Questions tagged [blender-internal-render-engine]

Please use this tag only for questions related to the render engine; don't use it for questions about Blender's internal code or Python API. Blender Internal (also known as Blender Render, Blender Internal or BI) is a biased rendering engine built into Blender version 2.79 and below.

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AttributeError: 'list' object has no attribute

I tried to use IsDecomposedBy and Decomposes code in Python Console in Blender bim but it shows this error: ...
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3d viewport display rendering problem [duplicate]

I have this strange issue this morning... all objects seem to be half xrayish... last night all was good... as i pan or rotate is all flickers
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1 answer
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The whole Blender app crashes after frame 1 [closed]

I'm rendering an animation; I did the scenes and all and it was working okay. I shut down my computer and came back later; now the animation doesn't go past frame 1, neither when I render the ...
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1 answer
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Export model with Vertex Paint to .fbx

I have a complex model saved from mayavi library in python and its colors are saved at Vertex paint. My final goal is to import this model into Unity with textures. And Only way I found is, import ...
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Installing blender on termux x11 with hardware acceleration

Is there a way to install blender on termux x11 with hardware acceleration? Anyone with experience please help.
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1 answer
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System is out of GPU memory Blender

For easy projects, with some lights/shadows to none, some textures with maximum 4k or even 8k if there are not too many objects, rendering in Cycles, Experimental, GPU Compute, Noise Threshold set to ...
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Pinching in my model

I'm making a hard surface model of a gameboy advance sp. I auto shade smooth my model and noticed all this pinching on my model and no matter what changes I make from adding new edges to merging ...
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1 answer
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Camera pose not updated for render

I created a script to render images with different came poses with Blender 4.0. But I always get the same image, the camera pose is not updated. I tried with the python interpreter, blender script tab,...
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1 answer
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Getting blender camera fov or focal length from the unity3d camera fov

I'm trying to match the fov of blender camera with unity 3d camera fov. Basically i want to calculate blender's camera FOV or focal length, given the fov of unity3d camera. Please help.
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2 answers
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Particle's not showing up in render mode ,view port

I have been struggling a lot working with the particles in my current practice. I have been trying out to make bubbles for a beer model in which working as the fizz bubbles (the emitter is the ...
5 votes
1 answer
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Matcaps not showing up

I was working on sculpting and wanted to apply a matcap, however when I go and turn on matcaps nothing shows up. I am in blender render and just updated, is there any setting that could be causing ...
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1 answer
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Emission object renders black

Inside the barrel of the gun is an object emitting a gradient (purple - teal) light. You can see the light is being emitted, but the object itself is black. How do I get the object to render with ...
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1 answer
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I cant light up the interior of an object

Hey all I am making a spaceship in blender cycles and when I was adding lights to the back compartment of my ship for some reason in the quick render mode there are lights and in the actual render ...
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1 answer
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Face will not fill as expected

New to blender. Trying to fill between four vertices but fill is creating a face between non-selected vertices next to those I have selected. How do I fill between the vertices i want and avoid ...
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1 answer
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Iam not able see the vertices when dragged it down

File Link: --> I am a beginner at blender, I trying to do a donut which I saw on YouTube(blender guru). I dragged the vertices down and then I saved(not sure) it. I am not able to see the dragged ...
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Change the color in bpy

I want to give the color to the human body mesh that was loaded from the .obj file as v,vn, vt,f I want to give the color with a specific formula as color=(n*e+1)/2)*225 where n is vn, normal vector, ...
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How to make liquid bubbles material like this in blender?

How to make the liquid bubbles like this in blender
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Blender Object Mode Transform Dimensions Vs. Edit mode dimensions

My object is square with respect to X and Y. In object mode, I changed the X and Y dimensions in the Transform drop down. I made X and Y smaller by two millimeters. When I went back into edit mode ...
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1 answer
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How can I convert data from camera data node(view distance) into a file output(image or CSV or anything)?

I am trying to extract the location(x,y,z) of the objects from the camera in my scene(highway scene -autobahn). Note: I have imported the .obj file as my scene (obtained from elsewhere, not created by ...
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1 answer
574 views

Why Cloud texture has square cell pattern?

When I am using Cloud texture as bump map in Blender Render, this cells appear. How can I make them go away?
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1 answer
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How to solve the "Camera" is not multi-view error"?

I am confused on why the camera suddenly states that it is not a multi-view camera. It was working fine days before until now. I saw another forum that states adding another camera can be a solution. ...
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1 answer
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Can't apply Material to Part of Model

I'm pretty new to Blender, and I've been following a tutorial to model a character. I'm currently trying to color it, and I've set up UV mapping and joined all of the objects together, switched to ...
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1 answer
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Using 2 Texture-Atlas for UV Mapping a Mesh , How do I setup same Configuration in Unreal Engine 4

I UV mapped My Level using 2-3 Texture-Atlases in blender , Now I have to export whole Mesh in Unreal Engine 4. How do I setup Material-Mesh so that I read UV Map from Both Texture-Atlas.
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Object disappearing when rendering in cycles / rendered preview

So I tried flipping normals and made sure there is no z clipping going on. But this object just doesn't render for some reason.
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Deformation after merging by distance

I'm facing a problem with a mesh that has a Multiresolution modifier applied. Everything was progressing well as I worked on the UV mapping. In an attempt to eliminate any duplicate vertices in the ...
1 vote
1 answer
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Importing shapefiles with other CRS other than Web Mercator and WGS84_latlon

New to Blender. I have correctly installed and activated the BlenderGIS and the bpyproj addons. The GIS module allows me to add a new CRS searching by the EPSG number when I try to import the shp. ...
1 vote
1 answer
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How to separate animation of materials in Blender Internal?

