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Questions tagged [bump]

The Bump Node is used in materials to simulate the appearance of displacement. Use this tag for questions about the use of the Bump node.

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Distorted highlights when rendering microscratches (bump map)

I'm trying to create a 'spiderwebbing' / 'swirl' effect caused by microscratches around highlights, but for some reason get triangular rays instead of a round halo. I've tried loads of scratch ...
stack64's user avatar
  • 31
2 votes
0 answers
172 views

Normal/Bump maps causing flat shading

Whenever I add a normal/bump map to a smooth object the shading goes flat. Even on a UV sphere the issue remains. The shader is only using procedural textures so I can't change anything to non-color ...
saunders44's user avatar
2 votes
0 answers
245 views

Artifacts on border of PNG in render

I am trying to fix an issue that only appears in my renders. I am using the latest version of blender 1.92. In the image below I have highlighted the sections where the issue appears. It seems to be ...
Nymex's user avatar
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2 votes
0 answers
273 views

Pink, no texture, indicator when noise/voronoi or other textures are input into bump map height

I've been following a number of youtube tutorials (old and new) on the topic of making cement, stone, and plaster. Like this tutorial https://www.youtube.com/watch?v=FCJa97F9ReM&t=239s. However ...
Toby Moore's user avatar
2 votes
0 answers
344 views

How to make the cloud bump effect from my Earth Render look smoother?

I'm bothered by the Bump node in Materials. i'm trying to do a earth render and i want to recreate the cyclone's volume and have to find a good way to soften the bump effect. on the left is the ...
zeyu zhu's user avatar
1 vote
0 answers
36 views

why is their black shading on my model from the displacement map?

these textures are exported from substance painter with opengl displacement and bump is on changing the midlevel less or more than .500 inflates the mesh changing the scale doesn't affect the black ...
j a s m i n e's user avatar
1 vote
1 answer
40 views

how to create paths and bump up the texture

im stuck at this point i manage to add the image texture both sides to create the skin but what i want to do is to trace every vein and bump them up a very little so i can create a second layer over ...
L C's user avatar
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1 vote
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48 views

I followed a Youtube video to do a water effect on a plane. The first time I did it, it worked nicely. The second and third time it failed

as mentioned in the title I followed a Youtube video showing how to make a water effect on a plane. It basically was just create a plane and then add Noise Texture and Bump nodes. The first time I did ...
leoitch's user avatar
  • 33
1 vote
0 answers
49 views

Bump map in "non-color" mode has inconsistent gray in image editor + 3D view?

The blend is simple: Default cube, add a shader node to the material to do image texture -> bump -> material normals. I add a new texture for the bump map at 50% gray, and I can paint black ...
Ako's user avatar
  • 21
1 vote
0 answers
74 views

How to produce bump with radial tangent input + noise texture on meridians of a sphere?

I'm trying to make like an exaggerated skid marks defect on extruded aluminum. I tried tangent input and noise texture, but the bump map is not working. I need it to be bumpy on the xz-plane if the ...
topcat's user avatar
  • 11
1 vote
1 answer
41 views

Displacement doesn't work

It's frustrating that every time I try to mark a logo with some bump using displacement, displacement just doesn't work! here's some screenshot of the problem and blender file. the texture just with ...
Hao-Wei.H's user avatar
1 vote
0 answers
177 views

Increasing the impression of depth when using fake bump displacement?

I wanted to use a pure black and white logo image, i.e. no grayscale, to create an engraved effect on a surface using fake bump (i.e. Displacement set to Bump Only) and was disappointed with the ...
George Hawkins's user avatar
1 vote
0 answers
184 views

How can I make all the mesh peaks at same height?

I have a relief mesh but I can't figure out how to make the same peak height across the full length of the curve. I tried to align the peaks with scale but the result was not good.
Georgi Kovachev's user avatar
1 vote
0 answers
308 views

How can I get my bump map less extreme?

So I am mixing a bump map and normal map. I can turn the strength down which gives the effect I want for the bump map, but that decreases the strength of my normal map which I do NOT want. I tried ...
j a s m i n e's user avatar
1 vote
0 answers
104 views

How to "create" a bigger height difference between the continents and oceans of this Earth model?

I assume missing something very basic, but I can't for the life of me figure out a way to properly increase the "height" of the continents . Still sort of new in using Blender and I feel ...
CeRbErU30's user avatar
1 vote
0 answers
108 views

Applying image textures - Bump, Displacement, Opc?

