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Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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Why is the mesh getting messed up when I rotate the bone?

Why is the mesh getting messed up when I rotate the bone? I have subdivided and applied scale on the mesh. Please guide me on how to fix this.
Anas Chohdary's user avatar
1 vote
1 answer
18 views

Rigify Chain failure, can't generate rig

I have created armature from scratch many times because of this error, but there is a problem every time. I have connected all the bones one by one and I still get this error. Also, after giving the ...
Rogen's user avatar
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how to temporarily disable a parent bones influence

I have a sword in a characters hands, I want them to put it down and move, however the sword's bone is parented to a sheath's bone that is parented to the characters torso bone. How can I individually ...
Cinema movies's user avatar
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Armature rigging issue

For the past few days, I've been trying to remake one of the mechanical robot arm taking inspiration from Ian Hubertz's work. I have almost completed the rig for the entire arm except for the hands ...
PeeJayy's user avatar
1 vote
1 answer
22 views

Body contorting when I try to pose it

I'm trying to manually rig a model but when I turn the head, the head starts to contort and shift to become smaller/skinnier. How can I fix this??
Elizabeth Lee's user avatar
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13 views

How to add an IK-FK snapping feature to a rig?

I've recently made IK-FK switch drivers for my rig experiment, but is there a way to add an IK-FK snapping function similar to that of a Rigify rig? In other words, I want to add some buttons to the ...
Daffodil's user avatar
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12 views

How to display custom bone properties in Pose Mode at all times?

I've recently made IK-FK switch drivers for my rig experiment in Blender 4.1.0 using this tutorial, but I have to select the gear bone above the character's head in Pose Mode to access the IK-FK ...
Daffodil's user avatar
1 vote
1 answer
48 views

Unfolding a paper map with textures on either side

I'm trying to animate a map unfolding (inspired by this tutorial for a box unfolding). I've subdivided a plane, then added bones to it. I've added a Solidify Modifier to the plane, and defined three ...
tomh's user avatar
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1 vote
1 answer
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How do I add a constraint to a bone so it follows a vertex in another object?

See video: https://imgur.com/RLkOZZf I'm trying to have this bone at the end of this "rope" mesh follow the very corner of the sail (the vertex). I want the bone to be constrained to the ...
Earl Cabello's user avatar
2 votes
1 answer
27 views

How do I keep an individual part of a rig completely still while the rest of the rig continues to move?

I want to animate a character punching, but I want the fist to stop at the impact while the rest of the body continues to move. Is there some sort of anchoring mechanic? How do I put that into the ...
Onmyodo's user avatar
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How can I transfer Rigify controller animation to armature bones?

Is there any solution to transfer Rigify animation to the bones. I made animations using Rigify controller but now I want to use that animations in game engine. Is it possible to transfer animation or ...
Nauman Haider's user avatar
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How do i join separate part on my character without compromising the rigging

So i wanted to export this character toa game engine, i saw the requirement for this is the character preferred to be one mesh. https://www.youtube.com/watch?v=27woi8FsgAU&t=246s The problem is my ...
waynee341's user avatar
2 votes
1 answer
113 views

When I move the bones and they bend, they can't bend where they can do it clearly

I have this flower that I added an armature to to bend the stem and it works fine. But when I use the control bone to bend it to a certain point, it's like the skeleton says that it can't get to that ...
Soku's user avatar
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21 views

How can I make one character carry another character?

I'm trying to create a battle scene where one character is injured and must be carried off the field by a comrade. How can this be achieved without having to continuously reposition the wounded ...
user53543's user avatar
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How can I edit Armature in Edit mode?

I edited the armature to fit the model I edited in Edit mode, but it doesn't change in Object mode or Pose mode. When I try to move the armature to a new position, it changes the model. How can I edit ...
kenchiu's user avatar
1 vote
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15 views

Unable to reproduce armature bone rotations from .bvh import

I am trying to format the bone rotations of an armature in the way they are formatted inside of a .bvh mocap file. I thought I would be able to obtain the 3D Euler rotations as they seem to be written ...
wolfg269's user avatar
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How to align grease pencil objects and mesh in a rig with bone relative?

I am finding issues pairing the grease pencil object in a rig. I have been following the instructions as per the youtube tutorial by Sophie Jantak however I have made my own model from scratch and ...
Sampada Kokane's user avatar
2 votes
1 answer
135 views

Where are the rig layers in blender 4.1?

