance?
Qwertie's user avatar
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7 votes
1 answer
2k views

Multiple scenes and material with pass index

I am trying to create the effect where something is bigger on the inside than on the outside, just like the Doctor Who's Tardis. I have two scenes, one inside which is just some objects and one ...
Neil's user avatar
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3 votes
1 answer
717 views

Script skew camera in game engine

I want to make my camera to act like my illustration below with just some python scripting, because I want this to be changed during runtime. This is for a school project. I'm very sceptic if this is ...
Christopher Janzon's user avatar
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1 answer
3k views

How to remove background? [closed]

I wish to remove the background of these videos: https://skydrive.live.com/redir?resid=117AB4E465BB25B0!25610&authkey=!AFwzaPNg8TirZQ8 However, sometimes the camera moves up and other things can ...
Turbo's user avatar
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14 votes
2 answers
31k views

Viewport pivot point changed from scene objects to around viewport camera origin

I am starting to learn using blender, and at some point I managed to do something to the 3D view camera. Usually the camera orbits around an object, but now the rotation seems to happen (atleast very ...
varesa's user avatar
  • 243
136 votes
4 answers
252k views

How can I make a camera the active one?

I have multiple cameras in a scene. What I want to do is to change which one is active. This way I can view the scene from different angles. How would I do this?
Owen Patterson's user avatar
28 votes
2 answers
38k views

How can I animate the camera in a perfect circular rotation around a fixed position?

I have an object at a fixed position in 3D space. I would like the camera to circle around it while facing it. I want to path of the camera to be circular in 2D, meaning that it does not move up or ...
Vader's user avatar
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15 votes
1 answer
6k views

Camera Tracking markers

I want to do some camera tracking. The things that I will be filming does not have a lot of detail on it, so that I will have to place some extra markers here and there. I am not sure what kind if ...
user avatar
4 votes
1 answer
1k views

Import camera information from Sketchup

Is there a way to import Sketchup scenes into Blender as cameras? I can get the geometry into Blender without any problems; my issue is that I'd also like to bring along the scene viewpoint as a ...
jkjenner's user avatar
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5 votes
1 answer
346 views

Re-Centering the Camera view after Shift Drag?

This seems like something obvious, but I just don't know where to find this. I'm using blender for projection mapping applications, and have set up my camera to emulate the base position and FOV of ...
florian's user avatar
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5 votes
1 answer
4k views

How can I avoid this camera tracking error? "Some data failed to reconstruct (see console for details)" [duplicate]

I'm currently following Sebastien Konig's Match Track Blend DVD and have encountered a problem where despite matching camera type, lens type and trying to solve for distortion, I'm getting the ...
Reverend Speed's user avatar
7 votes
2 answers
5k views

Import camera animation from Maya 2014

There's a bunch of import/export formats common to both Blender and Maya, but which of them support animation? FBX is supposed to, but for now our addon doesn't support that yet. Specifically, I need ...
Greg Zaal's user avatar
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1 vote
2 answers
844 views

BGE: Overlapping alignAxisToVect v/s applyRotation

I'm quite new at Blender (and Python) and I have had some problems with a project I'm doing. Right now I'm having a little problem with two methods: aignAxisToVect ...
AronNeewart's user avatar
4 votes
1 answer
2k views

Orthographic camera mirrored in viewport?

I'm trying to render a building using an orthographic camera. The first side of the building works fine, but when I mirror the camera to the other side of the building the camera is in the right ...
Rosebarb's user avatar
  • 493
3 votes
1 answer
1k views

How can I create an orthographic render similar to the Portal 2 promotional videos?

Some of the Portal and Portal 2 promotional videos have a 2D/3Dish world in an orthographic/isometric view. I know how to set the camera to orthographic in Blender, but how would I go about creating ...
Keavon's user avatar
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9 votes
2 answers
2k views

How can multiple Curves be used to control Camera movement?

I currently use a Track to Constraint to make the camera automatically point to an empty. In an animation the camera is moved along a bezier curve (follow path). How could I change the curve and ...
stacker's user avatar
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16 votes
2 answers
3k views

How can I get a cabinet projection camera?

How can I get a camera to render with a cabinet projection? I know it is possible to get a gaming isometric projection, but that's not really what I want. I've tried positioning an orthographic ...
Alvin Wong's user avatar
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12 votes
2 answers
3k views

How to set a principal point for a camera

Pinhole camera model includes a principal point (just to be clear, it appears here: http://en.wikipedia.org/wiki/Pinhole_camera_model) Is there a way to set these camera param s.t. it will be used ...
Alex Kreimer's user avatar
55 votes
2 answers
223k views

Camera to user view? [duplicate]

Let's suppose we have a medium-poly mesh, and we want to snapshot several different closeups by just flying in the camera or using the user's perspective to flyover. Is there a keyboard shortcut for ...
ogeid's user avatar
  • 875
19 votes
3 answers
13k views

How can I generate camera shake?

I would like to generate camera shake in either a render or in BGE. How can I accomplish this?
fouric's user avatar
  • 3,231
8 votes
2 answers
3k views

Apply rotation to camera?

So as a follow up to the gimbal lock question, I've learned that for a camera it's best to use YXZ euler model (as explained in this video). Here's the problem. ...
dwelle's user avatar
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71 votes
4 answers
103k views

Render just part of a final image from Cycles?

I'm using an older Nvidia chip that hates running viewport renders, and I need to check if changes to the materials on a few objects not far from the center of my scene are (I'm rendering a floorplan ...
Kyle Willey's user avatar
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20 votes
2 answers
4k views

How do I cycle through the camera views?

When reviewing the existing cameras of a scene, is there a way to quickly cycle through the views of all cameras?
kr1's user avatar
  • 301
186 votes
10 answers
363k views

What's the quickest, easiest way to point the camera somewhere in blender?

Often I want to just point the camera to an object or a specific area in my scene to get an idea of how it'll look in the render. What's the most painless hassle-free way to do this in blender? A ...
greatwolf's user avatar
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