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Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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Vertices that are not connect with bone get moved by bone

my lower left leg on my model is moving more then the leg. but it's not applied to the bone. Help!
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27 views

Why do automatic bone weights paint distant meshes

I have created a simple block-person from a few cube meshes, as well as an armature. When I parent the armature to the meshes with automatic weighting, it seems like blender is assigning distant ...
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28 views

Problem Mesh Renderer in Unity

I have a simple Object and one armature (1 bones). In Unity, object have a Mesh renderer like this : WIth a Ctrl/P, I set the object's parenting to armature In Unity, a black zone appears and a ...
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149 views

Can anyone help me by providing a sample python-script to modify the size of anyone feature in this Blender model 3D model of Humanoid [duplicate]

I have a project deadline and I want to change the scaling of this humanoid model using a python script only, I want to select the specific bones of the "metarig" object and increase or decrease its ...
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52 views

Vertex groups not appearing for one of my objects

I have an object in my outliner that I am trying to assign a bone to, all of which I have vertex groups for. You can see in the outliner below that they all have the vertex group assigned to it except ...
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2answers
31 views

Armature distorts mesh on transformation

I'm having hard times, figuring out why the rig behaves veirdly (intended to be 2d) when i'm parenting the plane "wing" to the armature (with vertex groups), on armature rotation the outline of the ...
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21 views

Why Do Envelope Bones Shrink?

It's been a while,but I'm back. I recently got the Sculpt Toolkit add-on for Blender and I like it so far. I was experimenting with the "Human Envelope" skeleton and every time I press G or click the ...
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16 views

Is there a way to configure all the bones that affects one object to a fixed weight painted color?

Is there a way to configure all the bones that affects one object,in my specific case now it is the eye ball,to blue color,yellow color,green color or red color ? automatically,since I think that ...
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24 views

Copy rotation after 180° bone, How to fix this behavior?

I have 3 bones (2 feet and 1 torso), I made the torso be between the feet bones using the influence of 0.5 for each. However when I make a 180° degree turn, the torso bone act strangely. I want the ...
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1answer
19 views

How can I fix the rotation for this hand?

I'm making the rigging for a hand, but for some reason after I do the Ctrl+N, choose the Global +X. Not all of my bones stay on the same orientation, how can I fix this? I want all of the Z axis to ...
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1answer
34 views

How to make a bone follow location of two bones at same time?

How can I make a bone follow the location of two other bones to always be between both of them? I have 3 bones (2 feet and 1 torso), how can I make the torso bone always be between the 2 feet bones?
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Bones losing their weights in random parts. Can't figure out why

so when I put the rig in my character and did automatic weights everything worked accordingly. But since I started messing with my vertice groups and adjusting the weights, it all started messing up. ...
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1answer
60 views

Automation for baked rigid body dynamics baking, creating armatures, and transferring to armatures

I would like to streamline the process of creating game ready baked rigid body simulations, and I am wondering if there already exists function, add-on, or script which does this. This would expand ...
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1answer
48 views

How to change pose without deforming my mesh?

Im not sure if its possible but there are cases where changing pose (by moving/pulling bones) modify the mesh very uglily. Before: After: How can I prevent it? The place where legs connect is ...
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11 views

bone moving problem

When I connect the bones to the mesh, the mesh goes into itself instead of going in a different direction. enter image description here Thank you Nathaniel:)
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22 views

Character getting unwanted motion

I have my IK target for my spine set up and it bends the actual spine pretty well but "expands" the crotch of the mesh as well. Here's what I mean. Here is the hierarchy. The base spine is parent to ...
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1answer
38 views

Scale bones not working (ctrl+alt+s)

I'm trying to scale my bones but it is not working, i try it in pose mode, edit mode and nothing you can see it's changing something but no the bone, ScaleB x,y,z always start at 1
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1answer
32 views

How can I add UV Sphere to Stickman to later add Armature?

This is tough one for me... Althrough I have been using Blender only for a week, about 80% of that was wasted on trying to do what I described in question title. I have made small stickman with low ...
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1answer
44 views

Strange twisted bone with Copy Rotation

I'm trying to use the Copy Rotation Constraint to let an armature copy another armature. The problem is, that the copied bone somehow is turned like 360 degrees around the x axis. What could I do to ...
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1answer
35 views

Attempting to convert a model with “bones” - how to find the coordinates of each rotation point?

I should explain that I've only just downloaded and installed blender maybe a week ago? There is a model I am going to use for a project and I have to convert it to a special format for the engine I'm ...
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12 views

Cant use bones on differnt part of mesh

When I connect my bones to the mesh, I want to use surtan bones to move a surtan part of a mesh, I have 2 bones and one of them is for the arm and one for the leg, how do I allow the bones to only ...
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1answer
51 views

Access to the poses in poselib

I have an object with assigned armature .To this armature is assigned poselib, with several poses.Now my intention is to access all of the bones position in my python script from the poselib list I ...
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1answer
31 views

how to join multiple rigged mesh and bones

I rigged and weight painted a finger mesh, and now i need to connect the bones and the mesh to make the hand while maintaining the bone weights so i dont need to redo the weight paint for every finger,...
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47 views

Turning off IK bones

I have a problem. There is this model whose legs has an IK bone but when I removed the IK bone, the the mesh doesn’t follow the regular foot bone anymore. It only followed the regular foot bone when ...
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1answer
25 views

Mesh won't connect to bone!

