Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

Filter by
Sorted by
Tagged with
0
votes
0answers
4 views

In edit mode with the X-Axis toggled, a symmetrized deleted and brought back bone loses groups and constraints

It's all in the tilte. A bone that is the symetrical opposite of other loses it's constraints and groups when deleted with X axis symetry toggled then undone. Pretty sure it's a bug. Where can I ...
0
votes
1answer
19 views

Is there a way to connect two bones to one?

I'm rigging a cat with two tails, using the default rigify cat armature is there a way to connect an extra tail rig to the main spine in any way? is there an easier method to achieve control of two ...
2
votes
1answer
51 views

where is bone X-ray in 2.82

I can't find that option in 2.8. where is it?
1
vote
1answer
30 views

Parenting an object to a bone not working

I am making a sword attack animation for my character and I want to parent the sword to his right index finger. I read that you have to create an empty, parent the empty to the bone and then parent ...
0
votes
0answers
13 views

Faulty rotating bones in animations, when imported (from Blender) to Unity

I’ve been having trouble to import my latest quadruped animal based Blender model to Unity as FBX version 7.4. On Unity’s animation view, the animations have problems not present in Blender. On parts ...
0
votes
0answers
15 views

Help with Rig for cubic character

My name is Cristian and i tried for a few weeks to make a character for my first game but every time i just fail to make it smooth, so i just want to ask somebody if could help me to do the weight ...
0
votes
1answer
49 views

String type rig

How would I setup a rig so that it is only 2 bones. I am just working with a cylinder with many loop cuts. I wan to have it so that when I grab one bone at the end it affects the whole mesh. I would ...
0
votes
0answers
6 views

Animation stuck between bezier and linear

For some reason when I try to change between bezier and linear modes nothing happens. My animation is stuck in bezier mode.. If I change interpolation mode to linear animation still plays with steps. ...
0
votes
1answer
6 views

- Child Parent bones are attached to objects on both sides of mirror? How to fix to only apply to one side?

- Bones attached to one side of the mirror control and warp objects on the other side of the mirror? How to fix please if anyone knows?
0
votes
0answers
18 views

Cannot get Blender 2.8 to Symmetrize Properly

In Blender 2.8 the bones will not symmetrize properly no matter what I do and no matter what orientation it always mirrors the bones side by size like this. I heard this was a bug, is there any fix ...
1
vote
1answer
56 views

Setup bones on cloth sim so that you can transfer it to Unity via FBX export

So, I would like to have this happen with a script for each vertice of an object: I just couldn't to make it work :/ Except only some parts of it (scripts found from everywhere). Building blocks: ...
0
votes
0answers
7 views

Parenting mesh to bones autopaint Not working [duplicate]

I have removed doubles, recalculated normals, and removed any modifiers but I keep getting "Bone Heat Weighting: failed to find solution for one or more bones". I
0
votes
0answers
29 views

Finger joint modeling

Good evening, I can't find any courses on realistic hand rigging and modeling for blender 2.8 so I am designing my own from scratch. I think I found a good topology for the finger joints but my ...
0
votes
1answer
9 views

Rigged Mesh Behavior Is Different Despite Same Weights

In the attached images, I have a mesh that I rigged with automatic weights. The auto-weight turned out pretty good, minus a few tweaks. However I ran into issues with the mouth and eyes. I applied ...
0
votes
0answers
13 views

Bone Constraint: Copy Z Rotation to Y Rotation, but Inverted

i have two bones, a parent and child, that are at right angles to each other. i want the child to counter-rotate with the parent's rotation. for the x rotation, that was easy enough: copy rotations, ...
0
votes
0answers
15 views

Been trying to fold flaps into a box carton (dieline) as a obj. file [duplicate]

I'm pretty new to Blender just leaving Fusion 360 after knowing how powerful this software really is but still importing obj. files into Blender from Fusion. Anyways my goal is to become a package ...
2
votes
1answer
80 views

