Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh.

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7k views

Mirror vertex groups [duplicate]

I have already weight painted and assigned geometry to the left half of my model. I would like to copy thee contents to the right half of the model. How do I this? .blend file
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3answers
15k views

X-Ray Mode is Not Working

I'm new to Blender and still learning how to make a simple character, but when I started creating the Armature the X-Ray Mode is not working probably. I enabled it and I can't see the bones. That ...
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2answers
681 views

Change the Bone Rotation (Quaternions) of an Armature in text script [duplicate]

I am using Blender 2.49b. I have a hand model and I would like to set the bone rotation (in quaternions) to take values from text (Bone%i.txt); on each column of the text I have 4 values (W,X,Y,Z). My ...
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0answers
778 views

Mesh lags while following the armature. How to fix it?

I've made a simple rig for my jaw model. While testing it I discovered that tongue IK spline bones don't follow the jaw bone correct (there is a lag there). Has anyone had the similar problem? Thanks ...
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2answers
965 views

Rigging up a model in a non-neutral pose for a given armature

I am trying to rig up an existing mesh with some .BVH motion capture data, but the pose the mesh is in does not entirely correspond to the neutral pose of the skeleton contained in the BVH file. This ...
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1answer
973 views

Bone heat weighting failed to find solution! [duplicate]

I keep getting the "Bone heat weighting failed to find solution"-error when I try to parent a mesh to an armature. I've deleted doubles, fixed normals, added and removed various modifiers. I'm pretty ...
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1answer
579 views

Armature Bone Global Local coordinates python scripting

I'm writing a Python script to move a bone of an armature to a desired Global 3D point. When armature has only one bone my function works well, but when I add not connected bones, there seems to be an ...
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1answer
479 views

Strange artifacts on Blender painted texture after re-opening

With some reason I've got strange lines on my finished texture. When I made it I didn't see it. When I re-opened the projects I saw the strange black/white lines on my object.
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1answer
566 views

2D- Bounding box around human model with sub meshes and armature

Mast is the entire model, It has sub meshes as can been seen from the figure, like eyes, clothes, but belonging to the same human model. I need to get the mesh of all of that together, so as to draw a ...
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0answers
350 views

How to update a damped track bone constraint?

I'm implementing a bone constraint for a racing game, to make the characters in the audience look in the direction of the leading car. I have it working in the character file (the character's head is ...
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1answer
694 views

Damped Track constraint on bone lags

So basically if you use a Damped Track constraint + Limit Distance constraint to move a bone with another one there is these strange bugs where the mesh doesn't move with it. Especially when creating ...
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1answer
622 views

Is this actually a dependency cycle?

I am using an armature with the following setup: -A bone chain that is attached to a Curve with SplineIK constraint -A free-floating bone that a curve point is attached to with the Hook Modifier. ...
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2answers
1k views

Import FBX file doesn't appear

I'm trying to import this fbx file in blender but the armature doesn't appear (no bones,...) Any idea please why this is happening?
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0answers
1k views

Merge multiple fbx animations into single rig

I have a bunch of fbx files, that contain only rig and one animation. I need to make a single file out of them, but i don't know how. I have an idea about exporting animation data from blender from ...
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1answer
302 views

Armature: Align and rotate bones at the same time around center point

I try to make an armature where the bones are aligned in a circle around a MasterBone. In Pose Mode I would like to be able to e.g.: Bring all tails of the LowerBones towards the center (so they all ...
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0answers
1k views

Bones are not right when importing fbx

I have a bought rigged model in 3ds max file format that I want to use in Blender. So I selected the mesh and bip rig and exported to fbx. When I imported the fbx to blender 2.8, the bones were out of ...
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1answer
711 views

Underwater weed wave dynamics

I was trying to replicate the dynamic joint setup presented here (Maya) http://youtu.be/quNPwNt5zmk?t=48s (See the first 10 seconds animation of the "Process and inspiration of the making of PTEROIS" ...
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0answers
341 views

Wrong mesh deformation when I did “assign automatic from bones”

I'm rigging the eyes of my character following this video tutorial. I've reached 16:34 of the video, when he selects "assign automatic from bones" to the eyebrow bones. I did the same, but in my case ...
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2answers
1k views

Blender ascii fbx adds a Armature bone before root bone UE4

I am using blender 2.73a. I rig a mesh with a armature and export it using FBX 6.1 ASCII exporter. However when I import it in UE4 there is a another bone named 'Armature' before root bone! This ...
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0answers
1k views

Eyeball doesn't rotate well while rigging eyes

I'm trying to make the tutorial called "Eye Rigging in Blender" found here : https://www.youtube.com/watch?v=CCGekumdLLU From minute 3.56 to minute 4.27 he links ...
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2answers
2k views

Change location of animated armature

I have an armature which is animated using bone rotation as well as object location. I'm trying to duplicate it and move it to another location but it's not working as there are some keyframes ...
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2answers
39 views

How to deform armature and keep its volume?

