Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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Blender beginner with Bone Problem

I recently created an armor with various bones. But when I go to connect them it starts to rotate in all directions for no reason. I have constrained the bone of the lower arm with the inverse ...
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can i bake cloth simulation results to an animation drive by armature?

I have read some tutorial about cloth simulation,and i know how to use cloth simulation with a mesh drive by armature.Then,i what to do something like this: (1) i have a character mesh with armature,...
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How to rig a briefcase that has a hinge, and rotates dynamically as the handle moves?

So I modeled a briefcase prop for my character to hold in a practice animation. I would like the character to hold it by the handle and as he moves it around, the briefcase will swing on the hinge ...
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How to set up custom bone objects like in the Blender free rigs “Rain” and “Vincent” or Rigify, but from scratch? (How the bones are grouped)

So I'm trying to learn how to rig characters and I know how to set up custom bones. But rigs I have downloaded and tried to understand always have circles around the hips, back, arms, legs etc, but ...
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How to select specific part of the bone using script

I am trying to select a specific bone using the script. What I can do now is only select every single bone in pose mode. Here the result What should I do with this line >>> bpy.ops.pose....
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Blender bone origin gone wrong

How to set the bone origin of rotation from picture 1 to picture 2? The origin of bone is set to the Grid Axis' root, not the root of the bone itself
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Snap bone back to an offset relative to another bone

I am creating a reload animation for a rifle where the left-hand needs to move to grab the magazine and replace it. I currently have the magazine set up with a child of constraint on the left hand so ...
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Transfer bone weights to rigify rig

If I have a model that already has its own armature, is there an easy way to transfer the bone weights to a rigify armature. The current armature is very basic and would be much easier to use via a ...
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I have problems with bones on evelope weights

The bones aren't applying on every part of object and it is making it worse. I used to make a new parent but it doesn't help .
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How do I make one bone that controls the entire rotation and movement of the armature? (or do I need to do that?)

I'm currently using Megaman from Legends to study rigging. The bone that I have selected above, I want to use to control the rotation and movement of the entire armature for animation. Now my question ...
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URGENT: I 'm a newbie, have to submit a project urgently. I need to know how to adjust the gap between the upper and lower jaw? [closed]

Basically, I've to create a pose-library.. And for that need to adjust the gap between jaws and reposition the tongue..[Need to shift the jaw's position
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Model distort while scaling bone in pose mode

I would like to resize the model by using bone so I apply weight paint 1 to entire model. I got some problems when I scale bone in the pose mode. First, the model is distorted. Second, the tip of the ...
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Mirrored bones move the other side of the armature aswell

I searched the questions on the site and I tried a lot of solutions but I'm kinda stuck here. This is what I'm dealing with When I move a bone on one side, the other side moves with it, basically ...
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blender 2.91.2 ik stretch is unlimited

the chain length is 2, it affects bone.001 and bone.005, the target bone is bone.003 and the pole bone is bone.004 i set the ik stretch of bone.005 to 0.001 and locked it's scaling of x axis and z ...
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What is causing my bones to display irregularly?

I'm working on a character animation, and on a test render I noticed a part of the model was being displayed incorrectly. I opened a previous version of the file, which contains the same animation, ...
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Apply transformation from axis of one object to different axis of another object in Blender?

I'm designing a kind of hinge mechanism. I want a sliding part's movement along the y axis to be applied to another part's movement on the z axis. I'm fairly new to blender so possibly I'm missing ...
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How do I make the weights symmetrical?

Good day all. I hope you are well. So today I was messing about on this random character. Made with mirror mode then applied it once done. Made the armature, used the symmetrize option on the legs ...
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Is it possible to bind mesh to armature using its current pose?

I am looking for solution where i can import premade clothes which might be in t-pose, A-pose slightly out of the bone's default state or use cloth sim to get a good resting pose with wrinkles and ...
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The context of “full” and “aligned” scaling as they relate to fbx export

I'm having a weird problem in translating skeletal mesh with scaling bones from Blender to Unreal Engine 4. I've got a rig configured with a chain of scalable bones, and I need those bones to scale in ...
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Is it possible to add spring/jiggle physics to a rigify metarig?

As the title says. I have found plenty of addons to do spring physics for bones. But all the ones I tried rely on custom properties that wouldn't carry over through the rig generation, and I could add ...
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How can I blend between bones sizes during this animal morph?

I have made a morph between 2 animal meshes that are in the same pose, a human and a dog which are both on all 4's. I've done this using shape keys and I'm not worried about anything regarding color, ...
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Limit Rotation to keep tip of rotating bone within a circle when rotating diagonally?

I'm rigging some eyes, and I want to limit the rotation so that the iris stays within a realistic movement range. This is easy to do for horizontal and vertical movement, but runs into a problem when ...
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Bones Mirroring Opposite Rotation

All my bones are mirroring perfectly except for my fingers which for some reason rotate in the opposite direction. Not sure what might be causing this the only thing unique to these are that the tip ...
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Why did these bones go all funky?

I opened my blender project today and for some reason certain bones of the armature are scaled weirdly and are out of place. The model still moves correctly, but this just seems weird. Sorry if it's a ...
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How can I get meshes I generated in Blender to stop rotating some parts 90 degrees on import to other software?

thanks for taking the time to read my question. I have a mesh that I've rigged and set up in Blender, and I'm exporting it as an FBX to use in other applications. I use a program called Noesis to ...
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“Edge slide” for bones?

