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Questions tagged [camera]

The camera is an object which defines a point of view in 3D space for the context of rendering. The camera also has settings for depth of field (DoF) and other effects/settings real cameras have.

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Viewport camera is different from the output rendered image

viewport output rendered Why is the camera not in the middle? I only have camera here is my bse file
user178218's user avatar
0 votes
1 answer
20 views

Newbie Camera Struggle

I cannot figure out how to position the camera to see a large map I've created and want to follow a path over it. I've messed with scaling the map, the camera, and can never get the map in the camera ...
zi94sm65's user avatar
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0 answers
24 views

blender donut NEWBIE please help [duplicate]

anyone know how to delete the yellow and red-dotted box from the camera? I've tried ctrl+b and it still wont let me get out of it.
user178218's user avatar
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0 answers
12 views

Confusing results when trying to align viewport to camera with Python

I have a scene with a 40mm camera, for a reference I put some boxes that visually touch camera region borders. Viewport is close to 16:9 — just like the scene format. Then I disable the camera view ...
Sergey Kritskiy's user avatar
0 votes
2 answers
40 views

Camera Distorts Mesh

Seeking help on below. I was trying to set up my camera to prepare for rendering but whenever I clicked on CTRL+ALT+0, it distorts my mesh. I have tried to: Delete the camera and added a new one I ...
Blue's user avatar
  • 13
1 vote
1 answer
95 views

How do I setup my camera to render the same as my viewport?

When I look through my camera view (or render a frame) it comes out with my wireframe lines being fuzzy and broken up (see below). While I am trying to fix this specific issue, my real question is ...
Seph Reed's user avatar
  • 346
0 votes
1 answer
71 views

doom style directional sprite material

I am attempting to create a Doom style 8-directional sprite material for a plane that changes based on viewing angle. I was following a 6 years old question from here: How do I change between ...
Prokop Sodomka's user avatar
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0 answers
23 views

Blender Camera Clipping Reversal Issues with Freestyle/LineArt Rendering

I've been working on a project in Blender where I attempted to achieve a specific visual effect by intentionally reversing the camera's Clipping Start and Clipping End settings. In particular, I set ...
Andrew's user avatar
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0 votes
1 answer
249 views

Object disappearing when rotating camera in Blender 4 [duplicate]

I have installed Blender 4 and after opening my previous file from v3 I got strange behavior about disappearing. Please, any idea how to fix this? In those two images I just slightly rotated camera. ...
Dawe's user avatar
  • 121
0 votes
1 answer
46 views

Is there a separate clipping range for the viewport versus the camera (camera clipping distance acts different)? [duplicate]

blender denizens, I have a puzzle for you: With "View" "Clip" "End" set to 5000m (start at .1), I'm getting clipping of an object in camera view (at approx. 200m or so). ...
gfxjunkie's user avatar
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0 answers
100 views

My sun light isn't rendering in EEVEE. how do I fix?

[ The top image is the viewport view, that's how it should look. The bottom image is the rendered view :/ I am not new to Blender, yet I have no clue what's going on. "Scene Lights" are ...
Banjo's user avatar
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0 answers
13 views

How to make the some strands of anime/layered(?) hair track camera?

Like the pictur (can be by bones) vDHzL.png
wine's user avatar
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0 votes
0 answers
34 views

How to move a camera around an object

I want to move the camera by 15 degrees based on the x, y, and z axes like in the picture, what should I do? The camera and the object are connected by empty, and I want to move around the hemisphere ...
priestmin's user avatar
0 votes
0 answers
15 views

Strange shadow on my object [duplicate]

I am beginner in the blender and i have a problem with a strange shadows on my objects. It is hard to explain,so lets discuss an example. I have a group of the flat (or almost flat) buildings (please ...
user176953's user avatar
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0 answers
18 views

Camera with "track to" empty goes insanely fast

It's hard to see with the GIF but the camera stutter. I've tried to apply the scale on both empty and camera, nothing changed... However if you have more ideas on how to track the camera in a smooth ...
Bestiazz's user avatar
0 votes
0 answers
45 views

How to calculate ortho_scale of a viewport?

There is an addon that allows you to save the current viewport to the camera. But the addon only works in perspective mode. For orthographic mode, you need to calculate the ortho_scale of the viewport ...
Vadim Tss's user avatar
1 vote
0 answers
28 views

When moving Camera a keyframe is set on every object [closed]

I made my second animation and wanted to animate the camera. I added an empty object that the camera can track. When I move the camera to point a (set a keyframe) and move it to point B (set a ...
ToTheGodds's user avatar
0 votes
2 answers
94 views

Adding a camera in front of an object based on xyz rotation (Euler to Spherical conversion)

About the script: I would like to add a camera in front of a selected object. The front of the object is based on a calculation using a pre-defined polarangle, azimuthal angle and distance. The ...
Sneider's user avatar
0 votes
0 answers
20 views

Evee DoF actual Render different to rendered camera view?

