Questions tagged [bevel]

questions about blender's bevel modifier, text beveling, or the bevel tool in edit mode.

Filter by
Sorted by
Tagged with
2 votes
2 answers
449 views

Is it possible to bevel vertex of a plane using geometry nodes?

I want to use the geometry nodes to select specific/random vertex on a plane and do a operation like the bevel tool, but I don't know if this is possible with the nodes currently available.
Luiz Antonio's user avatar
2 votes
1 answer
552 views

How do you add a fillet (bevel/bridge) between two complex shapes?

Blender Noob here, so forgive the simple question. I've searched high and low to find out how to emulate Fusion360's "rolling ball" fillet between two objects and can't seem to find any ...
Spacefuzz's user avatar
0 votes
0 answers
11 views

Make bevel modifier segments the same size [duplicate]

I am trying to recreate this bevel effect without the wierd triangles probably some import thing But when I add a bevel modifier, and select 2 segments, The segments are not the same size. Is there ...
WilliamD47's user avatar
0 votes
2 answers
206 views

How to bevel this cylinder extruded inset face?

I would like to shape this thing from 2001 A Space Odyssey, it's a connector to pressurize the suit I began to add a cylinder, inset the top face, extrude it but now I don't know how to bevel it to ...
Dodecahedron's user avatar
1 vote
1 answer
88 views

Why is the bevel crossing on this edge?

Every time I try to bevel this edge on the left that was made identical to the other edge on the right, it either crosses or only bevels one side of the edge. I have recreated the edge from scratch a ...
Kman Haze's user avatar
2 votes
2 answers
173 views

How to bevel a plane made of bezier?

For a while I've been trying to bevel a plane made with Bezier Curve. My goal is to bevel the entire rim outwards. How can I extrude so that the thickness of the surface is always the same in all ...
PowerNow's user avatar
  • 207
0 votes
0 answers
42 views

bolt heads with bevel modifiers causing tons of artifacts

So the geometry on the bolts that come in the 'bolt factory' plug in are not ideal for making a high poly bolt with bevels and a subd. At least for the phillips head. Curious to how some of you model ...
bonypoy's user avatar
  • 885
3 votes
1 answer
282 views

Basic Topology, curved square

Relatively new to blender, but at the minute I am trying to get my head around good modelling and topology. I'm using some basic models as a reference and then trying to recreate lighting, materials, ...
Stephen Kenny's user avatar
1 vote
1 answer
77 views

How to model & bevel complex cyclinder shape

I really need your help. I've been trying to model this shape for the last two days, but I'm stuck with which approach to take. I've come close but I think the topology was never correct: I've tried ...
anothertrauma1's user avatar
1 vote
0 answers
23 views

Slight Pinching when two differently bevel weighted edges intersect with bevel modifier [closed]

First picture is how it looks now, second picture is how I would like it to look like. I have come across this pinching issue where when two edges with different bevel weights intersect, the smaller ...
INFINAUT's user avatar
1 vote
1 answer
109 views

Extruding only some segments of a cylinder with subdivision mod creates weird artifacts and gaps

I have a shape I created from a cylinder. It's wider at the top. I have a bevel modifier applied. I have subdivision modifier applied. I am trying to extrude incomplete ring of faces along normals, ...
Brainiac's user avatar
0 votes
1 answer
20 views

beveling edge geometry with merged single vertex problem

I want to make geometry like in images but blender bevel command is primitive unlike CAD programs and I have an issue about it. I want to bevel blue edges but it end up with unwanted results at single ...
Hakan Kösebaş's user avatar
0 votes
0 answers
106 views

How do I add bevel after boolean and still have a clean shading

I used the Decimate modifier "trick" before Bevel modifer without Clamp Overlap. But I am still not able to get a clean shading. I have adjusted everything and used Auto Smooth and Weighted ...
NewBlenderer's user avatar
0 votes
0 answers
35 views

2 layered Bevel using Python Script (Blender 3.2.1)

I'm trying to write a python script that created two layers of bevel on an object. I'm working with Blender 3.2.1 and the attached version of Python. ...
Jamie Le Rossignol's user avatar
0 votes
0 answers
24 views

When i tried to bevel, half is happening outside and another half is happening inside of the object

As u can see in the picture when i tried to bevel the circle, half is happening inside while other half half is outside What was mistake i have done to make this happen and how to recover from this ...
ESF's user avatar
  • 25
0 votes
0 answers
37 views

Smooth out boxy faces

how could I make this beveled edge look smoother without having to shade it smooth? Applying an edge split with catmull subsurf works but this in turn ruins everything BUT the edge I am trying to fix (...
vnmz's user avatar
  • 1
1 vote
0 answers
265 views

How to make quads after applying bevel modifier with non destructive way

I would like to use non destructive beveling with modifier, but also want to keep quads polygons for good topology. I used outer arch for beveling to have this nice arch, but it creates an 6-gon. I ...
audi02's user avatar
  • 187
1 vote
0 answers
74 views

I want to build a racetrack/waterslide with differently sized tracks/slides

I want to build a racetrack/waterslide with variating track/slide sizes. The cross-section of the track/slide should be always the same, only that the part between them should be variable. This is the ...
user244972's user avatar
1 vote
1 answer
63 views

How to apply subdivision surface modifier to this cube without artifacts?

