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Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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How to delete bones hierarchy?

Good evening. I have additional bones hierarchy in my file, which I want to delete: I can't just delete it in viewport, because it's overlapping with main skeleton and it's too hard to select it: ...
Сергей's user avatar
0 votes
2 answers
103 views

Adding bone, roll = 0° seems rotated

I'm attempting to define the "skeleton" for a robot arm animation. I added the first bone, and it looks perfect. However, when I add the second one, I encounter the following issue: The ...
Seraphim's's user avatar
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22 views

Help applying scaled bones to rest pose... without applying armature modifier

We have a character that was made using HumanGenerator. The face was prepared for ARKit which removed the facial rig and converts it to Shape Keys to work with mocap Then we wanted to adjust some ...
Slime Studio's user avatar
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0 answers
9 views

Why are my bones sometimes anchored and sometimes disconnected?

It seems to occur after symmetrizing. I'll test whether this is always the case. After the opposite is created, I click a bone and manipulate it, but the bone is not anchored to the armature. It is ...
Joey Orozco's user avatar
1 vote
2 answers
121 views

How can I fix a rig/bones whose appearance has changed from simple lines to complex?

Why did it change from how it looks in the image on the left with light-colored lines to the one on the right with big green arrows?
Estravius Lothar's user avatar
2 votes
1 answer
104 views

Eyes and tongue meshes move at different rotations from bones?

Apologies if the answer exists somewhere already, I've looked it up extensively and found similar issues but I believe I've gotten lost in a mess of weights and vertex groups and need some direct help....
runni's user avatar
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2 votes
2 answers
163 views

Armature Deform Bone Axis

Like sorry for the weird title, but I really don't know how to explain what I want to do with few words. So the thing is. I got a sphere and 3 rings around it; I want to make the rings and the sphere ...
Daleo dorito's user avatar
0 votes
0 answers
211 views

MMD Models Materials/Bones/Joints all Disappear and model becomes invisible

I just opened blender so I can continue fixing another model unrelated to MMD, and decided to open one MMD Model for a reference then suddenly for no apparent reason the model loads in with nothing ...
Artixes Pro's user avatar
0 votes
1 answer
48 views

Bones' axes rotate differently when moving along a curve

I made a project of a chain of bones moving along a curve. Everything seems correct except the axis of each bone rotates differently when the chain moves on a certain segment of the curve. How can I ...
Thanh Tùng's user avatar
0 votes
1 answer
113 views

Correct bone direction/rotation without a pole target?

So I have this rig of three mesh objects and five bones. The last bone is the controller of the IK chain, while the first one is out of the IK chain, and parented to an empty. What I need to fix is ...
imdcookie's user avatar
0 votes
1 answer
79 views

How can I fix the rotation on the legs?

fellow blender artists! What you see here is work in progress, for an ad I'm working on, with CGI involved. I'm posting this as I will need some help and feedback from you guys. Also, for more ...
imdcookie's user avatar
0 votes
1 answer
82 views

How to rotate bone around tail in pose mode?

I have a monster model that I'm exporting to Unreal Engine. This is why I can't add individual bones or sequences of bones. They should all form a tree. So my model looks like this I want to tilt the ...
Tolfel's user avatar
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0 votes
1 answer
33 views

Why can't I change what bone I'm looking at in Weight Paint?

When I select a bone, it shows up as selected, but the weight data being shown to me does not change to match that of the bone I selected.
masterboa's user avatar
0 votes
0 answers
18 views

Maintain Angle Between Bones While Rotating

I would like to rotate the green bones around the cursor like in the video but with a constant angle (90°) between the green bones. I've already tried the limit rotation constraint with no success. ...
Julian's user avatar
  • 23
0 votes
0 answers
32 views

How can I enable individual bone xray instead of full armature xray?

is it possible to somehow make bones have individual x-ray / in front properties? I understand that this property is being held in it's parent data block for the Armature object but why can't it also ...
Zophiekat's user avatar
  • 769
1 vote
1 answer
54 views

Uncontrollable Offset with Follow Path

When I set the target of the Follow-Path Constraint my object moves to some other position which I cant control and dont want. How can I fix this? I think it has something to do with the blue dashed ...
Alexander T.'s user avatar
0 votes
0 answers
39 views

how can I fix a rig/bones whose appearance changed

honestly, I would not know what I did but now I cannot see the pose mode as it was before with colored lines, which concerns me. did I ruin my bones? and if so...how? I was practicing with the shader ...
Estravius Lothar's user avatar
0 votes
1 answer
17 views

