Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh.

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Resolving a Dependency Cycle

I've been having a lot of fun rigging, but I've run into a problem. I have knowingly created a Dependency cycle, thinking it wouldn't be problem. It kinda works, but weird bugs appear sometimes, and ...
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24 views

Detecting mesh self intersection

How can I detect self intersections in a mesh given a pose deformation? I've managed to visualize them, but how can I access them? Is there another way to detect these self intersections?
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21 views

Mesh acting wierd compared to bones movement

I'm working on a robot for a video game, and some of the bones act different than the rest. Some move different parts of the mesh with unequal force even though the weight is 1.0 on all affected parts....
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How do I parent a bone to another bone for an imported model?

I have an imported character model where the sword is floating near the ground and I'm trying to get it to be in the correct place near the hand. There is already a bone on the handle of the sword ...
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71 views

Flip the orientation of all keyframed bones in an animation

i have skeleton A, which i made animations for to use in a game engine. now, i'm trying to import the same character that i made with the same skeleton to another game engine the other game engine ...
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10 views

Bones/Armature do not show up once I change the view

I am very new to Blender and I am attempting to create a humanoid for a gaming program. Currently, I am trying to animate my character and I have my armature set up on the front of my humanoid. ...
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Mesh does not deform the right way

(Sorry for my bad language) Hello there, I am working on a 3D character in Blender and I am still getting used to it, but there is a big problem every time I try this task. The mesh is not deforming ...
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24 views

Why don't particles move with my armature?

Hey I'm new to Blender and I tried rigging a lion with rigify with a tutorial but somehow it moves really weird. The mesh of the lion in Pose Mode moves with the armature but somehow the particles/the ...
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Tank track deformation rigging for Unity. Worked well before, fixed a problem and created more

Here is the first tank model I made. It uses the array and curve modifier for the track shape and I purposely left a gap which I stitched together with the F key function to create a solid shape in ...
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Rig pose of proxy armature isn't saved

I've linked a (collection with armature) of an animatable character from blender cloud. I have made a proxy of the rig and am able to pose the character, but when I save it and reload the .blend-file ...
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Mesh deform-glitch on pose

So, I'm working on a kinda "complex" anthro-character for a 3D Gam im making. The character itself is finished - but I'm tweaking it a bit to make it look more real in different poses. So ...
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Export to Unity results in loss of animation information

Introduction When exporting armatures with animations to Unity, I've had a problem, where animations from Blender behave differently in Unity. Some bones either lose their information completely or ...
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How do I turn off this line in weight painting?

I was editing the weights and I guess I accidentally pressed a hotkey or something. Now whenever I try and remove some weight, the brush changes to this weird delayed brush that removes weights after ...
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Blender animation not exporting correctly to FBX

I am trying to export a model of an airplane to FBX, and I'm running into trouble with an animation that shows the landing gear extending/retracting. The landing gear is controlled by an armature and ...
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If I try to make an armature for my model and I extrude the bones and then deselect the extruded bone, I can’t select it again,what should I do?

I have been making a character and I want to give it an armature (I did do it once) but if I extrude the first bone, and then deselect the second bone, I can’t select the second bone again. The only ...
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Need help with this mechanism

I’m trying to animate an umbrella designed by me, whose opening is based on a system of pulling wires. The bone called “Molletta_F_SX” has an IK constraint and, during the entire animation, it should ...
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How to transfer weights of some bones from one armature to another one?

I have such question. Let's say I have 2 models. First armature it's hands, and second one it's jacket. I want to tie hands to jacket. I already tried to join these 2 armatures, but when I create IK ...
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Bone moves weird

When trying to move bones in pose mode some of the bones are moving in a sort of robotic motion where they are snapping to locations where I cannot move to the exact location I want. I can't really ...
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Mocap Data to Pose Animation

StackExchange Blender Mocap Data to pose animation Hey there! I’m having a CSV mocap file as my input to blender. The file line consists of frame number and 17 keypoints XYZ relative to the center of ...
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Bodies missing from bones?

I have a model that has an armature but the bodies of the bones are missing and there are just these points in space where the tails and heads are supposed to be and these dotted lines between them. ...
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23 views

Blender to unity fix armature deform super problem

I have a super problem trying to port a created mod in blender to unity, the mod was done using a game template (cityskilines citizen armature template). I bind my model to armature, transfer and ...
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20 views

How Do I Weigh a mesh inside empties?

I have a client who asked me to weigh their avatar. Business as Usual I create the armature and then place the mesh model into the armature with empty groups. I am able to weigh the outermost layer of ...
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12 views

Generated rig controls dont control the bones

Iam not sure if something has changed, but when I create human (meta-rig) and use Generate Rig the controls does not move the bones. I think in previous version it was just as simple as that to create ...
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how could i compile and update dependencies automatically?

I find this custom driver on templates / python / driver_functions and I did it run. But I realize that always I close and reopen the file, it need to be compiled and updated in the driver. I try this ...
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Can't move ArmatureAction in the timeline!

