Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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149 views

How do I unlock all of my rig bones at once?

Every time I generate a rig, the Transform tools for the bones are locked. I can unlock the bones one by one, but that seems inefficient. Is there a way to unlock them all at once? Here is a link to ...
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Bone matrices manipulating problem

So I'm trying to convert additive animations to a weird format that Source engine uses: instead of offsetting the bone relative to its local space, it uses whole armature's origin point for that. All ...
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22 views

Imported model has bone fixed on point - how to fix it?

So I imported a model through an XPS plugin for Blender, and I tried to move one of the Joy-Cons via a master bone, but it's fixed in one point, so I can't move it aside from rotation. When I do move ...
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128 views

Symmetrize option doesn't mirror bones on the axis

This will seem like a very simple problem, however I have not found a satisfactory answer for it: I am trying to symmetrize a set of bones. The bones have the ".L" ending and when I ...
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16 views

How to select inner bone first?

I would like to be able to select inner bone first just by clicking on it rather than clicking on the outer bone then re clicking on the inner bone. That would speed up my work tremendously. How can I ...
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32 views

Bone is deforming vertexes but shouldn't

I prepared descriptions on the photos: Vertices are assigned well: What I would like to achieve is to move whole arm with keeping constant distances between vertices. I assigned only blue vertices, ...
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1answer
472 views

Snapping Bones to Bones (In Other Armature)

I am trying to scale and position the bones of one armature to another. And, I was wondering if there was a way to snap the position of the bones in one armature to the position of the bones in the ...
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333 views

BLENDER RIGIFY ERROR (Generation has thrown an exception: 'bpy_prop_collection[key]: key “ear.L.004” not found')

I'm trying to rig a character for a project of mine. I've never rigged in Blender before, only 3DSMax. I'm using rigify Add>Armature>Human (Meta-Rig) and all I've done is replace the bones to ...
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IK not bending arms

I was almost done and everything worked fine and then, i try to bend my arm with the ik and it doesnt. It does move with it tho and it was working before so I don't understand whats happening. Any ...
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2answers
153 views

Rotate snapping a bone between two vertices

I thought it should be easy to pose a bone so it fits between to vertices: First move and snap the root of the bone to the first vertex v0, and then rotate the bone ...
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18 views

Offset armature to body causes shaking and unwanted moves

I followed a tutorial that told me to keep offset of the legs and arm to the spine. I did and it looks good when I move the spine, but now whenever I move a leg or a arm, the whole character move. See ...
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Avoid character stretching and bones going appart

When I do Keep offset with my foot and my leg Ik, if I move my leg Ik too low, the foot goes with it. How can I avoid that ?
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94 views

Why is my armature not symmetrical?

I tried duplicating one side of my armature and mirroring it to the other side with Shift+D, S, X, -1. It works except that in pose mode, the arm and the leg are not symmetrical to the other side. Is ...
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34 views

Weight painter - no weight paint but section affected by an unconnected bone

I'm new to Blender and I have weird behavior I think. My model's arm is somehow affecting its hip but no weight at the hip! Thanks in advance.
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694 views

Blender 2.8 - Cloths Don't Follow Armature In Pose Mode or They Shift Positions

First off I'm very new to blender so this has been a huge learning experience for me. I have generated a character using "MBLab" Add-On from blender. It has made an armature for me that I ...
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37 views

Make the pose position equal to the rest position

I want my rest position to be my pose position (make pose position = rest position), because the when I duplicaed one side of my armature to make the right side, one of the arm got flipped and its ...
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130 views

How does bone roll affect the rig importing into Unity game engine if it does at all?

For context, I have a character that I rigged in 3ds max using CAT, ported him into blender as an .fbx, and have been reorienting his bones in edit mode after they loaded into blender perpendicular to ...
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69 views

Location Constraint Offset In Wrong Position

I would like a bone to copy the location of another bone, but I would also like to be able to manually edit the location later if need be. However, under the copy location constraint, every time I ...
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How to Keyframing and Posing Bones based on Head and Tail Data

I am trying to create a custom armature that fits motion capture data. The data gives me head and tail coordinates for bones ...
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1answer
19 views

Is it possible to set all characters in all vertex groups to lowercase?

So I've been working on porting several meshes from an older project into a new one, I however added capitalisation on a lot of vertex groups that I didn't have to. So now its _R instead of _r for ...
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51 views

Problem Exporting Lattice Deform + B-Bones + Shape-Key Drivers

I am not too advanced in all this, and my problem has really stumped me. I have created a couple of characters from VeggieTales, using B-Bones, shape-keys, and Drivers to animate the mouth and a ...
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1answer
319 views

Rigify error “NoneType” “Bones” when trying to Generate Rig

I am trying to rig a character using Rigify but I run into this error when I hit "generate rig". The error says "Generation has thrown an exception: 'NoneType' object has no attribute '...
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67 views

How can I find out what kind of relationship between a parent bone and the child, using python?

How do I know the type of parent that has a bone, connected or offset? using Python in blender 2.8
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How do I fix this rigging issue on a character?

