Questions tagged [baking]

Baking is the act of pre-computing something in order to speed up some other process later down the line. Use this tag for baking any physics simulations.

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Antialiasing textures in cycles (Blender 2.77 and higher)

I would like to get an answer to a frustrating question. https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/Cycles In this link is "Anti-Aliasing is now enabled for baking. (c359343)" ...
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1answer
152 views

Smoke Simulation Vibrating

Last week I started making a volcano that was starting to erupt. I've got some sparks and I made a nice smoke simulation. I clicked Bake All Dynamics and then rendered. The result was a nice volcano ...
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0answers
4k views

How can I bake a normal map with smooth, beveled, edges, when the low poly has sharp ~90° edges?

Background I have been trying to solve a seemingly simple problem with normal map baking in Blender 2.9 since last weekend. I wanted to make sure that I read and researched as much as possible before ...
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0answers
128 views

Normal Map only visible on single Shape Key?

Is there a way to make a normal map for facial wrinkles more/less visible with certain shape keys? I've seen something like this on youtube, but I haven't been able to determine how it was done. I've ...
4
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0answers
2k views

Synchronizing object in Cycles

I have a model of a butterfly that uses a displacement map for most of the detail on the mesh at render time. To get an accurate render, I have it subdividing 4 times for the render before applying ...
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Trying to understand texture baking

I have modelled a pencil sharpener as in the attached image. Now I want to prepare it for sale at CGTrader or Turbosquid (or some other, doesn't matter at this point). I would like to deliver a ...
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0answers
16 views

How to prevent normal map baking cage from self-intersecting?

I need to use a cage for baking a normal map for a retopo mesh from a sculpted mesh. The typical solutions I see for creating the cage in this situation are to create a copy of the low-poly mesh and ...
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60 views

How to bake two objects (an item and a shrink-wrapped decal on it) into one texture image?

I'm very very new to blender and have been searching on how to do this for a while now to no avail, please forgive me if I'm posting a simple/answered question. I am making a very simple mask that ...
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0answers
375 views

What is the fastest way to get pixel data out of the camera?

I'm trying to speed up a script that has to generate a black and transparent object (those are the only two RGBA colors), and use the pixel data coming from pictures of it shot from multiple angles. ...
3
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1answer
1k views

Retopology and baking normals for double-sided (thick) clothes from Marvellous Designer workflow

I apologize for wording stuff badly in advance. I can't work out an efficient workflow for creating clothes with thickness using Marvellous Designer and Blender that incorporates retopology and ...
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149 views

I am trying to bake a normal map of a set of objects with transparency

I have been trying to bake a normal map for a clump of grass I want to put in a game engine. The problem I am facing is that whenever I bake the normal map it ignores the transparency texture on the ...
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743 views

Can't bake anymore

I know this has already been asked before, I checked almost every question I found from Stack-exchange to CGcookie and blenderartists and other forums , I followed every instruction step by step ... ...
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0answers
858 views

Baking image from script gives me a blank image

I am trying to bake image from the script in cycles mode. In my node structure, since I am baking in cycles engine, I am adding an extra image texture node, with image input of a newly created image (...
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0answers
130 views

Two sides of cube are not baking normal correctly

I am trying to create round edges on cube using normal, and it works nicely, except I'm having issues with some sides that are not baking at all, as well as black seams. What could be causing this? ...
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205 views

Is there a way to delete specific parts of a baked fluid simulation?

I'm working on a fluid simulation right now. At some places the fluid is seen through the obstacles. Is there a way to select those "false fluids" and remove them?
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141 views

Is there a way to re-bake only the end part of an existing bake?

I'm trying to do some physics based animation, and of course the longer the animation gets, the longer it takes to bake. However, I don't need to keep recalculating the first parts of the animation, ...
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38 views

Using full CPU to bake mantaflow simulation

I have dual 8-core Xeon e5-2780 0 (2.7ghz) processors, and 128gb of RAM. When trying to bake mantaflow fluid simulations, even the simplest simulations take forever because usually it is only using a ...
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14 views

How to evaluate baked physics data from python (fast)?

I need to evaluate lots of position data for lots of objects. The physics have been baked, so I think that there should be a fast way to access this. I assume, I should find the baked physics as ...
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46 views

Blender 2.82 smoke sim not baking

I did preview with cache type:replay , looks fine in viewport(rendered and solid). But whenever i bake modular or final , it does baking and end result it nothing. No smoke, also i use adaptive domain ...
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0answers
71 views

Baking particle system particles (not mantaflow) to a mesh object shape

Mantaflow in Blender has a function "Bake to mesh" which bakes the baked fluid particles to a fluid mesh. Is there a way that I can create a particle system, and also bake the particles (not hair) to ...
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0answers
377 views

Blender 2.80 to Blackmagic Fusion

What is the best way to export camera animation from Blender 2.80 to Blackmagic Fusion. There is a script addon published on BlenderArtists which is perfect however it has not been updated for Blender ...
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154 views

Baking through python

The script I have now imports an fbx, deletes the existing material and assigns a material that comes with the .blend scene. Then the idea is to bake out the cycles normal after, but I'm getting a ...
2
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1answer
128 views

Fluid simulation only shows the domain

I was making a fluid simulation, but when I try to bake it, it only bakes the domain. The fluid doesn't appear from the inflow. Do you know why? Thanks. This is what appears when i render
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259 views

Is it possible to bake dynamic paint waves simulation as a black and white displacement map texture?

