Questions tagged [baking]

Baking is the act of pre-computing something in order to speed up some other process later down the line. Use this tag for baking any physics simulations.

Filter by
Sorted by
Tagged with
0
votes
1answer
480 views

Can normal map smooth hard edges?

For example i have 2 models. One low poly and second high poly. Low poly has hard edges. High poly after subdivision mod will have smooth edges at same position where lowpoly has hard edges. After ...
0
votes
0answers
9 views

question about GPU simulations [duplicate]

I have bought a new laptop and I am using blender now for a couple weeks. IS it normal that blender uses only the CPU for baking phisics? And is there a way to use the GPU for baking?
0
votes
0answers
51 views

Irradiance Volume artifacts

I created one Irradiance Volume and after I baked it I get this result with a ton of artifacts: I tried increasing resolution of the volume, increasing size but still same or similar artifcats appear....
0
votes
2answers
46 views

Unusual Shapes on Baked Normal Map

So, I am basically trying to bake a normal map from my high poly mesh to low poly retopologized mesh. But I got some unusual shapes on my normal map. Some areas just work fine. High Poly render ...
0
votes
0answers
79 views

Baked Image Texture is Blurry

I've followed quite a few tutorials on how to bake - been over advanced options etc. So I'm pretty familiar. One issue I'm running into is that the baked image texture is blurry compared to the ...
0
votes
1answer
99 views

Baking - UV's Outside UV Window Don't Bake

I want to bake an unwrapped mesh using a texture image. It seems that the only part of the mesh being baked is the part inside the UV window. I can't scale the UV's down because the texture will be ...
0
votes
0answers
92 views

How to bake transparency/Alpha in Cycles?

I have two cubes in the scene. The larger cube is made transparent by decreasing the alpha value, and contains a solid red cube inside. As seen in the picture above, the transparency works fine in ...
0
votes
0answers
35 views

Blank Normal Map After Baking

I've put off asking this question for a while, but after a few days of messing around with it I still can't figure it out. I have a high-poly and low-poly anvil I made going through the Blender Guru ...
0
votes
0answers
49 views

Is it possible to only bake the last frame of image sequence in dynamic paint?

In dynamic paint image sequence mode has a benefit of creating high resolution image fairly fast, but is it possible with some console cmd or script just to skip creation of some frames as images? ...
0
votes
1answer
224 views

Baking Metallic map?

Hey what's the best way to bake Metallic maps since it's not one of the types of baking blender's interface offers you? I know about plugin your metalic node setup into a diffuse node and bake that, ...
0
votes
0answers
110 views

Baking procedural textures not working completely

So I am trying to export this model that uses procedural textures to a game engine so I have been trying to bake emission textures for the diffuse but for some reason some of the textures bake as just ...
0
votes
0answers
45 views

Blender cycles: my combined mesh is turning black when I try to bake

I am attempting to create a baked UV map for a complex object with multiple shaders. I added one image texture to each material and made sure it was selected. I combined all the objects in the scene ...
1
vote
1answer
209 views

Is there a cloud rendering service for baking in Cycles?

Id like to cloud bake multiple 8K textures. Is there an add on that allows me to do this on a render farm?
0
votes
0answers
33 views

How can i add a text to a mesh so it doesn't destroy my mesh?

I am trying to finish high poly mesh of the wrench so i can later bake it to the lower poly model of it, but i have no idea how can i add the text without destroying my mesh. I want it to stand out a ...
0
votes
0answers
60 views

Baking Facial Motion Capture

I have a character that I need to put facial mocap data and normal animations on. I was planning on following this tutorial: https://www.youtube.com/watch?v=uNK8S19OSmA then "baking" the animations, ...
0
votes
0answers
21 views

Baking normal map produces strange result

I am following the Anvil tutorial and all was well until the normal baking step. The result I get from blender is different than the tutorial, I tried reiterating on steps, but I got the same wrong ...
0
votes
1answer
99 views

