Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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Dimensions vs Scale without affecting animation

Before the issue: For the past few weeks I've been doing a few animations on a Character with an Armature, with a pretty good certainty that I had the scale at 1. Turns out, somehow in the middle ...
SDpt's user avatar
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Problem with armature when importing model - disconnected bones [duplicate]

I am working on an imported model I found (it's Machamp from Pokémon Sun and Moon). Of course, I am working on it for personal uses, nothing commercial. It's a .dae file, and it contains armature and ...
Memordei's user avatar
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How to add armature controls?

First of all, I am really new to Blender so the question might seem dumb but I couldn't find something in the internet. I've just finished rigging a character with all the bones. My question is how ...
Tim Gohn's user avatar
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2 answers
9k views

How can I stop the mesh from stretching when posing?

I'm trying to rig a model starting from a rigify metarig and it's been going pretty well. It looks like, though, the mesh is morphed and stretched everytime i pose it, which is a problem mainly for ...
Scrillrock's user avatar
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2 answers
259 views

Using Inverse Kinematics and/or Pole Targets to move hair bones in unison?

I have a model whose hair is composed of several strands that I have each connected to a bone as part of the whole armature. What I want is for each "hair bone" to rotate at the tail in correspondence ...
argolytics's user avatar
1 vote
1 answer
397 views

How to make lattice follow eye position

so i was using latticed eye that works quite well with tracking etc but i have a problem when i change the head pose the eye will follow the head and the lattice wont like this : i tried parenting ...
Jolzal's user avatar
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Difficult to click on bones?

I've looked over the net and found nothing about this, so it may be some setting I have wrong. I'm using the newest version of 2.8 and it may have some option settings that were carried over from a ...
Robert's user avatar
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Problem with bone

I have my model and when I rotate some bone its works, but in some bone i have a problem with the rotation, like in the picture 3. Any solution? Model: https://ibb.co/n7tnW8Z Fine: https://ibb.co/...
Leonardo's user avatar
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How can I parent multiple meshes to one bone?

I have a very many objects in my object tree. How can I select them all and parent them to my Root bone? They are children of the armature, but they're not connected to the root bone. I've tried to:...
Erik's user avatar
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Assigning Mesh into Pose Bone position not Rest Bone

I have this situation where I got BVH mocap animation that looks fine throughout the animation. Start pose bone is actually correct, but the Rest Bone is stupid as all the limbs etc are simply all ...
Blender Sushi Guy's user avatar
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1 answer
137 views

Can't select (Most) of my armature

So I have an interesting situation I have been unable to find an answer for anywhere. I recently started working on a character for an animation. I am ready to start animating, but for some strange ...
Michael's user avatar
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Deformed mesh when applying weigth

I downloaded a Skeleton , and a helm model with another skeleton, I deleted the models skeleton, and try to put the one I want as parent, if I do this by Ctrl + P Bones, or bones relative, then in ...
MaxTheMiracle's user avatar
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31 views

My mesh doesnt follow my bone

I have this model of a truck and I'm setting up the bone structure for a UE4 vehicle project. The armature consists of six "wheel bones" and one root bone for all other parts. I've manage to connect ...
Erik's user avatar
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0 answers
71 views

Remove bone rotation influence on mesh?

I only want my bone to affect the weight paint based only on it's location not it's rotation. Is this possible?
Amadeus Bojiuc's user avatar
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Unable to adjust weight paints

So I'm working on a character I want to animate, and the eyes and hair are being manipulated by my arm bones. I have gone into weight paint mode and tried to erase the weights on the eyes. This did ...
Michael's user avatar
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2 answers
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Can bones in IK chains be also moved independently?

I have the following IK chain: Bone 3 is the IK bone and 4 is the IK target. Clearly, when 4 is moved the entire chain follows it. Which leads to the problem that it is impossible to move the bones ...
Hrach's user avatar
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Cannot select individual bones of armature appeneded from 2.80 into 2.79

for some strange reason I can't select bones in pose mode on an armature I've appended from 2.80 into 2.79. It looks like all of the bones are selected, however I can still rotate and move bones if ...
Jed Stevens's user avatar
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1 answer
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Leftover vertices after parenting to bone - mouth/eyeballs not rigged

I took a humanoid mesh off the internet to use as a character model. I also have a custom humanoid skeleton. I lined up the skeleton to the mesh, then I parented the mesh to the bones. The rig looks ...
user76603's user avatar
5 votes
5 answers
22k views

Unable to select bones in pose mode (Blender 2.8)

This question has been asked a few times in various forms here, but none of the solutions work for me. I have included a short video showing the issue, where I highlight everything. https://youtu.be/...
vfxninjaeditor's user avatar
1 vote
1 answer
410 views

Bones messes up my model?

