Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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Mesh is Not Moving with the Armature

I imported an OBJ file to use as a mesh and followed the most-viewed YouTube videos on creating bones for models, as well as the instructions found in this link and I believe I'm doing everything ...
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How can I move bone and mesh together?

Is there a way to move both the bones and mesh at the same time? And can I select only a certain number of vertices and bones? For example, I want to move them up slightly to match a real human male ...
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199 views

The mesh isn't moving together with or as fast as the bone

I'm trying 2d animation and I am facing a problem now: when I'm in pose mode and I move the bones of the hand, the mesh of the hand moves, but when I move the bone too high, the mesh doesn't follow up ...
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1answer
216 views

Removing the arms/legs from a mixamo model

I'm quite new to blender so I don't know how tricky this may or may not be. I'm trying to specifically remove the arms/legs from a Mixamo model. I've tried going into edit mode and deleting vertices,...
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2answers
40 views

Armature bone rotation values not changing when using inverse kinematics

I'm trying to have drivers activate based on certain bone rotation values. However when the bones are moved as a result of the IK setup their rotation values do not change at all. Edit: File ...
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Export multiple armatures to fbx

I'm pretty new in blender and I have this issue. I've to export a book from blender to UE4, this book has 2 separate meshes (one for the cover and one for pages) and, each one, has it own skeleton. ...
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1answer
237 views

Cannot "Baking the Wiggle" in Blender v2.92.0

When I try to "Bake the Wiggle", it gives me this error I searched for a fix and tried one but it still doesn't work. Changing type of a rig but I don't have any RigType options. Blender : ...
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2answers
28 views

Get local child bone rotation using Python

I'm looking to get the local rotations of bones using Python, in other words given a parent and a child bone, the child bone's rotation off of the parent bone. I saw this post:Get bone rotation in ...
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1answer
160 views

Complete Armature disappears when switching to "pose mode" /nothing is hidden, alt+h has no effect

they show normal in "edit mode" but when i switch to "pose mode" or "object mode" they disappear and there is no "eye symbol" in outliner besides green Armature/Bone symbols. But there is a orange ...
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1answer
84 views

Rigging 2D elephant trunk corrupts the mesh

I’m struggling hard with a rig for an elephant trunk. I want the trunk to rise up in the air and trumpet. I tried to increase and decrease the vertices, I’ve tried bendy bones and assigning the bones ...
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2answers
330 views

Change Orientation of Bones

Hello Blender Community, I have rigged a robot-arm and now I want to import the Rotations for the Animation with a python script. However The Normals of the Bones aren't convenient for the Animation ...
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Blender how to use an import action animation (.glb file)

I want to combine the motion and the model together but not sure how to do it. Both the model and animation are coming from a JRPG game, I find the files online. the animation looks like this after I ...
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22 views

Help with Damped Track for shark tail animation? [closed]

How do I use a damped track constraint to make a shark tail fin move like in the video? I keep trying to follow the following tutorial, but it doesn't seem to be working on my tail. I think it might ...
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1answer
436 views

How to achieve accurate rotation of fingers at the point they meet the palm?

I have problems with fingers in general but this is the hardest part for me. It looks ok at this point: But if I rotate at the base of the finger, problems start: This is because the rotation ...
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2answers
345 views

Generate Curve from Motion Path of a Bone (to animate steering of a fork lift)

The bone in between the front wheels is following a Bezier curve (black) and the whole mesh of the forklift (all in one object) follows. I need the motion paths of the wheels (more precice of the ...
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2answers
63 views

How does blender rotate parented bones?

I am trying to understand how exactly parented bones are rotated in blender. Consider the following hierarchy: Bone1 -> Bone2 -> Bone3 -> Bone4 -> Bone5 If i were to rotate Bone2, how will ...
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1answer
171 views

How can I have the bones of my armature find the most direct path when reseting their rotation?

My character does a backflip and therefore the hip and abdomen bones have been rotated "360" degrees. Considering that the idle pose hasn't made these transformations if the end of the backflip ...
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1answer
179 views

Does 'Inverse Kinematics' override other bone constraints?

Rig is for a quadruped, I have IK applied at second bone, but I want to place a limit on the to the toes, so that they can't go below 0 on the Z axis. Selecting the Limit Location bone constraint ...
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1answer
32 views

Rigify jaw controller deforming throat

I've recently picked up Blender and gotten started with character rigging, i currently have an issue where once the rig is generated and weighted with automatic weights (using rigify), when i move the ...
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42 views

Problem applying physics into MMD Model in Blender

When I apply the physics on my MMD model, part of her bosom and her skirts go floating instead of hanging. Any help? Blend file:
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1answer
107 views

Changing orientation of armature in edit mode without breaking animations

I imported an armature into blender with animations included. The problem is that the skeleton uses the Y-axis as the up axis, and I need to use the Z-axis. I have tried rotating it manually in edit ...
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0answers
20 views

How do I "pull up" the root bone one level?

I have a lot of meshes that have an extra bone at the root level: Unfortunately, this makes it impossible for them to share an Avatar in Unity since they'll all have that extra randomly named ...
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1answer
91 views

When I move Parent Bone another bone thats a child of that parent bone's object moves another direction

When I move Parent Bone another bone thats a child of that parent bone's object(the eyebrow) moves another direction. Im not the best explainer so heres a GIF
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Block IK bone rotation

I have a problem, I want the hip bone (the upper one) not to rotate in the y axis. I only want the Shin bone to rotate when I move the small IK bone. I already tried with Limit Rotation and Inverse ...
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3answers
4k views

Character rigging: Blender keep offset is not working

I am new to Blender. I have done rigging for the body part of my character and now I am trying to do facial rigging. When I try to keep offset the facial bone to head and I have click on it, it does ...
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2answers
229 views

Snap an empty to a bone's coordinate, quickest way?

