Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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Get Bendy Bone base curve to match bezier curve

I'm trying to get a bendy bone to match a 2 handled curve. The bendy bone setup is 3 bones: 1 bendy bone, and its head and tail bones. You can adjust the rotation of the head/tail in edit mode, and ...