Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.

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Leviathan Replica Rigging

So yeah, it has been a while since I used this site. Anyways, I've been wondering about rigging my movie accurate replica of the Leviathan from Atlantis: The Lost Empire. And as you can see, I'm ...
BA Duggins's user avatar
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(FIXED) Armature not reflecting the weight paint to its left/right counterpart. Not symmetrizing. + random thumb confusion

In a previous model, the first one done, the weight paint was fine and no issues were occurring, however in this newer one, there is. When weight painting on "Left shoulder" bone, the same ...
perplexedpuffie's user avatar
2 votes
1 answer
132 views

How can I rotate bones around a pivot bone?

I'm trying to build a rig for some simple animations and I'm trying to figure out how I can rotate bones around a designated bone as a pivot point. Essentially, what I'd like is to a have a bone (say, ...
DanBalmer's user avatar
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Mesh deforming while moving bones

I'm trying to do a simple character to try mesh rigging but when I move the bones, my mesh is deforming/changing scale. The weight paint seems good so I don't understand the problem. Here is a video ...
Anox3D's user avatar
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Using pose from one static armature as a base pose for animation in another, identical armature

I have two identical armatures: A - armature with some pose, no animation, B - armature with animation. I know, that to fix for example arm position along all animation I can select all frames in ...
Ghost's user avatar
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How do I "unbake" an armature/character and add new actions

I have a simple humanoid character with a walk cycle that i created and then animated it along a path using cyclic repeat. I have already baked the animation because I was using wiggle bones and ...
Will White's user avatar
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Armature problems, permanent creases

I'm a beginner and I'm having problems with creases when moving joints. Here are some examples (Blender 2.8) Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4 Screenshot 5 I tried to change the ...
Zimaell's user avatar
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Animating a character with actions from several armatures

I'm looking for your input/experiences/suggestions using armature actions built for one rig on a different rig. I have characters -- and related armature actions -- built from various techniques such ...
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When trying to allow rotation to my IK rig it jumbles up my bones and mesh, why is it doing this? What can I do?

I'm quite a noob at rigging just FYI. In my IK rig I have 7 bones in the spine of a robot with 7 vertebrae that are joined into one object parented to the 7 bones, I have one skull bone that those 7 ...
Kman Haze's user avatar
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Copy animation data from one rig to another but not the scale

Is it possible to copy keyframes of just position and rotation from one rig to another with identical structure/bone names quickly? My goal is to be able to easily copy and paste poses between ...
IsaacF's user avatar
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Armature and mesh deform because of new objects added to scene despite not being parented. Blender 3.4 alpha

I have a simple animated character and created an armature with the skin modifier. Created a walk cycle and am ready to flesh out the scene. The issue is that every time I add a new object it is ...
Will White's user avatar
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How do I make biceps and thighs twist?

I thought in order to keep the topology better intact, I needed to make the limbs twist. But I don't know how to do it on both the IK and FK kinematics switch system. I managed to make one for both ...
Stephen's user avatar
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1 answer
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Bone is parenting to wrong vertices

My problem is that when I parent my arm object to the arm armature, the middle bone attaches itself to the beginning of the arm, because of that whole thing bends wrong and I don't seem to know what ...
Psykos's user avatar
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2 answers
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Instanced Geometry Nodes not moving with Rig

I'm quite the Blender Newbie and tried to instance some objects on my character. I used a Switch Node for that, but now am struggling to make the instances move with the Characters Armature ( on ...
Shujaa's user avatar
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How to Create New Mesh From Animation Frame?

How to create new mesh from animation frame? I've got an object that is deformed by an armature and I want to make a copy of the deformed mesh at a specific frame.
Haskell McRavin's user avatar
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Problem with export skeletal meshes from blender to unreal

I'm trying to export from blender to unreal engine character and cloth separately. But when I do that I'm getting that error: Objects in my scene: I know that I can set parent for clothes but in ...
Сергей's user avatar
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How do I keep ribs and shoulder location from being too deform?

