Questions tagged [camera]

The camera is an object which defines a point of view in 3D space for the context of rendering. The camera also has settings for depth of field (DoF) and other effects/settings real cameras have.

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Blender VSE camera input?

beginner user here. I've animated a scene in blender, switching between spots in the scene with camera markers. I want to add a wipe effect from one shot to the other, and it seems I should be able to ...
Will's user avatar
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Certain camera makes my mesh materials jagged?

This is occurring only with one camera - one I imported from an animated FBX for tracking. As you can see in the image, my mesh materials appear "jagged." If I view the meshes from another ...
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Rendering a camera's view from another camera

I'm trying to create a scene where a (pov) character uses his phone to record what's in front. I need to create a camera representing the eyes and another camera representing the phone both looking at ...
jackk's user avatar
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Change default/user camera with python BPY

I'm not sure what's the right word, but I would like to manipulate the camera you see from with python BPY. I know there are 2 cameras on startup. One camera you render from, and another camera you ...
nammerkage's user avatar
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move tracking data from one video to another

I have done my motion track on an video I shot on a green screen. I want to move this tracking data to another video that I want to have as the "background" of the final project. How do I ...
Edward's user avatar
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How do I Parent a Camera to a Empty with only one axis as a constraint?

As you can see in the above example, the create parent with transform is making the camera move in all the rotation and location keys, I want the camera to move only specifically for the Z axis of the ...
Atharva Deodhar's user avatar
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Blender scripting loop not working

I'm trying to set the camera to always look the origin of the scene and then I want to rotate the camera about the origin to get a new camera pose (i.e. rotate the empty point the camera is looking at ...
analysis1's user avatar
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Problem with colorful rectangles when switching to the context of the camera view

When I switch from the standard view to the view of the camera the picture is broken. From this: To this:
Michael Hajný's user avatar
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Calculating Area of Object as Rendered from the Camera

I am trying to build a program to optimise the position of a camera such that the object in question fills the render. The bounding box is inadequate for renders from 45 degree angles, for instance. I ...
Jack Rolph's user avatar
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Why is the light in my render so bright?

I have been trying to render an image for the last half hour. I have made sure that the light was set to 1.000, but I can see nothing in my render. And no matter how low the light setting is, it does ...
TheSpaceWize's user avatar
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Camera Matrix Not Updating After Moving Camera

I am developing a short macro to find the optimal distance to place the camera from an object, so it is fully contained in the render. One simple solution is to use the maximum side of the bounding ...
Jack Rolph's user avatar
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How to billboard game sprites based on camera angle?

So to keep things simple, here is a sphere with a blue and green line going through it for reference: Here is a sprite sheet with roughly the same angles portraying the 3d sphere: My question is, ...
Mitchell's user avatar
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Camera projection matrix is always the same

I wrote a simple python script to render a scene from different points of view. For each rendered image i also need to save the projection matrix of the camera that took the picture. I try to get the ...
0n430w7's user avatar
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Camera numpad "0" key not working

This only started happening recently. My Numpad 0 key won't enter the "Camera mode" when pressed anymore on the viewport. Does anyone know why this is happening? I am currently using Shift+` ...
Random person's user avatar
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Individual render border on each camera

In my scene I have multiple cameras, each focused on a specific part of the scene. The cameras are equirectangular and I only need to render a part of the whole scene. Therefore render borders are a ...
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How to fix Camera View

Edited: The problem solved, by user vklidu. I use Blender 3.4.1 I press Numpad 0, my Camera View is distortion badly. I press F12 to Render, the result is normal. I don't know what i did that made ...
geos's user avatar
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I am a giant in my scene very large

I have a very huge scene, and i walk (navigation) , it take few step to cross the terrain, and on another project my scene is tiny, but the walk navigation is ok , it's take a lot of step to cross. In ...
Jul P.'s user avatar
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3 answers
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Directional camera based shader

I've been trying to develop a camera based shader where half of the area of an object is in one color and the other half of is in another. It has to function the same way after a deformation, which is ...
Brockoli Bruce's user avatar
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walk around on a terrain (landscape)

Is there a way to limit the camera to a landscape, when i use gravity activated, for my walk around navigation, because when the camera comes outside, it fall, because of gravity
Jul P.'s user avatar
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4 votes
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Is it possible to get camera information in Geometry Nodes?

