Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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57 views

How can I copy the location and rotation of multiple bones of a skeleton and paste them to an identical skeleton?

I need to change all the bone's location and rotation on the right skeleton to match with the left skeleton, but I'm hoping there's a better way than manually fixing each bone here. Thanks!
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Child bone moving parent bone?

I have created a simple rig of a character that is intended to be modular. The arms of this character are meant to follow the main spine but are also able to be detached. Instead the bones are not ...
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Blender beginner with Bone Problem

I recently created an armor with various bones. But when I go to connect them it starts to rotate in all directions for no reason. I have constrained the bone of the lower arm with the inverse ...
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can i bake cloth simulation results to an animation drive by armature?

I have read some tutorial about cloth simulation,and i know how to use cloth simulation with a mesh drive by armature.Then,i what to do something like this: (1) i have a character mesh with armature,...
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How to rig a briefcase that has a hinge, and rotates dynamically as the handle moves?

So I modeled a briefcase prop for my character to hold in a practice animation. I would like the character to hold it by the handle and as he moves it around, the briefcase will swing on the hinge ...
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Is it possible to add a Child Of modifier without changing position of the child?

Currently, when I add a child-of modifier, the child jumps to the parent's head and rotates. Why is that? And more importantly, can I have blender not do that and keep the bone where and how it was, ...
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2D Animated Face, Is posible to drive the x-uv offset on Blender

So I wanted for a lot of time to do a model with an animated texture by face for a game and I stumbled with this video: 2D Eyes Maya to UE4 On it, they achieved the thing I'm searching for in Maya, ...
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How to set up custom bone objects like in the Blender free rigs “Rain” and “Vincent” or Rigify, but from scratch? (How the bones are grouped)

So I'm trying to learn how to rig characters and I know how to set up custom bones. But rigs I have downloaded and tried to understand always have circles around the hips, back, arms, legs etc, but ...
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How to select specific part of the bone using script

I am trying to select a specific bone using the script. What I can do now is only select every single bone in pose mode. Here the result What should I do with this line >>> bpy.ops.pose....
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Snap bone back to an offset relative to another bone

I am creating a reload animation for a rifle where the left-hand needs to move to grab the magazine and replace it. I currently have the magazine set up with a child of constraint on the left hand so ...
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Blender bone origin gone wrong

How to set the bone origin of rotation from picture 1 to picture 2? The origin of bone is set to the Grid Axis' root, not the root of the bone itself
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Transfer bone weights to rigify rig

If I have a model that already has its own armature, is there an easy way to transfer the bone weights to a rigify armature. The current armature is very basic and would be much easier to use via a ...
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I have problems with bones on evelope weights

The bones aren't applying on every part of object and it is making it worse. I used to make a new parent but it doesn't help .
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Weight paint problem

I'm fairly new to using Blender and have been able to understand most issues on my own but I can't find an answer with this one. When I weight paint my mesh's (body, mouth, teeth, etc.) they weight ...
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1answer
310 views

Snapping Bones to Bones (In Other Armature)

I am trying to scale and position the bones of one armature to another. And, I was wondering if there was a way to snap the position of the bones in one armature to the position of the bones in the ...
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How do I make one bone that controls the entire rotation and movement of the armature? (or do I need to do that?)

I'm currently using Megaman from Legends to study rigging. The bone that I have selected above, I want to use to control the rotation and movement of the entire armature for animation. Now my question ...
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2answers
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Generate Curve from Motion Path of a Bone (to animate steering of a fork lift)

The bone in between the front wheels is following a Bezier curve (black) and the whole mesh of the forklift (all in one object) follows. I need the motion paths of the wheels (more precice of the ...
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URGENT: I 'm a newbie, have to submit a project urgently. I need to know how to adjust the gap between the upper and lower jaw? [closed]

Basically, I've to create a pose-library.. And for that need to adjust the gap between jaws and reposition the tongue..[Need to shift the jaw's position
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Why is my armature not symmetrical?

I tried duplicating one side of my armature and mirroring it to the other side with Shift+D, S, X, -1. It works except that in pose mode, the arm and the leg are not symmetrical to the other side. Is ...
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Parenting eyes moves them inwards

I'm very new to blender and I've run into a problem that I don't know how to solve. Here is the face of the character: I recently added eyes to it and now I need them to follow the character when I ...
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Is it possible to bind mesh to armature using its current pose?

I am looking for solution where i can import premade clothes which might be in t-pose, A-pose slightly out of the bone's default state or use cloth sim to get a good resting pose with wrinkles and ...
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1answer
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Setup bones on cloth sim so that you can transfer it to Unity via FBX export

So, I would like to have this happen with a script for each vertice of an object: I just couldn't to make it work :/ Except only some parts of it (scripts found from everywhere). Building blocks: Add ...
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Why do I get a 'Failed to set value' error when trying to add a 'Copy Location' constraint to my rig?