Is there a way to deform the mesh below, along the red guides? I want to preserve the full volume and shape of the original. At the moment it always is tapered, even if "Preserve Volume" is ...
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1answer
38 views

Is it possible to transform an armature into a curve?

I have a tunnel that I want a camera to go through, and want to replace the armature with a curve so it moves exactly on that path. I'd like the camera to also rotate to follow the bends of the tunnel....
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1answer
281 views

Quadripedal Rigging: Twisted limbs

I'm still pretty new to blender so no hate. I have a quadrupedal rig that I built from following an online tutorialTutorial Here! I am trying to find out how much of the processes in this video are ...
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1answer
490 views

Create mesh depending on rest position not pose position

I have an armature in my .blend file found here: I'm trying to create a mesh around it. I'm using the below script which generated a mesh around it but the mesh is created depending on Pose position ...
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1answer
201 views

Mesh not deformed correctly and armature not attached to it even if the weight colors are good

I'm trying to animate a character with blender 2.71. But before to reach this step I need to fix correctly the armature. The problems is that the mesh is deformed correctly but when I move it the ...
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1answer
886 views

Armature | Rig Smooth bends

I'm using a Minecraft character rig which only has sharp bends. I'd like to change them so that there are smooth bends like in this rig:
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1answer
824 views

I need to add finger rig to a model that is already rigged

I am reusing a rigged model I got from Blendswap. It is fully rigged (by rigify it seems) with the exception of the fingers. The rig comes with controls and shows no actual bones (which I judge would ...
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1answer
276 views

Why does my armature deform incorrectly?

I have been trying to create a rig for my model of a dragon (it is a school project). I have restraints on the eye, inverse kinematics on the legs, and a spline restriction on the tail. I stupidly ...
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1answer
33 views

Model limbs condensed in one place in Unity3D after applying Scale to armature

I'm new to Blender and modelling in general and I'm trying to incorporate a humanoid model I rigged into my Unity project. It was seemingly working fine in Unity up until I was given a solution to ...
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2answers
257 views

Bone selection hidden in side view

I am using Rigify and created an armature. If I select anything on the left side of the body (arm or leg bones) thee selection is not visible in the side/right view. What could cause this? I tried ...
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1answer
636 views

Armature Fingertips Not Following Bone

I've been working with making a rig for about 2 hours, now, but just can't get past one issue. I had several issues with my rig, but then I used an automatic deform instead of an empty group and ...
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0answers
3k views

Can't Select Bones in Pose Mode (Blender 2.8) [duplicate]

I parented a mesh to an armature with no topology issues or anything. My mesh has been parented with automatic weights, and it's ready to be animated. However, for some reason I cannot select the ...
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1answer
225 views

How to have the head of a bone move freely?

I've set most of the important control and pole bones and they worked, but the head of the chest bone is locked. The tail can move freely. The file:
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1answer
56 views

Problem with weight painting strong pencil

I can't create a soft move of mesh with armatures because when i paint with low strength (0.001) it's like it's (1,000). Can you tell me what I'm doing wrong. (sorry but english is no my native ...
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1answer
52 views

Left hand isnt deforming even though its properly weight painted?

I'm creating a really crappy video game character and I'm approaching the part where I need to animate! I'm having issues with my armature on her right hand and I can't seem to figure out why it doesn'...
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1answer
80 views

How do you exchange an object/mesh between two separate rigged armatures

I have a two people walking down a path. One is carrying a bag (guy1) and passes it to the other person (guy2) I can easily attached the bag to guy1 but I can seem get the exchange right! Im using ...
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2answers
858 views

Blender Armature Weight Painting - Bone does not move how he should

I got a little problem. When i was trying to rig my character i weight painted with vertex groups. Now after i weight painted every single bone i got an issue on one hand. Its just one claw, all the ...
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1answer
1k views

Blender to Unity animation | Volume Preservation

I created a 3D model in Blender and animated it with an armature and bones before exporting it to Unity3D. As some of the rotation animations arbitrarily made the mesh shrink, I had to select the “...
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1answer
2k views

Parenting mesh with armature deformation problem

I have an armature and a mesh, when I parent them with automatic weighting at frame 0 (Tpose) it looks good, once the actual animation starts from frame 1 I get very ugly mesh deformations as shown ...
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1answer
2k views

How to merge two weightpainted meshes with two separate armatures?

I have two meshes, both weightpainted to their separate armatures. I have a body mesh with an armature and I have a glove mesh with an armature. I want to replace the hand part of the body armature ...
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1answer
102 views

My armature is not effecting the right arm of my mesh

I had a problem last night with my armature having a very weird deform which was answered by having to apply pose at rest pose. before knowing that i was tweaking around with some of the settings and ...
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1answer
10k views

After I have removed vertices, error says “loop in parent”

After I parent my model with the bone, it shows loop in parents. Does anyone know of a solution? The .blend file
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1answer
718 views

IK - can you prioritise position targeting over rotation?

I have an IK constraint with a target at the hand, the problem is that the IK solver will prioritise getting the hands rotation right over getting the arms position right. For example if it is ...

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