Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.

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5
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2answers
5k views

How to copy keyframes from one action to other

I would like to know how to copy keyframes from one armature to another. The thing is, I have the same object, the same armature - the same everything - but in diferent blend files. I want to have all ...
3
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1answer
2k views

Scale bone in pose mode without affecting child bone?

When I scale a bone in pose mode it will also affect the size of a bone connected to it. How can do it so that the connected bone keeps the same size?
1
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0answers
263 views

bpy armature smooth rotation animation

I'm using bpy to control a blender armature using Python. I am able to get the armature to rotate properly, but it is a very jumpy rotation, there is no smooth animation of any sort. Is there anyways ...
0
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0answers
335 views

Can not export animation that is not skeletal animation to Ogre

There are some animation in my .blend and there is no armature in it. So the animation in it is not skeletal. I used "OgreDotScene Exporter" tool and NLA Hijacking to export my .blend into .mesh and ....
0
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2answers
4k views

Apply scaling to rigged model without affecting visual aspect

I rigged my model and I realized that it has a scale of -1 on X axis (left/right). Then if I mirror the model the left bones deform the right and vice versa, I tried "Mirror vertex groups" but it does ...
0
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0answers
38 views

Help with shrinking creature

In Lab 1 of Unit 8, I was asked to shrink the creature after I already appended it. It wont allow me to select it, it keeps turning blue. I tried everything. I pressed the "s" key but nothing worked. ...
2
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1answer
907 views

Problem with matrix_parent_inverse of childs of bones

I am trying to move around objects by manipulating their transformation matrices with Python. If the objects are in a parent/child hierarchy you have to step down this hierarchy using the object's <...
0
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1answer
804 views

Moving a bone within weighted mesh?

I have a skeleton rig and mesh configured in blender that I have imported from 3rd party application. The rig and mesh are already working together correctly in blender. I would like to adjust the ...
1
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2answers
1k views

Save a mesh posed with armature

I have a mesh parented to an armature with animation. I wonder how I can export the mesh from blender at any pose I want, and if there is an option to save these poses in my blend project so that I ...
1
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0answers
1k views

How can i get MakeWalk working

I am doing a big animation project. I am doing some animation scenarios and I need to apply each one on different MakeHuman character (different men and women). So, once I finish the scenario, I ...
1
vote
1answer
664 views

Rigify mesh skinning problem

I imported a character (with append), and I joined the hair, body, and feet together using Ctrl+J. I applied the scale, rotation, and location using Ctrl+A, and everything was fine, and when I ...
3
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2answers
1k views

Locate and assign weights to vertices with no weights in a Mesh

I have a mesh and I make automatic weighting. But the problem is that some vertices are not assigned to have any weight, and I can't locate these vertices due to the complexity of my mesh. I'm asking ...
3
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1answer
854 views

Python exporter set armature to rest pose while exporting meshes

I am exporting meshes attached to bones. For each mesh I have transform matrix that is used to position mesh relative to bone. This relative matrix is calculated using: ...
0
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2answers
1k views

Blender ascii fbx adds a Armature bone before root bone UE4

I am using blender 2.73a. I rig a mesh with a armature and export it using FBX 6.1 ASCII exporter. However when I import it in UE4 there is a another bone named 'Armature' before root bone! This ...
4
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1answer
1k views

How to hide custom shapes' object for bones in armature?

I'm using custom shapes for a character armature. These shapes are objects that are floating around in my 3D space. They aren't really connected to the armature or the character mesh. However, when ...
1
vote
1answer
84 views

Is it possible to render animations on server, with input from other server, changing the animation?

I have an animation, which needs to be altered using data from another server. And i then need to send it to a render farm. The animation contains armature with IK rig, which needs to move dependent ...
1
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0answers
40 views

Blender game engine Armature mouse control [duplicate]

I am creating an online shooting game. How do i control my armature arm with mouse like other online games? So the gun will always shoot to the middle of the target. Previously, I successfully done ...
1
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0answers
1k views

Blender glitchy animation export fbx UE4

I'm trying very basic stuff here. I have made a running animation on a armature rigged soldier model. The animation plays all fine in blender , but glitches out a horrible mess after export to UE4 ...
0
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1answer
254 views

Blender Game Logic Actuator

I managed to be able to control my player hand with mouse using mouse actuator.However, the hand move at the opposite direction i want. For example , when i move mouse down , the hand go up .And when ...
1
vote
1answer
120 views

Armature origin

I am making a shooting game . I wanted my hand and head to face the direction of the camera so it can look/shoot up or down.But when i face downwards or upwards , it result is not what i wanted . Have ...
0
votes
1answer
323 views

BGE Character dynamic

I am making a simple game. Setting the Box to dynamic and my armature and character to static , with ghost option activated so that it won't collide with the dynamic motion box. However , I got ...
4
votes
1answer
7k views

How do I resize an armature without ruining its poses?

I have an armature that I need to resize. When I scale it and apply the scale changes, all of the armature's associated poses/animations are ruined, because the position data for bones in the poses ...
0
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0answers
985 views

Is there any way to mirror an already rigged mesh and skeleton in Blender?

While working on my project, I completely rigged only one half of a mesh without the mirror modifier applied. I obviously want the whole thing rigged - Am Ia forced to redo the whole thing to get the ...
1
vote
1answer
466 views

Why use bone as target for IK?

I have seen numerous tutorials about rigging and animation of armatures. Whats bugs me is why everyone of it uses a extra bone as IK target and not something that is not related to the armature? like ...
1
vote
1answer
85 views

what are these scribble controls called?

