Questions tagged [blender-render]

Please use this tag only for questions related to the render engine; don't use it for questions about Blender's internal code or Python API. Blender Internal (also known as Blender Render, Blender Internal or BI) is a biased rendering engine built into Blender.

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1answer
1k views

Only show colour and NOT transparency?

I have a hair texture , and i took away the white background , but the white hasn't gone away yet!? I want it so all the white is gone and it only shows the colours on the texture . ![Added][3]
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1answer
2k views

How to get Anisotropic Filtering in Blender Internal?

Is there any way to obtain Anisotropic Filtering with Blender Internal renders? I have it enabled in User Preferences->System, but that only affects viewport rendering, and does not affect the full ...
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2answers
333 views

Hair particles unaffected by mist?

In Blender 2.69 I can't figure out why hair particles are unaffected by mist. I'm using tangent shading if that makes a difference. Does anyone know how to fix this? (see image) Thanks! UPDATE: Ok, ...
4
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1answer
1k views

Render has strange artifacts

I've got a problem with my rendering! I'm trying to render some objects: But, this is how it renders: Can somebody help me out?
16
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1answer
2k views

Is there a way to have one material for cycles and the BI

Is there any way to make a material work in cycles and the blender internal? I'm looking for a way to have only one material in the material slot, but a different material for cycles and blender ...
1
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1answer
281 views

Why do my spotlight's dimensions differ between rendered and non-rendered view?

In an animation scene of mine, I render most of the scene in Cycles and only the volumetric light in BI using a fully linked copy of the original scene where only the layer with the spotlight is ...
6
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1answer
5k views

How do I properly set up a spotlight cone?

I'm having a problem while rendering a searchlight-style spot lamp (i.e. I want to see the "light cone" in the final render ("Halo" option is checked), a.k.a. volumetric light). It appears that the ...
9
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1answer
9k views

How do I apply an environment map in Blender Internal?

I'm using Blender Internal due to its object outline effect, and am trying to use a 1800 degree environment map for the reflections (not lighting). I'm trying what seems like should work, and am ...
2
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2answers
3k views

Cycles toonshader vs Blender Internal shaders

Is Cycles toon shader more accurate than Blender internal toon shader? I,m currently working on a Webcomic and would like to have my characters as 3D characters in a 2 tone cell shading style. This ...
3
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2answers
2k views

When rendering hair, it doesn't follow the particle edit path

I have Blender 2.69. I have been following this on Youtube. The .blend file on google drive. This is what it does...
79
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2answers
76k views

How is Cycles different from Blender Internal?

How does Cycles work and how is it different from Blender Internal? Which is better?
10
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2answers
10k views

Not render sky texture?

I'm using a sky texture for environmental lightning. It gets rendered as background when I do that. Can I prevent it from rendering, but still use it for environmental lightning?
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0answers
413 views

antialiasing is disabled when using Compositing nodes?

I just added a simple compositing node setup to add glare to my scene. The edges of my cubical objects seem very jagged when enabling nodes while rendering. I think it might be an antialiasing issue. ...
3
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1answer
596 views

2 different textures are overlaying (Blender Render)

My goal is to model an object with 2 different textures(one from each side). I have an original object that represents the external side (normals pointing to the outside). I then duplicated it and ...
5
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1answer
4k views

Transparent mesh with material/texture remains black

I'm using Blender 2.69. I added a plane mesh to the model (display draw type: Texture). Added a material and a alpha transparent PNG image (coordinates is UV, rest is all default). In the UA/Image ...
21
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3answers
43k views

Rotate object texture

I have created this sign, but when I added the red texture to the face, the texture turned out sideways. Is there a way to rotate it? The original image is the right way up. In the texture settings ...
9
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1answer
9k views

How do you create grass?

If you were using a plane as a terrain, how would you add grass to the plane and make it bend and flow like there was wind. Also, how would you make the grass color vary in shades of green so you ...
5
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1answer
5k views

How to make an object completely transparent?

I want an object to not be visible at all in a render. I am trying to contain some particles in a simulation and I need them to not get out of the enclosure so I want a transparent object there (when ...
6
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1answer
2k views

How to get a high resolution image of the material preview?

How can I create a simple scene setup that looks like material preview? I want to render the material preview (specifically the flat XY plane) in a higher resolution. I've tried to copy the setup in a ...
4
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1answer
193 views

Blender debugging symbol files

Are there anywhere available the newest Blender debugging symbol files for ms-windows (*.pdb)? Blender recently crashed a few times and I wanted to provide developers more information than only info ...
6
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2answers
1k views

Can I make smoke to cast light?

Is there any way to cause (or fake) light emission from the fire within a smoke simulation? Obviously smoke doesn't work in Cycles but is it possible in BI for the flames to contribute light to the ...
5
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1answer
943 views

How to bake normal map identical to one from cycles?