I apologize for the quick questions, but I encountered a problem after I got out of that last one just now.. So, I successfully used "Append" to bring in the model and animation from the ...
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36 views

Damped Track on object in armature moves in unexpected and irregular way

A problem arises when I move the arm of a robot I am animating. A piston connected to (and a child of) this arm has a Damped Track on it. When the arm is moved using it's IK armature, the piston ...
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134 views

Connect a folding door with an armature without deforming the door panels

I am building a horizontal folding door with segments that open like a concertina. Method: I first select the door segments then the armature. Cntrl + P "set parent to" / Armature deform/ ...
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why I got difference rotate bone result in version 2.82 and 2.83

so this is the original bone when I try to rotate with the same value it got difference result in 2.82 in 2.83 it make my script broke, I just want to know why this is happening
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Armature custom properties?

Custom properties added to the armature tab do not appear on the item tab of the 3d viewport side bar, unlike the object tab and the bones tab. I’m curious about how to check armature custom ...
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armature relation off center

I have parented a grease pencil drawing to a bone and when I try rotating the bone they don't rotate around the same path. What am I missing? This has worked for me once but then it never worked again ...
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63 views

How do I rig flip flop sandals correctly?

I'm working on an advanced rig for a character wearing flip flops. I'm trying to get the rig right and is almost perfect. The only flaw is that when you turn all the foot bones at 90°, the weight ...
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20 views

Is it possible to create (and delete) armatures or hooks at specific keyframes?

In Blender 2.82a, is it possible to create and delete armatures or hooks at specific keyframes? Questions such as this one and this one are similar, but they are about triggering visibility in ...
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19 views

My model is being controlled by only half its armature

I custom made a human make model and then made the armature to match. It has IK knees as well. To make the right half of the body, I copied the left and then scaled it so that the left armature ...
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23 views

Weight painting has no influence

So I haven just started to make mods for pokemon swords and shields. Also this is my first time using Blender. I did not learn like how to use Blender step by step. I just gathered information I ...
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15 views

x-axis mirror in pose mode is off-sync

basically, i love using x axis mirror in pose mode. it is a handy tool. However, whenever i use trackball rotation mode and then add a keyframe to both bones, they wind up with different rotation ...
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1answer
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Automatic weights not working well

I'm new to blender and following a tutorial. I finished rigging and set parent with automatic weights but for some reason it doesn't work well for me - the side of the body of the mesh moves when I ...
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How to get a body part to always stay attached to the center of another with an armature?

I have an issue when rigging a mech character (im a complete rigging novice): I have these 2 metallic bars that are attaching the thigh with the joints of the lower leg. I have a bone for the thigh, ...
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Result of ray_cast on armature deformed mesh

I'am trying to develop a plugin that raycasts an animated mesh to produce pointcloud streams, which then are used as computer vision related training data with known ground truth poses. Everything ...
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27 views

toggle Object Mode <-> Pose Mode by script code

I want to toggle Object Mode to Pose Mode by script code, because I usually run blender in Object Mode but sometimes I need to add some keyframes while I run blender. that is why I want to toggle ...
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33 views

Trying to flip pose along x-axis does nothing

I'm follow Sebastian Lague's RPG Graphics Tutorial for rigging and character animating (https://www.youtube.com/watch?v=gFf5eGCjUUg&t=173s). I've done everything up to weight painting except i've ...
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bones affect different

I have created some planks and ropes, and then joined the meshes. After that, I've added some bones but the ropes are affected different than the mesh: All the plank is affected equally (red), the ...
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15 views

Why do creases appear at the joints of my rigged models?

Here's what I do. Assign bone weight via auto-weight, then take the gradient brush and smooth out the joints to try to get smoother rotations. I also use average and paint brushes to ease the ...
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Is there a way to mirror/symmetrize weight paint? [duplicate]

How can I apply one part of the weight paint on the other side of the mesh with symmetrized bones?
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9 views

Mesh deformed after copying vertex groups between two identical meshes

I want to add a Mixamo animation to my 3d character model. This is how I work: I upload a character .obj to Mixamo to add a rig to it. After selecting an animation, I download everything as .fbx. In ...
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Parent with Automatic Weights fails, how to detect which bone?

failed to find solution for one or more bones Is there a way to find which bones are failing so I can hone in on the problem quickly?
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25 views

Posing armature causes mesh to stretch

I've gone through multiple different 'fixes' trying to get these shoes to not stretch like this when my model is posed, but I've had no luck. It's parented to the armature, the weights have been set ...
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When moving arm in pose mode it is moving my hair also

strong text When moving arm in pose mode it is moving my hair also. I have checked the weight painting and no weight is anywhere near to the hair, so i'm not sure what else to do
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Exporting and re-using Armature

I want to re-use an armature and the animations on it. Can I just export it as FBX, then import on another project so I can have the same animation on a different mesh?
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19 views

How do I attach a mesh to a rig?

I've spent hours trying to use the Automatic Weight option in Rigify, but the left forearm of my mesh deforms(tried merging verts and scaling). Everything looks fine until I parent them. I want to ...
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how do I prevent the belt from clipping my model (I've used data transfer to transfer the weights)

I don't know how to fix this can anyone please help me? I'm at a beginner level. I can provide extra information if necessary.

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