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Questions tagged [blender-render]

Please use this tag only for questions related to the render engine; don't use it for questions about Blender's internal code or Python API. Blender Internal (also known as Blender Render, Blender Internal or BI) is a biased rendering engine built into Blender.

2
votes
1answer
549 views

Use top-left corner as origin in Blender's camera

I'm trying to convert calibration matrix to Blender's camera as the reference document in here: http://ksimek.github.io/2012/08/14/decompose/ It looks Blender camera uses bot-left corner as origin in ...
8
votes
1answer
1k views

Which parts of Blender use OpenGL?

This may seem like a stupid question, but I am really not clear about its answer. I want to know what role OpenGL plays inside Blender: is it just for displaying the user interface, or does the ...
8
votes
4answers
33k views

Why is the alpha channel not working?

I was trying to make a really low poly flower, basically using 2D planes and applying textures with an alpha channel (Targa, 32 bit). However when doing the UV mapping and applying the texture as ...
1
vote
0answers
287 views

How To Make Gunfire Animations? [closed]

How do I make gunfire animations with blender? I never animated anything in blender except to build models. Here is a picture of my model: Is there anything I can try to make gunfire animations?
1
vote
1answer
43 views

Noisy output instead of image? [closed]

I have everything in my scene working fine , but when I render my image is shows up like this? Camera settings on the right
0
votes
0answers
20 views

Unexpected roughness in the rendering of a flat surface with Blender render [duplicate]

I made the following object. I use the Blender render engine and the basic configuration of the cube material is given bellow. As you can see, the top face of the cube is rendered rough, and I do not ...
1
vote
0answers
84 views

Fix seams on texture [duplicate]

I am using a rig made by someone as a prop in my scene, but it has these borders / seams on the texture. I think it may be because the model is divided a lot, or it could be something else. Picture: ...
5
votes
2answers
27k views

How can I change the number of Samples in Blender Render in 2.70?

How can I change the number of Samples in Blender Render in 2.70? I've looked everywhere in the UI, the internet and the manual and can't find it anywhere. This page in the manual makes it look like ...
4
votes
1answer
496 views

Indirect lighting casting “shadows” where it should not

I have the windows on the house mesh shown in this image set up to emit indirect light (material emit: 1.00, World Indirect Lighting Factor 5.00, Bounces 4) and it's almost fine, except the fact that ...
2
votes
1answer
2k views

Casting shadows for transparent textured material

Blend file here I have two concentric cubes, both UV-textured, and sharing a material. The outer cube has a texture that is partially transparent. When I render the scene, the inner cube acts as if ...
4
votes
1answer
362 views

IOR in Blender Internal (raytraced)

I'm confused about IOR in Blender Internal as used in raytraced transparency. To demonstrate my issue, I set up a camera looking through a transparent sheet with IOR>1 (and slightly tinted) at a ...
6
votes
1answer
3k views

Background not appearing when rendering

I'm trying to add a sky to my scene but it won't appear in the render. I've tried: Adding a sky using the sky and atmosphere options when creating a sun lamp Adding a sky by going to the world panel ...
11
votes
1answer
981 views

texture preview for displacement in Cycles?

Why, when I'm using the Blender internal renderer, can I see my procedural texture (for my displacement), but, when I'm using Cycles render, I cannot? It's not like I want the procedural texture for ...
3
votes
1answer
402 views

Bake displacement to alpha channel

I'm trying to make efficient use of texture maps in my code and it would be ideal to bake the displacement of my mesh to the alpha channel of a normalmap. Is this possible (with the BI engine)? Is ...
2
votes
1answer
1k views

Assigning Material with texture

I followed this tutorial to create a soccer ball. Now I want to texture it in a way that every pentagon has an image inside itself and the exagons are white, but I also want everything to be a little ...
3
votes
1answer
758 views

Why is my Material Nodes -based blender internal texture not translucent like the other one? How do I work around it?

