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Questions tagged [boolean-modifier]

The Boolean modifier performs operations on meshes that are otherwise too complex to achieve with as few steps by editing meshes manually. It uses one of the three available Boolean operations to create a single mesh out of two mesh objects: Union, Intersection and Difference. Use this tag for questions relating to the use of the Boolean modifier.

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22 votes
6 answers

The Boolean modifier is not working

I'm trying to model an M16, but it's not going so well when it comes to the magazine of the weapon. Next to the magazine is a mesh. I want to cut holes in the mag with that mesh. But the magazine ...
Zemah's user avatar
  • 325
1 vote
2 answers

How do I use the geometry of one object to make a corresponding socket in another object?

Referring to the attached picture, I want to use the peg (A) to make a socket in the face of the other object (B). This is for 3D printing, so I don't want to simply make a hole; it has to be a fully ...
Jack Harris's user avatar
1 vote
1 answer

Separating an object with boolean intersection modifier generates extra vertices

I have a large model (*.obj format) that I want to split into cubes. I am doing this by creating an array of cubes and then applying a boolean modifier to the model, using the cube array as the ...
Alex St's user avatar
  • 13
3 votes
1 answer

Intersecting surface area between two three-dimensional meshes

I have two three-dimensional meshes that intersect. I would like to find the surface area of the larger mesh that intersects the smaller one: I can do this by joining the objects together, selecting ...
kozina-adjacent's user avatar
2 votes
1 answer

How to create a complex shape for 3d printing with holes using a single mesh

Hello I'm new to Blender, but I'm learning fast. I'm attempting to recreate this for 3D printing: It's a present for Christmas. I followed this youtube video tutorial: Turn Any 2D Image to 3D Model - ...
RickCoxDev's user avatar
1 vote
2 answers

blender api modifier_apply throwing "context is incorrect" error

so i am trying to cut holes (a lot if them) into a tabletop and i am trying to use a script which cuts each hole one by one, because blender cant handle doing the boolean for this many objects at once....
Temeos's user avatar
  • 43
1 vote
1 answer

Strange left-over vertices after using a boolean to intersect two objects

I have this simple wall that has 64x16 subdivisions and then an arched wall (created by beveling a wall of the same size but with only 8 vertices). Now I want to intersect them using a boolean so ...
alexmro's user avatar
  • 61
1 vote
1 answer

Particles emit from origin when boolean intersect or difference results in no faces. Is there a solution for this?

I'm not sure if this is a bug and if there's a work around. Let me know if there is. To replicate, make two cubes: one smaller, one larger. Add a particle system to the smaller cube. Put a Boolean ...
Randy Huynh's user avatar
1 vote
1 answer

Boolean modifier not working

I'm trying to use BoolTool and the Boolean modifier with no success. I want to cut out the cylinder from the widget in the attached file. I did look at The Boolean modifier is not working and checked ...
Becca's user avatar
  • 209
0 votes
1 answer

Unable to dissolve adjacent faces after Boolean modifier on cylinder

After applying a boolean modifier on a cylinder by using another cylinder as the object, I get the desired hole in the middle, but it created a couple of weird diagonal edges on the top and bottom of ...
Mr.Coder's user avatar
  • 143
0 votes
0 answers

Geometry Nodes Curve deform array on multiple splines

Since I seem to have made it too complicated. My goal is to line up objects with deform on a curve, but in order not to constantly use a new curve, it should also work with several splines of a curve. ...
TM1988's user avatar
  • 11