I was watching this video and i noticed some scribble like things that controls the bones like IK what is it? video: https://www.youtube.com/watch?v=NkJPfGEcrrA
4
votes
1answer
2k views

Import a bvh file and export it to be the same

I have a bvh file found here and I want to import it to blender, then export it again so that both the original (imported) and exported bvh files are identical. I'm not sure what options I should ...
0
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0answers
93 views

Bone Heat Weighting Failed [duplicate]

I am trying to figure out an issue for my student who is having a problem with parenting and skinning his creature. He sent me what he had and I went back and redid it by adding the bones again. When ...
2
votes
2answers
2k views

Exporting fbx animations includes Garbage (UE4)

When I export the animation as fbx for UE4 there are lot of garbage animations some of which are 2 frames long and others are same length as the required animation. Once I made a walk cycle of 180 ...
0
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1answer
1k views

How to update appended object/armature, while keeping existing animation?

I've appended a character object(along with armature) to a project. After animating a bit, I found something I wanted to improve upon in the character armature. I have the orignal character object ...
4
votes
2answers
4k views

Exporting fbx animations to ue4

I am using blender to animate a skeletal mesh and then export it in FBX format. I exported with Z axis as up and positive X as forward There are certain problems with it. Importing only the mesh ...
3
votes
1answer
4k views

Missing 'Generate' button in Rigify Buttons tab

I cannot find the Generate button to generate my rig, in the Blender Cookie Rigging Tutorial it should be found in the bottom right corner as another tab under the "Rigify Buttons" tab. However I ...
1
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0answers
115 views

How to export aimation based on IK with a non bone object as target?

I have setup a rigged character with bone chains having cylinder objects as their IK target, So far I can animate them by keyframing the cylinder transforms with I key (locRot keys). how do I export ...
4
votes
1answer
24k views

How to put a model in a T-pose automatically?

Is there a way to force a model to a T-pose? I need my model to be in a T-pose so that I can export it to Unity for a humanoid rig. But putting a model in a T-pose manually is hard. So is there a way ...
6
votes
3answers
7k views

How to duplicate an object with rig and animation?

How can I duplicate a geometry with rigging and animation? I have an animated character with bones, but I need to duplicate it just like a mirror, without messing up or ruining the model.
1
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1answer
460 views

Temporaly set an Armature to Rest Position

i need to do some calculations which only work in Rest pose. So i tried to do: ...
20
votes
5answers
46k views

How can I copy one side of a rig to the other?

I need to mirror the half part of the rigging of my character, I remember it was something with the scale or rotation.. does anyone know which was the right solution step-to-step?
2
votes
0answers
245 views

Distorting a 2D image with a rig?

I have a 2D image broken up into separate layers (upper arm,forearm,hand etc.), and have positioned the bones. When I test them in Pose Mode several things go wrong. As I rotate some limbs get fatter,...
1
vote
1answer
142 views

How do I fix certain parts of my character not moving with the armatures placed?

So this is my first somewhat decent looking character,, and I am trying to place armatures inside to see what I can do with him. However, once I finished doing what I thought would work, this ...
1
vote
1answer
7k views

IK Solver Won't Bend Knees Except Backwards — Rolling Bones Not Helping, Constraints Not Helping

The short version is I have an IK setup on my rig. The legs work mostly okay, except for the knees. The knees will NOT bend to find a solution to the IK problem. The arms, set up in a similar way, ...
2
votes
0answers
1k views

Combine animation actions into one? [closed]

I need the arms head and legs of my zombie model to vary in colors, so I have to keep them separate, but I need an armature, so I need more than one armature, meaning I'll have multiple animation ...
2
votes
1answer
474 views

vertices with similar weights not moving at same speed

As the above image shows, whenever I move the armature that controls the upper arm, the corresponding part of the t-shirt moves slower than it. This is regardless of whether or not they have the same ...
0
votes
0answers
74 views

Bone moves the entire mesh [duplicate]

I made a decent looking bolt gun in blender and I'm trying to add movement to the guns string. I added a rig to the bow part with a 2 sets of bones going along the Z axes. Then I set one bone to the ...
2
votes
1answer
792 views

Rig not moving mesh correctly

I'm trying to port The Riddler from Arkham City to Garry's Mod, and to do so, I copied a male armature from Half Life 2 and parented The Riddler model to it with automatic weights. I then went into ...
1
vote
0answers
509 views

Extract x,y,z coordinates of different bones using .bvh?

I have .bvh file and I want to write the x,y,z coordinates of different bones in different frames in a separate file. Is it possible to do this using blender?
3
votes
1answer
851 views

Animating for interchangeable model parts?

I've been trying to figure this out for a while and haven't been sure on what to search in order to find an answer to it. I am creating a game in Unity whereby the player will be able to equip ...
1
vote
2answers
87 views

Set the frame on an armature

I've found the scene function frame_set to be very slow. Is there any functions to set the frame only on an armature/object ? This is for an exporter where I advance the animation frame by frame.
8
votes
1answer
24k views

How come I can't rotate?

I am making a model and in object mode, you can't rotate, scale, mirror, etc a mesh. The only way to do it is to got to edit mode, select and then rotate. That worked for me until I made a armature ...
2
votes
1answer
413 views

Bone Driver Update Fails

I have two bones in an armature that derive their Y location from a separate Master bone. One uses a simple Copy Location constraint, the other uses a driver. If I grab the Master bone and move it ...
2
votes
1answer
18k views

FBX import not rendering textures, though look linked properly

I'm very new to blender. I have a fbx file and some accompanying png texture files. The file has a rigged animated armature. It looks like the textures are linked properly and have a bunch of ...
1
vote
1answer
1k views

Unwanted deformation by changing the pose of armature

I have a mesh (an operation table), like a normal operation table, just the top part(cushion part) can be bent and because of that, I put an armature inside the mesh. What I want to have at the end is ...

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