I'm trying to animate a neon sign that blinks, but I'm having trouble with my materials. Here's the .blend file I am using the Blender Internal renderer. In order to have a neon sign that blinks I ...
13
votes
6answers
10k views

Python - Set material to material slot

I am using the Blender Internal render engine. I have an material slot with no material assigned to it. How can I assign a material to a slot using python? This should work in edit mode as well. ...
4
votes
1answer
1k views

How to exclude hair particles from freestyle render?

Is there a way to prevent freestyle from rendering lines on hair particles? I still want to render lines on the mesh which has the particle system.
3
votes
1answer
816 views

Adding background to the landscape and mixing with mist

In order to create clouds in the background of landscape I followed instructions of the lesson and used the Image node to add image needed in the result. Then I mixed that image with color (by using ...
1
vote
0answers
1k views

FBX Converter has no texture/animation when imported to Blender?

When attempting to import my FBX files to Blender, I received an error saying version 6100 not supported, use 7100 instead. At the suggestion of a forum thread I found, I am now using the official FBX ...
1
vote
0answers
212 views

What is the best way to get image from vertex group?

I have a UV unwrapped plane and some faces assigned in Vertex Group. What is the best way to get an image from this data? Maybe a bLack and white image, it would best if it could be scripted in the <...
6
votes
2answers
1k views

how can I stop freestyle from drawing in mist?

I have a plane for the ground, but leaving a sharp edge between it and the camera looks odd. so I tried to use mist to help blur the edges and make it look somewhat natural(since I can't just make it ...
6
votes
2answers
6k views

Render Transparency in edit mode

I am doing some modeling with blue prints. I would like to see the blue prints through my mesh. However when I switch to edit mode the transparency is no longer rendered. How can I enable transparency ...
3
votes
0answers
428 views

Smoke not rendering between a transparent object and another object [closed]

So, I've tried everything I can think of on this one... As you can see in the image the monkey head is close behind the smoke, and the transparent cubes are slightly in front of the smoke. This is ...
1
vote
1answer
92 views

Blue spots in compositing after color mix

I use different pass for specular in BI, make Glare for specular and try to combine it with original picture with Mix node. When I use screen or overlay mix i get final picture with ugly blue spots ...
3
votes
3answers
8k views

Is OpenCL possible within Blender either via cycles or internal?

I have the Radeon R9 280X video card and was wondering if there was anyway at all to enable GPU rendering with this card? I know Nvidia has CUDA cores and that works. That's good and all, BUT I don't ...
1
vote
1answer
1k views

Only show colour and NOT transparency?

I have a hair texture , and i took away the white background , but the white hasn't gone away yet!? I want it so all the white is gone and it only shows the colours on the texture . ![Added][3]
3
votes
1answer
2k views

How to get Anisotropic Filtering in Blender Internal?

Is there any way to obtain Anisotropic Filtering with Blender Internal renders? I have it enabled in User Preferences->System, but that only affects viewport rendering, and does not affect the full ...
4
votes
2answers
324 views

Hair particles unaffected by mist?

In Blender 2.69 I can't figure out why hair particles are unaffected by mist. I'm using tangent shading if that makes a difference. Does anyone know how to fix this? (see image) Thanks! UPDATE: Ok, ...
4
votes
1answer
1k views

Render has strange artifacts

I've got a problem with my rendering! I'm trying to render some objects: But, this is how it renders: Can somebody help me out?
16
votes
1answer
2k views

Is there a way to have one material for cycles and the BI

Is there any way to make a material work in cycles and the blender internal? I'm looking for a way to have only one material in the material slot, but a different material for cycles and blender ...
1
vote
1answer
277 views

Why do my spotlight's dimensions differ between rendered and non-rendered view?

In an animation scene of mine, I render most of the scene in Cycles and only the volumetric light in BI using a fully linked copy of the original scene where only the layer with the spotlight is ...
6
votes
1answer
5k views

How do I properly set up a spotlight cone?