I have a non-node material with some animation inside texture slots. When I hit Plus symbol to make a new material from original, full copy appears sharing same animation block. I think there should ...
1 vote
0 answers
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Camera won't be aligned to Current View with Python scripting

This is the full code of a simple add-on. The first camera is aligned to view but when I add more than one camera, the rest won’t be aligned. Is there a solution? I tried Temp_override but no luck. <...
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2 answers
542 views

Missing Cycles render engine

When trying to switch from Eevee to Cycles I discovered that there is no Cycles render engine setting on my blender! I'm using version 2.92. Any help is appreciated. When I search for cycles this is ...
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1 answer
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Rotation along one axis does not work

Sorry if this question already exists, but I didn't find the answer to my problem. (BLENDER v2.78) I recently had the idea to animate a toon-style Rubik's Cube. I used Blender Render. I added 26 Cubes ...
1 vote
2 answers
956 views

How to use procedural light cookies (Blender Internal)

I am trying to implement some of the tips in this lookdev article, and the first thing I tried is "noising up" my spotlights with a cookie. I have figured out that all you really have to do is add a ...
2 votes
1 answer
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Normal Glass but behaving like mirror?

the light source is hdri and light portal in the windows. i use camera transparency setting and glass transparency. but some of the windows glass behave like a mirror.
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1 answer
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How to export object with transparency from Blender Internal?

I'm making a photo frame with glass on top of a emissive photo material. I get the desired output when I render. But when I export it as fbx or obj there is no transparency of glass neither is the ...
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1 answer
446 views

Overlapping Grease pencil showing jagged white or black edges

Sometimes when I put two grease pencil objects on top of each other at a distance you see a black or white line appear around the edge of the object closest to the camera. From examining it in the ...
3 votes
2 answers
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How to get a Material property driver to update properly (2.78)?

After watching this excellent tutorial (https://vimeo.com/40389198) I thought "what ho, this is just what I was looking for, I can make random variations in mass-produced objects!" So I started trying ...
1 vote
1 answer
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Problem with Uv editing , in edit mode shows correctly and on object mode , really different

i dont know why i cant upload more pictures than one on here but the problem is that it is restricted to that area, i have tried to mark seam on the bottom and top lip and didndt work and its just ...
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2 answers
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(Blender 2.8) Imported .obj files are translucent

Just as the title describes, whenever I import .obj files and I use "Cycles" render in my viewport, they completely become translucent, or almost transparent, I'm wondering as to how to fix this ...
-2 votes
1 answer
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Black parts on model that arent part of the texture

Im having a bit of a problem where I want to texture this model but after I added on the hair and outfit these black parts appeared and I dont know if its in maybe the vertex paint or something else ...
1 vote
1 answer
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Render very slow using GPU from Radeon Sapphire RX 580 vs CPU

After installing Blender in Windows 10 and configuring the cycles compute device to use OpenCL with Radeon RX 580 Series, the render using cycles and GPU Compute takes much more time tan single CPU ...
1 vote
1 answer
870 views

How to set Z transparency in Blender nodes using the Blender's Render?

The context is like this: If you are using the Blender internal (Blender Render Machine) and you are also using nodes, and want to fine tune the transparency by using the Z Transparency value how ...
3 votes
1 answer
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How to apply two different materials in Blender Internal on front faces and back faces, *while involving transparency*

Basically, I want to see through the transparent front faces to the opaque back faces. This isn't the same as flipping all normals and executing backface culling because I want the front faces to be ...
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1 answer
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Object not following entirety of Bezier curve using array and curve modifiers

I have had a look around and believe I have a unique problem. Here I have a long, complex Bezier curve, the min and max radius is one and both the mesh and the curve are set to the same origin and all ...
2 votes
1 answer
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How to set specular intensity and hardness in Blender Internal nodes

I am learning how to build shaders out of nodes in Blender Internal and I am confused about setting specular intensity and hardness. Obviously I can just set set the intensity and hardness in the ...
1 vote
2 answers
4k views

Toon Style Explosion

I want to make toon style Explosion similar to that which is given below: A simple setup for material would be helpful. References:
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1 answer
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Imported video mp4 not render

A video in MP4 imported in Blender doesn't work. I can see the video in the preview, but when I render it, it is transformed in a single image. UPDATE I create new project, select camera and then ...
4 votes
1 answer
607 views

Is possible to generate a preview material from python?

I would like to generate the preview of a list of materials. I could create a sphere and apply the material, render and save it in a loop, but what I would like is to use the internal functionality of ...
1 vote
0 answers
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obj. mtl. model keeps importing with half the car looking and staying pitch black

I'm fairly new to Blender so maybe I'm just missing something simple I hope. When I import the car model in with both the files obj. and mtl. it imports but it does so as shown below. I read online ...
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blender make model hair physics ,it show me some odd black things

I want to get my Genshin model a physical hair and give it cloth physics.I mean they show something black when the model play animation with physics opened
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2 answers
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How to smooth a mesh imported in .wrl format?

I imported a mesh in .WRL format representing molecules (I did it in PyMol). This is what I got: As you can see, there are big chunks of triangles everywhere. They are pretty big and it's not nice to ...
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1 answer
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How to export a circle shape from blender to unity3d?

using Blender 4.0 This is how I created the circle: pressed on Shift + A keys in the opened menu selected Mesh > Circle. to move the circle up only one axis only up I first selecting the circle by ...

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