I have an .obj file that I'm trying to place in Blender (see attached pic), and I'm a bit confused about the three image textures contained in the download file. There are three files labeled: ...
FeastofSteven's user avatar
1 vote
0 answers
269 views

Make hair particles respect the direction of heightmap / normalmap on the surface

I'm working on detailing a character which has short fur particles. The detail consists of a bump map I've been painting, which I use to give more depth to details such as muscles. As it requires ...
MirceaKitsune's user avatar
1 vote
0 answers
519 views

Shader Editor: changing color space in one image texture node also changing another node? (2.92.0)

I'm editing a shader and I'm using one image texture node in the base color and another node to use as bump/normal. I created both nodes independently (not duplicating), but in both I opened the same ...
Alexandre Marcati's user avatar
1 vote
0 answers
396 views

Cycles bump node behaves weirdly non-linear. Is there something wrong with its implementation?

Cycles and Eevee don't agree, and I think Cycles' implementation of the bump node is wrong. Where do I go to report this? This is why I think so: I made a tool that "carves" a bump map I ...
Jacob Bruinsma's user avatar
1 vote
0 answers
444 views

Mask Map Displacement

I'm making a Brick Wall texture, from the Rob Tutyel course. The main problem with this wall is the Sandstone border. It's just bulging way too much. I hope you can see that hard transition with the ...
Galactic_CakeYT's user avatar
1 vote
0 answers
504 views

Displacement and Bump problem?

total noob here, Following the ol' donut tutorial. Ive come to the texture shading section and trying to get my displacement and bump to look like the tutorial. Ive attached a couple pics of what Mine ...
JobyDorr's user avatar
1 vote
0 answers
151 views

Can I "kitbash" normal/bump maps with brushes?

I am thinking it may be possible to paint onto normal or bump maps "kitbashing" details to not have geometry as I have seen people like Jayanam do this manually but only for basic dents etc. Is there ...
dave44's user avatar
  • 386
1 vote
0 answers
281 views

Cycles Nodes: problem combining two procedural masks for bump (fake displacement)

Struggling some problem here. I've made up a procedural node group representing a single area with gradient that can be placed anywhere on a cylinder's side. It works ok. When I combine (via Math Add ...
Tntcept's user avatar
  • 21
1 vote
0 answers
689 views

spikes emerged when i put displacement node in blender 3d 2.8

soo i im using image texture for base color and displacement then i enabled experimental from render tab then i enabled displacement and bump in materials - setting - surface - displacement. and ...
Vinayak Verma's user avatar
0 votes
2 answers
38 views

Baking bump map into texture with normal map

I'm trying to bake a bump map from procedural materials into a texture so I can export to .fbx, but no matter what i do I'm not getting the intended result when I plug the generated texture into my ...
hirtenstar's user avatar
0 votes
0 answers
28 views

No Normal Output of the Bump Node

I want to use the "Normal" or "Reflection" output from the Texture Coordinate Node. If I do so, the Bump node does not display any normal data. As You can see, the bump node should ...
Marius's user avatar
  • 150
0 votes
0 answers
27 views

Turning bump off entirely temporarily in eevee

Is there a way of turning off bump entirely for a temporary time then turn it back on in Eevee? When I use bump nodes and noise detail things gets a bit laggy in material preview.
Yang's user avatar
  • 80
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0 answers
35 views

Smooth normals to avoid squares in shading

I am trying to make ripples using Geometry Nodes and I got some problem : This is how the generated bump map looks. Is there a way to smooth that overlapping bump data ? I use Geometry Nodes ...
RobenSikk's user avatar
0 votes
0 answers
47 views

How to generate a bump map from two slightly different meshes?

Suppose that there is a mesh A. After very slightly and subtly sculpting it (changing some vertices' positions), it becomes mesh B. Now I want to generate a bump map which represents mild differences ...
saturnbag's user avatar
0 votes
0 answers
33 views

Volume on a model using a black and white texture

I have a brush model that came with all it’s textures here and I was wondering how I could apply the black and white “ink” texture and make it have some volume on it, possibly without using bump node ...
Brian Houde's user avatar
0 votes
0 answers
169 views

Recreate a fabric/texture by using procedural lines and making them stand-out/high displacement/bump

I have been doing some research about what is the best way to recreate this image as a texture. As you can see its a faux leather fabric with this frayed gazar denim stitched on top of it. Only I ...
Rh2's user avatar
  • 1
0 votes
0 answers
67 views

weird polygon lines when using bump map

Hello, I'm having an issue where the lines in my mesh appear after I add a bump map. I'm using a bump map on other meshes in the scene but this is the only one with a problem. it only appears in the ...
ben's user avatar
  • 1
0 votes
0 answers
66 views

How to control displacement map applied by texture coordinate with object for cylindrical surface

Any idea how to fix the shader to display the displacement map correctly (pictures A, B, C and D)? I am using texture coordinate with object (empty axis). It worked fine with a flat surface with ...
PXM's user avatar
  • 1
0 votes
0 answers
475 views

Apply procedural bump map to mesh (displace modifier)

I have a Shader with some nodes: But I want to use the information of the Bump map in a Displace modifier to affect the mesh. I tried so many ways but none work.. My goal is to 3d Print my design ...
envy's user avatar
  • 1
0 votes
1 answer
39 views

Bump smooths when joining objects

So. As seen in the picture there is a bump node used and the effect disappears after joining the eye to the body. (The eye on the left is joined, the eye on the right is not). I've tried unwrapping ...
user154193's user avatar
0 votes
0 answers
201 views

Proper way of sculpting for smoothing bumps?