Is there an easy technique to make the rib cage and shoulders deform more naturally up and down? The sides on my guy's body puff up too much when moving and they look too skinny when relaxed. I also ...
Stephen's user avatar
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Coordinate system of an armature and/or a single bone used in animation

Starting point: A single bone and an cube parented to it and/or a bone chain with the last bone having a IK-constraint for the whole chain. To this last bone there is an object parented. Task: ...
tuxic's user avatar
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Messed up with Blender Animation and Armature and can't see Animation in Blender and GLB export

I have this 3D model with Animations (different Actions) and I don't know why I can't see the Animations in Blender and also not in the exported GLB file. I think I messed up the Armature and Model ...
Suisse's user avatar
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Mesh displaced after import to the game

I have a mesh exported from the game. An npc in the game has only one normal eye(right) and the other is cybernetic and ugly, so i'd like to change it. I copied the right eye, exported the mesh as ....
Amakesh's user avatar
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How can I rig the pelvis to deform properly?

Does anyone know a rigging setup for the pelvis? I've been looking through a "ton" of tutorials on YouTube but they're either out of date, don't provide enough info, or they just don't work ...
Stephen's user avatar
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hair doesn't follow the mixamo character help!

I just have a problem because when I had hair dynamics to my mixamo armature, the hair suddenly don't move along with the character. And as you can see in the modifiers, the particule system is below ...
Floriane Roulin's user avatar
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Connect 2 objects by armature

I have 2 meshes - a woman and hair. I need my hair to be attached to рук and in posing mode I could freely control it
Razumoska 's user avatar
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How do I add clothes/body to the skeleton?

I would like to set the skeleton to the body and clothes. I tried to join the clothes to the body and set automatic weights. However the skeleton is only attached to the body.
pete's user avatar
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1 answer
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Rigging bones to mesh with automatic weights not working

I am very new to blender but have 3d modeling experience from other software's and have been playing with the bone rigging and armature stuff in blender. I modeled this character and assumed for ...
CaptainFishboy's user avatar
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39 views

How come the weight paint isn't symmetrical?

My character has mirror modifier turned on and I used automatic weight paint to properly rig my armature to the model and I thought it would be 50% to 50% on both sides but it feels like one side has ...
Stephen's user avatar
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Why other parts of body joints exist in face controller?

I have downloaded a .vrm model from vroidhub and imported it to blender using an add-on then exported as .dae file. I want to ...
Ali Ent's user avatar
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1 vote
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Problem with action constraint. bones jump to random places and the animation breaks

I have animated multiple bones of this armature, but after applying theaction constraint to the bones, some bones are jumping to different location and rotation as their starting values, some bones ...
rdx___________'s user avatar
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Problem with importing .cmd and .dae files in Blender

I have a problem with the character animation. I import a 3D model in .dae format - it looks fine. Then I import a .cmd file - to add the animation of this model. As soon as the cmd file is loaded, ...
Ridic9863's user avatar
1 vote
2 answers
36 views

How do I change the axis direction for the bones?

I was following Royal Skies pelvis weight paint drivers video when I notice that the Z axis for the thigh bone is pointing right, and the Y axis is pointing down, but my thigh bone's axis is pointing ...
Stephen's user avatar
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How to import armatures into Blender correcty

So whenever I try to import a mesh into Blender, the armature is always messed up - the bones are tiny and\or rotated incorrectly. It can be from a game, DAZ or downloaded mesh, either format - fbx, ...
CupOfRedTea's user avatar
1 vote
1 answer
31 views

Armature problem pose

I know the correct position is when the avatar is in T pose but I have created this avatar in another pose and it why I have some problems. I want to draw the shoes but the foot is not "flat"...
Lila's user avatar
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The face rig can't assign to the head of my character after the join of face armature and body armature

I'm following this video to join both armatures together - https://youtu.be/7WDBqXTAKDg . The body armature from mixamo was converted to rigidify control by using Expy Kit. And the face armature using ...
Parco Ip's user avatar
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I need to make the muzzle flip by the camera angle but still having both muzzle models

I want this model to behave like how Sonic Unleashed's Sonic Model does in game: It features two muzzles (mouth area models), and one of them is chosen per shot based on the camera angle. The ...
Iker Rodriguez's user avatar
1 vote
1 answer
104 views

Automatic Weights creates empty vertex groups for Armature

I have an armature and a mesh. Those 2 should move together like usual in rigging. The armuture's bones are all "deformable" and the mesh has its normals outside. When I click the mesh, and ...
The Torch Which Shines's user avatar
1 vote
0 answers
45 views

How to bend the object inside a torus?

