Questions tagged [baking]

Baking is the act of pre-computing something in order to speed up some other process later down the line. Use this tag for baking any physics simulations.

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20
votes
3answers
18k views

How can I convert a node made material into an image texture?

I have a sphere having a planet material MADE WITH NODES, and I want to convert this material into an image texture; because this material is made with nodes and only works in Blender, but I want to ...
14
votes
2answers
13k views

How do I save (bake) a particle simulation?

I followed this tutorial ( https://www.youtube.com/watch?v=2KNO_laPA9s ) to create an audio visualizer, and it's worked great with the audio baking to the curves to affect the particles. But during ...
13
votes
1answer
9k views

How can I create pre-rendered animated sprites with Blender and use them in Godot game engine?

How can I generate an animated pre-rendered sprite in Blender like in the 2000s games like Age of Empires, Commandos, StarCraft and then use them in Godot game engine? The animations played must ...
13
votes
2answers
10k views

How to delete rigid body cache?

I can't delete rigid body cache from scene. When I delete old objects and add new ones they are acting like the old objects. I tried all options under rigid body cache panel in scene properties, Free ...
12
votes
1answer
15k views

What does “Baking” mean?

I want to make some cool items for Dota 2 and I'm reading a guide. There are some tips about baking etc. but I can't use them, because I don't even know what baking means. Can somebody explain this, ...
11
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4answers
19k views

Fluid simulation not baking

I am trying to bake a fluid simulation in Blender 2.67. Here is a mockup of my scene: My scene is set up just like the picture, with a sun lamp above a mesh that is supposed to be a riverbed. The ...
10
votes
2answers
14k views

How to bake rigid body physics frame in blender render?

I have a model with some objects above eache other and enable rigid body physics for them so the upper ones fall on the lower one. Now when I play the animation to a certain frame how can I put it as ...
10
votes
3answers
2k views

How can I bake the physics cache of linked objects?

Imagine you have a rig that consists on bones and everything, and that in that setup you also include curve objects to do some physics simulation. All these rig objects would be part of a group for ...
10
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2answers
1k views

How to resume baking fluid simulation?

It happens sometimes that after finishing bake (e.g., for fluid simulation) we wish we could continue the simulation for two more seconds :( How to use the ...
9
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1answer
3k views

How to bake “full render” in blender

My objective is to make models for android so I want to bake textures on low poly (plane) in case of a high poly floppy disk. I want the textures to appear on both sides of the plane. I tried "Full ...
8
votes
1answer
8k views

Can I save the baking cache?

Is it possible at all to save a physics cache with a .blend file, so that when I open it back up, I won't need to cache it again? P.S. I do understand the implications, that the .blend size can be ...
7
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3answers
12k views

How can I bake the cloth simulation into keyframed vertices or shape keyed vertices?

I'm simulating a cloth. How can I bake the cloth simulation into keyframed vertices or shape keyed vertices?
7
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2answers
2k views

Baked normal map from high poly bad corners

I'm trying to bake a normal map from a high polygon model to a low polygon one. It's a very simple domino shape. When I use the normal on the blender render, I get this strange shape at the border of ...
7
votes
1answer
2k views

Bake a texture to vertex color in Blender 2.8

In Blender 2.8 was removed Blender Render, where was option "Bake Texture to Vertex Color". Unfortunately in Eevee there is no such functionality. I like new Blender 2.8 very much, but I can't use it ...
7
votes
2answers
379 views

How can I prevent blender from doing ridiculously large calculations?

Occasionally I end up using a metaball. If I scale the main metaball, it changes the resolution. The smaller it gets, the high resolution it becomes. If you press S to make it bigger and you ...
7
votes
1answer
7k views

How to bake a curvature map in Cycles?

I want to bake a curvature map in Cycles but not by using the pointiness node which is dependent of the vertex density and not with a normal map to cavity ( How to convert a normal map into a ...
7
votes
2answers
3k views

How to increase the strength of a baked fcurve?