Convert particles to animated mesh including existing armature animation

The situation I am using a boid physics particle system in Blender 2.82. I am rendering the particles using an object that has armature animation. Following a process similar to what is described in ...
0
votes
0answers
10 views

Pose changes when switching between modes

I have a problem with my rig. When I change between edit mode and pose mode or whatever makes rig calculated my bones appear in different positions. Like this; This is the pose I want, and also has ...
0
votes
0answers
13 views

Get object orientation in bone space in python

I need to get the orientation of an object in a world space from the bone space. How to to do it in python.
0
votes
0answers
13 views

Small Joint Rotation Limit problem (2 week rookie!)

So I imported a mech i made then after rigging everything and weight painting everything i wanted to add some limits to some bones because my model is a mech and come joints should only bend in one ...
0
votes
1answer
17 views

Complete Armature disappears when switching to “pose mode” /nothing is hidden, alt+h has no effect

they show normal in "edit mode" but when i switch to "pose mode" or "object mode" they disappear and there is no "eye symbol" in outliner besides green Armature/Bone symbols. But there is a orange ...
0
votes
1answer
22 views

How to set quaternion rotations for bones in Blender Python

I'm working on an import script and I am getting stuck on doing armatures properly. So far I have been creating edit bones and I have it mostly looking correct, but while the directions that the ...
0
votes
0answers
8 views

Appending rig without appending costum shapes of the bones as well

So I’ve created a rig with costum bone shapes. I can delete the shapes so they don’t show in the scene anymore as I’ve no use for them anymore. All is well when opening that rig’s file but if I want ...
0
votes
0answers
17 views

Question about Weight painting

I wanted to animate the breasts so made bones wanted to apply it into the other one(breast.R) I copied changed the name clicked the MVG but it says it failed I clicked the MVG(topo) it says it ...
0
votes
1answer
182 views

Can't select bones in pose mode

I'm new here so I don't know if I'm making this question in the right place, but I'm having an issue with bones in Pose mode and would be so thankful if anyone could help. I can select them without ...
0
votes
1answer
26 views

Is there a way to hide bones that don't have vertex groups

I need to hide bones that don't have any associated vertex groups, so I can select the bones that only have weight painted.
1
vote
1answer
27 views

Edit Rigify Rig after Generation

This is my first time using blender and rigify for animation. I thought it was a good idea to use the wolf rig as base for a dragon. im almost happy with it but i have some troubles with the neck. My ...
0
votes
0answers
21 views

Rigify: How to remove tweak bones from arms?

The title is self-explanatory. I am using the basic human meta-rig to generate a rig. The problem is I don't want any tweak bones. I tried playing with the number of segments and b-bones, but in the ...
0
votes
0answers
8 views

IK Foot moving after enabling rotation

I'm trying to give my rig an IK for the foot, but whenever I enable the rotation tickbox on the IK bone options, the foot snaps to a complete different place. Is there anyway to prevent the foot ...
0
votes
0answers
28 views

Bones and animation on model do not transfer to Unity?

Im very new to blender and am trying to edit a model I downloaded. I want to create the bones for this model so that I can rig it for animations and apply downloaded animations from mixamo.com. The ...
0
votes
1answer
22 views

How to prevent specific bones in an ik rig to bend?

So, i created an ik rig for my arm model and it looks good except for the forearm part. As seen in the picture below, the forearm consists out of three bones. But when i move the hand, the forearm ...
0
votes
0answers
15 views

Is it possible to “chain” action constraints on the same bones?

I asked this question yesterday > Animating tentacles And one of the comments pointed me to using action constraints to achieve the effect I want. I followed the linked tutorials, and I was able to ...
0
votes
1answer
15 views

Body Deformates In Weird Ways When Bone is Rotated

I have made a human model for my game, i have rigged it but now when I move any of the bones the player starts to deform in a really weird way, I have been searching for how t ofix it but i couldn't ...
0
votes
1answer
24 views

How do I copy transform of a bone to an object?