I am working with the dynamic paint waves function to simulate ripples along the surface of a sphere. I was wondering if it is possible to bake the deformation into a black and white displacement map ...
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0answers
53 views

Blender crashes when rendering after baking

I've created a scene that I can render fine but it takes a little while so I went and turned off a bunch of non essential settings (Such as Ambient occlusion) lowered the render scale and baked my ...
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0answers
128 views

Only Keeping a single frame of Smoke Simulation

I have a smoke simulation that I want to render and the frame I want to render is around the middle of the whole sequence. Since I'm going to upload this on a render farm, I must keep the cache size ...
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0answers
511 views

Strange result from baking normal map

I can't seem to figure out what is happening here. A bug possibly? I went from a normal bake result to this. The only thing that changed between the two bakes was the use of a mirror modifier on the ...
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0answers
759 views

Normal map not baking properly--half of the model is baked in the wrong direction

New to blender, so I could be doing a lot wrong here. I've baked my normal maps in Cycles render, but parts of them are flipped the wrong way. There are awful seams on the tail and legs and I'm at a ...
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0answers
47 views

Cycles Baking to .EXR - Workflow questions!

I baked lightmaps for several objects for my archviz Scene into .exr and now i want to tonemap the maps and save them as 16bit-.png for final use in my shaders. The tonemapping with Reinhard in the ...
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0answers
273 views

Baking materials with alpha-blended textures

I'm currently trying to bake some low-poly assets for use in realtime applications. I'm familiar with baking high-polygon meshes into low-polygon versions, but it would be helpful to merge multiple ...
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0answers
318 views

How to bake a curve animation

I'm trying to animate a curve with hooks. And I want to upload the curve to Sketchfab but it doesn't supports curves it gives errors on the model, so I want to bake the animation to a mesh madded by ...
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0answers
912 views

Blender cycles baking, all black!

So I'm having a bit of trouble with multiple material baking with Blender Cycles in my "Sale of the Century" game show set. I have this one piece (see below) that is made of six different materials. I ...
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0answers
128 views

How to render particle (or in general physics) System in network renderer

I have a problem using the "network renderer" of Blender 3D. (Using blender 2.78b on every machine, clients, slaves and master) I have an explosion modifier on an object using particles which move a ...
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0answers
193 views

Sculpt Brushes Not Accurate

I'm having a strange problem when sculpting a relatively high poly mesh (500K vertices or so). The sculpting brushes seem to work as expected for the most part. However, every-so-often the brushes ...
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0answers
396 views

How to bake fluid and render at once

I am working on some blender projects with fluid and so I wonder how can I make my computer bake fluid and render with only one click. For now I always baked fluid and then clicked again to render. ...
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0answers
190 views

Fluid simulation no longer works

I'm trying to get some kind of Intro to work in which a chemical fluid turns into text. I was almost finished, but I can't get the thing with the fluid to work! A single drop should drop into an ...
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0answers
239 views

Not enough RAM for baking particles

Faced with such a problem - there is a system of particles in settings exposed saving cache to disk next to the file. Also, 400 frame animation of the object. The problem is that baking stops at 100 ...
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0answers
525 views

Is there any technique for baking instanced/linked objects, Cycles/BI?

I would like to know is there any technique that I can bake textures of the Instanced or Linked Object meshes in Blender, Cycles or BI?
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0answers
873 views

Blender Texture Bake Problems

Hopefully someone can help. I tried to ask this in the question section, but I am not permitted to start new topics yet. This is partially a Unity question and partially a Blender question. I will be ...
2
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0answers
1k views

Too much aliasing on normal map

I have these two models: As you can see, they're the same base, but one has a lace running on the hilt. Now I baked a normal map (because the lace is about 120k poly, pretty impractical I think), ...
2
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0answers
253 views

fluid simulation baking error

What I am trying is following: I want to "melt" a human body, so that the body turns into water and splashes onto the ground. OR that the human body is melting. Basically: to turn a more complex form/...
2
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0answers
718 views

How can I change the “active image” of an object via python for baking?

I want to bake to an image via script. Is there a way to set the "active image" of an object in python? Alternatively, is there another way to use blender internal to bake to an image via python?
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0answers
11 views

Problem Re-baking from Voxel model to generic model

I made a voxel model from Magika voxel and I tried to remake the model because the way Magika voxel exporting is simply shrunk uv maps to small pieces of color boxes texture. This makes hard to bake ...
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1answer
19 views

Combining Textures with baking

i am trying to combine tiled textures of edited peach castle from Mario 64. H read i need to bake it, so i tried built in bake, but some parts become black. I also tried principled bake addon, but it ...
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1answer
20 views

Strange baking result

I got this baking texture out of this mesh, it as a normal albedo map and emissive, I just simply need to bake the material with the direct and indirect lightning from the emissive, but as it looks, ...
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0answers
9 views

Baked normal map with empty patches where UVs are

I have been trying to bake a normal map of a keyboard. I have this base low poly mesh, and what I want to do is emulate the buttons of the keyboard with a normal map. But when I bake the high poly ...
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0answers
22 views

Can I somehow bake the Cycles material to use in Evee?

The thing is I have an Evee scene that looks fine except for one object that looks better in Cycles, it looks similar in Evee, but not that good, so I thought it would be awesome if I could somehow ...
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0answers
18 views

Dynamic paint - bake multiple displacement surfaces

I'm trying to simulate sand build up after something dips into it (with dynamic painting). I'm using two parented spheres as brushes (one bigger one smaller). The smaller one is in collection "...
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0answers
21 views

Progress bar from bpy.ops.object.bake() without using INVOKE_DEFAULT?

I'm making an add-on for AO baking which among other things joins multiple objects into one, bake the AO, and then delete the joined object that is only used for baking: ...
1
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1answer
116 views

Blender Cache Error. 0 frames in memory Cache is Outdated

Hi, so for the last couple of days i've been trying to bake hair particles from a tree I modeled but I keep getting this error that says "0 frames in memory (0 B), cache is outdated!" and I can't ...

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