I'm doing a ragdoll system with lots of rigidbody constraints. I use empties as constraints, which will be snapped to the location of a bone. The problem is that my armature has too many bones and I ...
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1answer
20 views

Converting animations from a custom format to blender

I am almost certain that what im about to explain is simply not possible using parented bones, im asking just to be fully sure. Assume that i have a leg animated in my custom format, it consists of 3 ...
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1answer
141 views

Cannot select individual bones of armature appeneded from 2.80 into 2.79

for some strange reason I can't select bones in pose mode on an armature I've appended from 2.80 into 2.79. It looks like all of the bones are selected, however I can still rotate and move bones if ...
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1answer
28 views

Question about Bone rotation origins

I'm sorry if the title is not descriptive enough(but i didn't know what else to use) The rotation origin of each bone is defined by the location of the bone(if this is not the case please correct me) ...
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1answer
159 views

can't select armature bones in weight paint mode?

so for some reason, i can't select individual bones in weight paint mode (i'm on Blender 2.82 currently). I created my armature myself and pretty much left the default bone settings as is, aside from ...
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1answer
326 views

How to rotate multiple (controller) bones with one main (controller) bone?

I got a quick question regarding rigging in Blender! So i recently picked up Blender to teach myself some of the basics things (modelling/rigging/etc), i have worked in Maya for many years prior. But ...
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9 views

How to Change Custom Properties from Object to Bone?

So I have a rig, and this rig has a bunch of custom properties used to control many of the rig's features, like the IK/FK switch. But the thing is that there were so many custom properties that it ...
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1answer
911 views

Setting fix bone length

How can I fix the length of each bone to 140mm. Thank you for you're comment. I have still the following problem: When I adjust a bone on the Y-axis with a length of 140mm and I rotate the head to ...
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2answers
497 views

The bones connected to the Spline IK do not follow the whole armature - Still need help

Okay, so I have a mesh that has a tail so I googled how to rig the tail and it said to use a Spline IK restraint. I built the spline on the bones of the tail and now when I move the whole armature, ...
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1answer
245 views

IK Rotation option for opposite end

I have a string of bones with an IK constraint at the end that uses most, but not all, of the bones. When the target is brought back, the first bone bends greatly away from the bone before it, and the ...
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27 views

Blender running slow when editing rig, changing poses, and during animation

I've posted a similar question in the recent past, and have gotten some good advice, but it didn't solve the problem. Currently, I'm working on an anime-styled female character. I've completed the ...
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2answers
342 views

How to copy animations to a rig with different bones?

I've been creating small animations with a certain model for a while now but recently someone was nice enough to redo the rig and make it better. It's the same model with mostly the same weights and ...
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6answers
27k views

Why does my mesh not move with the bones parented to it?

I'm trying to animate a character that I have created with blender 2.71, but something doesn't work well. As you can see from the screenshot, I have created the bones, I pressed Ctrl + P and then I ...
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11 views

Bone Heat cant be solved for 1 or more bones [duplicate]

I attempted to animate my meshes with an armature but I receive this Error message, "Bone Heating Failed for 1 or More bones." I have isolated the mesh responsible to the gun but I have no ...
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26 views

Animating a Bone from a csv file

I have been having some troubles in the past week trying to animate correctly a bone of my skeleton through data. Collecting the Data is working well. But when i try to animate the bone i want , This ...
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2answers
442 views

Is there a way to animate the pivot point of a bone?

So I have a bone where I'd like there to be 3 points of rotation, and depending on my animation, I'd like to be able to switch pivot points easy. I can't seem to figure out a way to do this where all ...
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1answer
264 views

Symmetrize Rig / Bones Issue

I'm running into an issue with symmetrize where it is successfully mirroring bones, but across the wrong pivot. My expectation was that it would mirror the bones over the main axis rather than around ...
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1answer
16k views

After I have removed vertices, error says "loop in parent"

After I parent my model with the bone, it shows loop in parents. Does anyone know of a solution? The .blend file
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1answer
187 views

Mesh not staying fixed to bone when moving

I have made a model mesh of a robot type with resricted rotations on speparate object parts. So there are constraits ie thigh child of hip with Thigh Y and Z rotation locked ZYX Euler. (see pic) It ...
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2answers
297 views

free editing a rigged character's pose similar to editing bones in edit mode

I have modeled, rigged, and weight painted a base character to build all my other characters from. I'm wondering if there's a way to freely move bones in pose mode the way you can mode bones in edit ...
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1answer
249 views

Model does not move with bones after auto weights are applied

So I followed an animation rigging video on YouTube but how come my mesh doesn’t move with the bones? I’m in pose mode and nothing happens to the mesh but only the bones were moving... been stuck for ...
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1answer
37 views

How to move mesh with bone, without using autmatic weights?

So I'm new to blender and I've been playing around with bones and meshes. What I'm trying to do is creating a skeleton for my character, without using automatic weights. I don't want to use automatic ...
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1answer
284 views

Lags in Pose mode 2.90

When I started using 2.90 version, Pose mod started to lag (when choosing some bone). There are no lags in previous versions. I have: RAM 16 gb, 64-bit OS, AMD Athlon X4 840, Nvidia GeForce GTX 960
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1answer
240 views

When Export from UE4 to Blender as fbx. IK Bones are gone and the skeleton from my character changed

normally I don't ask for solutions and try to solve problems myself, but I'm stuck for several days. I created a VRoid character and first exported it to UE4 with a plugin, then I followed a tutorial ...
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1answer
2k views

Connecting eye rig to head bone

I rigged the body of my character and proceeded to the facial rig, in which the eyes (mesh) are already connected to an armature, but now I want to connect those eyes armature to a new bone I made on ...

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