Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh.

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what is causing my armature to warp the model so badly when rotating it's arm, how can i fix this?

i've just finished setting up an armature for my model, i used automatic weighting which may be the cause of the problem, but whenever i try to rotate the arms or legs of the model, it causes ...
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How To: 1 Bone Moves Entire Arm, While IK Bones Can Bend Arm

I am trying to make a very simple character who has two IK bones in his arm (Besides Target and Pole) to move and bend it. At the moment I am to move his arm, bending it "realistically". However, I ...
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31 views

How to extract 3D mesh geometry at each keyframe from an animation file using python?

I have a collection of animation files in (.fbx/.dae/.blend) format, that contains the animation of a human mesh performing various motions. Each animation file contains 100 frames. I now want to ...
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39 views

Cannot assign vertex group to eye bone in rigify rig

I am new to Blender, but have worked with other 3D programs. I'm trying to rig a model in Blender 2.82 using the built-in human metarig and rigify. It's gone well so far, but I cannot weight the eye ...
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Bone matrix assignment behaviour change in Blender 2.80

I am trying to port an armature importer add-on from Blender 2.79 to Blender 2.8x. After the bone is being created the bone matrix is set. But the assignment of the bone matrix has a different ...
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Applying modifiers after armature modifier

I want to port a model I've made that has the armature modifier before the subdivision as it makes the weight painting process much easier. I've never had an issue with this hierarchy in blender, but ...
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1answer
20 views

I have Eyelid bones set up (and working) in Blender, but I can't figure out how to control the bones in Unity

In Blender I have a bone on each eyelid. In Blender, they make the character's eyelids move up and down, as expected. But I can't figure out how to get that same behavior going on in Unity. When I ...
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2answers
78 views

Action editor doesn't quite work well

I’m trying to make separate animations for my character, which will be used for an experimental game in Unity. I’m having trouble with the action editor, it seems to be not working the way it should. ...
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1answer
16 views

Very low heat weight of my model after auto weight

I am using Blender 2.90 version, and I am in the part of adding armature. I create a "Human (Meta-rig)" than I use "armature deform with automatic weights". But when I making the pose, it seems that ...
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1answer
39 views

armature copy rotation weirdly flips the direction

I am trying to make an animation of closing/opening of a Book. For this I'm using bones to control the same. I have added the bones as shown in the image, the closing of the covers are controlled by a ...
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I try to parent an mesh to an armature but it shows up as a ghost child

i'm trying to set clothes onto a model, and parenting them to the armature but when i do, this "ghost parent" appears. and when i put it to an fbx, and bring it over to unity, it does not show up on ...
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2-D Style animating with 3-D

I am working on a project and the art design requires that we incorporate 2-D animating style techniques with 3-D models and animations. Said techniques are things like squash, stretch, and smear ...
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2answers
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Pin cloth vertices at a specific set of frames, and un-pin otherwise (in python)

I am using Blender 2.82a and am trying to pin cloth vertices only at a specific set of frames. The broader context is to simulate actions on a cloth, where each action is parameterized by a cloth and ...
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22 views

Create a mesh around a group of animated empties?

I have a project with a bunch of animated empty objects in the form of a human body. I want to create a mesh around these so that there will be a generic human form animated. Is there any quick way to ...
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Rigging: Is there a shortcut for reseting a single bone rotation?

How can I reset a single bone's rotation, what is the shortcut?
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1answer
39 views

Armature symmetrize wrong position

I have a problem with my armature. if I symmetrize the other side of the armature is outside the model. If I drag it inside the model and do weigth painting the side I draged is all wrong and ...
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Copying vertex weights doesn't remove vertex groups

When I hit the copy button in the vertex weights menu on the sidebar, it copies the weights for each vertex group for the highlighted vertex to the other selected vertices, which works. The problem is ...
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Armature is not symmetrical

I am trying to follow this awesome tutorial on making characters in Blender by Sebastian Lague, but I have a problem. After setting the armature as the parent of the model, only one side is morphed ...
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How to make additions to mesh move with the armature

I imported a model from a website and wanted to make some changes to it. However, if I go into edit mode and add anything, it doesn't move with the rest of the mesh. Is there a way to make it so it ...
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1answer
102 views

Armature Animation is not rendering? (Blender 2.82a)

I have been going at this for hours searching every possible combination of keywords through Google, and nothing. I made a model, rigged/weighted it, and put someone's dance animation on it... which ...
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24 views

FIXED Severe armature bug in blender 2.8

Fixed by making a new blend file and appending everything from the old file to the new one. When I place an armature, it does not show up at all. I tried adding a single bone, but it was still ...
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1answer
23 views

Copy Location constraint is applied to all bones in armature even though I want to apply a different constraints to each bone

I'm working on a project where I'm using multiple tracking points to which I want to link bones that deform a mesh. I want to use a copy location constraint to link each individual bone to a different ...
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14 views

Blender, changing Pose of character changes already made animations

I have a cow model that, in its Rest Position, is standing up normally on its 4 legs. Then, i also have the cow in Pose Position, in which the cow is siting. My current 4 animations of this cow are ...
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1answer
34 views

How do you connect vertex groups to an armature?

I downloaded the awesome Daft Punk model created by Karol Miklas from Sketchfab and have been trying to pose the figures within but I'm not able to. I'm missing the link between the vertex groups ...
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why won't my mesh parent to the armature?

[I made the mesh out of a bunch of different sculptures I had made. The glasses, head and hands were separate at the beginning. I joined them together and tried to create a single mesh from them. I ...
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25 views

Can you rotate bones within an IK Chain and allow the IK Target bone to move along with it?

