All Questions
23 questions
0
votes
0
answers
28
views
No Normal Output of the Bump Node
I want to use the "Normal" or "Reflection" output from the Texture Coordinate Node. If I do so, the Bump node does not display any normal data. As You can see, the bump node should ...
1
vote
1
answer
61
views
Bump doesn't look the same in viewport and render
I am creating a vinyl record in Blender and used a wave texture to add bump in the shader editor. But the bump almost doesn't show in the final render.
Viewport:
Final Render:
Here is my .blend file:...
0
votes
0
answers
35
views
Smooth normals to avoid squares in shading
I am trying to make ripples using Geometry Nodes and I got some problem :
This is how the generated bump map looks. Is there a way to smooth that overlapping bump data ?
I use Geometry Nodes ...
1
vote
3
answers
99
views
Bump node create wrong normals from height
I attached a wave texture into a height input of a bump node, expecting to get normals corresponding to a sine surface, but instead I get normals of (0,0,1) and I can't find why.\
I checked the values ...
2
votes
0
answers
172
views
Normal/Bump maps causing flat shading
Whenever I add a normal/bump map to a smooth object the shading goes flat. Even on a UV sphere the issue remains. The shader is only using procedural textures so I can't change anything to non-color ...
0
votes
0
answers
66
views
How to control displacement map applied by texture coordinate with object for cylindrical surface
Any idea how to fix the shader to display the displacement map correctly (pictures A, B, C and D)? I am using texture coordinate with object (empty axis). It worked fine with a flat surface with ...
0
votes
1
answer
137
views
How do I fix my bump map being messed up from certain angles?
For some context, I'm trying to turn my profile picture into a spinning coin GIF. I made a bump map and stuff, so it looks kind of 3d, but it seems to get messed up from certain viewing angles.
Here ...
1
vote
0
answers
308
views
How can I get my bump map less extreme?
So I am mixing a bump map and normal map. I can turn the strength down which gives the effect I want for the bump map, but that decreases the strength of my normal map which I do NOT want. I tried ...
0
votes
0
answers
111
views
Is there a limit on the chaining of nodes in the shader editor?
I'm trying to create a procedural texture in cycles using smaller texture maps with masks separating them. Each texture map is grouped with a mask and image texture. It is then outputted into a mix ...
1
vote
0
answers
108
views
Applying image textures - Bump, Displacement, Opc?
I have an .obj file that I'm trying to place in Blender (see attached pic), and I'm a bit confused about the three image textures contained in the download file. There are three files labeled:
...
1
vote
0
answers
519
views
Shader Editor: changing color space in one image texture node also changing another node? (2.92.0)
I'm editing a shader and I'm using one image texture node in the base color and another node to use as bump/normal.
I created both nodes independently (not duplicating), but in both I opened the same ...
8
votes
3
answers
4k
views
Understanding the bump node
I see a lot of tutorials that explain how to use a bump node by demonstrating its use and giving a hand-waving explanation regarding what it actually does. Things like it "perturbs the normal&...
3
votes
1
answer
555
views
Distorted highlights when rendering microscratches (bump map)
I'm trying to create a 'spiderwebbing' / 'swirl' effect caused by microscratches around highlights, but for some reason get triangular rays instead of a round halo. I've tried loads of scratch ...
0
votes
1
answer
38
views
Why is the displacement texture weaker on certain parts of the object?
I'm trying to make some rock textures but the displacement isn't showing across the entire object. This has always been an issue but it hasn't bothered me that much up until now
0
votes
1
answer
141
views
How can I use a curve node to shape the edge of this node texture?
I'm really struggling to understand why the curves layer isn't creating rounded edges in this shader. My goal is to control the shape of tile edges with a curve node (to achieve custom/rounded edges), ...
2
votes
0
answers
273
views
Pink, no texture, indicator when noise/voronoi or other textures are input into bump map height
I've been following a number of youtube tutorials (old and new) on the topic of making cement, stone, and plaster.
Like this tutorial https://www.youtube.com/watch?v=FCJa97F9ReM&t=239s.
However ...
1
vote
0
answers
504
views
Displacement and Bump problem?
total noob here,
Following the ol' donut tutorial.
Ive come to the texture shading section and trying to get my displacement and bump to look like the tutorial.
Ive attached a couple pics of what Mine ...
0
votes
1
answer
176
views
Apply static bump map to normals in Blender 2.82
I'm new to Blender and graphics. I'm trying to apply a bump map to a mesh and export it in OBJ format, but I have two problems:
The .obj file nor the .mtl file contains any information about the bump ...
0
votes
2
answers
901
views
Issues with normals to create more depth
I wanted to create a displacement to create something like this. I have a existing metal texture applied to the object.
This is how it looks like now
I have included my shading editor for more ...
1
vote
1
answer
548
views
Why does this material crash Blender 2.81a Eevee on OS X El Capitan
FYI: this on OS X El Capitan with Blender 2.81a.
I copied the attached material from a youtube tutorial for Blender 2.80. I made some modifications to the original, but the only stickler seems to be ...
0
votes
1
answer
327
views
Why does the texture within the shader viewport look more distorted than the actual texture image?
Oviously, the texture image(in red rectangle) hasn't scratches. But why do the textures in the Shader Viewport appear scratches? I only used, Bump Node.
0
votes
1
answer
521
views
How do implement material without a texture image?
I am trying to implement the material on the object, such as the picture below, without the texture image. I've looked for a function called "Bump Node" to implement the material, but I'm not yet ...
1
vote
0
answers
689
views
spikes emerged when i put displacement node in blender 3d 2.8
soo i im using image texture for base color and displacement
then i enabled experimental from render tab
then i enabled displacement and bump in materials - setting - surface - displacement. and ...