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Questions tagged [bevel]

questions about blender's bevel modifier, text beveling, or the bevel tool in edit mode.

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Seam on middle of Bevel with modifier

When applying bevels (or, in my case, exporting meshes with Bevel modifiers), results are best with an even amount of bevels (2, 4, 6..). However, the seams are always transferred to the outer edges ...
Warner's user avatar
  • 483
3 votes
1 answer
38 views

how to create rounded beveled inset

I'm just getting started (2 weeks) with blender and have succeeded in creating everything I set out to create using guides and tutorials, but I am stuck on my current challenge. I am trying to model ...
siemprepe's user avatar
3 votes
0 answers
64 views

Dialing down the Bevel increment amount

Holding the shift key when adjusting the value on bevels dials down the increments suitably for most objects, but there are some occasions when this just isn't enough. I sometimes find myself making ...
smashingtuck's user avatar
3 votes
0 answers
841 views

How can the Bevel Modifier be replicated in Geometry Nodes? (basic functions only)

Although a bevel modifier is in the works for some upcoming release, I still wonder if it could somehow be reconstructed in Geometry Nodes with the currently available versions (3.3 LTS, 3.4). To ...
quellenform's user avatar
  • 36.7k
3 votes
0 answers
114 views

What is causing n-gon to have smooth shading with unexisting bevel weight?

I accidently found that Bevel modifier with weight option somehow improves n-gon after subsurfing, but don't understand what does it actually do. There is no real bevel weight applied to the edge. ...
Serge L's user avatar
  • 3,935
2 votes
0 answers
288 views

Bevel mesh edges selected in Geometry Nodes

I'm looking for a way to work around the absence of a bevel node in Geometry Nodes (GN from now on). I've studied the questions/answers in the topic but couldn't figure how the solutions offered work ...
Booth's user avatar
  • 665
2 votes
0 answers
33 views

Blending the intersections of separate objects in a rigged character for a metaball-esque/remeshing effect?

Is there a way to achieve this in Blender? I'm looking for an approach to blend the intersections between separate objects that comprise the different parts of a rigged character, to arrive at ...
ointmentpuddle's user avatar
2 votes
1 answer
289 views

How to round edges on a Macbook with only trackpad? 3.2

I am new to Blender, but have had no luck finding any answer online as to how I can bevel and round an edge, corner, whatever, with only a trackpad on a Macbook.
Andrea's user avatar
  • 21
2 votes
0 answers
55 views

is it Possible to bevel the edges of this extruded Ngon?

or make them look not as sharp? i have tried using the bevel shader node but it is still very sharp. and bevel modifier results are crazy.
Reza Maleki's user avatar
2 votes
1 answer
111 views

Sverchok Decimate and Weld

in an attempt to answer this question: Is there a possibility to create non rounded corners with bevel tool or bevel modifier? I have achieved a special kind of bevel using a combination of modifiers ...
Leo Aguiar's user avatar
2 votes
0 answers
32 views

Beveling deforms the object in a specific place

I did apply scale. Here's what happens: It only happens with few specific edges. Others behave well. Are they ripped? Any ideas?
Boyka's user avatar
  • 165
2 votes
0 answers
83 views

Bevel modifier breaking at large angles

I hope someone can help me here. I am a graphic designer and pretty new to Blender. I am trying to mockup a box in blender that I can apply my artwork to. I have imported the dieline in via DXF and ...
Haniel's user avatar
  • 21
2 votes
1 answer
388 views

Bevel inner edge issue

I'm not really sure what to call this, but here's a quick example of my problem: When beveling a corner edge loop, Blender fattens the inner edge instead of keeping it mostly the same width. I've ...
Max Williams's user avatar
2 votes
1 answer
240 views

Uneven bevel width in Blender 2.82

I'm getting weird uneven bevel width then trying to use bevel tool (ctrl+B) on those 3 edges in the edit mode. Scale, rotation, and position are applied, everything is 1 1 1 in the item's transform. ...
Keijo's user avatar
  • 21
2 votes
1 answer
250 views

Weird Object Shape in Solid Mode

My object behaves weirdly in Viewport's Solid Mode, it's shown like this in the Solid Mode: But when I render the scene, it's shown well (as it should be): It only has a Bevel modifier: The object ...
HF_'s user avatar
  • 480
2 votes
0 answers
715 views

Car Modeling Subsurf Modifier

I am now trying to model my first sports car in blender. I am pretty happy for the first attempt, but I have a few problems with keeping some edges sharp and subsurf others. Currently I am using an ...
mojo_10's user avatar
  • 35
2 votes
0 answers
24 views