I have a robot arm rigged with an IK and down the chain of the IK there is a joint specifically for rotating on the bone's Y Axis that allows the entire lower arm to rotate. However once I move the ...
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2answers
25 views

Armature does not want to be animated

I have now for a few hours been trying to animate one set of bones but with no success. I animated one set before and that worked but with this one it does not want to be animated. I have placed the ...
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35 views

driver expression scripts doesn't work for render

I set driver script on the bones named“arm01.R”and others for arm’s motion. It works fine at view port. But on render it does not work. I checked “Auto Run Python Script” on preference settings. What’...
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How do I properly append a rigged character? Everytime I try it, the appended character is no longer attached to the rig

Anyone here know how to append an instance with a rigged character, and have that character's rig work exactly as intended? By "work" I mean the rig should be able to pose the character out of the box....
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1answer
77 views

How to Combine Two Animations with Different Y Locations

I know how to splice together animations if they both start/end on the same point. But this is a little different. Animation A - Starts at Y 0m, and ends at around Y 2m (this isn't reflected in the ...
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1answer
15 views

Flipping the pose on the x axis is pasted incorrectly

So for the past few hours i have been trying to animate a simple walk cycle but couldn't because when i try to flip the pose on the x axis it doesn't paste it correctly. (Blend File) The pose i ...
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8 views

Significant delay between clicking on bones and selection going through

When I am in Pose Mode for a character with about 170 bones (lots of face bones for a character with 2 mouths is how that happens) there is about a full second or two delay between clicking bones and ...
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Can only add a single bone in object mode

For some reason I can only add a single bone in object mode. I want to add a human meta-rig but it wont even let me select it in the menu.
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Unable to Rotate Bones in Pose Mode 2.8

I'm having an issue posing my armature from the view-port; whenever I select a bone, press R, and move my cursor the armature will not budge. It works just fine from the Transform Tab but that can ...
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1answer
21 views

Bones Wont deform with Mesh

I just started using Blender and I wanted to recreate a viral creepy pasta. I have seen many tutorials and they all say for the armature to parent the mesh with automatic weights but nothing happens. ...
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1answer
15 views

Blender B-bone become huge and blocky

First time post here! So when I am doing my rigging and switch view to b-bone it suddenly become huge and block like the in the image. Anyone know what's wrong? It is fine in octahedral though... ...
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1answer
23 views

Mixamo import edit clothing textures

Thank you in advance for any help. My question is regarding editing the colour of an mixamo armatures clothes. I looked up some related questions and could not find anything that helped me. I don't ...
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18 views

Properly merge Head and Body Skelettons

I have 2 complete models: Body (meshes + properly rigged armature) with SkelettonBody Head (meshes + properly rigged armature) with SkelettonHead I need to merge it to the one model (with one ...
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How do i make sure my mesh stays with the armature after leaving pose mode

I've been working on a model for quite awhile now and then I'm asked by the person i'm making to model for to make the legs and arms shorter and the hips/waist thinner. I usually do this in pose mode ...
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Understanding what “dependency cycle” means, why it happens, and if it is a cause of concern [MWE provided with cloth]

I am using Blender 2.82a. My code seems to be working but creates "Dependency Cycle" messages from the command line, so I hope to understand why they are happening and if they are a cause of concern. ...
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1answer
25 views

Bone rigging incorrectly

I am making a rigged character. When the wrist is lifted up, the whole arm should move, and the torso should not. The correct 'connecting line' from the wrist to the collarbone (may be hard to see, ...
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Boid particle as collection armatures and parented bodies move separately

I was looking for a crowded mass of people moving in one direction for my project. I wanted diversity between people so I was looking for modeling, texturing and animating a bunch of different persons ...
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1answer
20 views

Where is the setting for changing the appearance of armature bones?

In 2.7x and earlier, it was a simple matter to change the appearance of armature bones from the fat/bulky pyramidal shapes they default to, to some other form. Where is this function in 2.8x? I've ...
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1answer
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Mesh hair does not properly follow head

Hello, this is a problem I have had since I've started using Blender (2.82). The model was imported from Makehuman. If I use hair from Makehuman, no problems. If I create a hair mesh, it never follows ...
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1answer
24 views

the armature doesn't move the mesh and i can't unparent the mesh for it to work

I'm trying to rig a model that i didn't make in Blender (I made it in the game Spore). This is my first time trying to rig something. But when I try to parent the armature to the body, it doesn't ...
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1answer
16 views

Help with limiting rotation of an armature

I am totally new to animation and armatures in blender, and I have been following a tutorial to make an animated lamp. I have been trying to set a limit for the rotation of one of the bones of the ...
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1answer
37 views

Funny rotation differences between Quaternion wxyz and xyz Euler

I am rigging my character. The Central thigh bone has copy rotation of FK thigh control bone. Pls refer the picture for clearer circumstances. I hit R -> Y -> -90 to open the leg to test rig. Then ...
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1answer
16 views

Blender to Unity: Animation is wrong applied

getting animations to Unity is usually not a problem at all, but today I tried something new. I animated this 4-parted horizontal sliding door by creating ONE armature with 4 bones for each part of ...
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Manual weighted bones: export to Unity animation is wrong applied

getting animations to Unity is usually not a problem at all, but today I tried something new. I animated this 4-parted horizontal sliding door by creating ONE armature with 4 bones for each part of ...
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0answers
17 views

Mirror modifier creates two tails on model? [duplicate]

I am trying to apply a mirror onto my Cheetah model, in edit mode the resting position is how I want the mirror to be applied, however, when it is in object mode, the resting position is that of the ...

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