I'm trying add a Copy Location constraint but it doesn't work. I am making a metarig like in the video but if I press enter its cast nothing happens. I tried picker thing I get this error: Blend file ...
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Damped Track constraint issues. Bone twists at a certain point

Having issues with the damped track constraint here. I want to be able to move it all the way around and have the arm follow it. However, at a certain point, this weird rotation thing happens. I don'...
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Model distort while scaling bone in pose mode

I would like to resize the model by using bone so I apply weight paint 1 to entire model. I got some problems when I scale bone in the pose mode. First, the model is distorted. Second, the tip of the ...
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1answer
242 views

How to show transforms of Child Of or Copy Transforms constraint

I am trying to find a way to make the transforms from a Child Of or Copy Transforms constraint visible. Let's say the bone is in its default position and with the constraint activated changes to a ...
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394 views

Driver bone not working

For some odd reason I can't get my driver bone to work. I've followed tutorials, but whenever I move the bone on the Z axis (local) to control whether my eye opens or closes, it doesn't do anything. :-...
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Mirrored bones move the other side of the armature aswell

I searched the questions on the site and I tried a lot of solutions but I'm kinda stuck here. This is what I'm dealing with When I move a bone on one side, the other side moves with it, basically ...
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1answer
221 views

IK constraint causes crazy global rotation

I was following a rigging tutorial (first minutes of third video) on a simple model I made earlier. But when I add an IK constraint on the bone shin.L to have the bone foot_IK.L become an IK ...
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What is causing my bones to display irregularly?

I'm working on a character animation, and on a test render I noticed a part of the model was being displayed incorrectly. I opened a previous version of the file, which contains the same animation, ...
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377 views

The bones connected to the Spline IK do not follow the whole armature - Still need help

Okay, so I have a mesh that has a tail so I googled how to rig the tail and it said to use a Spline IK restraint. I built the spline on the bones of the tail and now when I move the whole armature, ...
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What does the use_local_location mean for bones

To test this, I run a test to show the difference of use local location or not. C.object.data.bones['upperArm.R'].use_local_location = False C.object.data.bones['upperArm.R']....
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Bone sharing weights with another bone?

When working on a character rig (First time) I attempted to go in and fix it's weights. Apparently afterwards I gave the, "Neck" bone of our character the weights of the, "Chest" bone. No matter as I ...
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blender 2.91.2 ik stretch is unlimited

the chain length is 2, it affects bone.001 and bone.005, the target bone is bone.003 and the pole bone is bone.004 i set the ik stretch of bone.005 to 0.001 and locked it's scaling of x axis and z ...
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Made the leg IK bone, tried to attach the upper leg bone to the pelvis but after attaching it, the body rotates a little bit

I'm relatively new at rigging in Blender, and I tried to rig a humanoid model that I made. Everything went fine, but after finishing the leg IK bone, I tried to attach the upper leg bone to the lower ...
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1answer
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Apply transformation from axis of one object to different axis of another object in Blender?

I'm designing a kind of hinge mechanism. I want a sliding part's movement along the y axis to be applied to another part's movement on the z axis. I'm fairly new to blender so possibly I'm missing ...
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How do I make the weights symmetrical?

Good day all. I hope you are well. So today I was messing about on this random character. Made with mirror mode then applied it once done. Made the armature, used the symmetrize option on the legs ...
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The context of “full” and “aligned” scaling as they relate to fbx export

I'm having a weird problem in translating skeletal mesh with scaling bones from Blender to Unreal Engine 4. I've got a rig configured with a chain of scalable bones, and I need those bones to scale in ...
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1answer
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Is it possible to add spring/jiggle physics to a rigify metarig?

As the title says. I have found plenty of addons to do spring physics for bones. But all the ones I tried rely on custom properties that wouldn't carry over through the rig generation, and I could add ...
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1answer
189 views

bones animation

I'm trying to move eyebrow's, nose or mouth but i can't move them. I've animated that parts but now they don´t follow anything. Can you help me, please? Here is the file And the inicial file
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Limit Rotation to keep tip of rotating bone within a circle when rotating diagonally?

I'm rigging some eyes, and I want to limit the rotation so that the iris stays within a realistic movement range. This is easy to do for horizontal and vertical movement, but runs into a problem when ...
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How can I blend between bones sizes during this animal morph?

I have made a morph between 2 animal meshes that are in the same pose, a human and a dog which are both on all 4's. I've done this using shape keys and I'm not worried about anything regarding color, ...
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How to copy animations to a rig with different bones?

I've been creating small animations with a certain model for a while now but recently someone was nice enough to redo the rig and make it better. It's the same model with mostly the same weights and ...
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1answer
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Bones Mirroring Opposite Rotation

All my bones are mirroring perfectly except for my fingers which for some reason rotate in the opposite direction. Not sure what might be causing this the only thing unique to these are that the tip ...
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1answer
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Body physics and jiggling for iclone characters

I want to bring my animated iclone characters into blender so I can add clothes and props and then render 3d VR. I want jiggling in the chest and butt for added realism but iclone characters have no ...
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Why did these bones go all funky?

I opened my blender project today and for some reason certain bones of the armature are scaled weirdly and are out of place. The model still moves correctly, but this just seems weird. Sorry if it's a ...
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My armature is not connected with bones

I follow every Step which given in tutorial, but my armature is not connected with bone. After creating armature and bone, I tried to move my bone and armature in pose mode, but it's not working.
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265 views

How can I fix the rotation for this hand?

I'm making the rigging for a hand, but for some reason after I do the Ctrl+N, choose the Global +X. Not all of my bones stay on the same orientation, how can I fix this? I want all of the Z axis to ...
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1answer
71 views

Why are bones not connected both in rest and pose position?

I was making a simple character to learn animation and how to use bones (I'm a beginner), I accidentally made a rotation that I didn't like, so I cleared the transforms, but it is different from the ...
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“Edge slide” for bones?

I have a number of bones which deform segments of the eyelash + eye skin which all radiate from a single point in XYZ space (aka the center of the eye-sphere) to various Snapped (to vertex) positions ...

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