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2 questions
1
vote
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Bump node create wrong normals from height
I attached a wave texture into a height input of a bump node, expecting to get normals corresponding to a sine surface, but instead I get normals of (0,0,1) and I can't find why.\
I checked the values ...
3
votes
1
answer
555
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Distorted highlights when rendering microscratches (bump map)
I'm trying to create a 'spiderwebbing' / 'swirl' effect caused by microscratches around highlights, but for some reason get triangular rays instead of a round halo. I've tried loads of scratch ...