I baked an audio file to an object's Z location, however it results in very small values (mostly less than .1). How can I increase (multiply) the values resulting ...
7
votes
1answer
1k views

Antialiasing textures in cycles (Blender 2.77 and higher)

I would like to get an answer to a frustrating question. https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/Cycles In this link is "Anti-Aliasing is now enabled for baking. (c359343)" ...
6
votes
2answers
6k views

'Bake data' button not visible in fluid options

(new to blender) i am trying to create a fluid sim in blender 2.83 but in my physics tab under domain there is no 'bake data' button in the options. It's there in all the tutorials i've watched but i ...
6
votes
1answer
2k views

What's the difference between turning up the resolution vs. using smoke high resolution in the Blender smoke simulator?

In a smoke simulation, what is the difference between using the Smoke High Resolution checkbox, as opposed to simply increasing the resolution? I understand that ...
6
votes
3answers
14k views

Baking displacement map with Cycles Experimental

I want to bake some displacement maps for Unity Engine. I want to use Cycles renderer. I have read that it's only available in Experimental version of Cycles, but when I changed Cycles to Experimental ...
5
votes
3answers
4k views

Can I turn a procedural displacement into geometry?

I was following this tutorial to create procedural rocks: https://www.youtube.com/watch?v=UFsVzDXYOKw It gives some really nice results (that I admittedly don't fully understand), the only problem is ...
5
votes
1answer
2k views

What's the difference between Bias and Distance?

I'm creating assets for Unity3D. Reading and searching on Internet, even here in Blender Stack Exchange, i understand that the best way to bake (in order to optimize and have still good quality) is ...
5
votes
2answers
3k views

How do I create a Unity3d-compatible skybox in blender?

I wish to create skybox textures for use in Unity3D, by baking environment materials to the textures. How would I go about setting something like this up? EDIT: I have tried simply putting a camera ...
5
votes
1answer
184 views

The Significance of 1 Energy Unit When Baking in Cycles

I watched Andrew Price's tutorial on baking in Cycles, and I noticed that after he baked it to an image, he plugged the color output of that image into the color of an emission shader with a value of ...
5
votes
2answers
589 views

Baking a Fluid at 150res crashes, but baking at 300res doesn't?

I've been having this problem for a good week now. I have a very simple scene set up. Water comes out of a pipe and lands in a pan. There's literally nothing else. That being said, whenever I try to ...
5
votes
1answer
3k views

Take Smooth Shading into account with Normals Bake

I am working with a software suite that ignores imported normals and relies entirely on a baked normal map. This messes up the shading of my model as I cannot use the "Smooth Shading" option to ...
5
votes
1answer
1k views

Baking smoke on headless machine

I have a linux vps that has some spare resources left from main activity. I can not get the GUI working, but I was thinking if there is a way to use it for baking with python script. I see that there ...
5
votes
1answer
2k views

Normal map baking (cycles) edges and bleeding edges

I am trying to bake a normal map from a few high poly objects down to a lp base object for a game engine. I am using cycles with a baking cage but am getting odd results as you can see in the image ...
5
votes
1answer
769 views

How to bake dynamic paint surfaces headlessly?

I have had a look at Baking smoke on a headless machine, however, I cannot figure out my way from there to bake dynamic paint on a headless machine. This is what I have come up with by now: ...
5
votes
1answer
635 views

Do samples affect Normal map baking?

I was wondering if the samples matter at all when you're baking a normal map. I don't think so, but I just want to make sure.
5
votes
1answer
2k views

cycles bake script error: “Circular dependency ..”

I'm working on a simple bake script - if the materials are just colors the script works - but if any of the materials include a texture - then I get a "Circular dependency for image.." when I ...
5
votes
1answer
1k views

Can blender use 100% CPU when baking to speed up baking?

Can blender use 100% CPU when baking to speed up baking? When I was baking particles, CPU usage is around 50-60% usage and take many hours, is it possible to use 100% CPU to reduce baking time. Does ...
5
votes
2answers
4k views

Why does baking a fluid sim use so little CPU?

