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Questions tagged [asset-browser]

"Blender 3.0 includes a new editor: The Asset Browser. It makes working with reusable assets much easier and more visual." Use this tag for questions about the Asset Browser.

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1 answer
1k views

Blender 3.0 Asset Browser--Catalogs only available for files in current project?

I'm so happy about Blender 3.0's Asset Browser! I'm working on adding and organizing assets and while I think I understand most of it, whenever I try to move assets to a Catalog, I get the message, ...
0 votes
0 answers
46 views

Maintaining collection structure when appending assets with Geometry Nodes modifiers applied to them

I marked an object as an asset. It has a complex Geometry Nodes modifier that uses "object info" and "collection info" nodes to import other objects. These referenced objects are ...
0 votes
1 answer
578 views

having trouble by using a collection as an asset, including an empty

i have a collection/ texture, where i adjust a setting in the shader with an empty (in this case the colors of an array) every time i set both into one collection, mark them together as an asset, i ...
0 votes
0 answers
10 views

Assign action is not enabled in the asset browser

I created a character and added an animation. I registered the character in the Asset browser and also registered the animation. Characters are brought in well. But the action isn't working well. I ...
0 votes
1 answer
291 views

Use bones of face rig instead of shape keys (rigify)

With the new blender pose library, I would like to add my armature with facial expressions. However, I have created a character in Character Creator 4. When importing this character in blender, the ...
0 votes
0 answers
25 views

Asset Library not showing new assets

I'm pretty new to Blender, so I'm not sure if I am missing something. I purchased some assets from users and followed their tutorials on how to use the assets. Example: I downloaded the .blender file ...
2 votes
1 answer
27 views

Print out list of Asset Browser Items including their tags

I have a giant asset browser with over 2000 items. Some of the items have tags (product numbers), but not many. I would now like to output all the names of the items and their stored tags so that I ...
0 votes
1 answer
396 views

How to Apply Transforms to a VDB volume object

I have imported a VDB file and it's orientation is wrong, but when I try to apply the location and rotation after orienting it in right direction, it doesn't work It gives error - ...
0 votes
1 answer
25 views

Blender Assets Keeps Resetting

I recently got some Blender assets, and I want to keep them in a different location. I changed the filepath in settings to the new folder, and I added the assets to the path as well. When I do so, the ...
0 votes
1 answer
1k views

Object are not in the correct orientation in the asset library. How do you change this?

Is there a way to edit the rotation of assets in the library so that when I drag them into the scene they will be in the correct orientation? I don't know why all of the objects are lying down.
0 votes
0 answers
23 views

Hair curves is thick in Cycles but not in Eevee

I was following hair asset tutorial. Setup the mesh for hair empty normally. After placing all the hair after the hair empty and tried looking at the rendered results. Cycles give a thick strip (I ...
2 votes
0 answers
97 views

Unable to access custom properties on collection asset

I have one Blend file with a Collection that has a custom property with "Library Overridable" enabled. However, when I use the Collection as an asset in another file, I can't access the ...
0 votes
0 answers
17 views

How to clear out the asset libray entirely

How do i clear out the asset library, I know i can go to Edit > preferences and turn off the selected library but when i add another its gonna keep the categories and the files assigned to those. ...
2 votes
1 answer
746 views

Assets library - best practices inc sharing a model with parent/child

I'm back using Blender again after about 15 years! I'm building up an asset library of 'blocks' and simple models to use in a variety of scenes. But not sure I'm going about things in the best way. 1: ...
0 votes
0 answers
17 views

How are appended assets from the Asset Browser handled, can i replicate this in python?

The Asset Browser does something special that I can't quite grasp: If you drag a material from a library into the scene, on an object, it loads and appends it. If I modify this material (name, ...
2 votes
2 answers
2k views

How do I get the selected Assets in the Asset Browser using the API?

