Questions tagged [bones]
Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.
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How to open closed eyelids on pre made models
I'm "kind of" new to Blender and rigging/animation in general, but I like to jump out in the deep part of the pool. (Sorry)
What I mainly want to do is rigging and animation, so I've kind of not paid ...
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Mesh with full weight moves less than bone, and moves another mesh with no weight
So The object on the left has a full weight and it moves slower than the bone when they are both moved. The second mesh has a weight of 0 for the bone on the left and does not move like it's supposed ...
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B-Bone not displaying as box but instead displaying as sticks
I'm having a bit of difficulty with armature displays.
I've selected B-Bone as the display which I know is supposed to make bones look like boxes but instead they're appearing very thin like the ...
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How to IK Rig a human arm with external controllers?
So in the above image:
Symbol Description
S - Shoulder
U - Upper Arm
L - Lower Arm
W - Wrist
F - Fingers
Now, I have to IK-rig it from upper arm to fingers and I was ...
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Why is my foot mesh moving out of place when rigging?
Every time I try to move my foot bone it just moves totally out of place.
I don't get it. It seems like everything is done right.
Bones:
Thigh Leg : Child of Body/Head Bone.
Low Leg : Child of ...
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Bone heat Weighting Failed while Rigging [duplicate]
I've done a lot of research into the problem, but I'm a blender noob. I have
Removed Doubles
Recalculated Normals
Removed All Vertex Groups
Removed Subsurface Modifier
Added the Decimate Planar ...
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Parenting bones and armature: " cant find solution for one or more bones"
I am doing the rigging part and to parent the bones and the armature when I do Ctrl+P I get a message bone heating waiting:
cant find solution for one or more bones.
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How do I achieve more control over Fairy Wing Meshes?
I've got a set of fairy wings I'm making for some 3D animation software, and I'm trying to make them flexible - i.e. so that they can be rolled and curled, as well as flapping.
While I've had some ...
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Riggning issue: The arms of my character do not move properly
I have a problem with rigging with a model of a nazi soldier.
I set the weights properly.
If I drag the bone up, the problems begin to happen, it's like some red zones aren't calculated by Blender, ...
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Part of the armature is not copied and pasted correctly
I would like to copy and paste mesh and (rigify) armature from a blender session to another blender session of even in the same blender 3D window,but part of the armature is not copied and pasted ...
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Bone Falloff not working?
I'm using version 2.68a
I've created a face mesh and now I'm trying to setup some bones to create expressions. So far I have added one bone and parented it to the mesh as "envelope weight".
However ...
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Using Armatures with Grease pencil object
Are there any tutorial or help regarding using armatures with grease pencil object?
I found this video on Vimeo by Daniel M. Lara, its great but it does not explain how to go about with armatures.: ...
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Why did my IK bone shrink?
I was animating a run cycle and this happened at some point but I can't figure out how or when. Any help?
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Blender Motion creation
Is it possible for math function to be created in python, that could be used in the designing of animation? For example using sin or cosine for the motion of the bones .
Is this what most animators ...
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How can I rig a cube in Blender so that it bends and twists?
How to rig a cube so that the corners of the cube can twist and bend?
It will hopefully have a face too.
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Using weight paint
I have tried some things to make a part move with an armature at a folding line. And it's almost working fine, but due to the mesh it looks a little bit weird when I move one bone upwards in the Pose ...
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Blender - Bone heat weighting: failed to find solution for one or more bones
I am using Blender 2.78 and as it seems I am facing the most common problem that can be. I am receiving an error: Bone heat weighting: failed to find solution for one or more bones when i try to ...
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How to IK rig legs
I have a simple character. I would like rig the legs so that I can easily control them. How can I IK rig my characters leg?
.blend file
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How to extrude a bone using Blender's Python API?
Assuming that I have selected a bone in the scene, how can I extrude it either from either tail or head and position the new bone somewhere in the space using Blender's Python API?
In Edit Mode, I ...
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How can a bone's tail be changed by a script?
I want to calculate a rotation matrix from two vectors, in order to check the steps are correct I have setup 3 armatures.
A reference bone (arm_org),
One that is directly rotated by applying a ...
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Motion capture movement from 3d model animation
I have a set of animations of a model with a complex rig that I would like to copy to another model that is unrigged.The original model has more than 250 bones in total and it would take a really long ...
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How to convert pose bone's global position to bone's location or bone's matrix?
When I try to set pose bone's head in keyframe, I knew that the bone's head is just read only, so I have to convert the bone's head to bone's location or matrix, after searching a lot of information,I ...
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Spline IK Bake Pose
How can the Blender User get the desired visual results for Bake below?
Legend for image above.
The letter A is next to a selected Armature which henceforth, for brevity, will be named [A].
The ...
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Spline IK bake and export problem
I’m having some trouble with SplineIK. I made a rope with bones, animated on a curve. I used spline IK and at the end I baked it before exporting. Everything works well in Blender before exporting, ...
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Adding the ball of foot to a rig
I'm following a tutorial: link, using Blender 2.79, but in my rig I don't have the ball of foot.
Since my purpose is to move the body delicately, I wonder if adding a bone for the ball of foot is ...
