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0 votes
1 answer
23 views

Different objects stretch bumps differently

This is an extremely simple, procedural Material. Why does it stretch differently, even on super-basic objects? How do I resolve this issue (without using a Texture & UV unwrapping)?
Elp's user avatar
  • 25
0 votes
0 answers
33 views

Volume on a model using a black and white texture

I have a brush model that came with all it’s textures here and I was wondering how I could apply the black and white “ink” texture and make it have some volume on it, possibly without using bump node ...
Brian Houde's user avatar
1 vote
0 answers
48 views

I followed a Youtube video to do a water effect on a plane. The first time I did it, it worked nicely. The second and third time it failed

as mentioned in the title I followed a Youtube video showing how to make a water effect on a plane. It basically was just create a plane and then add Noise Texture and Bump nodes. The first time I did ...
leoitch's user avatar
  • 33
2 votes
1 answer
545 views

How can I achieve something similar to this stippled ceiling texture without using image textures?

I'm trying to create various ceiling textures at the moment, and this one in particular is giving me some trouble. For reference, a common stippled ceiling should look like this: To try to achieve ...
NickJ_001's user avatar
0 votes
0 answers
475 views

Apply procedural bump map to mesh (displace modifier)

I have a Shader with some nodes: But I want to use the information of the Bump map in a Displace modifier to affect the mesh. I tried so many ways but none work.. My goal is to 3d Print my design ...
envy's user avatar
  • 1
1 vote
1 answer
585 views

Why doesn't Bump Node work?

Trying to create a decay effect but nothing happens when I connect the bump node to the principled bsdf. Why?
atkaizer's user avatar
  • 466
1 vote
0 answers
309 views

How can I get my bump map less extreme?

So I am mixing a bump map and normal map. I can turn the strength down which gives the effect I want for the bump map, but that decreases the strength of my normal map which I do NOT want. I tried ...
j a s m i n e's user avatar
0 votes
1 answer
765 views

Randomizing Texture coordinates through nodes, but not enough variety

I'm working on a piece where theres a brick wall. I'm using a noise texture to bump map to create a certain look, and I Alt+D'd the bricks so I'd be able to edit the material in one go. The problem I'...
Cullan 'Figgs' Bruce's user avatar
0 votes
0 answers
143 views

combining bump node issue

I am trying to combine the result of two black and white node based textures to use it as a bump map (by pluging the black and white texture on the height input of the bump map node) but only result ...
pons de leon's user avatar
  • 1,168
0 votes
0 answers
545 views

Bump and Normal Map node changes color of my Image Texture

I tried to use apples as a texture and add to it a bit of depth. But after adding bump or normal map it changes color to black and white. How can I keep the color?
user130027's user avatar
1 vote
0 answers
519 views

Shader Editor: changing color space in one image texture node also changing another node? (2.92.0)

I'm editing a shader and I'm using one image texture node in the base color and another node to use as bump/normal. I created both nodes independently (not duplicating), but in both I opened the same ...
Alexandre Marcati's user avatar