I worked on rigging this character for a very long time but once I was done (with cntrl+p and automatic weights) and went to Pose mode but only the bones move, not the mesh. Here's the Dropbox link: ...
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1answer
99 views

Bones move out of mesh when changing from Edit mode to Object mode

I imported a mesh to play around with it and I tried to animate it so it put bones in it. When I am in editor mode everything looks right but when I change the mode the bones of the torso are moving ...
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1answer
27 views

Why are all right bones not connected with the mesh?

I'm new to blender and I recently made a model by my self and today I‘m finally going to connect it with bones! It looks all right: But look what happens to the arms and legs: Why are all right ...
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1answer
19 views

Cannot copy mirror some bones between keyframes

I'm working on an 8 frame walk cycle, and I'd like to copy and mirror the poses of the first 4 frames to the last 4 frames. However, for some reason my arms won't copy mirror properly. Can someone ...
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1answer
32 views

Arms inner part of the elbow is deformed in a circular pattern instead of a crease

Basically, the elbow does not bend in its correct way. Instead, I'm getting this: Note the subdivision surface value is set to 2. At subdivision level 0, I get a better (not perfect) result: I can't ...
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42 views

Using a bones or shape keys to assign a different material to an objects face

Is it possible to change the material that is assigned on an objects face using the bones position value or value of the shape key, which then switches what material appears on one of the object's ...
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1answer
21 views

Everytime I weight paint it moves the model [duplicate]

I am fairly new to blender. Please, if you know the answer just post it down here, and get it over with. Whenever I weight paint the model I have it moves the painted area to some weird origin ...
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0answers
41 views

How to move pole target without moving child?

I've been trying to move the elbow without moving the lower arm that it is connected to. I had to move it this far off to get the chain back to the starting position before I gave it the pole arm and ...
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41 views

Weight painting moves the mesh

I am fairly new to blender. Please, if you know the answer just post it down here, and get it over with. Whenever I weight paint the model I have it moves the painted area to some weird origin ...
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0answers
12 views

Bones not moving correct part of object?

i have a simple hand im trying to rig the bones on but for some reason when i move the bones nothing does what it should, everything moves a different finger, multiple fingers or distorts the hand. ...
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0answers
10 views

Each bone is deformind the entire mesh and not just a part of it

I am still an amateur to blender and I usually use automatic weights for my Character's armatures, but this time I have encountered a problem in which the automatic weights makes so a bone has a way ...
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1answer
161 views

Rigging a tank turret and gun

I decided to make the Panzer VIII "Maus" tank in Blender as a way to experiment with techniques and such on the go, but i had also made another tank before the Maus and since then, i have still not ...
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17 views

How to control vertex movement while animating with bones? Need to make restrictions

Don't know how to ask or what to google that's why I ask here. When I have a bone with it's vertex group connected, how to make some of vertices move strongly along with the bone and others not. I ...
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2answers
142 views

Adjusting rig after generation (Rigify)

I'm not an English speaker, sorry for mistakes. I spend several weeks to create my first character, but few days ago i figured out that rig is set up incorrectly. Severals manipulator have wrong ...
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0answers
49 views

How to apply axis conversion to quaternion keyframes

I'm trying to write an exporter for Blender, but i can't wrap my head around how to get the rotations straight. In the format I'm trying to export to, the initial orientation is always neutral ...
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1answer
1k views

How to rig a cartoon-style hose limb?

I was wondering if anyone knows how to set up a hose-like, cartoon-type limb like in this picture? My current setup for my model's limbs uses Inverse Kinematics and actually works quite well for the ...
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1answer
14 views

Why is my module scaling when I parent bones to it?

I just spent time rigging up this character but as so as I parent the bones the module scales up super big but the bones stay the same size. I have no idea whats going on.
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1answer
197 views

In Blender 2.7 or 2.8 how can you slice off parts of a 2D grease pencil drawing and move it to its own layer?

Basically, I am trying to create something like this https://youtu.be/nEM_oY-RZjg. I have downloaded that file and noticed that each body part is on a separate layer. The issue is when I draw a face I ...
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0answers
19 views

Rigging, how do i keep my target at the bones position?

in my project, i want my target bones root(1) to always have the position of the given bones tip/root(2) even if i change my pose with ik, but i dont know which constraint would achieve it. And i ...
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0answers
361 views

Merge two armatures into one

I want to merge two similar armatures, that have same named bones in them And when I merge armatures with Ctrl+J, bones don't merge, the same named bones were like that: "head" and "head.001", "head....
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0answers
21 views

applying automatic weights tilts my character 90 degrees

Today I have been working on creating a bone layout for a mesh and I want to move the bones around to work with my models. The problem with my mesh and bones are that when I connect them with the ...
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1answer
48 views

Copy Rotation causes rigged foot to rotate the wrong way

I've been following this video: https://www.youtube.com/watch?v=VVHKBSknFhA My character's foot seems to roll to the left, instead of down, when footRollCtrl.L (selected bone under Example) is ...
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58 views

Duplicate bones appear with different roll values in Pose Mode

I was rigging my character, I first did the central bones, then added the bones to the right (left bones of the character) and duplicated and mirrored them in the X axis (for making the right bones of ...
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34 views

How to fix Blender's collada exporter from renaming bone names?

I've animated a 3D model and exported it with the default collada exporter. However, I've found out that this exporter has renamed the bone names - the bone names in the exported .dae file are not the ...
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1answer
79 views

Copy rotation constraint adjusting influence doesn't work

In the gif below, I applied a copy rotation constraint to the lower bone of the upper arm. It is copying the rotation of the larger bone directly on top of it. While the influence is set to 1.00, it ...
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54 views

How to match an armature to a .fbx file?

I created a cartoon character in Blender, and I would like to rig it and import FBX moves from Mixamo to apply to this character. Obviously, the character I created is unique in shape and size (...