Skip to main content

Questions tagged [camera]

The camera is an object which defines a point of view in 3D space for the context of rendering. The camera also has settings for depth of field (DoF) and other effects/settings real cameras have.

Filter by
Sorted by
Tagged with
0 votes
0 answers
26 views

Motion tracking with good solve error but camera is skewed

I need to do motion tracking of this vertical video and the solve error of the tracks is 0.45 (which is good enough for me, it doesn't need to be super accurate) however the camera has problems. The X ...
Alessandro Ceriani's user avatar
0 votes
0 answers
127 views

Cycles camera: Trying to understand Fisheye Polynomial lens and approximate a convex parabolic mirror

According to the documentation, the polynomial fisheye lens in Cycles can be used to approximate a wide range of fisheye cameras by using the formula $$ r = \sqrt{x^2 + y^2} \\ \theta = k_0 + k_1 r + ...
kram1032's user avatar
  • 337
0 votes
1 answer
12 views

Importing camera to position in negative value coordination question

I have 2 different blender files, with the same object but different colours, one is light Green, and the other Yellow. I have set up my camera angle in the light Green file, and then import the ...
blender breath's user avatar
0 votes
0 answers
10 views

Environment texture shows up different in viewport / camera view?

Hi! Im fairly new to blender and having some trouble here. Essentially I have my letters inside of a glass cylinder mesh, when im in the viewport it looks fine and the green glass distorts the ...
technopooch's user avatar
0 votes
0 answers
25 views

Absolute and Relative Coordinates; Camera Distortion; Calculation

Hello Blender Community, Question: How close is the object in the image? What are the absolute coordinates from the image's perspective? What is the error? An object: A frame with two reference ...
Miles Taylor's user avatar
0 votes
1 answer
41 views

Why is the moon vanishingly small in my scale render?

I am trying to build a full-scale model of the solar system. In an empty scene I did this: Add a 6378m radius sphere called "Earth" In View set Clip Start and End to 1000m and ...
spraff's user avatar
  • 127
0 votes
1 answer
32 views

Why don't my objects remain still in my camera footage despite having good tracking?

Good day, I am having an annoying issue with Blender's tracking. I am trying to motion track footage, and every time I do it, I get a low Solving number of below 0.5 Px. Despite this, every time I set ...
Digitali's user avatar
2 votes
1 answer
52 views

Object ray visibility per camera

I would like to be able to toggle the ray visibility of an object but only for specific camera's. This is because I have a room with multiple camera angles I wish to render, however there would be an ...
Doeba0ermo's user avatar
0 votes
1 answer
51 views

Recreating clip space coordinates in Blender shader nodes

I've been trying to recreate the clip space coordinate system in Blender's shader nodes. From what I know, the only coordinate systems you have access to are object coordinates (position), world ...
LuigiTKO's user avatar
1 vote
0 answers
16 views

How to add specific camera view using numbers to the script?

I currently have this script, and I am trying to add an upper right view of my character to the scene but it's only looking at the feet of the character. Ideally, the upper right camera view would be ...
Megan Darcy's user avatar
2 votes
0 answers
25 views

would like to be able to walk into one direction while looking into another

it's about to record camera-style movement (keyframes) while walking around (using the walk navigation in a blender scene). i can't figure out a way to achieve this. many games (for example) have the ...
user12585719's user avatar
1 vote
0 answers
30 views

Calculate the pixel location of an object in the rendered result

I'm implementing a simple script to calculate the location of an object (which is a 2D plane) in the rendered image: ...
Ta Thanh Dinh's user avatar
0 votes
0 answers
15 views

Can't fully look around in cameraview - walk mode

When using walk mode in camera view i want to be able to look around inside my model. But when I use my mouse I get stuck being able to only "look up" in x direction (>180 degrees).I can ...
e5m33's user avatar
  • 1
0 votes
0 answers
20 views

Degraded image in Viewport Camera View [duplicate]

I have some times a display problem on the viewport. It only appears in "camera view" and only in "Solid shading" or "Material preview" modes. The image is totaly ...
Jean T's user avatar
  • 1
0 votes
0 answers
26 views

BlenderGIS: Basemap is not rendering along with the object

I create an animation of camera around my object which is referenced on the basemap. When I try to render the animation or just the image, I only see the Blender object. What do I need to do make the ...
Jaskaran Singh Puri's user avatar
0 votes
1 answer
20 views

Converting FBX Camera Movement from Millimeters to Meters

I have a camera movement in an FBX file that I exported from After Effects, and I want to import it into Blender. The problem is that the location appears in millimeter values and with a very small ...
zilber's user avatar
  • 1
1 vote
1 answer
28 views

bpy: Defining object location in view coordinates using the projection matrix

I want to scatter multiple objects inside the view frustum of the active camera. In theory it is easy: Generate a random 3D Vector with values in [0..1] Read the projection and camera matrices of the ...
Ismir Egal's user avatar
0 votes
0 answers
85 views

