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0 votes
1 answer
22 views

Why when I try to bucket fill, colour is lighter than it should?

In bump texture painting, I colour pick, but when I try to bucket fill, the resulting colour is lighter, how can I fix this issue? The strength is set to 1, and I tried to check and uncheck pressure, ...
Chiara Ani's user avatar
1 vote
0 answers
49 views

Bump map in "non-color" mode has inconsistent gray in image editor + 3D view?

The blend is simple: Default cube, add a shader node to the material to do image texture -> bump -> material normals. I add a new texture for the bump map at 50% gray, and I can paint black ...
Ako's user avatar
  • 21
0 votes
2 answers
728 views

Texture Paint not showing on 3d view model

I have been following a skillshare tutorial and got stuck on the step with texture painting: The bump "paint" shows on uv map, but not on 3d view window. I tried texture painting on other ...
Anko's user avatar
  • 3
0 votes
1 answer
1k views

Erase Alpha clarification needed

I am new to Blender and texture paint my mesh. I have base color, color details and bump information images mixed in one material on one texture slot. Bump information image has a normal map. I need ...
Valeriia's user avatar
  • 229
4 votes
1 answer
1k views

Texture Paint - Material Bump is pixelated

I am trying to paint a texture but I encounter difficulties when I use Material bump, the bump looks pixelated, how to fix that? I tried to increase the resolution (2048x2048 or 4096x4096...) of the ...
diniulian's user avatar
  • 942
1 vote
0 answers
151 views

Can I "kitbash" normal/bump maps with brushes?

I am thinking it may be possible to paint onto normal or bump maps "kitbashing" details to not have geometry as I have seen people like Jayanam do this manually but only for basic dents etc. Is there ...
dave44's user avatar
  • 386