Questions tagged [bevel]
questions about blender's bevel modifier, text beveling, or the bevel tool in edit mode.
280
questions with no upvoted or accepted answers
4
votes
0
answers
1k
views
Seam on middle of Bevel with modifier
When applying bevels (or, in my case, exporting meshes with Bevel modifiers), results are best with an even amount of bevels (2, 4, 6..). However, the seams are always transferred to the outer edges ...
3
votes
0
answers
553
views
How can the Bevel Modifier be replicated in Geometry Nodes? (basic functions only)
Although a bevel modifier is in the works for some upcoming release, I still wonder if it could somehow be reconstructed in Geometry Nodes with the currently available versions (3.3 LTS, 3.4).
To ...
3
votes
0
answers
113
views
What is causing n-gon to have smooth shading with unexisting bevel weight?
I accidently found that Bevel modifier with weight option somehow improves n-gon after subsurfing, but don't understand what does it actually do. There is no real bevel weight applied to the edge.
...
2
votes
0
answers
132
views
Bevel mesh edges selected in Geometry Nodes
I'm looking for a way to work around the absence of a bevel node in Geometry Nodes (GN from now on). I've studied the questions/answers in the topic but couldn't figure how the solutions offered work ...
2
votes
0
answers
27
views
Blending the intersections of separate objects in a rigged character for a metaball-esque/remeshing effect?
Is there a way to achieve this in Blender? I'm looking for an approach to blend the intersections between separate objects that comprise the different parts of a rigged character, to arrive at ...
2
votes
0
answers
49
views
Dialing down the Bevel increment amount
Holding the shift key when adjusting the value on bevels dials down the increments suitably for most objects, but there are some occasions when this just isn't enough. I sometimes find myself making ...
2
votes
0
answers
48
views
is it Possible to bevel the edges of this extruded Ngon?
or make them look not as sharp? i have tried using the bevel shader node but it is still very sharp. and bevel modifier results are crazy.
2
votes
1
answer
96
views
Sverchok Decimate and Weld
in an attempt to answer this question: Is there a possibility to create non rounded corners with bevel tool or bevel modifier?
I have achieved a special kind of bevel using a combination of modifiers ...
2
votes
2
answers
260
views
Shading issues with bevels on a cylinder
I'm having some issues with shading on a simple cylinder. When I add a bevel to the edge, it shows some unwanted lines in object mode. I just don"t know if this is something I shouldn't worry ...
2
votes
0
answers
30
views
Beveling deforms the object in a specific place
I did apply scale. Here's what happens:
It only happens with few specific edges. Others behave well.
Are they ripped?
Any ideas?
2
votes
0
answers
83
views
Bevel modifier breaking at large angles
I hope someone can help me here. I am a graphic designer and pretty new to Blender. I am trying to mockup a box in blender that I can apply my artwork to. I have imported the dieline in via DXF and ...
2
votes
1
answer
343
views
Bevel inner edge issue
I'm not really sure what to call this, but here's a quick example of my problem:
When beveling a corner edge loop, Blender fattens the inner edge instead of keeping it mostly the same width. I've ...
2
votes
1
answer
229
views
Uneven bevel width in Blender 2.82
I'm getting weird uneven bevel width then trying to use bevel tool (ctrl+B) on those 3 edges in the edit mode. Scale, rotation, and position are applied, everything is 1 1 1 in the item's transform.
...
2
votes
1
answer
231
views
Weird Object Shape in Solid Mode
My object behaves weirdly in Viewport's Solid Mode, it's shown like this in the Solid Mode:
But when I render the scene, it's shown well (as it should be):
It only has a Bevel modifier:
The object ...
2
votes
0
answers
637
views
Car Modeling Subsurf Modifier
I am now trying to model my first sports car in blender.
I am pretty happy for the first attempt, but I have a few problems with keeping some edges sharp and subsurf others.
Currently I am using an ...
2
votes
0
answers
24
views
Problem with using Curve from mesh
I tried to make a tube by using the vertex replicated from object(not add bezier curve),but I add the bevel thickness, it seems flat not like I prefer to. How can I solve this problem?
