Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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70 views

Rig Cable connected to head and body

I need your help. I have a model that has a cable attached to the back of the head and body. I want the bottom part of the cable attached to the body to follow the body bone and the top part attached ...
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How do I make all bones occupy the same space?

I have a skeleton here that in edit mode, has all its bones in the exact same area. It might be kinda hard to see. But in pose mode its where the bones should be I have another skeleton, and I would ...
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Best way to rig a cartoon mouth [duplicate]

so i have been experimenting A LOT with blender but this has got me stumped. I'm trying to make this character open his mouth very far (to his legs) and im wondering what the best way to go about this ...
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48 views

Why does parenting Heel IK to Thigh Bone cause jittering in right leg but not left leg?

I have a character with legs that are not parented to a torso bone (they end at the top of the thigh - each thigh is a highest level parent). Other than that, I rigged the legs normally. I wanted my ...
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1answer
32 views

Some weight painted faces not effected?

As you can see in the image above the red area, there is a sharp corner I can't smooth out, I've tried painting it various different ways but no dice. It's like there is a ring around the mesh or ...
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19 views

Blender 2.8 re-map an animation from object 1 to object 2

I've found a series of post related to accessing the animation / bone data using python. My use case is converting some BVH to a character rigged in Mixamo. I can't get started right when attempting ...
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25 views

Blender 2.8 Rigging stuff

I was working the past months on some character rigging with animations on blender 2.79. I managed to get rid of all "ugly" edges in the model so that the animations look beautiful. I've worked with ...
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20 views

How to force IK chain bend direction?

So, after tons of misadventures in the world of Blender I decided to rig my first model. So far I made good progress, the base armature works quite well and I started to do some IK rig stuff. Legs/...
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52 views

Why does the X rotation on my shape key driver go negative when I'm rotating on the Z axis?

As the title says, when I rotate the bone on the Z axis, there is a certain point where the X rotation in my driver for said bone goes from a 100 degrees to -79 degrees. This is a very strange issue ...
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My bone keeps on rotating. Need a little help with constraints

I'm trying to figure out how to rotate a rectangle box, and rotate all the parent bones along with the box so it can rotate a second time around another edge, and a third, and so on. I tried to ...
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Parenting only selected bones (bug?)

I'm tryin to parent only two selected bones to a bone of another armature. I select one bone, then I shift select another bone, then I shift select bone of another armature, which I want to be the ...
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Why is my armature only showing in Edit mode

I am new to blender and i created a player with armature and some animations, but now they are not visible for some reason in any mode only in edit mode, my keyframes are not showing either, but the ...
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Replace Bones with existing bones from other models | 1 animation for 2 differnt models

i think there is a easy way to fix but i cant find it(Beginner). So i have two different models; 1 Character and 1 weapon both of them have their own pose/bones but I can see that the bones/pose from ...
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1answer
147 views

Channels and keys of animated bones do not appear on Graph Editor [duplicate]

So I animated bones on an armature, things were normal for a long time. Today I decided to mess with the animation and to my surprise the keys are gone! The animation still plays normally, and the ...
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39 views

select multiple bones from different armatures

Is there a way to select multiple bones not belonging to the same armature? And to create selection sets with bones from different armatures?
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How to make Selection Sets select also hidden bones

I'm an absolute beginner with blender and I'm trying to evaluate switching from Maya to Blender for work, but there are things that I can't manage to solve. Let's say that I have a selection set with ...
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“generate rig” results in a misaligned rig, what am I doing wrong?

http://pasteall.org/blend/index.php?id=52405 I followed the 2.8 official tutorial on rigging, made my own mesh, adjusted the meta rig to fit my mesh, clicked on "generate rig", but the rig is not ...
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If a cube is rigged on all it's edges. How can I animate it so it tumbles forward forever?

When I roll a rigged cube over its edge (for instance this example which has no bones on all its edges but anyway -> How can I rig a cylinder so that when it's rotated its end cap will not ...
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17 views

Adjust editbones to face vertical without changing animations

I've been working for a few months on a plugin that would convert animations to work with an older game engine where editbones have no rotation or location values. The bones are essentially all ...
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18 views

Does the function “copy to selected” for value of a custom property to all selected bones no longer work in Blender 2.8?

I've created a custom property on multiple bones of the same rig to drive constraint influences, for example: I have the bone "eye.r" with the custom property "auto eyelid" to control the influence of ...
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what are the settings to be able to select indiviual bones or bone tips in blender 2.8

In edit mode in blender 2.8, using a mouse, I can't select individual bones or bone tips either in rigify or when I add them individually. I also can't select two bones on opposite sides of the figure ...
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1answer
42 views

Trying to symmetrize bones, not working

When I select half of the bones on one side of my armature right click and hit symmetrize, the bones do not appear. I may be doing something wrong, or just being a noob and missing something simple. ...
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1answer
35 views

The animal armatures aren't showing up as options. How do I fix this?

I'm trying to rig an animal, but when I go to Add>Armature only the single bone and human armature show up as options. Rigify is on, and I've tried restarting Blender and my computer several times. ...
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28 views

Double fold animation with curved bends

I want to create an animation which does multiple folding. (Attached gif) I was able to make single folding with the help of bezier curve & AnimAll (points) but when I make multiple bends... I'm ...
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1answer
158 views

Connect parent bone tail to child head

I'd like to connect the tail of a parent bone to the head of a child bone, because it looks more organized. This is how it currently looks like This is how it should look like Since there are a lot ...
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12 views

Strange Armature

I have a strange problem:when I choose one bone in my armature,i can't choose other bones.Just if I click 2 times on my "main" bone,next bone will be selected. And it's impossible to work with this ...
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56 views

Deform bone will not follow IK bone perfectly with copy rotation

I am trying to separate bone layers with ik fk central and deform layers. I am having problem with copy rotation from IK>central>def bones (each in different layers.) The deform bone will not follow ...
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1answer
12 views

Why parented to bone object has offset in local space?

