Questions tagged [boolean-modifier]

The Boolean modifier performs operations on meshes that are otherwise too complex to achieve with as few steps by editing meshes manually. It uses one of the three available Boolean operations to create a single mesh out of two mesh objects: Union, Intersection and Difference. Use this tag for questions relating to the use of the Boolean modifier.

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Removing extra verts after boolean operation

is there any option for easy clean up after using boolean mod? Removing this extra verts take to much time. Ofc Merge by Distance is already used.
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What might make a boolean modifier add unwanted edges?

I'm working on a topological map animation. It involves a map downloaded with GIS, a plane -> array modifier -> boolean modifier with world map. The boolean modifier is occasionally creating ...
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How To Fix Boolean Modifier with Python Script

I have this object with holes in the scene, that i want to cut with the bumpy surface, but when i apply boolean modifier with 'Difference', the result is not what i want. As my object is not solid, ...
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How to solve problem with render with boolean modifier?

I just use modifier boolean and it brake my render, idk why. Link to file https://mega.nz/file/UiN3mIiI#2amb61yz-1j7d43prSwPikVC_aZ4DHoFfJAlVLNaPrk
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Divide any high poly object into cubes

I’m trying to figure out how to divide any organic high poly object into cube shards. Like an island. I've tried the solution in this post "Destroying any high poly object into cubes" but I ...
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Boolean raise ValueError

A boolean modifier that was working is now throwing an error in Blender 4.0.1 raise ValueError("1-2 args execution context is supported") ...
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Boolean Operations with Imported STLs

I'm trying to do a Boolean Difference operation between 2 STL files I am importing. The operation doesn't complete properly, not subtracting all of the area. However, if I were to create an object in ...
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Result of boolean doesn't export as stl in python

I'm trying to do a simple boolean difference and export the result as an stl file. My script is below - it just makes a cube and a sphere and subtracts the cube from the sphere: ...
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Boolean Difference Modifier Exact Solver - Self Intersection not working

Versions of this question have been asked before, but recently I have been trying to split objects using the Boolean Difference modifier. Typically, part of your object would disappear until you ...
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1 answer
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not smoothly connecting between two objecs using boolean union

Hi, i want to make a smooth boolean between the X form and the "prongs" sticking out of it. I tried union and a clean up, i also tried offset cut but both did not make it smooth, bevel does ...
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Bad normal smoothing around bevel after boolean

I am trying to do a boolean difference between 2 cylinders. The boolean itself and cleaning up the mesh afterwards didn't pose any issue, however the shading looks pretty bad after applying a bevel (...
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Union boolean object keeping substraction

I want to upload my model to Blenderkit but it seems like it's required to be a single model, not a collection. There's a lot of boolean substraction (I used Bool tool). However when using union or ...
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Help creating a boolean with curve

I want to create a wall with a doorway by boolean with the 2 objects in the screenshot. When I add the boolean modifier to the cube, I can't add the other object to the boolean. It says beneath the ...
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Boolean acting funky with ridges

I'm trying to cut some holes in my trailer for the storage and windows. I try to use a boolean modifier and it doesn't really work. When I try to cut holes in the trailer without the ridges it works ...
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How do I correctly use the boolean modifier on a gear in Blender 3?

ANOTHER UPDATE Bool Tool seems to union, difference, and intersect in the way that I expect. I later noticed this issue again even with the updated version. https://docs.blender.org/manual/en/latest/...
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Boolean not cooperating with ridges [duplicate]

I'm trying to cut some holes in my trailer for the storage and windows. I try to use a boolean modifier and it doesn't really work. When I try to cut holes in the trailer without the ridges it works ...
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overlaying two models for use in CNC relief carving

Is there a relatively easy way to overlay two models and delete faces/vectors of one model to appear behind the other? Specifically, an object to be behind tree branches. (Complete and utter newbie)
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Is Extrude or Boolean the better method?

When trying to create a game-ready-asset with a handle like an axe or a hammer, is it better to extrude the handle from the object so that it remains as a whole, or is it better to create the handle ...
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Intersect boolean option in face

I am trying to use the Intersect Boolean option in Face menu after using a Boolean modifier then joining the object and i cleared the Boolean modifier but when i go to the edit mode as u can see in ...
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Boolean difference makes messy mesh

I want to make a hole in my piece for a pear shaped diamond. I used the pear shaped diamond for the boolean but it messes up the mesh a little bit. What am i doing wrong? Is there maybe another way to ...
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How to make the boolean effect and animation when I render it out, but keep the boolean hidden

I try many things but somehow it still doesn't work, everything is okay in the camera view, but when I try to render it out the effect of the boolean dissaper When I try to render it out the boolean ...
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Boolean intersect not working properly

I'm following along in a BlenderGuru tutorial and have come across the part where you enlarge the base mesh of the house to chop off the excess clapboard sidings in nonessential areas. Though, when I ...
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Fixing overlapping vertexs caused by doing boolean

I used Shrinkwrap to paste a part of top of head on a part of down of another head. And after that, I used boolean to merge with these parts into one object. But weird texture came up.It seem there ...
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Boolean NOT updating when in sculpt mode

I have an active difference boolean modifier on an object. When I go into the sculpt mode and sculpt on the cutter object, it doesn't update the boolean unless I switch back to object mode and then ...
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can't join meshes properly

I want to make a cross and started by making one part, performing an array, sepparate the objects and then i did a boolean to connect these but i don't think that's the way... Already tried to not ...
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1 answer
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How to cut holes into cylinder top with Boolean

