Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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Creating a custom axis for bones to rig [duplicate]

I want to create a custom axis for a bone to rotate around, which won't be along any one of the axis X, Y or Z. I want to use it for a concept car which uses some body panels to use it as an active ...
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121 views

Animation: Root of armature

Picture a monkey climbinga a hanging wire, hand over hand, then take away the body, so only arms, the bone structure goes from on hand to the other. The root of the armature will be in one of the ...
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Use multiple Child Of constraints in one bone and animation

I have a model and rigged this model then i added 2 Child Of constraints to one of the bones and in timeline i want to change parent but when i do this , bone and attached mesh go to other place and ...
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Bendy Bones Mouth Driver's Setup

I am trying to drive the (in y) of the selected bone with the (z scale) of the (ctr_mouth_r) But it doesn't work it twists in a weird way Actually, I was trying to follow this tutorial Bendy Bones ...
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I separated arms from the torso of a model, how can I seamlessly attach them again?

So I ended up separating the arms from the torso of this model to make it easier to rig. I just got into blender today and I don't know how to seamlessly join them back together with the torso again ...
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Moving parallel

How to make the bones move so that they dont go into the x axis, while I'm moving the foot IK Bone. To explain it better, the picture shows, how I dont want to have it, because the upper bone off the ...
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Joined mesh doesn't respond correctly to armature

I created a character and joined all the different mesh into one object. I then created bones and parented the character to the bones. When I go to pose mode and adjust the bones it only effects the ...
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Bizarre animation issue after fbx export -What am I doing wrong?

I seem to have run into an issue with my animation that I simply can't wrap my head around. My fairly simple run animation looks fine while it plays in the original blender file, but as soon as I ...
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18 views

Automatic weights don't seem to work properly on the mirrored side of my model

I seem to have the same issue as Automatic Weights Different on one side than the other which doesn't seem to have a solution. I've tried removing and reapplying the automatic weights on both sides ...
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1answer
53 views

Bug, Bone Constraints are Greyed Out

I am learning about bone constraints but have found myself unable to even select them. I started a new file to undo anything that might have contributed to the problem but I am still experiencing this ...
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Adapt Limit Location Constraint to Bounds of Mesh Object

I recently asked a question here looking for advice on constraining a bone to within the internal space of a custom mesh object, using the default bone constraints available in Blender. I've been ...
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(Is there an easy fix?) Imported model bones are all rotated 90 degrees

I am learning how to model in blender, and am trying to make a character for my game. Instead of making a character from scratch I imported a default model from unity and am modifying it. I noticed ...
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It it safe to remove an unused bone?

I'm making a shirt for Sims 4 and couldn't find a Sims 4 reference mesh shaped like mine from which to transfer the weight paint. I ended up using a full body mesh, but now I have vertex groups for ...
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Control bones keep sliding off mesh when posing

I've been following a rigging tutorial on youtube and noticed something odd on my end. In the tutorial video (link includes relevant timestamp), the bones that control lips appear "glued" to the exact ...
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38 views

Limit Possible Bone Location Within Custom Object

I would like to be able to constrain the possible X,Y and Z locations of an armature bone to within the 3D space inside a specified mesh object, such as a cube or sphere (and eventually a custom shape)...
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Custom importer for amature bones

I'm trying to make an Amature/Bone Importer in Python for a custom file format in Blender 2.80. In this file format I have the following data: Bone Name Parent Bone Name (Quaternion) Rotation to ...
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How to select each of the segments in my bone for weight-paint?

Even though I’m in Edit Mode, I can only select two bones. Except one of them has 4 segments!
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Problem with bone disconnecting during animation

I have difficulty articulating my thought, so please be patient with me. I am having issue of child bone disconnecting from parent bone eventhough they are "connected" during animation/posing (ref ...
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Blender(part of Model) weirdly stretch out when imported to unity

I have made a simple tank model in blender and I was trying to rig the tracks by placing armature and bones then assign vertex groups /weight paint to them, and import the model to unity, the idea is ...
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Why does blender 2.8 twist the thumbs the wrong way around in my Poser 11.1 Pro FBX figure when it imports

Why does blender 2.8 twist the thumbs the wrong way around in my Poser 11.1 Pro FBX figure when it imports. How can I maintain the integrity of A Poser figure when I import it into blender
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How can I roll a cube (around its edges) with armatures?

I want to set up an animation of a rolling cube for a video game. The cube needs to roll/tumble to all its sides. When I add bones to the cube, only the parent bone seems to make the whole cube ...
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Armature appearing on the floor and out of mesh. How and Why?

So I am very new to Blender and 3D programs in general. One of the models I'm using to help me with learning how models work and how to rig them came with a bone rig already setup. However... this is ...
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36 views

What's the difference between DEF bones and ORG bones in functionality?

I have downloaded a very nice, fully rigged, character model and have embarked on studying this file and doing some tests. However, from the theoretical POV, I can't seem to grasp the difference ...
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When using Rigify, Is there a way to add more bones to the lips?

I want more control on the lips. However, when I subdivide the bones in the metarig I get errors when I try to generate.
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Mesh don't move with armature - [duplicate]

I already tried to find a solution for this, but nothing i found worked... My problem is: the object I made don't work with the armature. When I click on 'Armature deform ... with automatic weights' ...
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204 views

Cant find bone constraint in blender 2.8?