I can translate an object to the position of a bone with snap menu. But I would also like to give the object the same orientation as the bone. Is there a way to do this (without using a script)?
0
votes
1answer
20 views

Child bone moving parent bone?

I have created a simple rig of a character that is intended to be modular. The arms of this character are meant to follow the main spine but are also able to be detached. Instead the bones are not ...
0
votes
0answers
37 views

What is wrong with bones?

I'm just start using bones in Blender and this problem appears where bone divides in two parts and has very strange behaviour. Is it a bug or did I miss something?
0
votes
2answers
14 views

Offset object/bone animation

Is possible to offset animation in Blender. For example. I have an animation of a hand grabing a gun, but I need to change how hand grabs the gun. Is there a way, to change only first pose, so any ...
0
votes
0answers
7 views

Bones are gone in object and pose modes

Armature completely disappeared in object and pose modes, I didn't hide it, it's not because of viewport overlays, they are still there , animated, but not visible or selectable in obj and pose modes. ...
0
votes
0answers
11 views

Bone heat weighting: failed to find solution for one or more bones. Problem with skeleton [duplicate]

I just want to connect my skeleton with duck but i can't. I also can't open special menu to remove doubles. my blender project
0
votes
0answers
65 views

Blender 2.8 Face animation not rendering

So I followed a tutorial on how to rig and animate a face. I did all the steps but when I try to render it I get a video of the face sitting still with no animation. I have tried using Eevee, Cycles,...
1
vote
0answers
18 views

How do I duplicate bones 90° and copy rotation?

I have a set of bones with an Inverse Kinematic constraint. I need to be able to duplicate this set up so that I have four sets in total, each rotated 90° about the center. I'm not sure if this is ...
1
vote
0answers
19 views

Weird problem with my mesh collapsing in on itself when posed at certain angles

I'm a bit new when it comes to Blender, so I'm hoping this an easy fix. I was applying the skin weights to my character, when I noticed this problem where my character's mesh will collapse in on ...
0
votes
0answers
59 views

Rigify Error on Generate rig

I am having an error when I am trying to generate a rig for my character the error is: Generation has thrown an exception: 'bpy_prop_collection[key]: key "ORG-nose" not found' I think this error is ...
1
vote
0answers
11 views

connect bones, without moving vanishing points

My question is about I am generating a door which has meshes that move following the door, but do not move with the door.
0
votes
0answers
18 views

Python command for selecting bone groups

So I wanted to create a python script to make my animation workflow quicker. So I made a script and it works great. But then I thought about making a pop-up menu for it. I found a tutorial online that ...
1
vote
0answers
62 views

How to script an animation based on 3d joint data?

I have looked at the other questions that have been posted here and I am very sorry that this is such a similar question AGAIN but none of the issues solved it for my issue. I am working on an ...
0
votes
1answer
27 views

Animating parts of an object

Hi is it possible to rotate part of a mesh but without any stretching (I understand weight painting a little) For instance I want to be able to animate just the radar dish around the z axis. Is this ...
0
votes
1answer
17 views

get coordinates of bone from the perspective of second bone in driver

I'd like to get the coordinates of one bone from the perspective of an other bone, i.e. figure out the x,y,z coordinates of bone A where the axis of the space is aligned with the rotation and location ...
0
votes
0answers
10 views

Bone properties Tab does not get updated

When I select a bone in Edit Mode, the Bone Properties tab does not get updated. It shows always the details of a default bone. For example the bone I had selected last in Pose Mode, before switching ...
0
votes
0answers
11 views

Armature Problem: Why does “ Bone heat weighting” error message pop out?

Some armatures and meshes work perfectly fine together, but some refuse to move with the error 'Bone heat weighting'? More details in the video below that shows the problem in blender. https://youtu....

1
2
3 4 5
31