Moving an EditBone along a local axis in Python

I'm attempting to write a script that helps automate rig creation for a specific type of armature, and the current minor issue I'm having is that I would like to create a pole target with as minimal ...
N-cognito's user avatar
0 votes
2 answers
35 views

Camera Distorts Mesh

Seeking help on below. I was trying to set up my camera to prepare for rendering but whenever I clicked on CTRL+ALT+0, it distorts my mesh. I have tried to: Delete the camera and added a new one I ...
Blue's user avatar
  • 13
1 vote
1 answer
19 views

Part of a Mesh Not Being Included in Bones

beginner here. Seeking help on below. I'm having issue on the top part of my mesh not being included in the armature/bone. This is the view when I'm not doing any movement: But when I try to rotate ...
Blue's user avatar
  • 13
1 vote
0 answers
19 views

Model a 5-Bar Manipulator with Armatures

I'd like to model a 5-bar manipulator with armatures which should work like this: For my understanding this would imply two bone tails which are connected to each others (at the connection to the red ...
Julian's user avatar
  • 23
2 votes
1 answer
2k views

How to change Bone display color in 4.0

How does one change the bone display color in 4.0? I simply can't find the option. Where are the buttons?
Smeebit's user avatar
  • 133
0 votes
1 answer
92 views

how to make piston with offset pivot point (angled damped track)

I want to make a piston with offset pivot point. The idea is that the armature 1 should rotate following the armature 2 in the X and Y axes without bending between bones B1 and B2 using damped track ...
Evgeniy Pupkin's user avatar
0 votes
0 answers
38 views

When I import the animation into UE, there is an offset

I am creating a grenade for my project. I want to implement the grenade as a device in UE, with functions such as taking it out and throwing it. I created a bone for my grenade in Blender and ...
Phantom54's user avatar
0 votes
0 answers
12 views

How to make the some strands of anime/layered(?) hair track camera?

Like the pictur (can be by bones) vDHzL.png
wine's user avatar
  • 11
0 votes
1 answer
121 views

Change root bone position in animation

I need to correct a root bone in someone else's model so that it is at zero (height) during animation. Initially it looks like in the first image. I have set the position to zero using the edit mode (...
Vaidual's user avatar
0 votes
0 answers
96 views

How can I automatically remove zero weight bones from a model

I have tried looking it up already and there isnt anything that helps with the issue whatsoever. I just need to know how to remove zero weight bones automatically without needing to go through every ...
DesertEagle's user avatar
0 votes
0 answers
52 views

Character stays in T-pose after animating

I'm kind of new to Blender and started animating a character. After animating it, I animated my second character. Now, my Lightfury (the first character) is stuck in a T-pose, and some of the ...
RetroWhisky's user avatar
0 votes
1 answer
41 views

The Asset Browser and Posable Assets

I can't seem to figure out a good workflow here so I wonder if someone with more experience could help. I use Blender for product images. So I make extensive use of the asset browser because the ...
Steve G's user avatar
0 votes
1 answer
89 views

how to make a bone move (slide) on one axis while following another bone?

i want to make the lower piston slides along the larger cylinder. maybe there are other ways to achieve this?
Evgeniy Pupkin's user avatar
0 votes
0 answers
12 views

When i set obj parent as bone, it's just jumping away from last position

Before: After: Code: ...
CoCuCka's user avatar
1 vote
1 answer
23 views

how to fix a mesh shattering when bending bones slighly?

why is the hand sniff like this, although that i am not moving the bones unnaturally: i used weighting but it doesn't work: How to fix this mesh, and thanks in advance <3
Ghosx's user avatar
  • 13
0 votes
0 answers
18 views

New to Blender. Why can't I interact with my rigging bones, Bones don't influence mesh and I can't to see where they are influencing the weight paint

Thank you in advance to anyone that helps me!!! I've been working on this for a while now and about to start ripping my hair from my own rig. I think I have joined the rig correctly to the mesh with ...
Jason Neptune's user avatar
0 votes
1 answer
31 views

How can I change the bone axis without using the Roll?

If I use the "Roll" option from the properties tab, the Z Axis will always face downwards, which will lead to other problems in a game engine. I've added a picture with my desired result. ...
Jana Bilek's user avatar
0 votes
0 answers
21 views

Armature not moving Object- on any projects!