I just made a 3D model of a humanoid Darkrai from Pokémon, just for fun, and I wanted to make a little animation with it. So what I did was; I made the half of the model and applied the mirror ...
Charlotte van Beek's user avatar
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1 answer
955 views

Making a bone rig for piston

I'm trying to make a bone rig for a piston which will be a part of active aerodynamics of a vehicle. I did find a video but it was on older version of Blender and confused me halfway. How to make ...
Zay's user avatar
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1 vote
1 answer
539 views

Why can't I move the Bones?

I selected the armature, I am in pose mode and no bones are showing up. Am I doing something wrong? It would make sense if I am, as I am a beginner but I looked to see if this happened to anyone else ...
Arandompersonyay's user avatar
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Creating a custom axis for bones to rig [duplicate]

I want to create a custom axis for a bone to rotate around, which won't be along any one of the axis X, Y or Z. I want to use it for a concept car which uses some body panels to use it as an active ...
Zay's user avatar
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3 votes
1 answer
483 views

Animation: Root of armature

Picture a monkey climbinga a hanging wire, hand over hand, then take away the body, so only arms, the bone structure goes from on hand to the other. The root of the armature will be in one of the ...
Baard's user avatar
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Use multiple Child Of constraints in one bone and animation

I have a model and rigged this model then i added 2 Child Of constraints to one of the bones and in timeline i want to change parent but when i do this , bone and attached mesh go to other place and ...
Esmail Jamshidiasl's user avatar
1 vote
0 answers
137 views

Bendy Bones Mouth Driver's Setup

I am trying to drive the (in y) of the selected bone with the (z scale) of the (ctr_mouth_r) But it doesn't work it twists in a weird way Actually, I was trying to follow this tutorial Bendy Bones ...
SaraMasi's user avatar
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1 answer
402 views

I separated arms from the torso of a model, how can I seamlessly attach them again?

So I ended up separating the arms from the torso of this model to make it easier to rig. I just got into blender today and I don't know how to seamlessly join them back together with the torso again ...
Holden Bowman's user avatar
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0 answers
166 views

Moving parallel

How to make the bones move so that they dont go into the x axis, while I'm moving the foot IK Bone. To explain it better, the picture shows, how I dont want to have it, because the upper bone off the ...
Aggrise's user avatar
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1 answer
715 views

Automatic weights don't seem to work properly on the mirrored side of my model

I seem to have the same issue as Automatic Weights Different on one side than the other which doesn't seem to have a solution. I've tried removing and reapplying the automatic weights on both sides ...
DED's user avatar
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1 answer
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Bug, Bone Constraints are Greyed Out

I am learning about bone constraints but have found myself unable to even select them. I started a new file to undo anything that might have contributed to the problem but I am still experiencing this ...
codetheworld's user avatar
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1 answer
206 views

Adapt Limit Location Constraint to Bounds of Mesh Object

I recently asked a question here looking for advice on constraining a bone to within the internal space of a custom mesh object, using the default bone constraints available in Blender. I've been ...
Robert Gregson's user avatar
1 vote
0 answers
478 views

(Is there an easy fix?) Imported model bones are all rotated 90 degrees

I am learning how to model in blender, and am trying to make a character for my game. Instead of making a character from scratch I imported a default model from unity and am modifying it. I noticed ...
Andrew's user avatar
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0 answers
832 views

It it safe to remove an unused bone?

I'm making a shirt for Sims 4 and couldn't find a Sims 4 reference mesh shaped like mine from which to transfer the weight paint. I ended up using a full body mesh, but now I have vertex groups for ...
Lolabelle's user avatar
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0 answers
125 views

Control bones keep sliding off mesh when posing

I've been following a rigging tutorial on youtube and noticed something odd on my end. In the tutorial video (link includes relevant timestamp), the bones that control lips appear "glued" to the exact ...
Neasiac's user avatar
2 votes
1 answer
1k views

Limit Possible Bone Location Within Custom Object

I would like to be able to constrain the possible X,Y and Z locations of an armature bone to within the 3D space inside a specified mesh object, such as a cube or sphere (and eventually a custom shape)...
Robert Gregson's user avatar
0 votes
1 answer
57 views

How to select each of the segments in my bone for weight-paint?

