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Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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63 views

Everything looks fine in edit mode, but distorted in object mode

Disabling modifier in viewport does the thing, but I want to animate it, which isn't possible with the armature disabled (see this clip). I look to some posts with the same issue: https://...
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2answers
647 views

Set parent with automatic weight error

So I have this Blender model:- I tried using ctrl P -> set parent with automatic weight. It shows an error code saying: "bone heat weighting: failed to find solution for one or more bones" What ...
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1answer
25 views

Eyes don't move with Rig

So I'm modeling a character but the original model I used didn't have eyes, so I had to import those eyes. I then joined the eyes with the model. The only problem is, when I pose my character, the ...
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1answer
17 views

rigging problem connecting two bones at the tail

how can I connect the tail of a bone to another tail of a bone?
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1answer
117 views

Rigging problem with IK: why do the bones turn around?

it's my first time doing this and I have no idea what to do. I have seen a lot of youtube tutorials and at some point my results differ from the video even if I followed it exactly. As you can see in ...
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1answer
298 views

Trying to add muscle to a 3d skeleton model

I have a 3d model of a atlasaurus that I imported to blender as a .obj file and it comes up, but I do not know how to add muscle to the existing static skeleton. I have searched online and all of the ...
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1answer
194 views

Rig not aligned with the model

I created a character model and fully rigged it. I used the mirror modifier during modeling and the rig is (when in edit mode) exactly the same on both left and right. However, when I go to pose mode, ...
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1answer
317 views

Move one pose bone to the location of another in the same armature

Could someone help me get out of the starting blocks I suspect I'm making this harder than it needs to be. with python Lets say in pose mode I have bone A at location (0.00,0.00,2.00) world space ...
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1answer
17 views

How can I downgrade the number of elements in a mesh so Blender won't freeze so much? + How to erase flying bits in the stl?

I have the following stl. I need to fill the hollow ribs and holes in them, join the cartilage to the bone and erase all those little fragments of other stuff that don't belong to the thorax, and ...
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0answers
28 views

Shape key and driver Problems Blender 2.8

I'm rigging a character and I would like to fix spots that weight painting won't fix with shape keys. But assigning bone as a driver doesn't do anything. It's controlled by an IK bone and doesn't seem ...
2
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1answer
450 views

Rigify vertex groups mesh deform error

So I imported a model into Blender that already has vertex groups and a skeleton. I then imported a metarig and made it the exact same shape as the imported skeleton. I applied the armature modifier ...
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1answer
172 views

Mesh being deformed in a weird way by armature

I made a low poly mesh by using skin modifier on a skeleton kind of shape made out from extruding vertex from a single point. After that, I applied ...
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0answers
11 views

FBX export broken [on hold]

Can someone help me out with that fbx export issue? I am downloading the latest builds every week and after a version from 27.03.19 my exported character staying normaly in idle (rigged & animated)...
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0answers
10 views

Downloaded and pre-rigged model is partially invisible in object mode

So my friend send a model of his for me to work with, but when I open it the model is partially invisible and the bones are closer together. But in edit mode the entire model is visible I've had ...
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1answer
10 views

Why is Bone Transformation Constraint Speed too high?

link to a video of my problem : https://youtu.be/EI8dHZs6VF0 I have a problem from my rig. Apart from my IK I have made some bone constraint transformation mapped to the relative position of the ...
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0answers
16 views

IK rig breaks when I add a pole target

I've been trying to do rigging recently, and when I add a pole target to my IK rig, my character's foot just slides up and down the leg, which remains stiff. I've had this problem for a while and I ...
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2answers
981 views

Armature with automatic weights problem. Object not following the bone properly

I tried to parent bones with automatic weights and 1 part of my model is working properly(the green one), while other is kinda "broken"(the red one) when I try to move bones. I don't know if that's ...
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0answers
12 views

Optimizing animations

I have a question. I'm dabbling in animation in blender and in my scene I have: 1: a camera with keyframed locations and rotations 2: An armature which I hva keyframed multiple bones 3: Two object ...
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1answer
201 views

Armature: Bones deforming mesh objects in GLTF viewer

Hello fellow BlendMasters! I am trying to make a simple sliding door animation for my GLTF viewer and keep running into this problem: When i parent my objects (doors) with the separate bones (ctrl + ...
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2answers
3k views

How to make a bone NOT inherit location from parent? Or how to position bone at world location?

Lets say I have two bones, A "Root" bone and a "Child" bone, the "Child" bone has the "Root" bone set as its parent. How can I make it keep its world position while the parent moves? Now, the reason ...
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1answer
435 views

Damped Track constraint on bone lags

So basically if you use a Damped Track constraint + Limit Distance constraint to move a bone with another one there is these strange bugs where the mesh doesn't move with it. Especially when creating ...
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1answer
91 views

Animating bones causes odd deformation

I pose my hand like this. I go through and LocRot and the second I move off the keyframe it deforms into this.
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0answers
7 views

Is possible to drive X uvwarp location with bone rotation?

I'm trying to do something similar to this video 2D Eyes Maya to UE4 In it, they show a rig that uses a bone rotation to drive the X- uv offset to change the eye texture in Maya, in Blender, that ...
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2answers
401 views

Global rotation of child bone?