I'm trying to make a simple ramp shape with a cube. I applied a bevel modifier to a single edge, then another bevel to all edges, and finally a subsurf modifier to make it smooth. However, the subsurf ...
n0ah's user avatar
  • 507
1 vote
0 answers
119 views

Bevel acting weird for corner

I've got this block here that I'm trying to turn into a pavement corner adjacent to a road. Imagine the road is on the outside of the corner and buildings are on the inside. All I'm trying to do ...
Confused_User's user avatar
3 votes
1 answer
2k views

Possible to Bevel Geometry Nodes Group Output?

I would like to bevel my data. The problem is that the data starts at roughly 0 so the bevel distance is very short. If I undo clamp, the first bits of data appear chunkier than they should. I would ...
TheJeran's user avatar
  • 2,231
1 vote
2 answers
104 views

Beveling tight corners results in shading errors

I'm trying to apply a bevel to a tight corner area of a model: Unfortunately, no matter how I try to do this, I end up with shading errors in the corners. I'm using smooth shading, with auto-smooth (...
LBushkin's user avatar
4 votes
2 answers
475 views

Bevel the top half of an object or just the top half of a selection using geometry nodes

How can I Bevel the top half of an object or just the top half of a selection. I have a well plate object created in Geometry nodes. When I use the Bevel modifier it of course does the entire object. ...
Rick T's user avatar
  • 4,071
3 votes
1 answer
313 views

Geometry nodes - Split Curve with Profile at Angle points (Gaps beetwen curve segments)

Maybe you guys have an idea: how to create gaps on curve with profile between two segments I think there is only one possible solution: somehow procedurally bevel curve with profile only at curve's ...
Bicukow's user avatar
  • 791
0 votes
1 answer
103 views

Smoothing corner after beveling issue

Can the result of beveling a single corner be better? To see a better shade smooth's work
Eneary's user avatar
  • 401
2 votes
1 answer
112 views

Blender 3.0 and bevel function

I have just started learning Blender. I have a problem with the Bevel Modifier. When I use it, the model is inside the box. How can I get rid of this box?
Miraziz Mirtojiyev's user avatar
4 votes
2 answers
599 views

Are there any quicker ways to simplify this bevel I have on the bottom of this bottle?

So far I've been using the Collapse Edges & Faces feature to collapse each bit one by one, but I was curious if there's a faster way to simplify this bevel so the mesh looks better. I'm definitely ...
CheckmateChris1's user avatar
1 vote
2 answers
359 views

Bevel in Blender Vs the Same bevel in Maya

I am trying to bevel on top of an existing bevel in blender. Blender can not figure out the curvature and breaks the mesh. The left is when I attempted the bevel in blender and on the right the bevel ...
Marjan M's user avatar
0 votes
0 answers
111 views

unwanted sharp edges on shade smooth object

I have imported some CAD object. It is made of triangles and the edges have some sort of bevel: I want to smooth it out. When I use Shade Smooth, it works fine, except for those bevelled edges which ...
koubin's user avatar
  • 133
0 votes
1 answer
101 views

Weird Glitch When Adding Bevel Geometry to 2D Curves

I have a script where I create curves from a 3D Printing file (GCode File). The curve created looks like this: The curve is 2D. When I give it a bevel of 0.1m this happens: The problem disappears if ...
Vipul Rajan's user avatar
2 votes
1 answer
196 views

Can't get the right results with Bevel modifier or Bevel tool

I'm new to Blender and trying to achieve a bevel on my model that looks like what I have in Cinema 4D. I want just the edges to be uniformly rounded, but Blender is rounding the overall shape of the ...
kariomart's user avatar
  • 243
2 votes
1 answer
522 views

How to fix weird corner artifacts when baking a normal map?

I am trying to bake a higher poly mesh onto to this lower poly mesh. the higher poly has rounded corners, and the lower poly mesh has sharp corners. Here is the high poly mesh with beveled corners.  ...
objectedbear431's user avatar
3 votes
2 answers
343 views

Why does the Bevel tool breaks my shaders?