2
votes
0
answers
346
views
Blender 2.8 How to inset faces and bevel into an oval
I'm looking to recreate the effect seen in the video linked. I've linked it at the start of the part and it runs for about 40 seconds. I'm trying to recreate the rounded inset faces. I can get the ...
2
votes
1
answer
522
views
Bevel segments on bevel modifier not working properly
i'm modeling a box with rigging in order to make it easier to get realistic effect but when i use the bevel modifier and increase the segments it doesn't curve the bevel edge it creates the bevel, but ...
2
votes
0
answers
184
views
Bevel uneven on symmetric selection (not scale or duplicate geometry)
For some reason bevel is coming out lopsided despite the original geometry being perfectly symmetrical.
I checked to make sure scale was applied and that there was no duplicate geometry or extra ...
2
votes
0
answers
452
views
Edge smoothing problem with solidify + bevel + subsurf
I have started learning blender and I have run into a problem when using solidify, bevel and subsurf together.
The problem is that the inner edges of the windows in my object have artifacts:
I want ...
2
votes
0
answers
151
views
Why is it that the second time I use the bevel tool it locks at the maximum bevel amount?
As an example, I will have a cube, and bevel one of its edges. And it works just fine. However instantly once I have bevel another edge of any model in the scene, it just gets locked at max bevel and ...
2
votes
0
answers
333
views
How to get better bevels?
as someone who is coming from modo it's frustrating to use blender's bevels:
It can be better if we somehow will bevel concave first:
And then bevel convex:
All of the above goes to Bevel modifier ...
2
votes
0
answers
991
views
How to give the bevel emboss effect to mesh
I have created svg file and imported in blender. I have 2 layers named front and back. Back layer i have extruded but front layer i want to bevel with the reference image (gold). I want front layer to ...
2
votes
1
answer
652
views
How to avoid overlaping corners on hard surface modeling?
i´m trying to model this armor piece but im getting overlaping geometry in some corners using bevel modifier with bevel weight and subsurf.
The only way i can manage to get rid of them is by adding ...
1
vote
1
answer
73
views
Round out a complex face
I'm trying to model a sign with a complex, rounded face. The idea is to imitate the look of Neon tubes. The shape comes from an svg file. I was able to extrude it and convert to mesh. Now I want round ...
1
vote
0
answers
32
views
How can I change the degree of bevel
As the image following showed, I always get a flat degree bevel while sometimes I need like 45 degrees bevel, what can I do for it, thanks!
1
vote
0
answers
47
views
Bevel ruins the geometry instead of creating new one
I tried to bevel an edge, but it acts weirdly, snapping the nearby point.
The wireframe shows that everything is ok, but the shading looks like a complete mess.
I'm a total newbie, so I think I'm ...
1
vote
0
answers
25
views
What is causing these sharp protrusions when beveling?
I am trying to bevel a face and keep getting these sharp points, which seem like floating vertices or something. I have tried dissolving extra vertices and faces that might be overlapping, but no ...
1
vote
0
answers
58
views
New bevel method?
Is it possible to have a bevel modifier on an object, that has special behavior for vertices? Essentially, instead of truncating the corner, it would merge the bevels of the converging edges into a ...
1
vote
0
answers
27
views
A clean transition between 2 different bevels
I have a problem that I can't get a clean transition between two different bevels.
The first picture shows how the rounding must be from the car body itself. Now I have to make a clean transition to ...
1
vote
1
answer
53
views
How to emboss sharp shapes into a sphere?
I'm using blender v3.1. I want to embed/emboss emoticon faces onto spheres to look like this. So far I have been able to boolean the face into the sphere but have not been able to achieve the soft/...
1
vote
0
answers
35
views
How to bevel edges together (from diferent objects)
It possible to bevel separate edges (even from separate objects) together? Without joining the edges (and preferably without joining the objects)? I have three separate planes, aligned together, and I ...
1
vote
0
answers
77
views
Fixing bevel corners
Is there an automated way to get rid of intersecting bevel corners visible on the attached screenshot? Thank you.
