Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.

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Rotating bone scales/shrinks mesh

After I rigged my 1911 gun I rotated the hammers bone to see it shrinks/scales on rotation: As you can see the bone has all of its weight on the hammers vertex group, so I dont think weight is the ...
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How can import a mesh from blender to UE4 without losing parented sub meshes like eyes?

I am trying to import a character from blender to unreal engine, the animations are in good shape as well as the base mesh, but my problem is the eyes, whenever I import it , the eyes are missing. I'...
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Armature set up for animation

Ive set up the bone structure. From what i understand is that i can use the inverse kinematics restict the movent along the z and x avis and only allow the pivot along the y axis. But the main big ...
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Old Style fan system bone/armiture set up

I need to animate this old style Indian fan. The crank shaft would need rotate 360 and the flat plane (aka the canvas fan) would need to sway back and forth. I've set up the bone structure. From what ...
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Why is my rigging constantly stretching ad deforming my model?

I've been using Blender for a little while now and one thing I can never seem to get right is how to stop the armature from deforming and stretching my model. I've been practicing on a low poly model ...
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107 views

I copy-pasted in another file exactly the same hair. Why did it explode in the second file?

I copy-pasted in another file exactly the same hair. Why did it explode in the second file ?
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2answers
71 views

Copy/Paste pose operator not working

I am trying to copy the pose of an armature to another armature. I was, unfortunately, unable to find a solution that would work for me. Both of the armatures have the same amount of bones that are ...
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1answer
30 views

(Rigging) Character with Spikes on Back: What do I Parent the Spikes to?

I’ve had a long week and I’m exhausted. Been watching hours and hours of tutorials. Probably not enough on rigging. I’m struggling with this. Even once the spikes were joined with the rest of the ...
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1answer
35 views

How to align a single bone between two animated empties

I want to align a single bone along the thought line between two empties in a way, that it can be animating along this line. The empties are animated also. I tried to add two IK-contraints, one using ...
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1answer
19 views

scaling problem with rigify when using multiple objects

I am having an issue where when i move any of the rigify armature bones, the objects are being scaled up, as seen here: I am using individual objects for each bone that is parented to the armature by ...
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The Armature deforms my object unevenly, no matter what rotation I try. What am I missing?

I'm trying to animate a book opening, and have tried multiple different ways, but I can't get rid of this issue. The armature closes one side of the books crooked and the other straight. I have no ...
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Blender Weight Painting problem (bone effects places it shouldnt)

I've been trying to learn Weight Painting lately, but im having this problem where my bone effects places it shouldnt be effecting. I have went into weight painting mode to see if there is any power ...
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Fbx import armature problem

Best regards. When importing fbx with default settings in Blender - spins the bone of the character, Max and C4D import that fbx correctly An intermediate solution has been found - re-export via C4D (...
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2answers
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Eyes not moving with body

So i have a character with just 3 bones going through the middle of his body. The eyes (separate objects from the body) also have bones as shown in the picture. The bigger middle bones control the ...
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34 views

Render Animation Just renders cloth animation

I'm currently working on a animation of a 3D model to then output as a 2D pixel. I have everything ready to go: mesh, bones, weights, action, etc. When I play it on the viewport, beautiful! Everything ...
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Armature constraints not rendering

Apologies if this is a simple 'duh' question as this is my first time rigging in Blender (or using Blender at all) This character has a hat and hair that don't really need to deform, so I attached ...
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27 views

Can I copy the animation made on the wrong object to another object?

Sadly i made an animation, but worked on the wrong object for the last two days. I added a lot of drivers, wrinkles and now I see I worked the whole time on the wrong object. The first object is ...
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56 views

Rigging cartoon mouth

So I have no idea how to rig the mouth on this character (the small black stripe between the eyes in the picture). I only need to be able to make the corners go up so he can smile but i have no idea ...
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1answer
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How can I move keyframes of rig control properties in the timeline

Cannot select/unselect/move keyframes (in the timeline) of rig control properties of the free blender Rain rig. For example the FK/IK toggle switch, stretch toggle etc. The keyframes remain selected ...
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How could I animate something being pulled almost endlessly without changing shape

So my idea is that I have a bracelet type object that'll be pulled between a still object and a moving one, but I want it to uncoil for about a second before stopping and being pulled back. Sorta like ...
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1answer
23 views

Help with armatures

I'm trying to rig a gate to be able to open, but I'm not sure how. I want to be able to rotate the top bar then have the others follow naturally with gravity. How would I do this?
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1answer
47 views

Image textures 'wiggling' when the mesh moves?

I'm making a short animated video in blender, and I have a model of a TV with an image texture on the screen. When the TV moves, the image texture does not move very smoothly, and wiggles. here is a ...
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1answer
55 views

Animation looping not seamless

I'm working on a looping character animation, but no matter what I try, the "seam" of the loop is always jerky and clearly visible. The keyframes are all set to vector and I made sure to ...
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16 views

Avoid armature deformation after add Track to Constraint

actually I want to add multiple empty controlers for each bone in armature actually I can do all Track To bone constraints but I get unwanted deformations after checking, the problem is with the ...
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46 views

Asymmetrical Armature Pose on Object with Mirror Modifier

I have an object with mirror modifier on the x axis and an armature consisting of properly named/parented bones for each side (ie: .R and .L on all bones accordingly). My problem is that when I ...
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Issues with applying shape keys with the armature modifier

Right then! Issue is as goes, I want to bind a blink to shape keys with the aid of bones - which works flawlessly well, if it weren't for one thing. The pole targets on the body and IK rigging are ...
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1answer
21 views

Mesh streching when rotating bone [duplicate]

I have a stickfigure that I made and I want to rig. Most of the thing is working fine but the arms and legs are streching very weirdly. I want to make it in a way that, for example, if I rotate the ...
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Why can't I change the active selected bone?