Here is what happens when I use the Bevel tool on my model: I tried looking if there wasn't faces overlapping but that doesn't seem to be the case. What could be causing this issue ? model.fbx
Monstar's user avatar
  • 361
1 vote
1 answer
83 views

Blender bevel curves

I am trying to bevel a curve by selecting it in orange, but only one section will apply the bevel modifier, I am using Blender 3.0 Any help would be greatly appreciated. Thanks, UPDATE Here's the ...
ofey's user avatar
  • 173
3 votes
1 answer
408 views

How to join a cube to a cylinder

I want to join a cube to a cylinder, or more accurately, i have extruded a section of the cylinder to make a rectangular part. I now want to replace all the sharp edges with bevels, but i'm having ...
Erik Schulze's user avatar
1 vote
1 answer
147 views

Bevel miter outer to arch creates artifacts

How can I remove artifacts that appear when I set bevel miter outer to arch type? In this example, I cut a hole in a cube and then applied bevel modifier. When I set miter outer to arch, some ...
audi02's user avatar
  • 187
2 votes
1 answer
96 views

Sverchok Decimate and Weld

in an attempt to answer this question: Is there a possibility to create non rounded corners with bevel tool or bevel modifier? I have achieved a special kind of bevel using a combination of modifiers ...
Leo Aguiar's user avatar
0 votes
0 answers
28 views

Bevel edges create new verticles

hellowhen I use Bevel Edges (Ctrl + B in edit mode) I get vertices. And as I understand, 2 vertices are created in one place, i need to remove the vertices 2 times so that it disappears. Why is this ...
John Smith's user avatar
1 vote
1 answer
104 views

Not to match start/end points of closed curves when adding a bevel?

I have a closed curve and need to ad some skin to it. I added a profiled bevel. As you can see in the image, the section where the curve closes is not beveled correctly. It is not matching in tilt. ...
Chegon's user avatar
  • 123
2 votes
2 answers
260 views

Shading issues with bevels on a cylinder

I'm having some issues with shading on a simple cylinder. When I add a bevel to the edge, it shows some unwanted lines in object mode. I just don"t know if this is something I shouldn't worry ...
hhuchon's user avatar
  • 21
1 vote
0 answers
24 views

modifying vertices of an imported obj object

[![What I'm trying to do here is to create distinction lines just like in cars. I modeled it in Fusion360 and imported it to Blender as obj. First I selected those edges that are highlighted as light ...
user149298's user avatar
1 vote
1 answer
73 views

Bevel complex edges

How do i bevel this part in the middle? where 3 lines intersect. with standart bevel, I get this result :
Psion's user avatar
  • 75
3 votes
1 answer
179 views

how can i extend a beveled object in a different direction?

I have a beveled object (the molding on a wall) and I want to take the | shape that its in and make it into an L shape to fit an L shaped wall. I have tried so many things and I'm just dumbfounded at ...
desperrrr's user avatar
  • 602
-1 votes
1 answer
38 views

Zigzag Bevel behaviour on a mirror

I have a mirrored model with transforms all applied, I get a really weird bevel. A zigzag.. Any thoughts.
CromeX's user avatar
  • 207
0 votes
1 answer
232 views

How to bevel and inset a loop on the edge of a model?

I have beveled some edges in the mesh and then inset and increased depth so they get pushed in to create a "cut" in effect as shown in the first image However, I seemed to have forgotten to ...
Jameson4279's user avatar
0 votes
0 answers
148 views

Exporting Bevel weights

Is there a file format that includes Bevel weights in the model? I am trying to export a Blender model to 3dsMax and then add use the bevel weight the same way in Max(Using the chamfer modifier, Max's ...
Zak Nelson's user avatar
0 votes
1 answer
186 views

Incet (edge loops or support loops) when bevel like in 3ds max

3ds max has option to incet edges when you bevel them. It used to get the same effect like harden normals but with geometry. It automatically add an edge loop on every side of beveled edge. In my ...
Psion's user avatar
  • 75
0 votes
0 answers
82 views

Bevel Geometry and Array Modifier on a Polyline Curve Has Varying or Uneven Thickness

I'm trying to make a curve that has some geometry applied to it. My two options are bevel geometry or array modifier. This is what I have so far. Following one is the result of bevel geometry on a ...
Vipul Rajan's user avatar
0 votes
1 answer
305 views

Make Vertex Radius Affect just One Axis on Beveled Curve

I have a curve with a bevel applied. I know varying the radius would make parts of the geometry bigger or smaller. What I want is the radius to increase or decrease to only affect one axis. basically ...
Vipul Rajan's user avatar
0 votes
1 answer
42 views

How to fix the following unexpected result of a bevel along a path?

I have the following situation, where the straight line represents a path I want to extrude the half-round curve along: My approach was to apply a 'bevel', by selecting the straight line curve, then ...
Ton van den Heuvel's user avatar

1
3 4
5
6 7
18