Questions tagged [baking]

Baking is the act of pre-computing something in order to speed up some other process later down the line. Use this tag for baking any physics simulations.

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18 views

Having quite a bit of trouble with Baking

I'm relatively new to Blender (3D modelling in general), and am working off of YouTube for the most part. I am trying to bake a head of hair and glasses (all in on object) so I can create a texture ...
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72 views

Trouble with animation nodes and objects appearing to be linked when they're not

I have this animation of some gears turning. It looks fine in the viewport, everything moves correctly, but when I render the animation the gears aren't turning or they're glitching. I tried to solve ...
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31 views

What is this artifact from baking?

This is following a recent bake,the bake when well except for the artifact over the ears. Not sure why it happened, I did have separate items selected to one active mesh.
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53 views

Blender Crashes when Baking High Resolution Textures “Circular Dependency” error

I have a high poly (1,3 Mio faces) photo scanned mesh with 17 generated 8k textures (totalling 500 MB) All the texture are looking something like this one here: My goal is to bake those 17 diffuse ...
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48 views

Bake correct Normalmap from Tile Textures to a single Atlas unwrap?

Basically, here's the deal - I textured a model using 7 tileable textures (diffuse only) and that's fine. But when it comes to normalmaps, they look terrible on mirrored and folded UVs (and the ...
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84 views

Stopping a point cache bake

I have a problem with blender sometimes: when I am running a simulation bake of some kinds, i.e. the point cache bakes, Blender will not allow you to interact with the interface at all. This is not ...
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19 views

Should vertex-paint mainly be used for prototyping, or getting a feel for what your model looks like?

So I sculpted a model, and I've actually created a retopologized mesh, but since i'm having problems baking, I decided to paint the vertexes. The tools aren't awesome, but you do have layers and you ...
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2answers
237 views

Baking physics on several machines / Combining cache

I have a smoke animation in blender. I wonder if it is possible to split the baking process of Physics / Smoke Simulation on several machines. Can I run part of the simulation like Frame 1 to 100 ...
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1answer
17 views

Why doesn't this lightmap capture the correct shadow?

I'm trying to bake lightmaps. This is how my scene looks like as rendered by cycle: As you can see, the blinds should cast shadow on the floor. I then wanted to generate lightmaps that can capture ...
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25 views

Baking Issues - unable to successfully bake my normals

I am having problems baking my sculpt to my lowpoly model, I'm getting what looks like to be the outline of my UV's, not sure why. When I use the smart project, things look as the should (for the most ...
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37 views

Leg Bones "Freak Out' When Exported to FBX

I am animating an armature and everything is fine in the .blend file, however when I export to an fbx the upper leg bones sometimes rotate erratically for a few frames. Below are two images: the first ...
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1answer
288 views

How do I match the UV map with the image used as texture

How can I make the UV map coincide with the image used as texture (see image below) and apply it to the material of the model? I seem to have a confusing UV map. ]2
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646 views

Fire simulation not working in eevee 2.81

I'm trying to make a fire simulation for an animation I'm making, but when I bake the simulation I get a strange result. It works completely fine in cycles,but I want to use eevee because it's a lot ...
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1answer
92 views

Bake normals map does not work well

I have issue woth baking normals. In some reason bake does not work well. I tried a lot of ways and configs.. But my normal map is incorect. When I'm trying to use this generated normal map in Unite ...
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2answers
143 views

Object disappears when trying to simulate Soft Body physics

I am trying to get my object to fall into the glass jar and bounce about. However, on the 20th baked frame my object disappears until the end of the simulation. I've taken a look at the dimensions of ...
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33 views

High Poly baking make some artifacts

When I baked normalmap from high poly mesh, often there are some artifacts in hard edges. Note that I usually use Auto Smooth or Edge Split modifier to make hard edge. Here's the result from ...
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1answer
131 views

Cloth simulation acting wonky in render. Correct in viewport

I've baked a cloth simulation and parented it to another object. The animation looks right in the viewport but when I render it, it jumps to the right on the X axis and then gradually floats to the ...
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21 views

Baking materials

I have got a problem with my baked texture. Since I have baked my object, which consists out of 7 materials including all of them I wanted to check if it worked. To do this I have deleted all ...
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60 views

Blender 2.81 and EEVEE baking problem

I'am having a problem with the latest build blender 2.81 I'm also working in EEVEE I got 3 flames after baking the fire sim 2 of the flames show up in the render but one wont show up in the render I ...
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39 views

Baking error. Circular dependency

I have a really annoying problem with baking any model. From the last version,In my every texture baking I have the same error:Circular dependency for image "..." from object "..." Usually I bake ...
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72 views

How to bake lightmaps with indirect lighting and environment lighting?

I am trying to bake lightmaps for a game, using Blender 2.81a. The lightmap should consist of the direct lighting from the environment map and only indirect lighting for actual lights. Right now, I'm ...
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1answer
31 views

Baked texture map shows weird distortions, is it mistake or not?