Objects not showing on camera or in render

Firstly, I'm on MacOS Sonoma 14.2 with Blender 4.0 and I'm using the Laptop keyboard, so not all keyboard shortcuts work for me. I have created several objects and placed my camera to look on them. ...
Annika's user avatar
  • 1
0 votes
0 answers
53 views

View Camera: decoupling view rotation from camera

I'm trying out Grease Pencil for 2D animation. When I start drawing, I naturally use the View Camera (shortcut: NumPad 0), whose rectangular outline delineates the 2D canvas. But when looking through ...
Latin1's user avatar
  • 33
0 votes
0 answers
50 views

How to undo the perspective distortion caused by projections?

When projecting a texture with the UV Project modifier or by using the texture coordinates of an object there is a distortion caused by the perspective. This is what I'm referring too: As you can see ...
Brockoli Bruce's user avatar
0 votes
0 answers
21 views

Switching layer views according to main cameras

how can I tie the view layer used for the rendering to the main camera? Here's more context. I am making a video for a boardgame with multiple camera angles and various game cards/figurines settings ...
Gam's user avatar
  • 11
0 votes
1 answer
36 views

Adjust camera according to the scale

After i had adjusted my 3d objects to real world standards, my camera was really hard to control, it was moving way to fast. To be clear, i am not talking about the camera that is an object inside of ...
Thijs Brundel's user avatar
0 votes
0 answers
41 views

Automatically Camera animation (jumping from one object to another)

I was wondering if there is a script or automation for the Blender Cam to automatically jump from one object to the next. The background is as follows: I am in the process of creating a photo show in ...
Benjamin's user avatar
0 votes
0 answers
27 views

Camera doesn't follow path

I have made a path but can't get the camera to move along it. When I change the offset, some dashed blue lines appear, but the camera stays still. If I click on some of the other forward axis, the ...
Mikkel's user avatar
  • 19
0 votes
0 answers
19 views

How can I get the camera to keep an entire object in view during an animation?

I have an animated FBX of a robot that splits into multiple parts during an animation, and then re-forms to make a looping animation. I have a default camera angle that I normally use, but in this ...
Jack Harris's user avatar
5 votes
2 answers
218 views

How to create a camera-space 2D bounding box in Geometry Nodes?

I've been trying to create a 2D bounding box. On this website I've found multiple threads about how to do this with code, but not how to do this with Geometry Nodes. Here's an example of what I ...
Brockoli Bruce's user avatar
0 votes
0 answers
26 views

Timeline: Marker and Keyframe do not have the same "position"(on the frame)

My issue is that I use markers to switch between cameras. My cameras are animated and my first camera stops at exactly 27.696(I need that for my project). My 2nd camera starts at 27.696 and moves to ...
2sa2's user avatar
  • 85
1 vote
1 answer
37 views

How can I make the camera follow a path later on during the animation?

I've been working on a building animation where the camera is showcasing different steps of building a house. I want to make the camera zoom out and rotate around the house as the final part, but when ...
Prims3s's user avatar
  • 23
0 votes
0 answers
7 views

Linking Freestyle to Camera DOF

I was wondering if it is possible to use Freestyle in conjunction with the camera’s DOF? I would like to set up a wide angle camera with focus on a far away subject, and have the freestyle lines ...
Reinhardt Renders's user avatar
1 vote
1 answer
30 views

Orthographic View is Curving the Textured Image When It Should be Flat

I am currently working on a 3d product rendering for a flat, e-commerce style image. I tried to move the camera close and far from the subject and set the Lens Type to Orthographic, but the image ...
SilentClass6's user avatar
0 votes
0 answers
46 views

Tileable/seamless isometric render

I would like to render out the middle image in the picture below, so the resulting rendered image is seamless/tileable. At all I would like to model a isometric cubes pattern, to finally get at least ...
Heiko Schäfer's user avatar
0 votes
0 answers
18 views

Different Cameras render different Objects or Collections

I have looked around online for anything on this topic but have been unfruitful. I have a project where I am rendering a few different floor plans. Each floor plan varies in size and I don't want to ...
Matt L.'s user avatar
  • 23
1 vote
1 answer
40 views

Can I change the lower Limit of Camera Sensor Width manually?

I am trying to "misuse" Blender as a research tool for a camera setup I want to simulate. It uses a specific combination of Sensor (1/3") and Lens (16mm), which I want to simulate in a ...
Pidrittel's user avatar
  • 131
1 vote
1 answer
34 views

How to get consistency using Camera to follow path Offest?