Problem with using Curve from mesh

I tried to make a tube by using the vertex replicated from object(not add bezier curve),but I add the bevel thickness, it seems flat not like I prefer to. How can I solve this problem?
張惟亭's user avatar
2 votes
0 answers
396 views

Blender 2.8 How to inset faces and bevel into an oval

I'm looking to recreate the effect seen in the video linked. I've linked it at the start of the part and it runs for about 40 seconds. I'm trying to recreate the rounded inset faces. I can get the ...
mycroft16's user avatar
  • 157
2 votes
1 answer
663 views

Bevel segments on bevel modifier not working properly

i'm modeling a box with rigging in order to make it easier to get realistic effect but when i use the bevel modifier and increase the segments it doesn't curve the bevel edge it creates the bevel, but ...
Lucas Almeida's user avatar
2 votes
0 answers
218 views

Bevel uneven on symmetric selection (not scale or duplicate geometry)

For some reason bevel is coming out lopsided despite the original geometry being perfectly symmetrical. I checked to make sure scale was applied and that there was no duplicate geometry or extra ...
BlendNoob's user avatar
2 votes
0 answers
459 views

Edge smoothing problem with solidify + bevel + subsurf

I have started learning blender and I have run into a problem when using solidify, bevel and subsurf together. The problem is that the inner edges of the windows in my object have artifacts: I want ...
Andrew's user avatar
  • 223
2 votes
0 answers
160 views

Why is it that the second time I use the bevel tool it locks at the maximum bevel amount?

As an example, I will have a cube, and bevel one of its edges. And it works just fine. However instantly once I have bevel another edge of any model in the scene, it just gets locked at max bevel and ...
Dankyyy's user avatar
  • 23
2 votes
0 answers
342 views

How to get better bevels?

as someone who is coming from modo it's frustrating to use blender's bevels: It can be better if we somehow will bevel concave first: And then bevel convex: All of the above goes to Bevel modifier ...
Roman Zhu's user avatar
2 votes
0 answers
1k views

How to give the bevel emboss effect to mesh

I have created svg file and imported in blender. I have 2 layers named front and back. Back layer i have extruded but front layer i want to bevel with the reference image (gold). I want front layer to ...
atek's user avatar
  • 10k
2 votes
1 answer
714 views

How to avoid overlaping corners on hard surface modeling?

i´m trying to model this armor piece but im getting overlaping geometry in some corners using bevel modifier with bevel weight and subsurf. The only way i can manage to get rid of them is by adding ...
Benjamin J.'s user avatar
1 vote
1 answer
6 views

Bevel/Blend base of embossed text

i want to emboss this text and 3d print it. ive added the text just how i want it to appear, but want a smooth transition from the object to the text base. currently the text and the object are ...
Tim N's user avatar
  • 61
1 vote
1 answer
46 views

Cannot bevel an object

The bevel doesn't work properly on these edges.
nurul huda's user avatar
1 vote
0 answers
25 views

Retopologizing Hard Surface Model - Subdivision

I want to use subdivisions so I can smooth out a model I'm retopologizing for 3D printing as much as possible, however this is giving me trouble with the places I want to keep straight. For instance, ...
Ambaryerno's user avatar
1 vote
1 answer
34 views

Bevel Modifier - Materials Issue

I am trying to use a bevel modifier to help define the shape of a character's mouth. I want the inside of the mouth to use a separate color from the exterior of the face. I cannot figure out a way to ...
Wy Bert's user avatar
  • 71
1 vote
0 answers
27 views

Error when attempting to bevel edges

I have been trying to round bevel the edges highlighted in yellow & I have not been able to. The problem seems to be arising since I added the tube (highlighted in red). After the addition of this ...
Jake2715's user avatar
1 vote
0 answers
53 views

How to create a vertex group with the intersecting edges of mesh node boolean?

The store named attribute that I put after my mesh boolean doesn’t find the vertex group that exists on the object. No matter how hard I look, I can’t find why it doesn’t work. The goal would be to ...
MoustikBleue's user avatar
1 vote
0 answers
30 views

Why is my Bevel modifier not working on my object after using Boolean?