I am currently using the Blender 4.1. It seems like they removed or moved bone layers, does anyone know where it is now? This is what it looks like in 4.1
Isak Fjeld Rasmussen's user avatar
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16 views

Dynamically adjusting bones based on Shape Key adjustments

I am trying to make a customizable body in Blender, and I am using Shape Keys to manipulate the scaling of body parts, i.e. making the arms and legs thicker and longer. However when I alter the mesh ...
Mirmo's user avatar
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Why when I rotate the finger bones, the assigned vertices don't stay aligned with the bones? [duplicate]

when I rotate the finger bone, the vertices assigned to the bone rotate in the right direction but do not remain aligned with the bone. What could be the problem? This is an image in T-Pose And this ...
Raffaele De Luca's user avatar
1 vote
1 answer
31 views

Bone colors missing in Armature tab

I'm watching a tutorial where the teacher is showing me how to change the bone colors on the armature tab. There should be colors for me to select from but there isn't. Instead this is only found in ...
Jimmy Lin's user avatar
  • 598
1 vote
1 answer
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How should I rig this scissor mechanism with different pivot points?

I would like to use bones to rig the following mechanism but am unsure how and any advice is appreciated. I have already tried this: However, the bones are crossing over the "limit" on the ...
Jef's user avatar
  • 13
0 votes
1 answer
11 views

rig joint outside of skeleton

I have rigged the body and added the single bones that float in an area of the object. But when I weight and transfer the file as all options, Collada, fbx, gltf, I find the single floating bones are ...
fashion rigger's user avatar
1 vote
0 answers
22 views

Conical pulley system

I've been trying for days different ways to make the rope in this pulley work, but using a curve modifier to go around the cone doesn't make the right effect since the rope is supposed to be attached ...
Joaquin's user avatar
  • 11
0 votes
1 answer
35 views

Rigging Pistons Mounted to Rotating Bases

Need to rig a piston where each half is mounted to a different mesh that rotates on different axis. With regular pistons this could be accomplished with Damped Tracks, but this won't be enough in this ...
cantStop45's user avatar
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0 answers
11 views

Generate rig doesn't apply correctly

My character has two different hands, and when I click generate rig, on the right hand the fingers are not applied correctly. It seems that the generation is being mirrored on the hand. Can anyone ...
Giosuè Lentini's user avatar
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0 answers
35 views

In PaintWeight, Is it possible to select multiple bones while Vertex Selection Mode is ON?

I do not intend to use Mask Modifier because I have a hair mesh that contains 5-10 layers on top of each other and I would rather work with two mesh surfaces that are stacked visibly in edit/Weight ...
Wissam Seaifan's user avatar
2 votes
2 answers
76 views

Rigify quadruped rigging error: Incorrect armature for type "skin_jaw"

UPDATE - SOLVED I fixed the problem by re-doing the rig, and making sure that no snapped bones are disconnected in the process, while also making sure that I apply transforms every step of the way. I'...
imdcookie's user avatar
1 vote
1 answer
21 views

Locking Armature

How can I force that this bone always has 90° to the ground?
Thomas's user avatar
  • 11
2 votes
1 answer
65 views

Symmetrized Bone Issues

Symmetrized the left-side bones. Right bones are labeled with _r. On the right side, the Bicep_Main_r mesh has been assigned to the respective _r bones, but when rotating or transforming them, they ...
cantStop45's user avatar
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10 views

How to align a bone orientation to move along global axis

I try to build mechanical parts that have been constructed to move along global axis. I am now trying to visualize the movement of some parts, but I am unable to perfectly move my objects with the ...
Michael's user avatar
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21 views

How to stop a rig from deforming the model?

I've been trying to animate something, so I imported a model from Roblox Studio and a Roblox Rig I found online to Blender and parented the two. For some reason, when I move the rig, the model gets ...
Pr0fessional_Failure's user avatar
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0 answers
24 views

Bone A, that has a "child of constraint" to bone B, does not inherit the same rotation when I move the main parent bone C, how do you resolve this?

I have Bone A, which has a child of constraints targeting Bone B. Both Bones A and B are parented to Bone C, the root Bone. When I rotate the root bone, Bone A has a different pivot. I constantly have ...
Sjun's user avatar
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1 vote
1 answer
65 views

How to select only deformation bones?