I was sculpting my model and I used dyntopo while sculpting. On skin some bumps appeared while sculpting. With "bumps" I mean the curves on the skin. You can see them especially on the legs. ...
Barisch's user avatar
  • 33
0 votes
0 answers
111 views

Is there a limit on the chaining of nodes in the shader editor?

I'm trying to create a procedural texture in cycles using smaller texture maps with masks separating them. Each texture map is grouped with a mask and image texture. It is then outputted into a mix ...
DS89's user avatar
  • 540
0 votes
0 answers
121 views

Normal map is looking weird and showing bumps that are not sculpted in sculpt mode

I don't know if anyone can notice at the middle of the normal map, there are strange pumps that I had not sculpted, but clearly showing here, even when I apply my normal map to the low poly mesh, it ...
nora's user avatar
  • 1
0 votes
0 answers
337 views

Strange surface of my height map using displacement node

I have problem with my height map. I plan to create a relief map using digital elevation model (DEM), which I will be able to print on A2 paper. I have DEM 10m (42 692 x 20 429 px) and in QGIS I clip ...
Filip's user avatar
  • 23
0 votes
0 answers
143 views

combining bump node issue

I am trying to combine the result of two black and white node based textures to use it as a bump map (by pluging the black and white texture on the height input of the bump map node) but only result ...
pons de leon's user avatar
  • 1,168
0 votes
0 answers
544 views

Bump and Normal Map node changes color of my Image Texture

I tried to use apples as a texture and add to it a bit of depth. But after adding bump or normal map it changes color to black and white. How can I keep the color?
user130027's user avatar
0 votes
1 answer
742 views

How do I smooth out rounded hard surfaces that have unwanted bumps?

When working on 3D models of aircraft, that typically are more or less cylindrical, I often accidentally end up with ugly looking bumps where one or several vertices apparently have ended up slightly ...
tml's user avatar
  • 121
0 votes
0 answers
139 views

spikes coming out of donut mesh after doing bump

This happened when I tried to do bumps on my mesh. Do anyone know how til fix it? Thanks in advanced :)
Maaske's user avatar
  • 33
0 votes
0 answers
257 views

Randomly create holes in mesh in "Shading" Tab

I'am currently trying to make a cookie in blender. Looking at a reference photo, I found that cookies have small holes. So, to recreate this texture, I used a "Noise Texture" Node, which I ...
Exit Code 1's user avatar
0 votes
0 answers
381 views

Bumping / displacement with low-poly rock

Good afternoon. I made a low poly rock and try to apply a texture with a bump effect, but the result looks not very realistic. What could be the problem? ------------------------- update -------------...
mraklbrw's user avatar
0 votes
1 answer
118 views

Sandstone Border Bulges

I'm some what new to Blender, especially to nodes, so I don't know if this is a beginner question. I'm making a Brick Wall texture, from the Rob Tutyel course. The main problem with this wall is the ...
Galactic_CakeYT's user avatar
0 votes
0 answers
513 views

Procedural texture creating rough edges

I'm new to blender, and I decided to model a cookie to develop some basic skills. I'm practically finished, but I'm running across a problem. The bottom part of the cookie looks really spiky and low ...
Dollar Store Richard's user avatar
0 votes
0 answers
3k views

How can I export a mesh with multiple UV maps?

So I have two UV maps. One is a UV map for my bump map and other texture, while the other is just for the base texture. I want to export my mesh (it's a single mesh) while keeping both UV maps and ...
Manny's user avatar
  • 1
0 votes
0 answers
154 views

Plugging noise into bump is causing texture to show bump colors

I have two bumps strung together, and no matter which way I string them, when I plug the noise into either bump node, it shows colors you would see when plugging bump into albedo, you know, the ...
Just a hobbyist's user avatar
0 votes
1 answer
65 views

Bump map is not affected only my unwrapped faces

I have unwrapped the faces where I wanna put my bump map (details of a pirelli's tire), the problem is that is affecting also the other faces even if I setted the image texture to clip. I scaled in UV ...
GGKMNTN's user avatar
  • 91