I'm trying to cut holes into a cylinder top. My first step is to create a cylinder. Next I delete the bottom face. Then I solidify it to give it a thickness of .05m. At this point my object looks ...
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Different lighting when performing bool

I have a GTX 1660 Ti, and a RTX 3060 laptop gpu. I have a scene with a bool, render with cycles. Removing the bool, seems to result in same renders, however with the beautiful bool active, I get ...
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Impossible to cut object into two halves

I simply want to cut the pumpkin model in half using the other plane, two get two pieces that fit together when I 3d-print them. But for some reason I cant figure out how to do it. I tried simply ...
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Boolean Difference not working with one specific number [duplicate]

I am trying to model a D20, and I am having an issue where the boolean difference seems to be creating the hole for the 7 but is not removing the top of the face of the dice. I am having no issues ...
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How to fix sphere after Boolean with cylinder?

If i knew how to look this up I would, after i used a Boolean operation on what essentially is a sphere, I get these ugly broken faces. What can I do to correct this or how can I get a similar effect ...
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Boolean+surface subdivision=trashed model

I have made a simple pumpkin, I want to cut out a face from it, first off I spent all day fighting with this(crash after crash), removing doubles merging verts etc., I have searched and read a lot of ...
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Geometry Node Geometry Manipulation causes Boolean Modifier to not work

I am trying to learn how to use Geometry Nodes and have run into an odd issue. When I use a Geometry Node to manipulate the geometry (at the very least, use the Transform Geometry node), it causes ...
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Why won't my boolean difference modifier work?

I have a cube that I am cutting two holes into. I put in a cylinder and duplicated the cylinder. I then made a boolean modifier of the first one and it worked. The second one doesn't. I've ...
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Difference Boolean 2.8 not working as expected; Weird shading and not removing face

I'm only on my third day of trying out Blender after hearing about 2.8 changing the workflow. I followed the classic donut tutorial and now I wanted to try a simple project of my own. I'm trying to ...
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Split model into cube over a perfectly aligned grid

I am interested in taking a model and splitting it into 1x1x1 cubes. For the sake of a simple example, in my attempt, I have a simple model, the default cube in blender scaled up by 2. I have formed a ...
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Geometry Nodes Boolean difference between mesh and boundary box

I have been racking my brain on this topic but I am trying to create a ceiling generator and I want to remove extra geometry if I have an irregular shaped room. The only thing I have been able to work ...
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How to fix the messy vertices and edges?

All my vertices and edges are messed up, but the faces are good enough in their positions. It happened after I did the boolean union and deleted the object that was no longer needed. Can anyone help ...
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How to perform a Boolean operation on a Grese pencil object?

Need to quickly and procedurally hide all Grease pencil lines except the selected area. One of the options is Boolean operation. But it is not clear how to perform such an operation on Grease pencil (...
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Strange issues when using boolean to create indentation of pattern

I've been trying to create a pattern indentation into a mesh surface using Boolean, and been facing some strange issues which I'd greatly appreciate any help on. To start off, this is the pattern ...
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Object is hollow with boolean modifier

I was following this YouTube tutorial @5:27 where we can see that the object is full inside. But when I try to reproduce, it's hollow (1st and 2nd are mine, 3rd is tutorial screenshot) Searching on ...
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Boolean difference not taking effect

I'm a blender novice trying to use the boolean difference tool to remove part of an object using another object extruded from an SVG, and while I've followed the steps detailed in a number of ...
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Merging multiple meshes with one mesh without them merging with each other

I'm trying to model a hand and I have put together this one, which is comprised of one palm and five fingers, each as their own mesh/object. I need to merge each finger to the palm so that I can ...
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Hide hairs below a hat

how can I hide the hairs of a character wearing a hat? I tried to convert them to mesh and then applying a boolean, but the boolean modifier often returns weird results, and this is one of them. I ...
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Boolean Difference doesn't create inset faces

I have problem with Boolean difference modifier in blender 3.6. I am trying to make inset shapes in my model. However after applying applying modifier with these settings Boolean doesn't create ...
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Boolean tool issue after difference

I'm new to Blender but have this issue after trying to make a difference with boolean tool with shortcut Ctrl + ⇧ Shift + i cant see the cutter wireframe and can't modify the cutter too.
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Geometry nodes: How do I boolean-union N overlapping instanced objects?

I used geometry nodes to point-instance object A to object B. The resulting instances of A now overlap, which is intended. For further work it would be nice if the resulting mesh is a clean union ...
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Boolean not performing as expected

I have 2 imported STL's which I am trying to use the Boolean modifier to subtract the object from the truck windscreen with not much success. When I apply the Boolean it leaves the object imbedded in ...
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Best way to fix this bad shading after applying boolean?

I applied a boolean on a cylinder to try and make a screw and got this weird shading. First I tried deleting all the faces on the ngon and adding helper edges on the inner hexagon and filling it all ...
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2 answers
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Is it possible to cut a set of lines with the boolean modifier?

I am trying to fill an object (in this case a sphere) with a lines pattern. So my naive way to do this is to restrict the lines with a boolean modifier by: Create some lines (here I just duplicated a ...
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Why do all the cutters appear when I add a boolean modifier?

As the images below showed, every time I add a boolean, the cutters that I hid before appeared again while the blogger did this without the other cutters appeared. Tutorial