Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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12 views

Couldn't rig properly with Rigify

I've been spending weeks trying to rig this character for my uni project. I keep getting that error or none at all, but the results are still the same, unable to move the mesh. My lecturer ...
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92 views

Problem with legs and meshes in vrm model (bones)

my problem has to do with a vrm model that i imported into Blender. I attached the mesh of the boot to the amature with automatic weights. For some reason if i test it, when i move one leg the mesh of ...
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Custom Shapes are gigantic

I've been having a lot of trouble with doing custom shapes for my bones. I think I know where the issue stems from: I had to change the size of my armature because I switched unit types and wanted my ...
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39 views

How to make a bone pull other bones dynamically?

So, I'm relatively new to blender, And I've been working on a steam train with carriages for the last couple of days. I wanted to rig the train so that, when I pull on an IK bone, the train will ...
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17 views

How to properly animate characters for games? [closed]

I've been using blender for some years now... But I never really touched anything concerning the animation of bones. Now my question is how I am supposed to key character animations and what do I need ...
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1answer
159 views

Mesh deforms when parenting to the armature

I was trying to make a character rig , I have done all the steps necessary except one , when I parented the armature to the mesh , the mesh went haywire. This is an image before parenting :- And this ...
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Custom bone controller : parenting/space issues

I've a project in blender wich is driving me crazy. I'm animating an hornet and I'd like to have custom bones acting like controllers for the wings (kind of buttons to drag along axes to get a nice 4 ...
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73 views

How can connect bone to another?

I made two bones each. But I haven't been finding how can connect them. (I know I can make connected bone by press E. But I don't know how to connect two other bone.)
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17 views

Armature set up for animation

Ive set up the bone structure. From what i understand is that i can use the inverse kinematics restict the movent along the z and x avis and only allow the pivot along the y axis. But the main big ...
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Old Style fan system bone/armiture set up

I need to animate this old style Indian fan. The crank shaft would need rotate 360 and the flat plane (aka the canvas fan) would need to sway back and forth. I've set up the bone structure. From what ...
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27 views

How to link a segment to a bone to get a better result?

I'm making a rig in blender, pretty simple one, the only problem right now is this: You can see it's pretty messed up. I want to get to this result: So I think I need to rotate the loop cut in the ...
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16 views

Pivot finger bones at joints

I have a Fuse model with armature imported into Blender. I want to move the fingers so they look in a more natural position with more bend in the joints. When I've tried to rotate the finger bones ...
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116 views

I copy-pasted in another file exactly the same hair. Why did it explode in the second file?

I copy-pasted in another file exactly the same hair. Why did it explode in the second file ?
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1answer
67 views

(Rigging) Character with Spikes on Back: What do I Parent the Spikes to?

I’ve had a long week and I’m exhausted. Been watching hours and hours of tutorials. Probably not enough on rigging. I’m struggling with this. Even once the spikes were joined with the rest of the ...
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Weight Painted Values For Bones Not Working

So I am encountering an issue with painting weights for a rig I have made. At first I started out using Automatic Weights when parenting the rig before going in to edit the weights, but the changes I ...
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1answer
96 views

How Can I Rotate a Bone by More Than 360 Degrees?

I have downloaded a model from Sketchfab. It's a space ship. This ship was not rigged, so I've tried to rig it myself. But I have a problem: I would like to rotate the rotors of the aircraft. So I ...
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1answer
32 views

scaling problem with rigify when using multiple objects

I am having an issue where when i move any of the rigify armature bones, the objects are being scaled up, as seen here: I am using individual objects for each bone that is parented to the armature by ...
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38 views

IK Bone setup , pole bones targets the bone wrong direction

Hey guys I have imported a character from CC and I tried to add IK bones. After added the pole bones I have a issue something like that . I feel like it cause of bone rotations but I could not fix ...
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The Armature deforms my object unevenly, no matter what rotation I try. What am I missing?

I'm trying to animate a book opening, and have tried multiple different ways, but I can't get rid of this issue. The armature closes one side of the books crooked and the other straight. I have no ...
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2answers
64 views

Rigging issue - The bottom of the torso is moving, where I only want the top to for this bone

I am new to blender, and I'm trying to make some very simple rigs to test what I've learned. So, I've stopped at the torso(which is only one big resized cube with a loop cut in the middle, no ...
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1answer
75 views

Importing to Unity, broken arm

I have a model in Blender, when I export it as an FBX (default options, with animations) he comes in fine, except for his upper arm on one side. Which looks broken. All the animations work fine too, ...
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328 views

Fbx import armature problem

Best regards. When importing fbx with default settings in Blender - spins the bone of the character, Max and C4D import that fbx correctly An intermediate solution has been found - re-export via C4D (...
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33 views

Drive value to follow path while driving object?

I’m working in a portable conveyors like this: Source: https://youtu.be/I1LRYNS4ndo I used copy rotation toexpand it and a driver to active it, but I don't know how to make it follow the bezier curve ...
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107 views

rigify face rigging isues

I'm trying to rig the face for a character with the rigify addon but every time I try, the mouth doen't open well. I don't know if it's because of the position of the bones or the scale or the weight (...
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21 views

Extra bone showing in Pose and Object mode, absent in edit mode

Good afternoon! I am having an issue with an extra bone on the ankle of my model that is only visible in Pose and Object mode. I have tried restarting Blender to no avail, as well as selecting the ...
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54 views

I Made My Model Backwards Anyway To Fix?