1
vote
0
answers
69
views
Animate Bevel Weight Parameters
Is there a way to animate the bevel weight settings of a group of lines? Hitting "I" in Edit Mode to insert an animation key doesn't work and I can't find anything when searching the web. ...
1
vote
0
answers
16
views
beveling two different ways
I was experimenting with engraving. I started with the grey box. I beveled the corners and edges. Then I engraved text into one of the faces of the box. The super-sharp edges left around the text ...
1
vote
0
answers
128
views
Weird artifact after enabling "Harden normals" in bevel modifier
Harden normals option causing artifact to my model. It looks ok without it, but the shading is ugly so I need to use it. How to fix that artifact?
1
vote
0
answers
30
views
keep selection after bevel
I'm trying to simply bevel a subdivided cube and each time I click out or click enter to apply bevel the whole mesh gets selected. I'm trying to keep selection after bevel and it's so frustrating does ...
1
vote
1
answer
118
views
How to round edges on a Macbook with only trackpad? 3.2
I am new to Blender, but have had no luck finding any answer online as to how I can bevel and round an edge, corner, whatever, with only a trackpad on a Macbook.
1
vote
0
answers
267
views
How to make quads after applying bevel modifier with non destructive way
I would like to use non destructive beveling with modifier, but also want to keep quads polygons for good topology. I used outer arch for beveling to have this nice arch, but it creates an 6-gon.
I ...
1
vote
0
answers
75
views
I want to build a racetrack/waterslide with differently sized tracks/slides
I want to build a racetrack/waterslide with variating track/slide sizes. The cross-section of the track/slide should be always the same, only that the part between them should be variable.
This is the ...
1
vote
0
answers
119
views
Bevel acting weird for corner
I've got this block here that I'm trying to turn into a pavement corner adjacent to a road. Imagine the road is on the outside of the corner and buildings are on the inside. All I'm trying to do ...
1
vote
0
answers
24
views
modifying vertices of an imported obj object
[![What I'm trying to do here is to create distinction lines just like in cars. I modeled it in Fusion360 and imported it to Blender as obj. First I selected those edges that are highlighted as light ...
1
vote
1
answer
38
views
Bevel evenly without manual cleanup of geometry
I want to make a evenly spread bevel here:
But the geometry gives a problem:
Is there any way other then a manual cleanup to work around this?
1
vote
1
answer
333
views
Fixing the geometry of the inset faces after "shade smooth" and applying modifiers
I'm trying to fix the geometry of the inset faces on the pillar after I used the "shade smooth" option. I added the Subdivision surface Modifier and the Bevel Modifier, but still the faces ...
1
vote
0
answers
58
views
Using a mirrored curve as bevel object
I need to use a symmetrical curve as bevel object following another curve.
Both are bezier originally, but when assigned as bevel object, the mirror (with merge checked) is ignored and only the ...
1
vote
0
answers
55
views
I have smoothed normals at a bevelled edge; how are these edges still this blatantly visable?
In the second image you can see by the light blue lines where I marked edges to be sharp, and the orange faces I have selected I applied Mesh>Normals>Average>FaceArea. In the third image you ...
1
vote
0
answers
53
views
How to bevel a 90 degree angle; evenly distributed, and the faces at the ends remain straight(aligned to the original 90 degree)?
Here are the original edge lengths for reference:
I select the corner edge and bevel with four parts to make a total of six faces like I want, and they are evenly measured amongst themselves, but the ...
1
vote
0
answers
92
views
Blender bevel modifier corner distortion
I am trying to turn my mailbox into a high poly object by beveling the edges. Does anyone know how to bevel correctly so that the corners dont distort as is shown in my screenshots? (I am using a ...
1
vote
1
answer
148
views
Help with modeling issue (Paper folds on the corners of a package)
I just started using Blender and I'm losing my mind over this little issue. I have to model a box for product packaging and, to make it as realistic as possible I need to model the corner to show that ...
1
vote
1
answer
27
views
one edge with different bevel
I have an edge with different bevel (smooth).
The picture shows the marked edge is start smooth and changed in a hard edge.
How can I fix this edge to a smooth edge like in the front?
Thank you
.