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Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.

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Is it possible to convert shape keys to rigged bones?

I have a model with some shape keys, But the program its made for only works with rigs/ armature. Is there a way to convert the shape keys into bones I can then move a certain amount to get the same ...
Anonymous Developer's user avatar
1 vote
1 answer
31 views

Walking animation misaligned when using 'Follow Path' function

I am creating a walking ant animation in Blender and I want it to move forward using the "Follow Path" function for the legs. However, when I select the entire model and move it, the legs ...
user165327's user avatar
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34 views

How do I move eyes with a body?

I have a spider and I animated it, the issue, when it moves, the eyes don't really follow and just move around which gives a stupid look to the spider. Is there an easy fix for that? The eyes and the ...
Léo's user avatar
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11 views

Limit rotation of bones do teleport when base rotates

creating packages animations with dificult angels when ever i do this limit rotation: to be able to rotate only around the edges of the box i do need to rotate only around X axes of the bone normal......
Kinimod's user avatar
1 vote
1 answer
19 views

Bone not listed in vertex group

I rigged my character, but for some reason, only the foot bones are not listed in the vertex group. When I pose the character, the foot bones are influenced by other bones, but nothing happens when I ...
user29279's user avatar
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16 views

Using AutoPath constraint how do I make object armature move along Nurbspath at frame 850?

I assign the armature to follow the Nurbspath but I want it in its original position when it was hitting a punching bag, then move it to the next area where it will begin moving along the NurbsPath at ...
Stephen's user avatar
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24 views

How to stop parenting distorting mesh?

I followed a tutorial to create this armature for my mesh. but every time I try to parent them together, it distorts the mesh completely. I have tried to ctrl+p with automatic weights, recalculating ...
Lewyjohn's user avatar
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15 views

Get Armature A to follow the movements of Armature B

I have two exactly the same armatures ,Armature A and Armature B. Armature B has animations on it and now I want to parent/link Armature A to it so it follows all the same animations without ...
Michael's user avatar
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2 answers
53 views

Mismatch between skeleton and mesh

Why does this mismatch between skeleton and mesh occur? If I have align the mesh to the skeleton in Object Mode, when I switch to Edit Mode, the body falls to the ground, and vice versa.
Joás França dos Santos's user avatar
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0 answers
21 views

How do I animate my guy jogging on a curve track?

I have animated running but only in a straight line I'm trying to make my character jog in an S curve to show off my rig but also figure out how to pose the body especially when the camera is at an ...
Stephen's user avatar
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1 answer
51 views

How to make "hanging" clothes react correctly with the body movement

I'm having a problem with rigging a skirt and a cape. As you can see, this is the skirt without any movement. But once I move the leg a little, the skirt not only will deform horribly, but also ...
Kai's user avatar
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Matrix transform from bones problem

I have a problem and I'm stuck right now in the matrix. xd some explanation: I have an armature object in blender called "Original_Armature" from which I want to print the transformations of ...
DevilSam's user avatar
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1 answer
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Why is my mesh deforming with a pose?

I am using a model taken from a tutorial to learn how to rig/skin/animate a set of arms with a gun. I created the bones and vertex groups on the left arm first and then symmetrized the right arm, ...
Spicebag's user avatar
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0 answers
13 views

Folding box panels - panels deforming and not connected

I am trying to fold a box to create an animation. The 90 degree folds are all working well, but the box has an angled flap that would double fold to create a bevelled corner. These do not seem to fold ...
user164935's user avatar
1 vote
0 answers
12 views

Armature doesn't move mesh all the way; mesh only slightly deforms

My brother made a fairly simple 3d model using Zbrush, and I've been trying to armature it for a bothersome period of time. He built an armature and I've assigned the vertex groups with weight paint. ...
Puma Salad's user avatar
2 votes
1 answer
123 views

What is this grey arrow next to my armature? What does it do?

What exactly is this? I don't remember setting it manually, when I select it with the left mouse button I just select my armature, does it do anything special? How can I remove it without ruining my ...
user140193's user avatar
1 vote
1 answer
75 views

Creating an arm skeleton with more than 3 bones with Rigify

For some reason I'm trying to create a skeleton for a model with an arm made of 5 bones with Rigify, but Rigify is throwing an error message that there can't be more than 3 bones for an arm. 2 bones ...
gfytrbbbaa's user avatar
1 vote
1 answer
17 views

A section of object duplicated in pose mode. [Answers provided in similar questions did not help]

I am creating a figure with armatures and IK constraints. When I go into pose mode, the right lower leg gets duplicated; the other is fine. I checked for duplicate objects by 'merging vertices by ...
Victor_Charlie's user avatar
0 votes
1 answer
41 views

Add a new mesh to an existing mesh with armature

I select the glasses and then the Armature and ctrl+P and select bones. But the glasses are not affected by the animation: What am I missing here?
Suisse's user avatar
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1 answer
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How to fix blender armature distorting my model?