So I have been using Blender for a bit, but this is my first rigging project. I knew this was going to be uncharted territories, so I looked up some guides. After feeling comfortable with the process, ...
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128 views

How to rotate a bone using animation nodes

I see many tutorials on how to rotate individual objects using animation nodes. But I can't figure out how to rotate a bone inside of a rig object using animation nodes. When I select the rig object, ...
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Armature bone duplicates itself when I rotate it in Pose Mode

I create simple armature. As you can see in video, left bones copy itself when I rotate it but this does not happen for right bones. How do I solve it? I don't want that duplication. https://imgur.com/...
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45 views

Blender Hand Twisting

If I twist the hand, the wrist also twists (as shown in photo). Blend File :
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16 views

How can I control bones individualy?

I have a tree of bones, that are linked to a single "Root" bone. They can only be controlled individually in Pose Mode, and not object mode. This means that when exporting them to a ...
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56 views

Blender file exported to obj/gltf/glb doesn't show skeleton in babylon

I tried to export file I created in Blender to obj/gltf/glb. But it doesn't show any skeleton, only nodes. I created meshes, then I created armature, then I connected each bone with related bone. Here ...
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31 views

How to make these kind of rigs

Whenever I see a professionally created rig like in animations , I see these king of rigs, but I didn't find any source of info to create these kind of rigs.
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32 views

Blender Path Deform Bone Contraint Deforms Mesh

I am making a tram model to follow a path, so the "cars" turn naturally. I found this tutorial on Youtube and I have followed it to a "T", but something has gone awry. When I turn ...
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12 views

Trouble importing animations

I'm writing an animation importer from a game, but at the current state they show broken if the bone's armature are connected. this is the pose off the first frame: but it has to look like this [ in ...
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18 views

Can you copy a mesh and it's bones?

The title is not very specific , I am not quite sure how to make a title out of my problem. So , to start from the beginning , I got a low poly character mesh, It is not a single object, every part of ...
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1answer
274 views

Holding an object with 2 hands in animation

I'm trying to do an animation with a character which I rigged with Rigify. The character needs to hold a ball in a certain way and the ball needs to move like this: https://www.instagram.com/p/...
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25 views

After moving bones and inserting keyframes, the animation doesn't work

I'm animating something right now and when I go into pose mode, and move the bones and inserted a keyframe and i go back to the first frame and play the animation, nothing happens, anyone got any ...
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33 views

Bake bone movement

I have added bone constraint to make bone a child of a moving empty. For exporting purposes I need to bake the bone's movement into an action of the bone's armature (so I can delete the empty and ...
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1answer
52 views

How do I parent a single bone from a rigify metarig to a cube without it parenting the whole metarig?

I'd like to parent a single bone within a Rigify human full skeleton metarig to a corresponding cube [which contains animation information], however I can't select a single bone for parenting without ...
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28 views

All tools suddenly disappearing right after I add an object

Here you can see when I selected a rig, the rotate ball won't show up. Any idea why did this happen?
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39 views

My problem is with x-Axis Mirror

The option is already in use but, the second bone does not change.
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1answer
20 views

How to fix the bone influencing other meshes

I have boned a laptop and when I moved the bone for the screen, it goes fine, but a vertice on the laptop goes up or down all the time when i move the bone for the screen. How can I fix it though? I ...
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14 views

Why do bones subdivide in the wrong numerical order? How to fix?

Please try this experiment: Create a new armature with one bone. Subdivide that bone. Choose a number greater than 1. Review the names of these bones: The base bone will remain "Bone". The ...
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1answer
27 views

Why Can't I Parent Armatures?

In every tutorial I've looked at, it says that to parent an armature to another one, I select them in the order I want them to be parented and then hit CTRL+P or right-click and select "Parent&...
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13 views

When I use bone tool for a mesh or character, it doesn't works as what I thought

so I'm new to 3D modelling and I have a lot of questions other than this. I'm trying to create a 3D Modelling of a character, then I try putting armature, bones and when I parented it with their ...
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2answers
62 views

The mesh isn't moving together/ as fast as the bone

so I'm trying 2d animation and Iam facing a problem now. Which is that when I'm in pose mode and I move the bones of the hand, the mesh of the hand moves, but when I move the bones to high, the mesh ...
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How do I scale the bones?

so I'm trying to make a bendy bone for my octopus's tentacles. I have made a bone for it and is progressing towards bendy bones. However, when I scale the middle bone to become bigger to make a bendy ...
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97 views

While trying to make a walk/run animation CTRL+SHIFT+V doesn't work correctly

So, I'm following a tutorial to create a character + his walk and run animations. The tutorial says to create half an animation and then we copy and mirror the 2nd half. In the video - everything ...
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10 views

dependent movement with total body

I am trying to make a robotic eye. The colored places you see on the outer shell are the flaps like airplane wing flaps. So they need to change their angle and their position depending on robotic eye'...
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65 views

Bake bendy bone segments with keyframes

I am using bendy bones to facilitate a wave-like animation on a model that will be exported for use in a non-Blender render engine. As such, I need the keyframed bendy bone's segments to be "...
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13 views

How to create those Trademark rigs that are shown in the tutorials

I am trying to create a perfectly for my character from her last month but I am not able to create it now I think the problem lies in the type of bones that I choose whenever I watch on YouTube ...
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Couldn't rig properly with Rigify

I've been spending weeks trying to rig this character for my uni project. I keep getting that error or none at all, but the results are still the same, unable to move the mesh. My lecturer ...

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