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Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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How to make a bone active?

I am trying to select a bone and make it active in 2.80, so I can run an operation on it (connect it to its parent), the bone gets selected, but does not get active, as shown in the picture, when ...
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The bones connected to the Spline IK do not follow the whole armature - Still need help

Okay, so I have a mesh that has a tail so I googled how to rig the tail and it said to use a Spline IK restraint. I built the spline on the bones of the tail and now when I move the whole armature, ...
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How to add my own function to 'Insert Keyframe Menu' pop-up?

I need your help :3 So, I made some custom modal function what interacts with bones in the way I want. Basically this function creates Bone Group with some bones (...
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Blender 2.8: mirror leg and arm bones?

I have named my leg and arm bones with *.R. How to mirror them to the left side (with naming *.L)?
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How do I parent these two bones in the hip the same way they are at the shoulder? Can I?

How can I make it so the lowest circle thing (armature?) on the bones in the spine is the parent of the highest armature in the leg? Is that even something I can do? When I try to parent it in the ...
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What is the differences between Object AXES and Edit Mode AXES

What is the differences between Object AXES and Edit Mode AXES Image Reference
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Mouth animation with motion tracking

I modeled a face and now, I want to animate it with a motion tracking. 1 - In the motion tracking panel, I track my mouth with the white dot around it. 2 - I go to "reconstruction" and I click on "...
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How to rotate a bone around multiple times? It just snaps to closest rotation?

I have some fans that I need to rotate using an armature: the problem here is blender's bone posing system makes it so if you key a rotation, then rotate around multiple times, blender just goes to ...
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pose.bones.matrix does not update after frame change via script

I write an exporter to retrieve the pose bone matrix for every frame. The concept looks like this, the code is called from an exporter class via an operation button in the tool shelf: ...
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Strange rigging problem

I am modelling a gun, and used an armature to manipulate the bullet chain with an IK target at the very end. I used this to manipulate the chain into the desired position, but for some reason a single ...
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53 views

setting and getting bone transformations

I am having some problems with blender bones. In short this is my issue: In python I am creating some bones. I transform them in edit mode using a specific matrix. Now I need to read back the ...
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When bone moves across the y-axis, move bone2 across the x-axis

I need to move the child across the x-axis when I move the parent across the y-axis. I think the Transformation Constraint is the one I need, and I couldn't figure out how to use it correctly. Here is ...
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What should the Roll of each bone be?

I was about to animate a humanoid character after rigging it but encountered an issue when copy and pasting flipped pose in Pose View. When I paste the flipped pose the leg and arm bones basically are ...
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Copy Rotation Bone Constraint not Smooth

I am struggling to get the CopyRotation bone constraint to work as I expect. Hoping someone can clear up where my confusion is. I have simplified my issue to this three bone setup: Bone C is the ...
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How can I fix the rotation for this hand?

I'm making the rigging for a hand, but for some reason after I do the Ctrl+N, choose the Global +X. Not all of my bones stay on the same orientation, how can I fix this? I want all of the Z axis to ...
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Add ONE constraint to several bones?

So, I want to add a Limit Rotation constraint with "Limit Z" option checked for many bones at once. Now, I know about the "Copy Constraints" function, BUT in this case, the bones already have other ...
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Model refuses to move in pose mode

I'm working on a model for the VR game for school. But for some reason it refuses to move. Before it was working fine then I had to fix the tail and now it refuses to do anything. the weight painting ...
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Smooth deformation of rigged vertex group

I’ve been trying to rig vertex groups to bones smoothly. As in, trying to have some parts deform more, others less, painting their weights accordingly. The whole vertex group moves as a whole though, ...
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Mesh won't connect to bone!

I worked on rigging this character for a very long time but once I was done (with cntrl+p and automatic weights) and went to Pose mode but only the bones move, not the mesh. Here's the Dropbox link: ...
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Using opengl engine to animate a model, half of the model is distorted

I've been using opengl to create a programmable virtual environment for a university project. I need to load a model of a character and animate it. I found a model of a wolf on blendswap i like very ...
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Setting fix bone length

How can I fix the length of each bone to 140mm.
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291 views

How to X-Mirror weight paint of “Weight Gradients” to .R/.L bones in Blender

I'm having trouble X-Mirroring or Topology Mirroring vertex weights of a mesh when I use the Weight Gradient tool (AltR click and drag) in Weight Paint mode. I have symmetrical bones on my character, ...
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How to center a joint on bone(s)

I am trying to create a mechanical neck that is hinged in the center and is tilted by two separate joints way far down. I understand this is much different than your usual blender rigging, so if it is ...
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Why does parented to bone object copy location of tail instead of the head?

If you parent any object to the bone in pose mode ALT+P and then clear its origin (ALT+G, ALT+O), object moves to the Tail, which is a bit strange, because Head is the origin of bone's transformation. ...
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Is it possible to add a Child Of modifier without changing position of the child?