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3
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How to rotate bone perpendicular to plane with parent bone
If I have two bones, with one parented and connected to the other, How would I rotate the second bone around the axis perpendicular to the plane with it and the parent?
For instance, in the following ...
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How to assign mesh to certain bones?
Image shows it all, I'm trying to assign the teeth to the jaw bone but I'm new to blender and I don't know how rip
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How do you export bones relative to parent?
I'm currently writing an exporter script. So far, I can export meshes just fine, but I've got some problems with exporting the armature.
According to the python api, there are three different types ...
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Positioning unconnected bones in pose mode using cursor
I'm still learning and I am currently having problems positioning unconnected bones accurately in pose mode when using the 3d cursor.
I have one bone positioned correctly and I then need to add a new ...
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What are "Leaf" bones? (Collada import question)
I was wondering - there is an option called "Fix Leaf Bones" when importing Collada format. Do you know, what exactly these Leaf bones are?
Also, if there is some expert able to tell me what the ...
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Bone rotation does not match Model rotation
can someone tell me how to fix my bone rotations being all skrewed up?
preferably with pictures?
as you can see here his model hip is all desynced with the bone hip
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How to move just one side of bones?
Hello,
Can someon helçp with this? I need to move just the left side of the bones , but the right side moves as well, i have no idea how i activated this. I will add the file in the post
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Rotating both hands downwards
I found my answer some days ago but I forgot how to reproduce it again, my character is in T-pose, and in the final Idle pose both of his hands must be down near his legs. I tried rotating around ...
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Pull target not working
My pull target isn't working properly. I was expecting my lower leg pull target to be able to control the position of my knee on the x-axis, however it only controls the rotation of the leg bones...I'...
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Map one armature to another
I have an armature ArmatureA which has an animation, and I have another armature ArmatureB which has a mesh parented to it. I want to map ArmatureB to have the same location and bone rotations as ...
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How to remove Armature bone from Binary fbx export?
Exporting from any blender version with binary fbx support leads to addition of a redundant bone at root with same name as the armature.
How do I disable addition of that root bone for binary fbx ...
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Create bones on vertices in Python
I want to generate several bones on vertices with python. I have figured out how to make an Armature Object, and how to make edit bones within it. Now I need to get these bones onto their appropriate ...
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Bone Parallelogram Connection Translations and Parenting
I'm trying to get a single side of a mechanical parallelogram (with 2 bones parallel and equal in length) to carry the "Neck Base" along a fixed angle as a parallelogram only allows.
I've tried ...
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I can't select a single bone in object mode
I have been trying to attach the hat to the head bone for almost over 3 hours now and i just can't get it to work.
When i look up tutorials on youtube their bones are grey and available to click on a ...
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When I move the character's body, the movement is like an alien
When I click on a character's body and move it, the movement is like an alien.
When I click the bones and move it, the movement is normal.
Why thus happen? give me an advice please.
You can ...
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1
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Objects move when initial pearenting is done
So in the bone constraints tab I want to make a bone_a a child of bone_root and I have to use the Make Child Of constraint in the bone constraints tab because of how my rig is, but I do not want any ...
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Scaling Bone Joints in Envelope View
I have an armature whose envelope view shows some of the joints grotesquely out of whack so as to obscure the others, and I'm trying to visually scale the joints as per a video's illustration.
While ...
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Automatic Heat Weighting: Failed to find a solution for one or more bones
I am trying to do automatic weighting on this object, but I am getting a "Automatic Heat Weighting: Failed to find a solution for one or more bones".
I have tried multiple things to fix this:
...
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Separate/convert bones into their own armature
I have the following setup:
Unfortunately this does not work in WorldViz. Instead I need every bone to have its own armature system. This results in an cascade of armature systems.
But I would like ...
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I have a model with many, many spikes on it and they need to be rigged. Any possible way to do this?
Now, you can call this 'thing' a disaster:
Now, as crazy as it looks, I'm trying to RIG this, every spike. The problem here is that rigging every bone like placing it everywhere will take a colossal ...
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Does anyone know how to fix the eyes while soft body effect is applyed?
Thank you for your time.
A problem has occurred with the eyes of my character, after I apply a SoftBody effect sometimes the eyes go out of his head.
While the normal walk animation the eyes do ...
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Fixing bones/armatures
Looking at the attached picture, I am trying to obtain the example on the right by just rotating 'BONE'
Is there a way of fixing the end of 'BONE.002' to the point shown with the grease pencil?
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how to see limit rotation range visual arc
With the IK restraint you can limit rotation and see the range displayed as shown in the attached picture as the red semi circles. How can you visualize those ranges with the "limit rotation" ...
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Armature distorts mesh on transformation
I'm having hard times, figuring out why the rig behaves veirdly (intended to be 2d)
when i'm parenting the plane "wing" to the armature (with vertex groups), on armature rotation the outline of the ...
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Automation for baked rigid body dynamics baking, creating armatures, and transferring to armatures
I would like to streamline the process of creating game ready baked rigid body simulations, and I am wondering if there already exists function, add-on, or script which does this. This would expand ...