I'm having a problem while rendering a searchlight-style spot lamp (i.e. I want to see the "light cone" in the final render ("Halo" option is checked), a.k.a. volumetric light). It appears that the ...
9
votes
1answer
8k views

How do I apply an environment map in Blender Internal?

I'm using Blender Internal due to its object outline effect, and am trying to use a 1800 degree environment map for the reflections (not lighting). I'm trying what seems like should work, and am ...
2
votes
2answers
3k views

Cycles toonshader vs Blender Internal shaders

Is Cycles toon shader more accurate than Blender internal toon shader? I,m currently working on a Webcomic and would like to have my characters as 3D characters in a 2 tone cell shading style. This ...
3
votes
2answers
2k views

When rendering hair, it doesn't follow the particle edit path

I have Blender 2.69. I have been following this on Youtube. The .blend file on google drive. This is what it does...
75
votes
2answers
72k views

How is Cycles different from Blender Internal?

How does Cycles work and how is it different from Blender Internal? Which is better?
10
votes
2answers
10k views

Not render sky texture?

I'm using a sky texture for environmental lightning. It gets rendered as background when I do that. Can I prevent it from rendering, but still use it for environmental lightning?
1
vote
0answers
410 views

antialiasing is disabled when using Compositing nodes?

I just added a simple compositing node setup to add glare to my scene. The edges of my cubical objects seem very jagged when enabling nodes while rendering. I think it might be an antialiasing issue. ...
3
votes
1answer
582 views

2 different textures are overlaying (Blender Render)

My goal is to model an object with 2 different textures(one from each side). I have an original object that represents the external side (normals pointing to the outside). I then duplicated it and ...
5
votes
1answer
4k views

Transparent mesh with material/texture remains black

I'm using Blender 2.69. I added a plane mesh to the model (display draw type: Texture). Added a material and a alpha transparent PNG image (coordinates is UV, rest is all default). In the UA/Image ...
19
votes
3answers
37k views

Rotate object texture

I have created this sign, but when I added the red texture to the face, the texture turned out sideways. Is there a way to rotate it? The original image is the right way up. In the texture settings ...
9
votes
1answer
7k views

How do you create grass?

If you were using a plane as a terrain, how would you add grass to the plane and make it bend and flow like there was wind. Also, how would you make the grass color vary in shades of green so you ...
5
votes
1answer
5k views

How to make an object completely transparent?

I want an object to not be visible at all in a render. I am trying to contain some particles in a simulation and I need them to not get out of the enclosure so I want a transparent object there (when ...
6
votes
1answer
2k views

How to get a high resolution image of the material preview?

How can I create a simple scene setup that looks like material preview? I want to render the material preview (specifically the flat XY plane) in a higher resolution. I've tried to copy the setup in a ...
4
votes
1answer
177 views

Blender debugging symbol files

Are there anywhere available the newest Blender debugging symbol files for ms-windows (*.pdb)? Blender recently crashed a few times and I wanted to provide developers more information than only info ...
6
votes
2answers
1k views

Can I make smoke to cast light?

Is there any way to cause (or fake) light emission from the fire within a smoke simulation? Obviously smoke doesn't work in Cycles but is it possible in BI for the flames to contribute light to the ...
5
votes
1answer
891 views

How to bake normal map identical to one from cycles?

In my project I have normal map defined by nodes in Cycles which I use to render my scene -- here are relevant nodes: Image texture is a seamless square normal map image. Later I also decided to ...
8
votes
1answer
1k views

How to achieve a retroreflector material in Blender Internal

As the title says how can I achieve a retroreflector (like you would see on bikes and street signs) material in Blender Internal? I haven't been able to figure it out, is something impossible to do in ...
5
votes
1answer
2k views

How to mix raytrace ambient occlusion with indirect lighting

As the tilte says, how do I mix a rendered image that has raytraced AO and Environment Lighting with an approximated Indirect Lighting pass? My attempts at putting the images together in Paint.NET ...