Sphere empty is a bone's Сhild (origin is not cleared for it). Cube empty has CopyLocation constraint set to local space of Sphere empty. Now Cube has some offset, it is equal to bone's length. But ...
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21 views

Armature Rig: Copy y-location while x-location is on circle

I'm pretty new to rigging and blender in generell, so bare with me. What i want to do is move the green bone at the courser on the y-axis. Then the 2 yellow bones beneath should move the same y-...
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1answer
104 views

How can I rename bones that have certain prefixes in their names in a script?

I have a script made for 3dsmax that renames bones in batch like this: ( local nameMap = #( \ ...
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1answer
44 views

Apply armature changes to mesh so that both the mesh and armature look the same in pose and edit mode

I have a Base Mesh of a human male that I've purchased. Using the Armature that it came with, I've made some changes to it, such as making the model a bit taller, thinner chest, thicker legs etc... So ...
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1answer
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Bone position affects mesh but its scale does not

I've purchased a human basemesh which I intend to use to create various characters and I'm trying to learn how it works first. The mesh has one particular bone that when moved it affects the mesh but ...
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Child bones creating at 3d cursor instead of at parent

I'm an experienced 3DSMax user learning Blender. So, for rigging, I create a bone, and then Shift+A to extrude a child from that bone and pull it to where I want the next joint. Up until now that's ...
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How can I add meshes to pre-rigged armatures?

Ok, so i downloaded a 3d model of a photoscanned human with some VERY nice rigging pre-build (along with some face expressions). I seperated the head vertices into another object, then replaced it ...
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1answer
121 views

Blender bones are confusing. How do they work?

. Coming from 3DS max, blender's bones are kind of confusing In green i rigged like i usually would, creating "transition" bones that serve no other purpose than to connect more important bones ...
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32 views

Bendy bones for door rig

I'm attempting to create something similar to the below mechanism: This would be simple enough if the two doors were rigid and maintain their shape; I could use a single bone for each and be done ...
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1answer
20 views

Extrude bone from extruded bone

I'm making a model for a person, and I need to do the upper/lower arm. I already extruded a bone from the spine for the upper arm, but when I extrude a bone from the upper arm, It also extrudes a bone ...
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1answer
32 views

Armature Detaches When Joining Objects

I am trying to headhack a model, where both the head and body have armature. When I press ctrl J, the armature are joined, but the head moves away and detaches itself from the armature. How do I avoid ...
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Rotating bonesssssssssssss

I have 3 bones for a tongue that have the inherit rotation turned off. I still need these bones to also follow the rotation of the head control aswell. How can I accomplish this.
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Moving parts of a rigged mesh while creating new rest pose alters keyframed bones' position

As title suggest, the distance between legs of my character were too wide. By changing the x value and the pole angle (from -90 to -57 and -133) I managed to replace them correctly. However, other ...
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1answer
36 views

Blender keeps adding “limit location” bone constraint to an entire armature?

Just move to 2.8. I am unable to add bone constraint: limit location to a bone in an armature. Everytime I try, the constraint is applied to the entire armature. What gives? Thx
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1answer
29 views

Problems using bone symmetry in Blender 2.80

I did what was taught in this tutorial: https://www.youtube.com/watch?v=ovzG9T5KKso I selected the bones on the side that I made, right-clicked and selected the symmetrize option: But it did not ...
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2answers
158 views

Rig is moving other parts of my mesh for no reason!

I've been following this tutorial to rig my blender character https://www.youtube.com/watch?v=mhQY2_gVoVg and no matter what I do, my rig moves other random parts of my model. If I move one leg, the ...
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61 views

How to animate this Cable?

So, I have a chain to be animated in blender. I animated the chain using curves, but to export to unity, it needs to be in a .abc format which is too huge(files coming up to even 1 GB). Can anyone ...
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160 views

Blender 2.8 - fliping character pose in animation issue

I don't know if this has been answered already. I have a problem with Blender 2.8. I have a character properly rigged and named. I have started to create some animations like walk, idle, run etc.. ...
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1answer
347 views

Can't Select Bones or Bone Tips in Edit Mode

I recently downloaded Blender 2.8 and began working on a new model in this new version of Blender. I'm creating a skeleton for the mesh, but I'm unable to select the bones, or bone tips, in edit mode (...
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44 views

Facial motion capture - animate armatures

I've been doing a little motion capture of my face using the technique outlined in this tutorial https://youtube.com/watch?v=uNK8S19OSmA It's worked pretty well and the mesh of the face is moving in ...
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1answer
628 views

How to get vertex coordinates after modifier in Python in Blender 2.80? [duplicate]

I have a mesh with armature modifier. Is there any efficient way to read its vertices coordinates with modifiers accounted in Blender 2.80? So far the only way I found is to duplicate the object, ...
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1answer
114 views

Mesh deforms after automatic weights (IK and pole vector)

Blend : https://gofile.io/?c=4od4mq My self made rig completely deforms after automatic weights. I've altered the rotation of the IK bone, in pose mode and reset the rotation of the bones with alt+G. ...
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1answer
391 views

Bone constraint rotation not working correctly

I am following a skeleton rig tutorial on youtube step by step and despite having the exact same setup, my armature behaves incorrectly. https://youtu.be/jp_SqjB0468?t=920 at minute 15:40. This is the ...

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