The CPU graph on my Windows machine barely moves up when I start a fluid sim bake, and the bake takes at least 10 minutes. It's very different from rendering where I can see it max out all of the ...
5
votes
1answer
356 views

Why do keyframed objects cause fluid baking to slow down so much?

In the following figures we show the results of our attempts in order to mix a key-framed animation with a fluid simulation. As you can see, in the top one the obstacle is static (fix) but in the ...
5
votes
1answer
152 views

Smoke Simulation Vibrating

Last week I started making a volcano that was starting to erupt. I've got some sparks and I made a nice smoke simulation. I clicked Bake All Dynamics and then rendered. The result was a nice volcano ...
4
votes
1answer
3k views

Use Blender Cuda Build to use GPU in Simulations:

Ok, my current situation is this: I have a very slow CPU (AMD Athlon 750X (2 Cores 4 Threads)) But I have a pretty fast GPU (NVIDIA GeForce 1080) The GPU actually supports CUDA 6.1 I need to bake ...
4
votes
1answer
539 views

Export rigid body location without baking to keyframes

I'm making simulation in blender for rigid body. I need object location in the current frame. I use following command ...
4
votes
1answer
3k views

Blender 2.76 AO bake partial black spots

I was attempting to bake the AO for a pumpkin model but it end up baking the top of the model as black. I have checked that the normals are pointing the correct direction and that theres no ...
4
votes
1answer
240 views

Could this be a Normal Map?

Is the Image below a Normal Map or it is geometry? I would like to know if an effect like that is possible to reach with Normal Map or maybe even multiple Maps.
4
votes
2answers
1k views

Difference: Caching and Baking

I've been playing with smoke and fluid simulators lately and I noticed that sometimes you can cache simulations while playing (Alt + A) the animation (but it only works at a very low fps) and ...
4
votes
1answer
897 views

Set JPEG compression for image.save()

I'd like to know how to set the compression ratio for jpg's for a python script, that is baking ambient occlusion for me. I use the image.save() method of the baked ...
4
votes
1answer
6k views

Best way to bake rigid body physics?

I would like to save the locations and rotations (in the blend files itself or anywhere else) of the rigid body simulation, because I don't want to wait every time over and over again for blender to ...
4
votes
1answer
1k views

Is it possible to overlap two identical Uv Islands in order to create one complete mesh?

EDIT MONKEY FILE My question is related to all the meshes that have been created with the modifier mirror. Let's take an easy example: This mesh can be divided in 2 parts, PART A & PART B: ...
4
votes
1answer
2k views

Baking cloth simulation use only 20% of cpu ressources, how to get 100%?

Baking a cloth use only 20% of CPU, inactive process of cpu is 78%, is there a way to use those extra 78% ? Blender 2.75 Windows 10
4
votes
2answers
2k views

Cloth sim makes hole in my cloth

When I bake my cloth sim so the cloth will fall on the chair,instead of covering it like it is supposed to,the back of the chair rips a hole in the cloth. How do I stop this?
4
votes
1answer
1k views

Setting the context for cloth bake

I'm having trouble using bpy.ops.ptcache.bake(). I get the error message ...
4
votes
3answers
3k views

When using a baked normal map it is inverted on half my model

I am having a problem when baking and then using a normal map. I have a high res and low res model and am using the "Bake selected to active" feature. I am using BI to bake the image as I cannot ...
4
votes
1answer
961 views

Baking multiple objects to keyframes resets their orientation by their origins

I made a breakable object and the simulation is fine. But when I bake the simulation all the pieces of the breakable object just stack in the same place in space. The pieces are driven by a cube the ...
4
votes
2answers
2k views

How to Save a Material as an Image [duplicate]

I am making some photo-realistic rocks in Cycles, and I made a material using nodes, and combined two images using a bunch of modifiers and then connected them to the rocks material node. How can I ...

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