Normal/Bump map show in Look Dev but not on Render

I am trying to bake a diffuse texture with all the shaders applied to it, including the bump map effect just applied to the texture instead of having a seperate normal map. In Look Dev I can see the ...
1
vote
0answers
42 views

Trying to bake feather detail onto a bird but result is pure Chaos, Help

As stated, I am baking feathers onto a bird's body but the result when baked looks like pure chaos. I thought this would work out because it worked great on the wing. The feathers baked great to the ...
2
votes
0answers
373 views

Blender 2.80 to Blackmagic Fusion

What is the best way to export camera animation from Blender 2.80 to Blackmagic Fusion. There is a script addon published on BlenderArtists which is perfect however it has not been updated for Blender ...
0
votes
0answers
24 views

Black Part on Baked Images as Planes

i'm trying to bake a plane with a .png image texture on it. But after baking, there's this black part on the baked image texture where the transparent side is. Is there any solution regarding to this ...
0
votes
0answers
38 views

Combined bake behaving differently to diffuse

hope all is well! I'm trying to bake a multitextured model in cycles blender(2.8). It bakes the image diffuse texture fine with diffuse bake, with colour enabled and direct and indirect disabled (...
0
votes
0answers
27 views

Problem with Baking Normals in blender

From the image you can see the render looks great but every time I try to bake normals it looks yellowish like the image, can someone tell me what am doing wrong,or if there is another way to bake ...
1
vote
0answers
30 views

Baking Normals in blender

When I try to bake normals using the settings in the image the normal bakes with weird colors and the object is unwrapped no doubles or inverted normals, can someone tell me what am doing wrong,thanks....
0
votes
0answers
16 views

Material to bake, what am I doing wrong? Video included

Included Is a video of what I'm doing. https://www.youtube.com/watch?v=KRAZzMyQUYg
0
votes
1answer
93 views

Blender 2.8: Target UV map is half the size of the source UV map

first time poster, got an issue I don't know how to solve. My goal is to have as big an island selection for my house parts to capture as much of the weathering detail as I can. But to keep the model ...
0
votes
0answers
15 views

Baked and rendered have different shadows

My scene have only one light, i turned off cast shadow of that light. In live render, there is no shadow, but shadows apprear in baked. Live Render Baked
0
votes
0answers
11 views

Baking takes a lot of time

I have low-poly mesh and the same but with details. I want to bake normal map, but baking takes really a lot of time( i suppose 4 hours, i didn`t wait). What i must to do to baking does not take a lot ...
0
votes
0answers
136 views

Normal map edges looks jagged and faded

I have a model which I want to bake bevels in, I literary duplicate the object, add bevels unto the newly created object. I bake it with cycles, yet the edges always look like this, no matter how I ...
1
vote
0answers
112 views

Baking particle systems to objects in blender 2.80

I'm trying to bake a particle system with location and scaling data to real objects. I tried to use the script from this answer to create real objects an keyframe them according to the particles, but ...
0
votes
1answer
36 views

How can i get a better result Baking in blender render?

I have a little question here, it is possible improve the result of the baking in this model (Blender Render)? In the image We can see a little deffects like black points ,can i improve that? Edit ...
1
vote
0answers
36 views

Can you fuse a low poly mesh and a normal map to make a high poly mesh?

Basically I have the low poly mesh and the normal map, but lost the high poly mesh. So I wanted to know if there is a way of getting the high poly mesh by fusing the two things I have. Edit: I also ...
3
votes
2answers
141 views

Normal Map Bakes a Rainbow

Can anyone tell me what's wrong in this picture? This is my first attempt at baking a normal map from a high-poly mesh to a low-poly mesh, and I've been stuck at this step for hours. I've followed ...
0
votes
0answers
163 views

Why I obtain weird colors on the normal map?

I baked a normal map (from a high poly mesh to a low poly mesh)and I obtain weird colors. I obtain the same result using the Ray distance and using a cage. When I put the high poly mesh and the ...
0
votes
1answer
50 views

What is the purpose and idea behind baking in Blender?