This is not the first time I am experiencing this issue on my workflow, usually I just deal with it rearranging stuff around, but this time I would like to find a better way. I use Camera to follow ...
emablender's user avatar
0 votes
1 answer
160 views

render, output, and camera settings help for still image

First time posting here and virtually brand new to Blender. My first project was a fairly significant one and I basically followed this tutorial. However, as the tutor didn't mention his render ...
Eric's user avatar
  • 53
0 votes
0 answers
69 views

Plane Image not showing on the Shading & Camera view

I have put one letter image on the object and I could see image in modeling view. But when I check the Camera view to see what it will look like on render, It doesn't show up. Does anyone knows what ...
UNSENT's user avatar
  • 31
1 vote
1 answer
57 views

Camera Viewport Is locked to corner of screen, can't undo

I am extremely new to Blender and have been following some tutorials on how to make a simple glass cup. However, anytime I add a camera and go in to view the render and get my shot aligned right, my ...
XackBelle Gaming Nathan Pingel's user avatar
0 votes
0 answers
45 views

Blender viewport messed up

I entered a camera view, but after exiting (via the view rotator), the viewport looked messed up. Here are some pictures of what happened. (The checkered box pattern was already there before as a ...
czxie's user avatar
  • 1
0 votes
0 answers
26 views

Blender Greace Pencil - 2D view captures object from the top

I have worked with Blender a while back, however this is my first time using greace pencil. I have drawn an object and made sure I drew it in the right view. However, when I click the camera to go to ...
Feli's user avatar
  • 1
2 votes
0 answers
132 views

How to set exposure per-camera, instead of for the whole scene?

I have several cameras that represent different views of the same scene and it would be handy to set the exposure on the CAMERA, instead of on the whole scene. Is there any way to do that without a ...
Matt's user avatar
  • 11.2k
0 votes
0 answers
15 views

Freestyle SVG Export with Stereoscopy

I have a scene set up with multiple cameras and I have it working so that I can get multiple raster images and save them. However With Freestyle SVG enabled it saves all of the svg images on top of ...
jkagli's user avatar
  • 21
0 votes
0 answers
30 views

What did I do that the whole layout screen isn’t showing anything? I can’t find the camera

Everything is still there when I go into modelling,shading,animation, rendering etc but just not showing anything in layout(the grids are gone too). The camera was working normal too…Can anyone please ...
fffffffff's user avatar
0 votes
1 answer
18 views

3D Scan to VFX - Matching Camera

I want to scan my bedroom so I can add 3D elements on it. I want to make a still photo. How can I match the 3D object to the camera, and which is the best practice to that? Thank you
Haru Shiba's user avatar
0 votes
0 answers
22 views

How to sync image plane with camera movement?

I did a footage with a crane in front of a green screen, where the camera points vertically down to the actor lying on the floor. He then stands up, while the camera goes back, while rotating 90 ...
Goldenagebridgeproductions's user avatar
0 votes
1 answer
25 views

Do cameras in blender give an accurate representation of a shot as if it were shot with a real camera in live-action?

Hello Blender Community, I am prepping a live-action film shoot taking place in a swimming pool. I have built a 3d replica of the location in Blender in order to be able to place my cameras in the set ...
Chking87's user avatar
1 vote
1 answer
82 views

How could I hear a sound from one VSE in another

Start up a new blend file. Go into VSE Add audio Add another new scene (in the same file) Go into VSE of this new scene. Add a scene strip of the first scene But you can't hear the audio from that ...
FnAf Blendur MAUn's user avatar
0 votes
0 answers
80 views

Camera rotating around the object in a regular way with python blender

I want a camera that rotates regularly around the object I have taken with the blender package in python, and I want to take the image of the three-dimensional object from certain angles at the time ...
Serhat Bilal's user avatar
0 votes
2 answers
70 views

Is it possible to do clipping/mask in blender similar to clipping in drawing programs?

In, for example, Photoshop, you can make a certain layer be visible only where there is a selected mask layer underneath it. I'm trying to style my 3D model in Blender for 2D. How can you achieve the ...
Mirany Story's user avatar
0 votes
0 answers
24 views

Creating sky HDRI from alien solar system model

I have a model of a fictional solar system, and I would like to basically make an HDRI of "what the sky would look lke" on one of the planets' surfaces. The issue is that the distances are ...
Mercaptan's user avatar
0 votes
1 answer
25 views

Project from view continuously

I think this question has been asked before: Unwrap project from view for each frame automatically But it was never answered so I thought maybe I'd try my luck again. If you want to project footage ...
James Siewert's user avatar

1
2
3 4 5
47