I want to bevel the edges of my object, but my Bevel modifier is not making any changes when I change the values. I did already use two Booleans, so I feel like the issue might be caused by the mesh. ...
DPlayground's user avatar
1 vote
0 answers
36 views

Bevel modifier for 2-material-object

I'm having an issue when I apply Bevel modifier for an object having 2 materials. The corners pieces seem always take the wrong material. I cannot set it right with the Material index other then -1m ...
Alex's user avatar
  • 11
1 vote
0 answers
31 views

How to bevel edges smooth and rounded?

I am trying to round edges but if I'm applying more segments it doesn't help.
Nigel's user avatar
  • 11
1 vote
0 answers
32 views

Python: Access preset of curve bevel custom profile

Is there a way to use Python in order to select one of the presets for profiles of curve bevels?
Peter Hilgers's user avatar
1 vote
1 answer
109 views

Round out a complex face

I'm trying to model a sign with a complex, rounded face. The idea is to imitate the look of Neon tubes. The shape comes from an svg file. I was able to extrude it and convert to mesh. Now I want round ...
The Mungler's user avatar
1 vote
1 answer
85 views

How to make a 3D model of a bundle of fibers of an organic shape

I'm wanting to make a bundle of fibers to along an organic shape (so not a cylinder). I have the 3D model of the shape (an approximation of a muscle), and I want the fibers aligned to the longest axis....
David Yang's user avatar
1 vote
0 answers
155 views

How can I change the degree of bevel

As the image following showed, I always get a flat degree bevel while sometimes I need like 45 degrees bevel, what can I do for it, thanks!
RaymondGuo_007's user avatar
1 vote
0 answers
62 views

Bevel ruins the geometry instead of creating new one

I tried to bevel an edge, but it acts weirdly, snapping the nearby point. The wireframe shows that everything is ok, but the shading looks like a complete mess. I'm a total newbie, so I think I'm ...
TRUEvector's user avatar
1 vote
0 answers
30 views

What is causing these sharp protrusions when beveling?

I am trying to bevel a face and keep getting these sharp points, which seem like floating vertices or something. I have tried dissolving extra vertices and faces that might be overlapping, but no ...
Sam's user avatar
  • 11
1 vote
0 answers
89 views

New bevel method?

Is it possible to have a bevel modifier on an object, that has special behavior for vertices? Essentially, instead of truncating the corner, it would merge the bevels of the converging edges into a ...
Cloud_In_A_Bottle's user avatar
1 vote
0 answers
33 views

A clean transition between 2 different bevels

I have a problem that I can't get a clean transition between two different bevels. The first picture shows how the rounding must be from the car body itself. Now I have to make a clean transition to ...
QuentinPBB's user avatar
1 vote
1 answer
74 views

How to emboss sharp shapes into a sphere?

I'm using blender v3.1. I want to embed/emboss emoticon faces onto spheres to look like this. So far I have been able to boolean the face into the sphere but have not been able to achieve the soft/...
212graves's user avatar
1 vote
0 answers
62 views

How to bevel edges together (from diferent objects)

It possible to bevel separate edges (even from separate objects) together? Without joining the edges (and preferably without joining the objects)? I have three separate planes, aligned together, and I ...
joethelion's user avatar
1 vote
0 answers
104 views

Fixing bevel corners

Is there an automated way to get rid of intersecting bevel corners visible on the attached screenshot? Thank you.
ALx's user avatar
  • 111
1 vote
0 answers
74 views

Animate Bevel Weight Parameters

Is there a way to animate the bevel weight settings of a group of lines? Hitting "I" in Edit Mode to insert an animation key doesn't work and I can't find anything when searching the web. ...
Christof's user avatar
1 vote
0 answers
17 views

beveling two different ways

I was experimenting with engraving. I started with the grey box. I beveled the corners and edges. Then I engraved text into one of the faces of the box. The super-sharp edges left around the text ...
Tony Ennis's user avatar
1 vote
0 answers
185 views

Weird artifact after enabling "Harden normals" in bevel modifier

Harden normals option causing artifact to my model. It looks ok without it, but the shading is ugly so I need to use it. How to fix that artifact?
Likar's user avatar
  • 34
1 vote
0 answers
35 views

keep selection after bevel

I'm trying to simply bevel a subdivided cube and each time I click out or click enter to apply bevel the whole mesh gets selected. I'm trying to keep selection after bevel and it's so frustrating does ...
Jo xXx's user avatar
  • 420
1 vote
0 answers
450 views

How to make quads after applying bevel modifier with non destructive way

I would like to use non destructive beveling with modifier, but also want to keep quads polygons for good topology. I used outer arch for beveling to have this nice arch, but it creates an 6-gon. I ...
audi02's user avatar
  • 271

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