I have a number of bones which deform segments of the eyelash + eye skin which all radiate from a single point in XYZ space (aka the center of the eye-sphere) to various Snapped (to vertex) positions ...
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(Batch) Rename subdivide-generated bones + associated vertex groups while keeping weight paints?

I have a few bone chains named like so (in order, these are lip, eyebrow, and "furrow"/epicanthal fold bone chains). All have been correctly weight-painted already. I would like to rename ...
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Curves, Clamp To & Track To Behavior

is the a way for me to attach a bone to a bezier circle using Clamp To (or something similar) and have it Track To a Target bone using Track To. The goal is to make the Target bone also control where ...
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Body physics and jiggling for iclone characters

I want to bring my animated iclone characters into blender so I can add clothes and props and then render 3d VR. I want jiggling in the chest and butt for added realism but iclone characters have no ...
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How to add in an object/empty or bone with the size of my selected object

I just wanted to know how you could be able to add in an empty to be set to the same size as my selected object to make things easier, maybe there's a shortcut that I don't know off, but I am ...
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I'm having a rigify problem, it's causing a strange distortion

so, as you can see in the images, rigify is causing these holes in the mesh ... can someone please help me solve it?
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Naming Bones/Objects/Etc in Outline Using Keyboard

I'm trying to name bones of an armature using the Outline menu with keyboard but: 1- When I highlight the bone using arrow keys, I press Enter/Return to rename but nothing happens 2- Then I go to Edit ...
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How to create such a mechanism? [closed]

I thought to do it sideways. Here you need to use drivers and math, I think. But where can I find similar examples in execution, tutorials with a solution to a similar problem? Or books, videos, ...
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Why is Blender not importing .fbx correctly? Leaf Nodes gone (regardless of “Ignore Leaf Bones”)

In a Nutshell: I am using some fbx(s) that I've bought to be used in a Unity3D video game; every now and then I find that I need to do some minor modifications to a mesh, which I used Blender for. The ...
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two objects one bone?

I'm working on starting to make minecraft animations. modelled my character from ingame, it has glasses on the outter layer, added. done all the steps but when I try and parent the head and the ...
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Exporting then importing a character model with armatures and pose bones still working

I export my character model as either a FBX or DAE and both file formats fail to import the armatures with their custom shapes and pose bones connected to the mesh. the bones will appear but are no ...
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Character rig not moving certain parts of mesh (Meta-Rig)

I have a mesh with a new Character Meta-Rig applied. All works well EXCEPT 1 part. The left shoulder pad. When I move the right arm, that shoulder pad moves correctly. But when I move the LEFT ...
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Adding rigged mesh to other rigged mesh

I have a rigged model of a head that I created in its own Blender file. I have a body that I created in another Blender file separately. How would I be able to add the head to the body rig so that the ...
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Linear falloff for bone envelopes

by default in both blender and 3ds max there is a curve in the falloff of the envelope but in max there is a way to switch to linear, how to do this in blender? Thanks.
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Make a bone head movable within the armature

Is it possible to make a bone movable relative to another bone? My goal is to rig a hinge such as this one, where the middle rivet of arm A can slide in a slot on arm B: I managed to rig a version ...
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Parenting bones issue folding a package

I am trying to fold a simple carton (package) dieline structure. Each flap has a bone. I pretty much understand how to parent the bones (sorta), connected each flap's vertices (in edit mode) to the ...
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My Armature Bends in a weird way

Link to blend file Whenever I try to move my armature it bends weirdly. I set all the vertexes I wanted onto the bone and I can't find a way to fix it. I feel like its something stupid simple that I'...
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Bones symmetrize the wrong way?

So I made this left side of the rig and I want to symmetrize it to the other side but I get this result? I've been trying to fix it but couldn't get it to work. Some help would be amazing!
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How to connect parts of a model to the rig?

So I have this robot as u can see in the picture below and I know how to make a rig with IK and everything but only did that with 1 object models. This robot has about 30 base parts and 80 armor ...
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How do I parent objects after moving them around?

I'm kinda new to blender but I'm making a car transforming in a robot with a lot of different parts on his body. The parts need to move with the bones when he walks obviously so that's done with ...
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Animation gets broken into separate action for each bone on FBX import

This is what happened when I imported an FBX with animations from Akeytsu with the "Fully Baked" option: Each animation became an action and all is well! But when I try to import an FBX ...
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Bone Drivers to Copy Rotation

Can I set up a Driver for the bone on the left to slightly copy the rotation of the selected one when rotating clockwise on its Z axis, and to copy the rotation with higher influence when rotated ...
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How do I export both a model and the skeleton joints?

From my luck so far I've only been able to export the model, but not the skeleton joints (or bones, whatever you wanna call it). I know there's .obj, .fbx, .stl, etc. but which ones work to export ...
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Dopesheet clears when selecting bone from hierarchy when animating

I have multiple helper bones that exist in the same spot. So of course when I try to select them in the viewport, I can only get one. It'd be much easier to get at those specific ones if I could go ...
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Bone driver on X location not working

I created a bone and added copy location, and limit location constraint with world space, because when I selected local space, the bone didn't even move, this works fine and the limitations too, but ...

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