I have an interest in the main idea of "baking" and how it plays a role in rendering an image or an animation. Can someone recommend a tutorial on this matter? Thanks.
7
votes
1answer
2k views

Bake a texture to vertex color in Blender 2.8

In Blender 2.8 was removed Blender Render, where was option "Bake Texture to Vertex Color". Unfortunately in Eevee there is no such functionality. I like new Blender 2.8 very much, but I can't use it ...
0
votes
1answer
131 views

Is it possible to simultaneously adjust the cache settings for multiple objects?

For example, changing the start and end of a simulation for multiple objects with soft-body physics applied. Changing this: Would change the cache settings for SoftBody.1, SoftBody.2, SoftBody.3 (...
1
vote
0answers
24 views

Question about workflow

I have been fiddling around with blender on and off for a while now (I'm still a complete noob.) My question is about workflow, more specifically what should be done in which order. Obviously you ...
0
votes
1answer
47 views

Texture not applied correctly

I baked Ambient Occlusion on top of a texture. Every area receives the matching colors except for the front legs below the knees. When in UV Editing Mode, I see that the legs are indeed in the texture ...
0
votes
1answer
546 views

Baking regular lights in eevee?

I just finished lighting a scene and was wondering if there was any options to bake the lighting? Not the indirect lighting but actual stuff like lamps,sun,point and spotlight lights I can't seem to ...
1
vote
2answers
646 views

Bake image from Mix Shader node output to show BSDF base color without light gradients

I've a shading node setup to create a scratched surface, to show wear of paint. I'm using Blender 2.80. See the image below. I would like to export the model to SteamVR, and for that I need a single ...
0
votes
0answers
80 views

Blender Cycles Baking And Small issue with textures

I have 2 problems i want help with. 1.I my model textures appears *broken(as it shown on the picture) on glsl view in texture mode and in material mode with nodes or normal texturing.That is not ...
1
vote
1answer
86 views

Blender Cycles Lightmap Baking

I've got a scene in Blender (simple house) where I want to bake the lightmap of certain objects (e.g. the floor). My goal is to export the whole model in the .gltf format to use it with three js. I ...
0
votes
0answers
48 views

Baking: what is being done wrong? Is it UVs?

I don't really know what went wrong. At all. I'm very new to this. What I did: High-res is being baked into low-res with everything exploded. One on top of the other. Low-res and hi-res are ...
0
votes
0answers
531 views

Normal Map Baking Problem

I got a problem about normal map baking which is annoying. When i try to bake normal map from high poly to low poly baking ends so bad. To inform you about what i did for resolve this problem. These ...
-1
votes
1answer
551 views

How to bake Ambient Occlusion?

How i can bake AO map? I followed a post and the final texture was black.I textured my model with image textures (PBR-diffuse,metalic,roughness and normal)
0
votes
0answers
12 views

How affects the final result baking diffuse from high poly?

I have created a pickaxe and have already textured it. I have textured the low poly mesh and used the high poly mesh just for baking the normal map. Should I texture the high poly and bake on the ...
0
votes
1answer
54 views

What textures i should bake to have a game ready model?

I created a model and I don't know what textures I should bake. I know that is different from model to model but,for example, I created a pickaxe and I know I should create a metallic, roughness, ...
0
votes
0answers
23 views

Whith what texture can I combine AO?

I want to bake AO and I heard I can integrate it in other texture. With what texture can I combine AO? What I'm trying to say is that I want to bake a combined texture that contain AO .
0
votes
0answers
90 views

Texture Low Poly or High Poly Mesh?

What difference does it make if I texture the low-poly model directly or texture the high-poly model and bake the result onto the low-poly model? What i want to say is in which cases i should bake ...
1
vote
1answer
2k views

Green and red color on my baked normal map appearing

Hi, it is me again. This time, I am having an issue with normal map baking. I have random red and green on my normal map that which are creating strange white shapes on my model. I tried a lot of ...

1
3 4
5
6 7
15