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1 vote
3 answers
100 views

Bump node create wrong normals from height

I attached a wave texture into a height input of a bump node, expecting to get normals corresponding to a sine surface, but instead I get normals of (0,0,1) and I can't find why.\ I checked the values ...
audi02's user avatar
  • 271
3 votes
1 answer
555 views

Distorted highlights when rendering microscratches (bump map)

I'm trying to create a 'spiderwebbing' / 'swirl' effect caused by microscratches around highlights, but for some reason get triangular rays instead of a round halo. I've tried loads of scratch ...
stack64's user avatar
  • 31