I'm new to Blender and was wondering can anyone shed some light on the following and why this would be happening please? (apologies in advance for any improper terminology) So, I've a rotating sphere ...
JPC's user avatar
  • 1
0 votes
1 answer
25 views

I need help on not seeing the outside of my background scene in object

I am creating an ocean underwater scene. I've created a plane and extending the plane and subdivide it but when I use my camera to go underwater, when I go in Wireframe, Solid and even Cycles mode I ...
sunny visuals's user avatar
-1 votes
1 answer
37 views

Incorrect image when switching from one camera to another on a marker?

Does someone know why I get a incorrect image when switching from one camera to another on a marker? I use Blender 3.4. At frame 108 I switch from camera 'Cam Shot A' to 'Cam Shot B'. If I make a ...
PowerNow's user avatar
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0 votes
1 answer
56 views

Add Background Movie Clip with Python

I'll have to rotoscope some movie clips with different resolution and frame rate. I'm trying to write a script to help, but I did'nt manage to add the film in the Background Images properties of the ...
adrien's user avatar
  • 21
0 votes
0 answers
18 views

Create a skewed (non-physical) camera with a custom matrix

I'm creating a stylized world where the vertical dimension is distorted relative to the forward dimension. Right now in script, I'm doing : ...
pixelpax's user avatar
  • 101
0 votes
0 answers
178 views

How can I make a perspective camera look like orthographic camera?

I'm using an addon that uses the camera view to imitate 2d outlines. While messing around with camera settings, I found ortho camera looks better than perspective for imitating 2d drawings. However ...
desperrrr's user avatar
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-2 votes
1 answer
32 views

Using view-camera-set active object as camera is zooming in to the object as i am new can someone explain why its hapening

Using view-camera-set active object as camera is zooming in to the object as i am new can someone explain why its happening. Kindly check this video.
viki's user avatar
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0 answers
51 views

Why won't this GP lineart modifier show up?

File I'm working with here. I'm trying to use a Grease Pencil lineart modifier on an object in a scene. This should be pretty straightforward, and indeed if I append the object (Mug) into another file ...
Michael Weston's user avatar
1 vote
0 answers
47 views

Matching Camera view and User perspective view - Field of view [closed]

I have research on internet about this issue and so far, no one comes up with the right answer. I guess this problem happens to people that use other 3D modelling programs were there is no distinction ...
Jim's user avatar
  • 11
0 votes
0 answers
40 views

camera/render trick to distort an object and make it's sides visible from a top-down view

To demonstrate what I want to achieve, I will use a cube: Basically I want to render the cube in such a way that make it's sides visible from a top-down view without modifying the object, just using ...
Sneed Al's user avatar
1 vote
1 answer
50 views

How to change camera view?

When I switch to camera view, the focus is on the middle of an object, and not the whole scene. Already tried: to change focal length of the camera change clipping settings and the view is not locked ...
Ghoste's user avatar
  • 67
0 votes
0 answers
49 views

Determine if an Object is infront of the Camera or Behind it?

Is there a way in Blender (3.6.5, preferably Geo Nodes, but I'm okay with drivers or scripts as well) to figure out whether an object is behind the camera (so as to stop doing geo nodes animations and ...
samawaat's user avatar
  • 101
0 votes
1 answer
134 views

How to check if the whole object is in camera view/focus?

I wrote a Python script that parametrized the location and rotation of the camera using a random generator. ...
Petra Svobodova's user avatar
1 vote
1 answer
35 views

How to relocate a Follow Path Camera rig in the World without it breaking?