Im trying to have 1 bone copy the rotation of another, and aside from this https://blenderartists.org/t/no-bone-constraints-in-2-8b/1136765/4 I can't find anything on the topic - there doesn't seem to ...
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69 views

Change Pivot Point of Bone Without Changing Child Bones

There is a bone in an already completed and weight painted rig that I want to change the pivot point for. If I move the head in edit mode, the child bones move as well. How do I change the pivot ...
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60 views

IK Rotation option for opposite end

I have a string of bones with an IK constraint at the end that uses most, but not all, of the bones. When the target is brought back, the first bone bends greatly away from the bone before it, and the ...
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48 views

Keyframe every bone

I am working on an animation where i used parent bones. Turns out they are in the way now. Can I clear the parent and remain the animation of the bones? When I clear the parent now, they just fly ...
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1answer
62 views

Connecting eye rig to head bone

I rigged the body of my character and proceeded to the facial rig, in which the eyes (mesh) are already connected to an armature, but now I want to connect those eyes armature to a new bone I made on ...
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88 views

How can I have the bones of my armature find the most direct path when reseting their rotation?

My character does a backflip and therefore the hip and abdomen bones have been rotated "360" degrees. Considering that the idle pose hasn't made these transformations if the end of the backflip ...
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56 views

How do I rotate on a custom axis in Blender 2.8?

I am trying to rotate a screw named "windage" but it is not rotating on the proper axis. I have created an armature and made the windage screw a child: Structure: Entire Model: If I rotate windage ...
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52 views

Turning off deform for all bones

How do you turn off deform for all bones in a rig? I've tried selecting all the bones in Edit Mode and unchecking Deform, but going through each bone, I've noticed some are still checked.
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How to create a face rig using bones?

I wanted to rig a model which comes with face bones and weights already assigned, is there any way to rig face bones? I could try to create shape keys but I was wondering if there's a way to create a ...
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48 views

Rotation of an animation

I just made a really basic stick figure to practice some armature stuff and I successfully made him do a thing with his arm and body (and he sits down). The only problem I have now is that I need the ...
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Long Neck and Chest Not Deforming Correctly

I have run into an issue while rigging a long necked creature. When I rotate the bones from its rest position to one where the head and neck are parallel to the ground, the chest caves in (ouch). ...
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48 views

Bind an armature with animation to another armature

I have a model of a character with an armature that's already been weight-painted and functions normally. However, I now want to take a different armature with no model and somehow bind certain bones ...
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No Solution Is Working. Bone Heat Weighting Failure. I've Tried Everything [duplicate]

I have a crab that I'm trying to connect to an armature and nothing is working. I have no non-manifold, no corner doubles, I tried separating and rejoining and I also tried re-scaling my mesh.
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365 views

Blender 2.8 - I am only able to select the parent (first added) bone of an armature when using the cursor [closed]

Situation I am using Blender 2.8 Beta on a Mac. I have created a simple mesh then added an armature. Having added the first bone, I created 5 more by extruding each one from the previous. I then ...
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1answer
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How to thicken/enlarge certain areas of a model? [duplicate]

How can I enlargen the fins and ribcage of the fish below? I need to 3D print the model but currently at the moment the peices are too small to print or they snap off after being printed!!!I just ...
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Extrude bones are not connected?

I have extruded the bones from the trail side and all the bones are connected (on Left Side) and when the extruded on the head side of the bone, the new bones are not connected to the main bone. The ...
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Animation keyframe - lost after removal of copy transform?

So, let's say I have 2 bones on 2 different armatures within 2 different layers. I have the bone from layer 2 armature 2 with a copy transform to replicate the exact shape form transforms rotations ...
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1answer
46 views

Teeth always broken when I rig every character with auto-rig pro

Someone here uses Auto-Rig pro ? Sometime I use it,sometime I use Rigify. The problem is that as soon as I rig every humanoid mesh with Auto-Rig pro I have a situation like that you can see below. I ...
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Bone Heat Weighting: failed to find solution for one or more bones can't fix

I was trying to rig an iron man model from blend swap and when I tried to rig it I got the error message Bone Heat Weighting failed to find a solution for one or more bones So I looked it up but ...
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Is it there any way to view armatures in blender 2.8?

I have characters with armatures in blender 2.8 and I would like to view the armatures and change the pose. Is it possible with blender 2.8? If yes, how?
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27 views

Change Orientation of Bones

Hello Blender Community, I have rigged a robot-arm and now I want to import the Rotations for the Animation with a python script. However The Normals of the Bones aren't convenient for the Animation ...
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2answers
35 views

Mesh rigged to skeleton deformed in pose

I have a human body mesh and a skeleton which I got from modding kit for a computer game. I am trying to mod a backpack into the game. I followed a tutorial and parented a plain cube (my backpack ...
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2answers
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Automatic Weights not recalculating after moving Bone

I am working with a fairly simple rig, as I'm pretty new to rigging/animation in general. I created my bones, and later parented my mesh to the armature with automatic weights. Later, I wasn't happy ...
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64 views

Face glitch with black plasma rig

I am building a Minecraft animation in blender with the black plasma rig, which is made by Pixel Frosty. The problem is that the face is behind the mesh/skin. If I look at all the other rigs on ...
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Python bone Location/Rotation matching with offest

I want to copy modifications made on a rigged set of bones over to a second set of bones. The bones have completely different orientations but seemingly work the same (a rotation is a rotation after-...