In my project I have normal map defined by nodes in Cycles which I use to render my scene -- here are relevant nodes: Image texture is a seamless square normal map image. Later I also decided to ...
8
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1answer
1k views

How to achieve a retroreflector material in Blender Internal

As the title says how can I achieve a retroreflector (like you would see on bikes and street signs) material in Blender Internal? I haven't been able to figure it out, is something impossible to do in ...
5
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1answer
2k views

How to mix raytrace ambient occlusion with indirect lighting

As the tilte says, how do I mix a rendered image that has raytraced AO and Environment Lighting with an approximated Indirect Lighting pass? My attempts at putting the images together in Paint.NET ...
7
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1answer
655 views

Attribute ImageFormatSettings.file_path doesn't exist

I'm trying to make a script and I'm having trouble with this line: bpy.data.scenes[0].render.file_format = 'PNG' And it prints this error: ...
4
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1answer
658 views

Edge effects on almost completely transparent objects

I've got a semi-transparent outer block, and two semi-transparent inner blocks. I'm trying to animate the inner blocks fading out by bringing the transparency alpha to zero. I'm using Blender Internal....
2
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0answers
664 views

Blender object Rigify - eyes, nose and fingers not moving [closed]

I am creating men/woman character using MakeHuman tool and import into the blender tool. I am new to the blender and MakeHuman. So I followed the steps given in the below youtube video tutorial to ...
18
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3answers
23k views

Rendering with wireframe

I'm making figures to illustrate some details about how meshes work. I'd like to render my scene normally, but overlay all of my meshes in wire mode. The only solution I've found which works is ...
5
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1answer
419 views

BI how to use the Defocus node with images as plane

In blender internal, there's seems to be a problem when using the defocus node with images as plane. The Z-pass doesn't see the alpha of the image. How can I fix this?
10
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3answers
2k views

Reducing the size of shadows

I am looking to reduce the size of the shadow being cast on the mesh in the background.. I have only one light which is a sun lamp with ray shadow on, the mesh i have receive, receive transparent and ...
2
votes
1answer
957 views

Why does Rendering Reflection + Refraction take much longer than Rendering them Separately?

In Blender Internal, to simulate glass properly, you have to enable Glossy, (Mirror) and Refraction. (Raytraced Transparency) However, rather than taking ...
5
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2answers
4k views

Dark Shadows when using AO with Transparent Materials?

When rendering this scene in Blender Internal, the wine glass in the scene has a dark shadow collect at the very bottom. I have shadow transparency on, the shadow from the light turned off with ...
5
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1answer
889 views

Baking AO and Shadows into one image?

I know how to bake simple AO maps inside Blender, but in this case I would like my AO map to include shadows casted by all the trees leaves. I've googled to find an answer about it, but I haven't ...
17
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3answers
5k views

Can I use Cycles materials with Blender Internal?

Is it possible to have a mesh coloured and textured in cycles and then have it displayed in internal? The only reason I ask is because I am building a log cabin and want to put some windows in. When ...
7
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3answers
2k views

Edging alpha texture viewport Blender

I'm having difficulties to understand what happens with textured models using alpha textures in Blender's viewport. As exemple,I have a fence made of a grid (which is an alpha texture), or some trees ...
22
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3answers
24k views

How can I get a Depth of field render pass?

How can one make a render pass with black and white data to display depth of field based on the Settings > Camera dof settings? I want to blur or defocus in the compositor, similar to the way it is ...
6
votes
2answers
5k views

Blender Internal glossy BSDF equivalent?

O.k. I'm back and now i need to know how to make a metallic material in Blender Internal. The last question was for cycles and that fixed my problem, but Blender Internal doesn't have a Glossy BSDF. ...
2
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0answers
56 views

How can i use an image as a background in Blender Render? [duplicate]

I mean to say that for reflective materials like metal, I want that image as world material so that I get the cool reflections.
206
votes
3answers
277k views

Can Blender render pngs with the background transparent?

I would like to render an animation as a series of .png images with transparent backgrounds for use in a video. Is this possible?
10
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4answers
17k views

Smoke Generator does not work

When I try to run the smoke simulator in Blender 2.62 I get no smoke at all. When I attempt to render, the only output is a black screen. What am I doing wrong here that is making the smoke simulation ...
6
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1answer
2k views

Brightness dependent texture on mesh

Andrew Price showed in one of his tutorials how to use a white material node in the Blender internal render to get the brightness of a point and assign the texture accordingly. In this case: Point ...
10
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2answers
3k views

Light reflection and refraction in Blender Internal?

I have noticed when trying to make a mirror in Blender that it does not reflect light onto other objects properly. Also, it seems that setting the IOR (Index of Refraction) for transparent objects ...
9
votes
2answers
1k views

Can we render a sky layer with transparent layers?

I am using a transparent alpha in the shading menu, while rendering my layers, so I can later composite them together. Question is, is there something like a sky ...
43
votes
2answers
15k views

How do I convert materials from Blender Internal to Cycles?

I know this may be a tough or confusing question, but I have numerous existing materials I created and reuse for a project, which were all prepared for Blender Internal. Now, I want to start the ...
14
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3answers
3k views

Will Cycles eventually replace Blender Internal?

I remember reading (I can't remember where though), that the Blender Internal render engine had become difficult to maintain and is not based on a modern architecture (hence - Cycles was created). My ...
10
votes
1answer
8k views

How to make a sky environment map?

If I have a scene that I want to add a bounding box to that makes it look like it is outside during the day. In the past I have just added a big UV Sphere to my scene that surrounds the entire scene ...
14
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2answers
9k views

What are the differences between lamps in Cycles and Blender Internal?

I've noticed that if I have an existing scene setup for Blender Internal and I switch to cycles, the lighting is completely off. I sometimes have had to start a new scene and import the models I want ...