Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.

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Rotate all bones in rig by 90 degrees

I want to create an animation with a rigged model, but it appears as if the bones are all rotated 90 degrees: This is best visible in the tail; I would expect the tip of the left bones meet the head ...
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2answers
1k views

Blender Armature Weight Painting - Bone does not move how he should

I got a little problem. When i was trying to rig my character i weight painted with vertex groups. Now after i weight painted every single bone i got an issue on one hand. Its just one claw, all the ...
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1k views

Rig pose of proxy armature isn't saved

I've linked a (collection with armature) of an animatable character from blender cloud. I have made a proxy of the rig and am able to pose the character, but when I save it and reload the .blend-file ...
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659 views

Part of my mesh is not affected by bones

Working on Blender 2.83.3 Download my blender project here : SWORD FIGHTER MODEL I'm trying to rig a cartoon character just for fun. I'm comfortable with most blender features but this one : Rigging. ...
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84 views

Is it possible to transform an armature into a curve?

I have a tunnel that I want a camera to go through, and want to replace the armature with a curve so it moves exactly on that path. I'd like the camera to also rotate to follow the bends of the tunnel....
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2k views

Armature Disappeared

I was working with my character earlier today, saved it and everything (I'm 100% sure because I've been working on it for a couple of days now) and after switching into rendered view-port mode for the ...
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1answer
643 views

Create mesh depending on rest position not pose position

I have an armature in my .blend file found here: I'm trying to create a mesh around it. I'm using the below script which generated a mesh around it but the mesh is created depending on Pose position ...
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2answers
14 views

Besides weight, what determines how much a vertex group is affected by bones

As you can see, the middle part of the wing, doesn't keep up when I try to pose it. Apparently, the vertices in between are held back for some reason. The same is true for the inner bone, though it is ...
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2answers
319 views

Bone selection hidden in side view

I am using Rigify and created an armature. If I select anything on the left side of the body (arm or leg bones) thee selection is not visible in the side/right view. What could cause this? I tried ...
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1answer
1k views

I need to add finger rig to a model that is already rigged

I am reusing a rigged model I got from Blendswap. It is fully rigged (by rigify it seems) with the exception of the fingers. The rig comes with controls and shows no actual bones (which I judge would ...
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1answer
1k views

Armature | Rig Smooth bends

I'm using a Minecraft character rig which only has sharp bends. I'd like to change them so that there are smooth bends like in this rig:
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350 views

Rotation of hair particles when animating with an armature

I've been struggling with this one for a couple days, and can't seem to solve it. I'm modeling/rigging a pigeon and intend to use particle systems to create the hair on the body and feathers. The ...
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1answer
370 views

Damped Track on object in armature moves in unexpected and irregular way

A problem arises when I move the arm of a robot I am animating. A piston connected to (and a child of) this arm has a Damped Track on it. When the arm is moved using it's IK armature, the piston ...
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1answer
152 views

My armature is not effecting the right arm of my mesh

I had a problem last night with my armature having a very weird deform which was answered by having to apply pose at rest pose. before knowing that i was tweaking around with some of the settings and ...
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1answer
185 views

Armature symmetrize wrong position

I have a problem with my armature. if I symmetrize the other side of the armature is outside the model. If I drag it inside the model and do weigth painting the side I draged is all wrong and ...
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2answers
61 views

Why is the shoulder moving when I move the left forearm bone?

I am trying to assign the weights of my armature to the mesh figure so I can create an animation. I'm not completely done yet but I noticed that when I'm in pose mode, once I move the left forearm, ...
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1answer
2k views

Blender to Unity animation | Volume Preservation

I created a 3D model in Blender and animated it with an armature and bones before exporting it to Unity3D. As some of the rotation animations arbitrarily made the mesh shrink, I had to select the “...
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1answer
61 views

Problem with weight painting strong pencil

I can't create a soft move of mesh with armatures because when i paint with low strength (0.001) it's like it's (1,000). Can you tell me what I'm doing wrong. (sorry but english is no my native ...
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1k views

Eyeball doesn't rotate well while rigging eyes

I'm trying to make the tutorial called "Eye Rigging in Blender" found here : https://www.youtube.com/watch?v=CCGekumdLLU From minute 3.56 to minute 4.27 he links ...
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1answer
53 views

Left hand isnt deforming even though its properly weight painted?

I'm creating a really crappy video game character and I'm approaching the part where I need to animate! I'm having issues with my armature on her right hand and I can't seem to figure out why it doesn'...
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1answer
7k views

How to symmetrize the armature? [duplicate]

I want to copy the bones on one side symmetrically. I selected the bone to be symmetrized and armature-> symmetrize, but nothing happened. How can I symmetrize the bones?
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1answer
310 views

Quadripedal Rigging: Twisted limbs

I'm still pretty new to blender so no hate. I have a quadrupedal rig that I built from following an online tutorialTutorial Here! I am trying to find out how much of the processes in this video are ...

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