I am trying to build a tool in out of geometry, the idea being, it targets a camera, then affects the contained geometry based on camera info. Position, rotation, etc. isn't proving to hard to get, ...
Rury Nelson's user avatar
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Converting a weak perspective Camera (SMPL) to a orthographic/perspective projection model

I am currently trying to import and parse outputs from the SMPL/VIBE model into Blender. The goal is to overlay the predicted mesh/armature on the original image and render it in blender similar to ...
BigTing's user avatar
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My render image shows up blank [duplicate]

I created a scene in Blender and I added a camera that moves. When I clicked render image it shows up brown. I always set the camera up in the spot that I want to preview but I always get that brown ...
Rage's user avatar
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What does `world_to_camera_view` depend on?

In a small part of a much larger repository of scripts and sequence of related .blend files, I use ...
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My Camera thinks my Mesh is my Camera? [duplicate]

so I'm new to Blender and doing the good old donut tutorial. Now I'm having troubles with setting up the camera. So my donut is at the cursor (xyz 0). Then Ctrl+A>New camera. G>Z camera up. By ...
Marian's user avatar
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workflow for stabilization, camera tracking, and object tracking

What is the workflow for stabilizing a clip and then performing camera and object tracking within that clip? I can do each step independently but I don't know how to bring it together. The camera will ...
user19087's user avatar
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Fast way to place and render from many cameras automatically

I have a scene in Blender where I want to place about 100 different cameras around an object and render an image from each one of them. Then I want to export all cameras in a ...
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Switch Material based on object's position to another object but in relation to the camera view

I would like to switch the material of one object (A - blue square) to transparent if this objects is between another object (B - gray sphere) and the camera. (It's a complex object so switching by &...
Steve's user avatar
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Camera follow geometry nodes

I have made a random curve in geometry nodes and need the camera to follow this curve. I can get both an empty and an object to follow it but I just can't get the camera to stick to any of it. I have ...
Michael Henriksen's user avatar
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How to Properly Adjust the Frame in Camera view

the Camera view's gutter I often find that when hopping into a Camera view, the margins in the 3D Viewport are quite large. I do not want to change my camera settings. Instead this is a bit of a GUI ...
Joel Reid's user avatar
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How to project the actual model geomtry through a camera view into a texture?

I have a building model too detailed for my purposes. I basically have been taking screenshots of the model and using the screenshot as a texture for each side of the building. Is there a less hacky ...
Austin Capobianco's user avatar
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Can I attach a Camera to a Sphere which was created with Geometry Nodes? [duplicate]

So basically I have an object with a Geometry Nodes Modifier. Within the Geometry Nodes I add a couple of UV Spheres and move them using the transform node. What I am trying to achieve is attaching a ...
Marten Zander's user avatar
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Why are my camera tracking markings not in view of the camera?

When I solve camera motion and set up tracking scene my camera does not point at the tracking markers. It also shifts the picture in the camera view down for some reason. The picture is not clipped in ...
LOLDO's user avatar
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Decal Applied in Shader Node Only Rendered When Close

I have a number of decals I'm applying with shader nodes to a procedural texture. The decals render properly when inspecting them closely and stop rendering completely as I move the camera or ...
Haskell McRavin's user avatar
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Get camera location/angle from viewport in scripting

Blender 3.3, I'm going to use scripting to adjust the location of my camera for a render so I'd like to try out a few camera positions and angles. I want to scroll around a viewport to get the right ...
Oli Reading's user avatar
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I only want to use tracking constraint during part of my animation