When animating a Camera or other object along a Curve, such as is shown in this video for example, why is it that the whole setup seems to be dependent on World Space? That is to say, even if the ...
Mentalist's user avatar
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1 vote
1 answer
221 views

Why is camera view not visible in layout tab

I have scene like this, and if I press the view camera (numpad 0), it displays an empty screen. Please any idea how to solve it? It works in the shading tab, but not in the layout. In the layout, it ...
Dawe's user avatar
  • 121
0 votes
0 answers
206 views

Blender import camera from COLMAP has wrong direction

I have the image.txt files from colmap, which includes the quaterion(QW, QX, Qy, QZ) and the translation(tx, ty, yz). I use the following code to do the transformation, but the direction of the camera ...
Jin Gordon's user avatar
0 votes
0 answers
26 views

Cameras with opposite positions

I have a series of camera data, including the quaternion and position. When I create cameras, I found the position of all the cameras are in the opposite direction (The starting point and the ending ...
Jin Gordon's user avatar
1 vote
1 answer
18 views

Random Camera appeared after i've done some animation

I just finished creating an animation for my character, but i then i decided to play the animation through the camera view and it ended up showing me a random camera view that i don't have in my scene....
Mark s's user avatar
  • 11
0 votes
0 answers
36 views

Camera pointing with Python not working

I'm trying to update the position of the camera using Python, so that I can batch render a scene from various angles. If I start with the default cube scene, then try to move the camera, the pointing ...
Siskin's user avatar
  • 35
0 votes
1 answer
210 views

Is it possible to make multiple camera solvers for motion tracking in one project?

I have a video with many switching angles on one object. Sometimes the object should be outside the camera view. I need to have at least 5 camera trackings to properly insert this object into the ...
Leon3226's user avatar
0 votes
0 answers
24 views

How do I expand the camera frame on the Y axis?

I was following this guy's tutorial on how to make a leaf shader and on one of the steps he changed the camera frame into a square. I'm trying to-do that, so it'll match the bounds reference of the ...
Stephen's user avatar
  • 313
0 votes
1 answer
38 views

Weird Shading while rendering

I have this weird shadow on my coins while rendering. It does not appear in any other case than rendering. I tried rotating my light but it doesn't help. And I think it's not the topology causing the ...
DextinteR's user avatar
1 vote
1 answer
92 views

FOV not matching projection matrix

I'm trying to write custom OpenGL renderer that produces the exact same images as blender. However I struggle with getting camera right. I duplicated this code and I managed to produce the exact same ...
alagris's user avatar
  • 197
0 votes
1 answer
338 views

How to render 180VR video though virtual camera?

I’d like to know if it’s possible to render a 180VR video from a virtual camera embedded inside my Blender animation. The video can be edited in a second time with a ffmpeg command, for example with ...
Oscar's user avatar
  • 105
0 votes
1 answer
410 views

VBD volumes looks transparent (EEVEE)

So far I have not found anwer, VBD volumes looks of course good on Cycles, but i wanna use them for simple stuff on EEVEE, but, most of the times, they barely work or are visible on render, i moved ...
Beltway's user avatar
  • 11
0 votes
0 answers
38 views

Live tracking of an object in 3D space

I'm not new but I'm already a beginner. I'm posting a new question because I was wondering if there is a method to live-track the position of an object in tridimensional space. I would like to use an ...
Fede's user avatar
  • 1
0 votes
1 answer
1k views

Geometry nodes how to capture the position of a point and use this position in a seperate node set up

This is a simplified version of what I'm after. I have two "distribute points on faces" nodes, one instances the Cones and the other instances the Torus. (There is a node group that limits ...
Luke Tudor's user avatar
2 votes
1 answer
557 views

How could you avoid multiple shadows when using multiple light sources?

I was wondering how you could avoid multiple shadows when using multiple light sources. I know that you can simply uncheck the "cast shadow" on the lights that you won't making shadows but ...
Nard_Dawg's user avatar
1 vote
1 answer
59 views

Emitters (baked particles) not showing Camera render/animation (Invisible, not rendering)

I baked particles in Blender, but they don't show up in renders when I select the "Emitter" option. When I attempted to Render Image and Render Animation, I couldn't see the particles. ...
J13's user avatar
  • 55
0 votes
0 answers
59 views

Motion blur makes whole scene completely blurred

I followed a tutorial from "Blender Made Easy" of a stormy ocean scene https://www.youtube.com/watch?v=oysCSbhXYBo&t=2s&ab_channel=BlenderMadeEasy When I render the animation, the ...
Mark O'Sullivan's user avatar
0 votes
0 answers
79 views

Blender orthographic camera setting exactly same as a Unity camera

I'm trying to set a blender camera like a Unity camera. when I tried perspective type, it worked perfectly. But when trying orthographic type, there's different result by a camera view. I can't ...
Blenderrrr's user avatar
1 vote
0 answers
63 views

Link View Layer to a specific camera (in Blender)

is it possible to link a View Layer to a specific camera? So I have different Cameras (for different shots) in my scene and also different view layers, that some objects are only visible, in specific ...
anein2 anein2's user avatar

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