Even though I’m in Edit Mode, I can only select two bones. Except one of them has 4 segments!
drpeppercan's user avatar
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0 answers
96 views

Problem with bone disconnecting during animation

I have difficulty articulating my thought, so please be patient with me. I am having issue of child bone disconnecting from parent bone eventhough they are "connected" during animation/posing (ref ...
Karncha P's user avatar
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1 answer
80 views

Why does blender 2.8 twist the thumbs the wrong way around in my Poser 11.1 Pro FBX figure when it imports

Why does blender 2.8 twist the thumbs the wrong way around in my Poser 11.1 Pro FBX figure when it imports. How can I maintain the integrity of A Poser figure when I import it into blender
Sean O'Dwyer's user avatar
1 vote
1 answer
596 views

How can I roll a cube (around its edges) with armatures?

I want to set up an animation of a rolling cube for a video game. The cube needs to roll/tumble to all its sides. When I add bones to the cube, only the parent bone seems to make the whole cube ...
ngerbens's user avatar
4 votes
1 answer
4k views

What's the difference between DEF bones and ORG bones in functionality?

I have downloaded a very nice, fully rigged, character model and have embarked on studying this file and doing some tests. However, from the theoretical POV, I can't seem to grasp the difference ...
Zack's user avatar
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1 answer
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When using Rigify, Is there a way to add more bones to the lips?

I want more control on the lips. However, when I subdivide the bones in the metarig I get errors when I try to generate.
Venay's user avatar
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1 answer
6k views

Cant find bone constraint in blender 2.8?

Im trying to have 1 bone copy the rotation of another, and aside from this https://blenderartists.org/t/no-bone-constraints-in-2-8b/1136765/4 I can't find anything on the topic - there doesn't seem to ...
blue's user avatar
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0 votes
0 answers
773 views

Change Pivot Point of Bone Without Changing Child Bones

There is a bone in an already completed and weight painted rig that I want to change the pivot point for. If I move the head in edit mode, the child bones move as well. How do I change the pivot ...
Erik's user avatar
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0 votes
1 answer
574 views

IK Rotation option for opposite end

I have a string of bones with an IK constraint at the end that uses most, but not all, of the bones. When the target is brought back, the first bone bends greatly away from the bone before it, and the ...
Jay WrightWay's user avatar
0 votes
1 answer
3k views

Connecting eye rig to head bone

I rigged the body of my character and proceeded to the facial rig, in which the eyes (mesh) are already connected to an armature, but now I want to connect those eyes armature to a new bone I made on ...
JoMac's user avatar
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0 votes
1 answer
217 views

How can I have the bones of my armature find the most direct path when reseting their rotation?

My character does a backflip and therefore the hip and abdomen bones have been rotated "360" degrees. Considering that the idle pose hasn't made these transformations if the end of the backflip ...
DED's user avatar
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0 votes
0 answers
236 views

How do I rotate on a custom axis in Blender 2.8?

I am trying to rotate a screw named "windage" but it is not rotating on the proper axis. I have created an armature and made the windage screw a child: Structure: Entire Model: If I rotate windage ...
Joe C's user avatar
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0 votes
1 answer
2k views

Turning off deform for all bones

How do you turn off deform for all bones in a rig? I've tried selecting all the bones in Edit Mode and unchecking Deform, but going through each bone, I've noticed some are still checked.
DustyShinigami's user avatar
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0 answers
290 views

Bind an armature with animation to another armature

I have a model of a character with an armature that's already been weight-painted and functions normally. However, I now want to take a different armature with no model and somehow bind certain bones ...
Boxcrunch's user avatar
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0 answers
17 views

No Solution Is Working. Bone Heat Weighting Failure. I've Tried Everything [duplicate]

I have a crab that I'm trying to connect to an armature and nothing is working. I have no non-manifold, no corner doubles, I tried separating and rejoining and I also tried re-scaling my mesh.
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