This might be insanely easy or not possible, but does anyone know how to stop armatures from distorting certain axis' scales when I use rotate? For example, (which is why I'm making this) my player's ...
ninjialttv's user avatar
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0 answers
27 views

Creating interactive grass with wiggle bones and geonodes?

I thought I would try making interactive grass with wiggle bones. I can scatter the grass with the bones using geonodes but is it possible to apply the geonodes with the armatures so each bone can act ...
Wally's user avatar
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23 views

Color shader driver help

I want to make a driver that changes the color in a mix color node from one color to another color using a custom property on a rig. What is the best way to go about this?
Ethan's user avatar
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0 answers
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Weird forearm twist when using rigify

Recently used rigify to setup a rig for my mesh and it all works well besides the forearm. The forearm seems to twist in an unnatural way that makes it look dislocated. Is there a way I can get it to ...
bebros2's user avatar
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0 answers
26 views

is it possible to customize "Weight Paint Sample Group" menu?

I would like to customize this menu, Weight Paint Sample Group pop-up. Is there anyway to customize this pop-up menu? I always use this menu but my mesh has lots of vertex groups and some vertex ...
Yokomizo's user avatar
  • 187
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1 answer
30 views

How come my Rigify rig is bending my characters elbows and knees thew wrong way?

I am rigging a character by modifying the 'Human (Meta Rig)' armature that comes with Blender, then generating the rig using 'Rigify' section in the armatures object data properties. When I generate ...
Matthew Park's user avatar
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0 answers
16 views

Rigged Mesh, deform one of its part after export

I'm trying to fix this problem occured after FBX export my mesh. I think the rig is correct but when I export, It seems like a part of the mesh (referred to the heel bone), deform itself like the bone ...
KZoster's user avatar
1 vote
1 answer
32 views

Inverse Kinematics for tail rig not working

I was following tutorial on Youtube https://www.youtube.com/watch?v=5-qVNEKEDJs&t=702s At the part when they added the Inverse Kinematic, i couldn't make it work like the tutorial. I can't make ...
NC I Alex's user avatar
1 vote
2 answers
41 views

Moving along the path - strange rotations

I would like to make an opening gate composed of segments. All segments except the lowest one work fine. The lowest, unfortunately, performs strange rotations when moving along the path. I tried ...
Artur G.'s user avatar
2 votes
1 answer
69 views

One arm bends incorrectly but the other is fine

I made two arms, one of the two being a duplicate with ScaleX =-1. I placed the armature one the right side and used Symmetrize to mirror it on the other side. Then I set parent with automatic weights,...
user163847's user avatar
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0 answers
58 views

Using Pose Library for NLA (non-linear animations) causing distortions

I've saved a few hand poses using Blender's Asset Library and hoping to use them in some animations. But when I use them as keyframes and Push it down to an NLA, the fingers become distorted and I can'...
Amy Liu's user avatar
1 vote
0 answers
34 views

shrink wrap not move well when rotating the rigging bone

How do I fix the shrink wrap on an object that does not follow the object when I rotate the rigging bone, the object (ball) and the shrink wrap already parent together with the bone. bone.
Steve Chan's user avatar
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24 views

How can I duplicate complex collections such that they remain linked and editable but can be independently posed?

The specific use case is designing a mech: I would like to design one limb and have a mirrored copy for the opposite side such that I can continually tweak the design and have it reflected in the copy,...
zalcarik's user avatar
0 votes
1 answer
20 views

Simple armature creation script results in a crash when attempting to set bone parenting

My full script is more complex than this, but the issue I'm having can be reproduced with these 9 lines of Python code that create an armature with a single bone: ...
hayden0729's user avatar
0 votes
1 answer
26 views

Change driver target

I have mesh with shapekeys and drivers on said shapekeys which are controlled with armature bones. All shapekeys are set to scripted expression and single prop which is set to said armature. I'm ...
domi's user avatar
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0 answers
45 views

Rigging is not working properly on this character - how to fix it?