Whenever I follow the basic steps of making and parenting an armature, it doesn’t have any effect. The bones still don’t affect the mesh despite being visibly parented. I have the wiggle bones add-on ...
Laura smith's user avatar
0 votes
0 answers
44 views

Help with bones getting numbers in import from Mixamo

I've been exporting mixamo characters to fbx then import into Blender. Each time I do the bones names get appended with a number. But in the middle. So like mixamorig1:lefthand, instead of mixamorig:...
Rrakanychan's user avatar
1 vote
1 answer
24 views

Mesh resizing on bone rotation in pose mode?

How can I prevent the mesh from shrinking when the bone is rotated? In the second image the shield is shrinking in size as I rotate the bone further. I want to the dimensions of the shield, similar to ...
naomi's user avatar
  • 43
1 vote
0 answers
44 views

Is there a way to mirror the pose of the left hand to the right hand?

I tried to copy and paste each bone but it turns the right hand's pose into something different
aellan jobs's user avatar
1 vote
0 answers
74 views

Why is the head bone missing from my Rigify rig after generating it?

I have been using Rigify to create a character rig, and I encountered an issue where the head bone is missing from the rig after generating it. I have tried to solve this problem through research and ...
Animimo's user avatar
  • 13
0 votes
0 answers
82 views

Bones displayed as sticks in edit mode don't appear selected

This might be a silly one but for the life of me I couldn't find an answer while googling. I'm doing a rigging tutorial and the author changes his bones to be displayed as sticks and they look pretty ...
InsaneBag's user avatar
0 votes
0 answers
36 views

How to drive rest pose bone positions? (For procedural facial rigging)

I am using bones to emulate facial muscles and I would like the head of each bone to automatically stay attached to an associated vertex, so that when I apply my topology for different characters the ...
recursivenomad's user avatar
1 vote
1 answer
63 views

How to make to make a corner fold in a curved way with an armature bone?

Edit: Hey, I edited the question to make it clearer, with better images and details. Added some progress as well. 1 - I have this setup: a simple mesh, a bone (Bone), and a vertex group assigned to it:...
DMZ's user avatar
  • 11
0 votes
1 answer
39 views

Weight Painting symmetry Issue

I made our a custom rig. When I painted these lips on the left, my eyelashes stayed red, I tried to subtract the eyelashes, but it did not show anything. Sometimes I subtract on the left eyelash then ...
Logan freeman's user avatar
1 vote
1 answer
26 views

Parenting Armatures Causes Animation to Break

I have made an animated conveyor belt. Now, I want to parent all the objects to a single empty, allowing me to translate and rotate the object and armature together. If I do not rotate or translate ...
Jack Rolph's user avatar
0 votes
1 answer
135 views

What's an IK Setup that Allows Hands to Stay Planted?

After some months of learning Blender, I've reached another roadblock. I looked up an IK setup for feet and legs, which works great with no complaints. I then started work on an animation involving ...
Blik's user avatar
  • 3
0 votes
1 answer
30 views

Bone constrained to external object, how do I edit or remove this constraint?

So I created a character model a little while ago, did some animations that involved that character being in handcuffs, and do so this, I somehow constrained the IK controller of the hands to the hand ...
სთივენ ჰაქ's user avatar
0 votes
1 answer
251 views

How can I control the influence areas of bones when using the automatic weights feature?

I created my own 3D character model, and it's a cartoon-style animal character. I made a skeleton for the character. I noticed when I moved the character's eyelids that the forehead of the character ...
Jorma Nordlin's user avatar
1 vote
1 answer
18 views

Bone moves other parts that i dont want to be moved

I made a basic rig and inside the rig which is a monkey as you can see and i made bones with automatic weights on it my problem here is that everytime i move my upper arm bone in posing the ear moves ...
user avatar
0 votes
0 answers
29 views

Rig stretches mesh and texture painting is on both sides

This is my first model and I'm having a problem with the rig stretching the mesh and my texture painting is on both sides by that I mean the face is on both sides of the head. I don't know if thats ...
Sateol's user avatar
  • 37
0 votes
0 answers
111 views

Creating a new T-Pose on an animated Rig

That's my first message over there, 'cause I'm totally Desperate. I've spent almost 2 weeks looking for a solution on that plateform and many others, and nothing seems to work... So, Here is my ...
JIDEE's user avatar
  • 11

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