I am editing an armature object in Edit mode. I have the upper bone selected, and want to select the lower one. To my knowledge, the last item selected should become the "active" selection. ...
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1answer
16 views

can't undertand what is wrong weight paint fingers

hi, please someone can say me what's wrong? it's a file that i didn't open for two weeks, it worked well last time but now i have a problem with fingers. i added bones last time and i checked all the ...
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2answers
106 views

Part of my mesh is not affected by bones

Working on Blender 2.83.3 Download my blender project here : SWORD FIGHTER MODEL I'm trying to rig a cartoon character just for fun. I'm comfortable with most blender features but this one : Rigging. ...
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15 views

How to bake armature bones animation and apply parents

Example: If you parent A bone to B, animate B and then bake animation, you'll find that the parent stayed even if you check the option clear parents in the Bake Action window.
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19 views

Why does the object in animation don't move

As you can see I have problem with this one object. I created Vertex Groups(all assigned well), joined all objects into one, added Armature modifiers and this one object don't move with the bone. I ...
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2answers
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Is it possible to use armatures with weight paint to shape a mesh permanently?

As the question implies, I wish to deform my mesh permanently with armatures and weight painting so that the changes I made in pose mode are reflected in edit mode.
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Why is my armature causing parts of my object to separate?

I have a problem with my animation. I joined all the meshes to create one object (Lamp), added a vertex group for each and added Armature modifier, but as you can see it's falling apart. The name of ...
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1answer
44 views

Difference between bpy.data.objects['Armature'] and bpy.data.armatures['Armature']

Can someone please explain me what is the difference between: bpy.data.objects['Armature'] bpy.data.armatures['Armature'] I ...
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13 views

FBX exporter changes weights on some bones

I am having an issue where exporting an FBX causes the weight to change on certain bones. It seems that it is setting the weight to 1.00 on most of the verts assigned to those bones. This issue doesn'...
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1answer
54 views

Debugging Rig performance

I have a complex character rig. Its a Rigify rig base, but with a bunch of other stuff i've added, like a custom face rig. Somewhere in the process of building it all, the performance has gone down. ...
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24 views

Bone mesh movements behave differently when exported to Unity

I've been working a lot on a 3D game, for which i model all assets in blender. I've finished a character, but am having a lot of trouble with how Unity translates certain bone movements in from ...
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armature deforms mesh in a wrong way

this is a weight paint for "spine_01" (the second bone if counting from the bottom) when I rotate this bone, the whole upper body should follow, however, I get this: and, at the extremum, ...
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1answer
37 views

Inverse Kinematics locks ignored

Here is a very simple leg. Leg.lower.L has an ik constraint applied, of chain length 2. Foot.L has no ik applied but copies its rotation from IK_Foot.L As discussed here here this enables the ...
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23 views

How can I keep its face from breaking?

I made a fluffy toy and set armature using automatic weight. Then changed to pose mode and I moved head bone, its face was broke as image. So how can I fix it? I already tried to fix it by setting of ...
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15 views

The orientation of the mesh is not aligned to the rig. How to fix this issue?

I'm new to blender but I have not found a thread with this exact problem. I imported this file into blender: https://free3d.com/3d-model/manuel-animated-001-dancing-256270.html but the orientation of ...
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25 views

How should I rig this blender model

So I made this blender model (Billy from Karlson) But I don't really know where to put the bones. This is probably really simple and I'm sorry if it is. If someone could add some lines on this ...
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1answer
87 views

How to limit rotation on the last bone of an ik chain

The last bone here, Bone7, has an ik constraint of chain length 3. As in the image, moving ikBone moves the bones all the way back to bone4. This makes me think that the length of a chain doesn't ...
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18 views

Can't Symmetrize Amatures Correctly

Whenever I Symmetrize my Armatures they always flip on the wrong axis. I've tried turning the model, and it always ends up flipping the wrong way
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25 views

How can I move object origin with along with object while using Armature Deform? (2.82)

I have three objects and an armature with three bones. The objects are parented to the armature using Armature Deform. I set the weights so each object is controlled entirely by one bone each. When I ...
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21 views

How to apply “Envelope Muliply” in Deform in Export

Title. I have a bugged shoulder in animation of a mesh that I have imported into UE4. I went back into blender to select the bone and I went to bone properties and checked "Deform" which was ...
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75 views

Copy animation data from one armature to another with Python

I've been trying to write a script to copy animation data from an armature to another one, unfortunatly without success so far. My situation is that i have : A mesh with it's armature that doesn't ...
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26 views

Does someone know whats happening to my Armature?

I was trying to make a basic small wizard character for a game in unity, (it's ugly, I know), but when I want to parent the mesh to the armature, using Ctrl+P > Parent with empty groups, I can ...
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Move and rotate armature so that a bone ends up in specified position?

I am trying to make root-motion animation for a simple character. I had already made a forward walking animation and thought I would just alter it to make the turning walk animation. So after rotating ...

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