I have an extruded torus empty inside and an object - electrode that I want to insert inside this torus to make animation. The electrode should bend inside when touching the inner walls of the torus ...
mptaurus's user avatar
0 votes
1 answer
110 views

Mesh not moving with the armature

I tried using rigify and after parenting it with the mesh and using weight paint it still doesn't seem to move. I'm still a newbie so this is my first model that I've made so I'm not sure what I'm ...
Ray's user avatar
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Pose to existing shape key

Is there a way to save pose to an existing shape key? I know you can save as new shape key. But i have shape key animation data already on the character. The shapekeys doesn't have any deformations to ...
Fredrik Lunde's user avatar
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0 answers
24 views

Why does the IK constraint bounce like it has physics?

So I have set up this shoulder conection with Ik Constraints so the arm is conected to the torso. The Armature is done and I animated a quik walk cycle. Now the bones connected to the upperarm are ...
Salryks's user avatar
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Help with Armature and Vertex Group

could someone please tell me what I am doing wrong here. I did this as a practice to see how things parent to armatures. I imported a .bvh file and used a bunch of separate primitives to create a ...
Patrick's user avatar
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3 answers
124 views

Hide Unhide armature in viewport hotkey

I'm making the switch from Maya to Blender, but one thing that I couldn't find is to assign a hotkey to hide and unhide an armature in the viewport. I don't like the visual clutter and as an animator ...
Eddy_D's user avatar
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0 answers
30 views

Parent constraints are ignored when moving child bone

I wanted to do animation, so all work was in PoseMode I have tried to limit bones position and angle. Basically sticking foot to surface. The problem is, that blender always enforces "Limit ...
Grzegorz Krug's user avatar
1 vote
1 answer
214 views

Rigify leg issue

I'm having an issue with a Rigify armature I made where the leg bones bend in the wrong direction at the knee bone. I checked the pole targets, and they seem to be in the right location. I posted the ...
Ethan's user avatar
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1 vote
1 answer
91 views

Can I delete all duplicated drivers of armature?

I separated some bones from a armature which has lots of bone drivers, and when I separated some bones, it made a new armature with old armature's drivers. After editing I joined old armature to new ...
Yokomizo's user avatar
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109 views

How do I flip a pose along the y instead of the x axis?

I am trying to flip (or would mirror be the right word?) a rigged character pose along the y axis instead of the x. I understand for normal walk cycles etc you only really need to flip along the x. ...
Jason Mann's user avatar
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99 views

Last keyframe of imported FBX becomes rest pose [SOLVED]

Strangely enough I haven't found any posts describing the same problem, so I'm posting here. To summarize the problem and solution: Whenever I import an FBX-file (exported from Maya) with animations, ...
David N's user avatar
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0 answers
58 views

Why is my origin upside down?

I'm trying to animate this character, but, somewhere, along the way, the origin for its armature got flipped upside down and I'm not sure why. I thought it might have something to do why the roll ...
noob97's user avatar
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1 vote
1 answer
31 views

Animations combine by themselves

My animations keep combining with each other for some reason! This problem has persisted with several models and with many versions of Blender. I've made a simple animated model to demonstrate this ...
Jabu-Jabu's user avatar
0 votes
1 answer
86 views

How to determine local x and z axis of bones

I'm interested in the local coordinate system of the bone in order to interpret animation data from blender correctly in my game. For simplicity I'm assuming 0 roll. Getting the y axis seems straight ...
Jan-Marc's user avatar
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18 views

Bones moving the wrong side of my mesh

I moved the left side of the armature but the right side is moving. The same thing happens with the legs as well. How do I fix this?
Kayla Nortier's user avatar

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