Similar to Python : Get selected objects in outliner How can one access the assets that are currently selected in the asset browser editor using the python API ? I assume it should be available on a ...
0 votes
1 answer
672 views

Human Base Assets install problem

I have installed Blender 3.6 and downloaded the Human Base Mesh assets. I opened the blend and that works fine, but following the instructions of saving the asset library I get an error: ...
0 votes
1 answer
39 views

Blender Asset Browser - assign assets to different catalog without opening each .blend file

Is it possible to assign assets to a different catalog without opening their respective .blend file? As far as I understood, you can only assign an asset to a catalog by opening the .blend file in ...
0 votes
1 answer
151 views

Asset Library not shown in preferences

How can i activate the asset libraries in preferences if its not shown?
1 vote
1 answer
542 views

I made a Node group in the Geometry nodes but it does not appear in the templates

I have the file saved in the asset library, but it does not appear whenever I try to add it in other projects
0 votes
1 answer
27 views

Asset Browser only displays the file names and not the preview icons

I use Blender 4.0 and the Asset Browser only displays the file names and not the preview icons. Other forums says you can change the preview through the View, but there's nothing in there. Am I ...
0 votes
0 answers
15 views

Animation public library, are there any? [duplicate]

Recently hear of one such promising project, called "HEAT", but it feels like non-legit and feels like "ready-to-run-with-your-money" vibe, but seems already integrated with ...
1 vote
1 answer
20 views

Any way to save object properties to the asset?

I am trying to make myself an asset library system which includes a lot of technical objects like collision boxes, triggers e.t.c. (basically I am using blender as a level editor for an educational ...
2 votes
0 answers
11 views

Asset Library Not Importing Image Sequence

I use an image sequence node in order to change character expressions for the robot. I wanted to use the Asset library to import the character on over. But when importing it over using the asset ...
1 vote
1 answer
133 views

What step am I missing to edit Human Base Meshes assets?

Currently using Blender 3.3.1, but I suspect my problem isn't version specific. I can drag the model I want from the asset browser into the viewport, and that works. However, I have no way of editing ...
0 votes
0 answers
18 views

Append geometry nodes object with linked objects in object info nodes

I have a geometry nodes object that has several object info nodes. The objects in those nodes are all linked from another file. When I append the geometry nodes object in a new file, all the objects ...
2 votes
2 answers
2k views

How can I make an armature and its parts a single asset?

I have a model composed of multiple different objects, which are parented to the bones of a single armature. It works great for my purposes, but I would like to use the new asset browser to import it ...
1 vote
0 answers
36 views

Creating Macro for Asset Browser Thumbnail Creation - Need Event for selecting the next Object once current selected Object Has Updated

I am creating a macro that will update the thumbnail using the plugin thumb mate, it creates a custom thumbnail for each object in the Asset Browser, because there are so many assets to update their ...
0 votes
0 answers
13 views

Adding linked shaders from the Asset library with python

is there a way to assign shaders that are in a linked asset library? Iterating through the scene the asset lib shaders are not present - and as a linked asset, this scene link only seems to be created ...
0 votes
0 answers
125 views

How to transform asset browser assets that are linked

I'm relatively new to the use of the asset browser and library overrides. I'm trying to set up a scene that uses linked assets; I have all the assets in another Blender file, and I have the asset ...
0 votes
1 answer
35 views

Is there a way to export object view status inside of an asset?

I'm facing a problem with the asset browser : I'm building up a collaborative asset library through One Drive for team working purposes, containing some rigged characters. Those characters can have ...
0 votes
0 answers
39 views

Automatic Custom Thumbnails for Materials in Blender's Asset Libary

Hey Blender Community, I'm exploring ways to create custom thumbnails for materials in Blender. I'd love a straightforward method to choose a shape, apply the material, and save it as a thumbnail in ...
0 votes
1 answer
41 views

The Asset Browser and Posable Assets

I can't seem to figure out a good workflow here so I wonder if someone with more experience could help. I use Blender for product images. So I make extensive use of the asset browser because the ...
0 votes
0 answers
94 views

How do I import materials, assets, textures to asset browser that are not .blend files?