Hi I have a vehicle driving in a straight line. I want my camera to follow it, and I would rather position it myself most of the time, but during some part of the animation I would prefer to have the ...
jerry jenkins's user avatar
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Appropriate value of convergence plane distance in a 360° stereoscopic VR video

How to determine the appropriate value convergence plane distance? I'm working on a panoramic stereoscopic video for Meta Quest 2. I use the stereo camera in off-axis mode. With the Spherical Stereo ...
n3shelter's user avatar
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My camera doing weird thing

So I opened my project and noticed something that wasn't there last time I saved, I don't really know how to describe it so I couldn't find any solutions on the internet. I also tried looking in some ...
Wise_Frog's user avatar
2 votes
1 answer
50 views

View from 3 cameras

I want to make a animation which will be placed into the holographic pyramid. That means that i have to render my animation from three angles at the same time. How can I do this to record three ...
Mat's user avatar
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3 votes
1 answer
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How can I "zero" the camera's rotation?

Basically, I want to set the camera so that zero on the X axis is straight ahead instead of straight down. I do not want to default blenders settings but the camera's settings; Like how you would zero ...
John R's user avatar
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5 votes
1 answer
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Blender camera sensor size physical equivalent?

I am confused because when it comes to real cameras their sensor sizes are defined by two numbers that represent the x and y dimensions of their orthogonal camera sensor. Why is blender only using one ...
Windfish's user avatar
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Stop using action Camera

I have a problem wich I can’t solve by myself and a lot of Google research couldn’t help me, but I think it’s easy problem. I looked an tutorial for using a action camera with walk navigation for a ...
Leon's user avatar
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Can I rotate/pan the camera(view) while I am adjusting objects?

Hello, I am a beginner at Blender. Is it impossible to rotate/pan camera while I am adjusting objects in Blender? I have used Cinema4D, and I used to rotate my view(camera) while I am rotating/moving/...
CSK's user avatar
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1 vote
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Why is the render larger than it should be?

I've been trying to figure it out for 4 hours and I can't. Has anyone more experienced gone through this? I put a grid image as background in World like this: In the viewport it is correct as you ...
rdllngr's user avatar
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Render text always at the same location in the camera view

I need to display the coordinates of the object that is keyframed to follow the curve. Scene camera is tracking the sphere. Is it possible to display something always at the same position in the ...
Martin's user avatar
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(Not Clipping Issue) Why are my 'image as plane' branches disappearing when the game camera gets too close?

I've followed this nice tutorial on how to make a tree that's given me the results I want in UPBGE. To create the branches, I used a .png and applied it to the branches as a particle system. When I ...
RiadaMexicana's user avatar
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Light blocking walls

I have an issue with light blocking walls (with Cycles). I am using following material settings which works like a charm, but... I have some parts where the walls block themselves and creates weird ...
jevniky's user avatar
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How to get normal colors in Geometry Nodes

I am aware of how to get normal vector/color data for a matcap in a material. Example of matcap normal data: But how can that vector/color data be obtained within Geometry Nodes from the input ...
Mentalist's user avatar
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Export intrinsic camera parameters in Blender via .gltf file

I am working on a .gltf data loader in python for the quite popular multi-NeRF framework. I exported the 3D model in Blender as a .gltf file with the appropriate ...
Paul45577's user avatar
2 votes
1 answer
125 views

Camera view aspect ratio doesn't match output proportions?

When in camera view, if I change 'Resolution X' in the Output properties tab, I expect the width of the viewfinder in the camera view to change. However, it is the height of the camera view that ...
eezacque's user avatar
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Looking for realistic camera and lens model

I would like to render a model using simulated specific camera and lens. In particular I would like to use the setup: Camera Model Name: Canon EOS 6D Mark II Lens ID: Canon EF 24-105mm f/3.5-5.6 IS ...
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