Currently, when I add a child-of modifier, the child jumps to the parent's head and rotates. Why is that? And more importantly, can I have blender not do that and keep the bone where and how it was, ...
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IK constraint causes crazy global rotation

I was following a rigging tutorial (first minutes of third video) on a simple model I made earlier. But when I add an IK constraint on the bone shin.L to have the bone foot_IK.L become an IK ...
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Does 'Inverse Kinematics' override other bone constraints?

Rig is for a quadruped, I have IK applied at second bone, but I want to place a limit on the to the toes, so that they can't go below 0 on the Z axis. Selecting the Limit Location bone constraint ...
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How do I make my mesh move 1-1 with the bones

Whenever I move the bone on my rig the mesh moves but almost never 1-1. How come that happens. I checked to make sure all location, rotation, and scaling are set to zero. I've tried re-parenting, and ...
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Made the leg IK bone, tried to attach the upper leg bone to the pelvis but after attaching it, the body rotates a little bit

I'm relatively new at rigging in Blender, and I tried to rig a humanoid model that I made. Everything went fine, but after finishing the leg IK bone, I tried to attach the upper leg bone to the lower ...
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Bone whose movement is tied to the furthest of two other bones?

I have bone A, and Bone B, which both move forward. Can I create another bone, C, whose forward movement is determined by the furthest of A and B?
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Unparent Bone and current bone keep transform

How do I unparent bone from its parent bone but keep unparanted bone and its child bones transform and rotation? If I unparent bone, unparanted bone and its children change their position and ...
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1answer
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How to show transforms of Child Of or Copy Transforms constraint

I am trying to find a way to make the transforms from a Child Of or Copy Transforms constraint visible. Let's say the bone is in its default position and with the constraint activated changes to a ...
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When I parent my head armature to my body armature it moves

I want to parent my hat armature to one of the bones in the neck, but when I do it messes up the location. The armature has no previous parent like most articles seem to suggest, and the rotation, ...
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free editing a rigged character's pose similar to editing bones in edit mode

I have modeled, rigged, and weight painted a base character to build all my other characters from. I'm wondering if there's a way to freely move bones in pose mode the way you can mode bones in edit ...
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Imported model bones not working

I have imported a free model of Mega Charizard Y from a 'models resource' website. The imported model says that it has bones, but when I go into pose mode, I cannot move the bones around. They also ...
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Rope moves away

When i move bone, rope goes away from bow, i want to weld it at top and bottom.
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Driver bone not working

For some odd reason I can't get my driver bone to work. I've followed tutorials, but whenever I move the bone on the Z axis (local) to control whether my eye opens or closes, it doesn't do anything. :-...
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Armature doesn't move part of the Mesh

I have modeled the Darth Vader, I've made the rig that matches exactly the mesh, but the problem is that part of the mesh (his shoulders and front panels ) are not rotating or moving at all. I joined ...
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34 views

Rendering resetting bones?

I'm trying to pose a set of bones for a character, but whenever I go to render the scene, all the bones reset. Once I exit out of render mode, the bones are still reset. I thought this had something ...
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1answer
27 views

Parenting eyes moves them inwards

I'm very new to blender and I've run into a problem that I don't know how to solve. Here is the face of the character: I recently added eyes to it and now I need them to follow the character when I ...
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2answers
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How do I remove weight from a single bone in Blender

How do I remove weight from a single bone in Blender. I tried the eraser tool, but it doesn't get everything. I know I'm supposed to go to vertex groups and set the weight to zero, but I don't know ...
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23 views

Center axis on bone head

Until before the holidays, I was happily using a key combination that would center the rotation axis nicely on the bone head, setting it to “local” rotation. But I have completely forgotten what key ...
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1answer
27 views

Why are all right bones not connected with the mesh?

I'm new to blender and I recently made a model by my self and today I‘m finally going to connect it with bones! It looks all right: But look what happens to the arms and legs: Why are all right ...
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rigging trunk corrupts the mesh

I’m struggling hard with a rig for an elephant trunk. I want the trunk to rise up in the air and trumpet. I tried to increase and decrease the vertices, I’ve tried bendy bones and assigning the bones ...
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Action Not Working when Parented to Armature (BGE)

So I have a bone that is animated. It goes from one side of the level to the other on the x axis. My character’s cube is parented to the bone (ctrl+P > Bone). It has a couple z-axis only animations ...
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How do I rotate a bone in edit mode without breaking animations?

How would I go about rotating a bone without breaking the animations tied to said bones? The game I'm trying to export it to requires certain bone rotations to be a certain way, but the game I pulled ...
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1answer
30 views

Character not moving with bones

I modified a character model which I downloaded from somewhere, then added an armature so that I can animate. I started in the lower right area (the foot) , the extruded each bone from there. When ...
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1answer
29 views

Model does not move with bones after auto weights are applied

So I followed an animation rigging video on YouTube but how come my mesh doesn’t move with the bones? I’m in pose mode and nothing happens to the mesh but only the bones were moving... been stuck for ...
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bones animation

I'm trying to move eyebrow's, nose or mouth but i can't move them. I've animated that parts but now they don´t follow anything. Can you help me, please? Here is the file And the inicial file
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Assign vertexes without applying mirror operator [duplicate]

Is there a way to mirror a mesh and assign its vertexes to mirrored bones without applying the mirror operator?