I have a huge folder of materials I collected over the course of my blender journey and I want them to appear in the asset library so it's easy for me to pick them and apply. But they are not .blend ...
4 votes
1 answer
2k views

Batch Add to Asset Browser

Is there a way to batch add objects/materials to the asset browser? I have a fair number of various assets that I'd love to add to take advantage of the new browser, but they're all individual blend ...
0 votes
0 answers
47 views

when importing a model with a rig from the asset browser, the rig stops working

when I tried to add a model from the browser asset, the rig stopped working for her. Then I changed import mode from append to link , but it didn't help. how do I make everything work ...
0 votes
0 answers
407 views

Asset Browser Will Not Update As Expected

my asset library consists of a number of well organised blend files used exclusively for storing my assets for use in the Asset Browser. Within my asset browser I use a set of classification tress to ...
0 votes
0 answers
38 views

Dragging Asset from Asset Browser Rotates It 90 Degrees depending on View Angle

Whenever I try to drag an asset from the browser, it will be rotated 90 degrees, instead of pointing upwards. It's pointed correctly if dragged onto a plane, but in the case I want to use it in, there'...
0 votes
0 answers
17 views

set AssetBrowser region height on keypress

I cant seem to find a way to set an open region height in Blender using Python. I'm trying to set the height of the asset browser on keypress. Is this possible through the Blender API? ...
0 votes
0 answers
36 views

No "asset library" drop down menu in file paths in blender preferences

I want to add an asset path to blender but there's no possible option for this. It seems to be completely removed for some reason. There's nothing I can try really, pls help :)
0 votes
0 answers
19 views

Node group asset, all paras work fine apart from the colour ramp

I am creating an asset node group (metal generator) in one file and want to import it as an asset into another file. This all works fine apart from the color ramp para. Here is the setup I have in the ...
1 vote
0 answers
85 views

Blender (3.6.2) Asset Library does not think that the asset browser is set to the current file library

I'm not really sure how to approach this. I've found zero results online for this specific error. I have repeatedly made sure that my asset library is set to the same directory as the blend I'm ...
2 votes
0 answers
77 views

Asset Browser default library behaviour (Change from 'All' to 'Current File') [Blender 3.5]

Is it possible to change the asset browser's behaviour when opening asset browser in a new context? Problem: By default in Blender 3.5, a new Asset Browser context will always open with all asset ...
8 votes
5 answers
7k views

how to mark as one asset an object with separated parts?

Can someone help me please? I want to add one of my model to the blender's new asset browser (blender 3.0.0), but the model is made from multiple parts. For example i have a katana that has a blade ...
16 votes
3 answers
24k views

How do I add an asset to the User Library from Current File?

I would like to use the asset library, but everything I add to it is only stored on the current file which is of little use. There's no intuitive way to add assets to the main library and apparently ...
3 votes
0 answers
113 views

Assets from the asset browser copy the geometry nodes modifier, is there a way to make them a single user copy?

I have mesh assets in asset browser. Each time I drag them into the scene, the geometry nodes modifier to the mesh also gets copied. I have to click the number (3) to make them a single user copy. I ...
0 votes
1 answer
108 views

Asset Library: Catalogues show, but not Marked Assets

Short description of problem: Briefly got Asset Library working, re-organized files under new sub folders. Suddenly new and old blend files no longer see any marked assets, only the catalogues. I ...
1 vote
0 answers
62 views

Material not applied when importing assets through asset browser

I had a model of a bed and then I changed the materials on it according to my need. Then I made it into an asset, but when I try to import it in another blend file through the asset browser, the ...
2 votes
1 answer
86 views

How to append from the asset browser instead of linking?

I'm trying to append assets from the asset browser but all the objects are linked, I need them to be editable, so it's better to append them instead of linking. I tried making it local, making it ...
0 votes
0 answers
47 views

Automatically place imported Megascans materials into assets-library

is there a way of automatically placing imported Megascans materials into your Blender asset-library? Or is there any similar way of listing them visually in a list across Blend files, without having ...