I am trying to rig this character I made, but several different courses of action are all ending up with their own problems. I have rigged characters a few times before (not many, but it's not ...
clarara's user avatar
  • 11
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0 answers
15 views

Rig/Armature separated mesh from main body. How do I IK rig without separating body parts/mesh?

I tried to IK rig a dancing model as depicted here, but unfortunately, the rigging ripped the thigh mesh away from the hip: How do I IK rig without tearing away body parts from the main body? ...
Francis Mike Nathan's user avatar
2 votes
1 answer
69 views

how to fix object creating a duplicate of itself during animation?

so, i've worked on making an animation for a game i'm making. however, when i move the player in the animation (for my diving animation) the player's eyes make a static duplicate of themself and the ...
ninjialttv's user avatar
0 votes
0 answers
9 views

Armature goes off place whenever i play the frame after i add some rotation or location

I followed First Person model animation from this video, but I faced some problem when it come to animating the "arm-rig", my armature goes off place when I change the location and rotation ...
dghost's user avatar
  • 1
0 votes
1 answer
21 views

Armature animation and geometry nodes raycasting glitches?

I have an armature (robotic paw) which have some wires in it. I wanted to animate the paw and use geometry nodes with raycasting to find out when the wire gets inside of the paw to move it to the ...
Fedor  Petrov's user avatar
0 votes
1 answer
24 views

My armature does not appear

So, I a trying to make a snowman's arms and body move, but suddenly, my armature does not appear anymore, it happened randonly, and I cant discover what caused the problem... All armatures are ...
That One Guy's user avatar
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0 answers
21 views

Shape key driven by bone rotation doesn't transition smoothly

Here's a link to a reddit post I made explaining this in greater detail, with pictures: https://www.reddit.com/r/blenderhelp/comments/11dvt12/keep_certain_faces_of_mesh_from_stretching_when/ The good ...
Camilo's user avatar
  • 1
1 vote
1 answer
67 views

Armature not parenting to mesh

I'm trying to rig an armature to a mesh but it's not moving with it in pose mode. I followed the official blender tutorial with no luck. I'm new at Blender, so I'm sure I'm missing something. Tutorial:...
Brandon's user avatar
  • 11
0 votes
0 answers
32 views

Limiting the effect of Copy Rotation constraints on a single axis. Having issues with axis flipping

As part of a larger rig, I'm trying to achieve the effect where a deformation bone copies the location of a root bone, and the rotation in the Y&Z axis, but when rotated on the X axis only copies ...
Mike Hodgetts's user avatar
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0 answers
49 views

Can I animate multiple armatures in a single action

I have a gun armature and arms armature. The hands on the arms armature have a child of constraint connected to the gun armature. When I create animation of the gun reload, I need to create separate ...
giji676's user avatar
0 votes
1 answer
33 views

Add World Rotations to Bone's Local Rotations

It's pretty easy to combine local rotations from another bone onto the active bone's rotations using "add, local space, local space" when the other bone is using a similar orientation. But ...
Robert's user avatar
  • 1,195
0 votes
0 answers
19 views

Copy Rotation Constraint 50% Without Popping

I have a bone that acts as a container for two other bones along its primary axis for limb twisting. The top bone does an inverted twist rotation of 50% of its container/parent to make it work (the ...
Robert's user avatar
  • 1,195
0 votes
1 answer
10 views

Background is sticking to a bone action

I have just managed to get a simple armature to work. I've done all the weight painting. However, when I activate the image, some of the image on the layers below are activated also. All the layers ...
Philip Samuels's user avatar
0 votes
1 answer
42 views

How to fix the tail of a bone, while the head moves?

I've set up a piston-type of arrangement following a tutorial on YouTube, but now want to expand on it a little. I have added a bone that moves upwards as the piston moves through it's motion, but ...
KingsDnT's user avatar
1 vote
2 answers
60 views

bone constraint : I don't understand how to "copy rotation" correctly

I'm trying to copy the rotation of the target bone of a leg chain to the foot, like in this tutorial. Thing is, Blender has changed and the constraint has not the same options than before. I don't ...
gordie's user avatar
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0 answers
53 views

Blender real-time animation based on the sensor data

How can i animate the model in the image below based on sensor data? I need to make it real-time(like when person moves his arm, model in the blender should move too.) I tried keyframe_insert method ...
Erush's user avatar
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