Is there a way to select all bones from the vertex group of the mesh? I have too many overlapping bones that are very tedious to work and some are non-deformer which I wanted to hide and only work ...
Wissam Seaifan's user avatar
1 vote
1 answer
131 views

Move Bone Along Path with Constraints

Trying to move multiple bones along a path when another bone rotates. When the forearm bone rotates, Bones 1 - 3 should move down along the path into the box. I can set the bones to the path, but I ...
cantStop45's user avatar
0 votes
0 answers
19 views

How do I add Rigify bones that arent generated yet to it's UI

I made a rig that I intended to generate a rigify rig with but I did not use the metarig preset to make the rig so I had to add all the colors and bone collections manually. The thing is that when I ...
desperrrr's user avatar
  • 654
1 vote
1 answer
25 views

My Objects keep becoming deformed when I rotate the bones

Ive been working on this rig and have set up all of the weights seemingly correct, but everytime i rotate one of the bones, the associated object and its bone stretches and squashes without me being ...
Lazy Fox's user avatar
2 votes
1 answer
76 views

How can I adjust bone settings in a generated Rigify rig?

For some reason, Rigify in Blender version 4.1 generates different settings for the same bones in two rigs. Specifically, I'm referring to this bone (selected in the screenshot) that controls the ...
Crantisz's user avatar
  • 35.6k
1 vote
0 answers
61 views

How can I stretch my model's leg without scaling it?

I want to stretch my model's leg without it getting bigger. When I move the Heel IK down, the leg stretches, which I don't mind, but the leg also gets bigger, which I don't want to happen. Below is ...
Daffodil's user avatar
2 votes
2 answers
147 views

Can you split all connected bones and change them all to a ''keep offset'' parent automatically in a rig?

Like I do here, but automatically.
Oenkel's user avatar
  • 23
0 votes
0 answers
12 views

How to make the bones of the two arms have the same direction?

I want the X and Z axis directions of the left and right arms to be the same.I used shift+N but it failed. Is there any other way?
Handsome Fish's user avatar
2 votes
1 answer
287 views

What are Blender equivalents to Softimage constraints?

Thank you for taking the time to read this. I've been struggling to get my shoulder armor for my Mega Man X project to work with an IK system. I stumbled upon a blogpost that potentially has some ...
Player 2's user avatar
0 votes
1 answer
57 views

How can I rotate my rig's hip bone without moving the feet?

I want to move my rig's hip bone while keeping the feet in place. I've been stuck on this for days but I feel like I'm so close to solving this problem. The feet move up and down when the waist/hip ...
Daffodil's user avatar
1 vote
1 answer
25 views

Why is my character's arm moving when I move the core bone?

Dear Blender Exchange people, i'm working on animating a character for a game i'm working on, and I had animated walking animations for every direction. After I finished those, I made an idle ...
Joshua De Alba Plasencia's user avatar
1 vote
1 answer
32 views

Blender Pole Target Rotates Wildly When IK Target, PoleTarget, or Any Other Bone Gets Moved

I have IK constraints all over this thing, but the knees are broken. They were fine when I first made them, and now they're doing this: Crazy Knees Being Obnoxious via Imgur I've tried replacing the ...
Sunnny Fay's user avatar
1 vote
1 answer
54 views

How to make rigged clothing react to collisions or gravity?

I am trying to model an army ceremonial outfit that has tassels under the epaulets. I would like to know how to make the tassels move naturally, as in when the body moves around, or the arm moves, the ...
noyou's user avatar
  • 57
0 votes
0 answers
37 views

Disable Icosphere

I had two meshes imported into Blender. I corrected their vertex groups and weights, exported and imported them into the game. I launched the game and everything was ok, but I needed one more minor ...
Amakesh's user avatar
1 vote
0 answers
19 views

Are Bendy bone And Spine IK exportable to UE?

Are Bendy Bones and Spine IK exportable to UE?
md al al amin's user avatar
2 votes
1 answer
68 views

IK not tracking to target

I've been making an IK mechanical arm/connector for a project of mine, and I cannot get the bones to properly track to the target. Most of the bones have rotation constraints in the IK menu, but even ...
l_yr3b1rd's user avatar
1 vote
1 answer
20 views

Cant select bone in weight painting mode

Following the tutorial from youtube, after creating the skeleton, you need to switch to the weight painting mode. It seems to me that I do everything exactly the same as the author, however, I can't ...
Eri's user avatar
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