After i baked diffuse map i got these weird distortions, but i don't know if i should worry about them and unwrap mesh differently.
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121 views

Baking and / or Key-framing Bezier Curves Animation created with Animation Nodes

How can I bake and / or Key-frame Bezier Curve animations created with Animation Nodes. My goal is to export an animated key-framed object out created with Animation Nodes using Verge3D to have the ...
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20 views

Problems baking a texture

Hello community. I need help! Context: This is my first attempt in sculpting and also first time baking a map. I had this mid poly model - I made it a long time ago and was intending to do some ...
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40 views

Blender cycles motion blur and particles from particle instance

I have: - one particle system which act in some way - i have an object ( sphere ) which has particle instance on it. So it behaves like the particle instance. On that object i added second particle ...
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22 views

Baking color map from scan to low-poly model comes out just black Blender 2.8

Can't figure out why is it black. I've followed the tutorial 1in1 but I have what I have
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19 views

Speeding up baking for the same shape (but different texture with the same size)

Once texture is baked for a given shape, any following baking for the same shape (but with different input texture (with the same size for the sake im simplicity)) should be possible to optimize. Also ...
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2answers
342 views

Multiresolution modifier not working for bake

I'm trying to bake some normal map details onto a low poly model using a multires modifier. I set up the image texture, made sure both the object and image textures are selected in the viewport and ...
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103 views

Where is the disk cache in blender 2.81?

I just downloaded blender 2.81 and tried to render via sheep it render farm. When my render was complete, the render didnt include the water simulation baking. When i did further research, i read i ...
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14 views

Baking my model only returns a transparent image in the UV Editor

I have been trying to set up baking for this model I've been working on. The only textures I want to bake are a separate solid black and solid white material that I have assigned to it. Upon ...
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1answer
125 views

blender 2.8 First bake failed

So I followed Andrew Price's baking instructions in the anvil tutorial and below is my result. Any suggestions as to what I did wrong? UV:
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21 views

Resuming a Fluid Simulation

I am currently using blender 2.8 and working with fluid sims. Does anyone know if baking was interrupted for some reason, that if there would be a way to resume from the point the baking was ...
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38 views

How to seamlessly combine baked and unbaked textures?

I'm working on an animated scene in Cycles in which all objects are static except for a moving camera and an object (the satellite thing in the scene below) that rotates in front of it. (I'm quite new ...
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1answer
25 views

Baking of the diffuse map turns out partly black

So, I've been baking Diffuse Maps for a while now (often had some trouble with it), but now a problem occured, that I cannot fix. So, I set up everything for baking the map and it mostly works fine, ...
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68 views

baking normal from high poly to low poly made with instantmeshes issue

I made a high poly sculpt and I have used instant meshes to do the automatic retopology to get my low poly mesh. the high poly: The low poly, we can see the quads and it is not possible to use the ...
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46 views

Stairs on normal map

I try to bake a normal map usin cycles render but have a strange artifacts. It's look like a stairs on output image. How can i fix it ?
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1answer
65 views

Strange Normal Baking

I'm sure this is a tired question on here, but having scrubbed through a few on here I haven't find an answer directly for this issue. In baking a normal map, the content bakes perfectly fine but it'...
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0answers
56 views

How do I bake particle UV's at end of simulation in Molecular Script Add-on

Is there any way to bake the texture at a certain frame onto particles so it looks like they all formed percectly into an image? I've seen it before but I can't find how to do it anywhere. ]7 I've ...
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34 views

How should i go about baking textures for my model

I continued learning blender after quite a while and cant seem to bake textures on 2.8 how i used to on previous versions. I have a simple model of a can of cola. need to bake the texture then edit ...
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16 views

Problem with fluid simulation, cannot generate fluids through pipe

I have set up the scene and assigned inflow, domain and obstacle(pipe volume as a shell) and liquid not generating after complete bake
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2answers
167 views

Artifacts when baking with multires

I'm trying to create a normal map for a mesh with multires modifier. Here are the steps I took. First I unwrapped the mesh and created 32 bit float 4096x4096 texture. Then I applied multires ...
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1answer
512 views

How do I bake a Bent Normal Map in Blender

The bent normal is the direction where most ambient light comes from. The median ray that did not intersect the mesh. It is not the same as object space normals. A bent normal map could be baked in ...
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1answer
164 views

How to make a Emission shader RECEIVE shadows?

I have baked a floor onto a texture which then I plugged onto an emission shader. However, the floor no longer receives shadows because of it. However I have a character walking on the floor and I ...
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32 views

How to correctly export to collada with animations?

I am trying to figure out why this model I animated with shape keys won't export correctly to .dae (Animations are messed up when re-importing). However .fbx or .abc works perfectly. I have baked all ...
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18 views

Packing Black and White texture maps into one RGBA image?

I'm trying to optimize my models for opengl visualisation and one of the thing you can do is having one texture that carry all your black and white maps (AO, metallic, roughness...). Once I've baked ...
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87 views

Exporting .dae file from Blender and import it on Processing

What I am trying to do is export from Blender a .dae file of an animated object and then import this file on processing and use it there. I created a rotating cube, baked action and exported it as ....
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1answer
1k views

Paint high-poly mesh and then bake for low-poly, OR just paint low-poly with normal-map applied?

I recently completed my first sculpted game character including rigging and animation. I am still desperately trying to find reasons to do PBR texture paint in blender 2.8 rather than substance but I ...
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1answer
85 views

Normal Baking Error

I've been running into difficulty baking normal maps for an enemy intended for my UE4 third person shooter project; . The model uses 5 different PBR materials, and a combination of 1024 and 2k images. ...
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90 views

Baking Andrew Price's Donut in order to 3D Print

Long story but I'll try to bullet point it to make it simpler: I have a fancy 3d Printer that can print 500,000 colors. See my question here for a photo example. In that question I brought up that I ...
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1answer
115 views

What's wrong with my high & low poly models?

Can anyone check my blender file and my models (high and low). Why i always getting weird artifacts after baking high on low In Spainter and how can i improve them (topology, UV map etc) ? I cant ...

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