How can I get the global rotation of a bone from the Blender editor? I want to constrain a bone to have only that rotation, regardless of its parent. I want it in pose mode.
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0answers
33 views

Can't Select Bones in Pose Mode (Blender 2.8)

Hey all, I'm using Blender 2.8 beta and I have a simple, FK humanoid armature I've created for a very simple mesh. I was able to successfully parent the mesh to the armature with no topology issues ...
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0answers
23 views

rotate bone around 3D cursor in pose mode

I would like to pose my armature using the 3D cursor as pivot point. However, the bone rotates around its own center, even when I set its origin to 3D cursor. I also tried parenting this bone to ...
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0answers
6 views

Rotating bone causes distortion in unrelated object

blender noob here so bear with me. I'm having trouble rigging the left arm of my character. For some reason, rotating any bone in the left arm distorts the brim of the character's hat. I created the ...
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1answer
17 views

Can't parent mesh to Armature

So, for some prior context, I'm trying to rig a model I had previously sculpted, but it doesn't seem the mesh will parent onto the armature no matter what I try. I've selected both, ctrl+p, set parent,...
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1answer
377 views

Armature: automatic weights not working correctly

I've rigged a few models and automatic weights always worked pretty good, compared to what's happening to me now. Vertices assignment is all over the place and I don't know why. This happened only on ...
1
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1answer
414 views

Issues Mirroring Weight Paint

I have setup R and L labled bones and am trying to copy all of the weight gradients of the bones labled L, to the similar named bones labled R on the symmetrical model. The model is resting in the ...
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1answer
235 views

Copy location keyframe of an object to a specific bone

Basically the title, I have a cube that has several location key frames, and I need it on an unconnected bone that is part of a bigger armature. I tried using the action editor to do this by applying ...
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0answers
44 views

Spline IK Tail Rig is stretching and scaling the Tail bones, and I don't want it to. What can I do?

Here's a video of what I'm talking about I'll also explain in text: I have a tail with 8 bones, and I need the bones to follow a curve to allow for smooth animation. But when using spline IK, the ...
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2answers
1k views

How to rig a shirt with buttons so that the buttons follow the mesh of the shirt

I didn't address this in a while because I was busy with something else, but now it has cycled back into my schedule. Right now I have a shirt modeled and bones set in place. It's already technically ...
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2answers
18 views

One shape key, multiple bones driving it

I have a character that has 1 shape key that controls the shape of her thighs (both left and right). What I'd like to do is control this shape key with a driver when either the left or right foot is ...
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1answer
27 views

Weird deform Issue

When I try to rotate a bone on the arm the chest armor deforms as well. I looked around and couldn't find any answers, any help? Also I did check weight paint and there is no reason the chest should ...
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1answer
30 views

Copy relative positions of empties to bone rotations in a smaller armature

I have an armature and a set of empties that line up with each endpoint of a bone by their relative positions, but not by their literal locations or overall scale. The empties are animated in the way ...
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2answers
28 views

A Tree that shakes off its Leaves

I'm trying to create a very low poly, 2D tree that uses square pixels as leaves. I have animated the tree and I'm now adding leaves. I'd like to make the leaves shake with the tree's animation and ...
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0answers
34 views

Heatweighting issue - Can't resolve it (armature) TOO MANY VERTICES

I'm kinda desperate here. I had a project due tonight and I can't animate this teddy bear. I have over a million vertices and I have no idea how. I already tried to remove the doubles, did the boolean ...
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1answer
37 views

Unparent Bone and current bone keep transform

How do I unparent bone from its parent bone but keep unparanted bone and its child bones transform and rotation? If I unparent bone, unparanted bone and its children change their position and ...
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1answer
26 views

Bones do not move geometry

I have brought an IFC of a crane into blender. The Jib (The arm with the hook at the end) is one group and I am trying to use bones to make it so I am able to lift the jib up and down. I have ...
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0answers
18 views

Plane mesh with curve modifier problem

I have a problem with a plane mesh and a curve modifier. When I start an animation the plane is moving as a red arrow shows but I would like to that the plane would move as a blue arrows shows (...
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1answer
232 views

Which steps are missing to make simple bone animation?

recently I started a little project in 3d. So I created a simple model to check how it works in game engine but I'm stuck at exporting this model from blender, because my animation / sequence is ...
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1answer
36 views

Weight paint doesn't work in weight paint mode

I can't get the weight paint to work? http://prntscr.com/mpmq13 i am in weight paint,i have the bone selected, and it doesnt let me paint. am i doing something wrong with the vertex groups?
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0answers
12 views

How do I start a new pose position from rest position (New to blender)

I am new to blender and I am struggling with rigging and posing: As you can see from my screen shots, in the first photo I set up my armature in edit mode and it looks as intended. As you can see ...
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1answer
17 views

Bones moving incorrect things on mesh

I've added bones to this mesh that I downloaded online and for some reason when I move some specific bones it moves other stuff, like eyebrows. I'm not that experienced yet I know a few things here &...
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1answer
238 views

How to achieve accurate rotation of fingers at the point they meet the palm?

I have problems with fingers in general but this is the hardest part for me. It looks ok at this point: But if I rotate at the base of the finger, problems start: This is because the rotation ...
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1answer
19 views

Linking two armatures into 1

2 models having their own armature,i wish to link both armatures into one ,creating a bone linking both Root bones,making it one armature. I tried few things,it's ends up messing the mesh. PS: No ...
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0answers
11 views

Blenrig bones changing between rest and pose mode, have tried resetting all transforms and reset “stretch to” constraints

I've made a rig with Blenrig and everything was working cool so far, but I've come across a problem where some strange deformation is happening between rest position and pose position. The face ...
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0answers
6 views

Bone gets rotated after exporting blender file as FBX

How's it going. I would really appreciate if someone can help me with this problem. My weapon bone gets rotated by 180 on the y-axis when I export my file from blender as FBX. Before exporting ...
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1answer
29 views

How to make a bone active?

I am trying to select a bone and make it active in 2.80, so I can run an operation on it (connect it to its parent), the bone gets selected, but does not get active, as shown in the picture, when ...