So realizing after some time I didn't know it was facing the wrong or made it on the opposite side Also a way to fix it without deforming it I'm hoping I can fix it, if not I have to make a new model....
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54 views

How to rig an imported model with “joints or axis” (im extremely clueless)

As stated above i have imported a Model from sketchfab (https://sketchfab.com/3d-models/crush-dummy-0c5cf6b017ba48f1bb32244ae1fefd2d) and would now like to pose it different. To import the model i had ...
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1answer
23 views

Help with armatures

I'm trying to rig a gate to be able to open, but I'm not sure how. I want to be able to rotate the top bar then have the others follow naturally with gravity. How would I do this?
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2answers
284 views

Part of my mesh is not affected by bones

Working on Blender 2.83.3 Download my blender project here : SWORD FIGHTER MODEL I'm trying to rig a cartoon character just for fun. I'm comfortable with most blender features but this one : Rigging. ...
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26 views

How to bake armature bones animation and apply parents

Example: If you parent A bone to B, animate B and then bake animation, you'll find that the parent stayed even if you check the option clear parents in the Bake Action window.
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24 views

Why does the object in animation don't move

As you can see I have problem with this one object. I created Vertex Groups(all assigned well), joined all objects into one, added Armature modifiers and this one object don't move with the bone. I ...
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112 views

change bone local axis

I not only need to change a bone's roll, I also need to change the axis along the bone. In other words, instead of Y-axis in the pic below, I need the X-axis. This is feasible in Maya - what about ...
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19 views

Mesh not reacting to Bones

I just made this spider model and I rigged it, but unfortunately my model is not reacting to any rotation I make in pose mode...I parented the mesh to the armature with automatic weights. If I parent ...
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17 views

How would I connect two seperate objects, and make them have the same mesh, but also make them seperate, to joints

I have multiple objects, that used to be one singular object, but then I split it up into many different objects. I then applied bones to those objects, and now when I move the bones, the objects look ...
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18 views

armature deforms mesh in a wrong way

this is a weight paint for "spine_01" (the second bone if counting from the bottom) when I rotate this bone, the whole upper body should follow, however, I get this: and, at the extremum, ...
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17 views

How to copy a visual transformation of one bone to another using python?

I have four bones (Bone1, Bone2, Bone3, Bone4). I want to copy the visual transformation of Bone1 to Bone2, and Bone3 to Bone4. I think this can be done using matrix ...
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1answer
38 views

gltf2.0 export ignores “Inherit Rotation” property changes

This potentially affects other bone properties, but this is the only one I'm comfortable with messing with. Is this simply not something that's supported by gltf2.0 or is there a setting I'm missing ...
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1answer
63 views

Armature animation is transformed incorrectly and cannot reset to its default position

I am not sure what I did, but suddenly my bones in pose mode are no longer the one that I had before. And therefore, all the animations I did before (which were normal) are now weird and distorted. ...
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35 views

How should I rig this blender model

So I made this blender model (Billy from Karlson) But I don't really know where to put the bones. This is probably really simple and I'm sorry if it is. If someone could add some lines on this ...
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17 views

“Bone Heat Weighting: failed to find solution for one or more bones” [duplicate]

I'm New to Blender. I found a model a few days ago, but when I realized that there wasn't an armature in this one, I made an armature for myself, but when I try to combine the model with Armatur, I ...
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135 views

Copy animation data from one armature to another with Python

I've been trying to write a script to copy animation data from an armature to another one, unfortunatly without success so far. My situation is that i have : A mesh with it's armature that doesn't ...
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19 views

Move and rotate armature so that a bone ends up in specified position?

I am trying to make root-motion animation for a simple character. I had already made a forward walking animation and thought I would just alter it to make the turning walk animation. So after rotating ...
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1answer
46 views

How to make changes to mesh after animating

I have animated a bird. However I forgot to add eyes so I want to add them now, but when I change from Edit mode to Object mode in order to add new eyes the bones, the bird itself gets deformed to ...
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11 views

Transfer a Custom-Rigg with IK-Controllers to Blender

is there anybody who knows a workflow to transfer a custom rigg from 3ds max 18 to Blender 2.82+? The Rigg is used to work with MOCAP-fbx files and has additional IK-Controllers which I would like to ...
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73 views

How do you lock a bone in 3D space during animation?

I am trying to animate things like a boy jumping up to monkey bars, grabbing them, then swinging around. I've been able to rig an armature with IK, no problem. I figure I can cheat by coordinating ...
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40 views

Why is 'Symmetrize' creating bones on the wrong axis?

When I click " Symmetrize " it works, but on Z Axis (turning the bones upside-down). Why does this happen?
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How can I set this bone to move correctly?

The hand in the background has a Limit Rotation Constraint on it limiting it to rotation in the local Y. Unfortunately, this also causes it to maintain it's orientation when it's parent, the arm bone, ...
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9 views

How do the bone to be follow-up transformed by changes in the mesh?

In the Armature,the bones are skinned, but not attached. I try to use the Surface Deform, but it will cover the Armature add together, I want “Offset” but didn't work.The parent constraint was used, ...
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1answer
53 views

Changing orientation of armature in edit mode without breaking animations

I imported an armature into blender with animations included. The problem is that the skeleton uses the Y-axis as the up axis, and I need to use the Z-axis. I have tried rotating it manually in edit ...

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