Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh.

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1answer
377 views

Limit Possible Bone Location Within Custom Object

I would like to be able to constrain the possible X,Y and Z locations of an armature bone to within the 3D space inside a specified mesh object, such as a cube or sphere (and eventually a custom shape)...
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1answer
404 views

Add a bone at each vertex location?

So I was wondering if it was possible to somehow get the location of every vertex in a not-so-complex mesh (76 vertices) and add bones to that locations. Thanks!
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1answer
643 views

How to rotate an EditBone? is it possible

I have a dict of 2d data and I want to generate bones (skeleton), assuming z = 0 for translation and rotation is across z axis in given dict. ...
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0answers
873 views

how to export armatures

I used to export armatures in 2.49 using the following code: ...
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1answer
883 views

How to make textures in Blender without any flat work with a painting program? (3D painting)

I've made a complex model, what would be a nightmare to texture in gimp. So I'm asking you, if there is an option to paint in Blender itself, watching my 3D creation? It would be a lot easier and ...
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1answer
1k views

Holes in My Mesh

So I have this bear mesh I made. Set up the armature and weights. Now I'm realizing that if I move the bones in certain ways these holes open up. How do I close these up? I don't know if it's related ...
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2answers
6k views

How to copy data from one armature to another POSE MODE

I want to copy one armature as the pose of another armature. Lets call my left armature A and my right armature B. In the picture below, my armature A is originated by code, and my armature B is ...
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2answers
315 views

How do I bend a Model with an Armature? (Worm, Caterpillar, Tentacle…)

I have created a model and added armature to it. I want to bend the center mesh in ^ shape. I tried to solve this with weight painting but it didn't work as expected. Is there a way to bend the model, ...
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1answer
698 views

How can I update a mesh's physics while in the game engine?

Note: I saw this question but that isn't what I'm looking for. I have a basic character who has an armature and several animations. Because of the variety of his animations, a simple cube collision ...
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1answer
701 views

How to define the rest position in a BVH file (converted from an FBX)?

I have some motion capture data in an FBX file. Using Autodesk MotionBuilder I can export it to BVH. It seems to work well, except for the rest position, which is very strange: The screenshots above ...
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1answer
967 views

Reverse pose bone inherit scale via python

I have some animation fcurve data provided for the case of inherit scale unchecked for pose bones. Example: Bone03 is a child of Bone02. Inherit scale is unchecked for Bone03. At frame 1, Bone02 is ...
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0answers
102 views

Cubic character armature deform

I am making characters similar to minecraft . This is the product that i make myself. However... look at that arm. I am having trouble trying to find out what's the problem with it . This is the ...
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2answers
7k views

IK-rig doesn't bend when I add elbow-target/elbow-pole

I have an IK-rig set up for my arm. An upper arm bone, a lower arm bone and the arm-IK bone, like so(front-view): The IK-rig works until I add an elbow target/elbow pole. At this point, the arm stops ...
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2answers
1k views

Can't update / remove keyframe values from an imported Collada file

I'm trying to edit keyframes in an existing animation in a .dae file I have imported to Blender 2.68a, however none of the changes I make seem to stick. I select the bone in pose mode, change the ...
7
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1answer
9k views

Edit a rigged mesh in pose position?

I'd like to edit my mesh in the pose position so that the wire frame is in the pose position as well. I have "view in edit mode" enabled for the armature modifier, but it only shows the mesh in reset ...
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1answer
2k views

Rotate a particular bone in edit mode without offsetting animation?

I have an armature of animated bones and I want to rotate the main bone by 90 degrees in edit mode so that that particular bone has the right orientation when exporting the animation for the source ...
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1answer
1k views

Vertex Group Weight Influence

I'm having trouble with understanding vertex weight influence. As you can see, I have the vertex group painted how I want it. When binding the armature to the mesh, I used ...
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1answer
10k views

rigged character's hair/particle system doesn't follow the movements

I created a simple male base mesh and put some fur and hair on him. However, whenever I rig the character and try to pose him the fur doesn't move along with the body, which confusing me. Here is my ...
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1answer
1k views

Move Bone Tail to a certain location

I have an armature where Automatic IK is enabled. I want to move my bone in pose mode using python instead of grabbing it using mouse. I tried the below but it didn't work as it says tail location is ...
4
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1answer
7k views

How do I resize an armature without ruining its poses?

I have an armature that I need to resize. When I scale it and apply the scale changes, all of the armature's associated poses/animations are ruined, because the position data for bones in the poses ...
4
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1answer
1k views

Creating a simple bicycle pedal motion

I am trying out the various bone constraints in Blender. To further my understanding I am attempting to create the motion of a leg following the pedal of a bicycle. Please refer the image of the ...
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2answers
4k views

Can IK constraint be setup so it respects constraints of affected bones

I'm trying to rig a robot arm where every bone can rotate only around one axis. It works fine when i position them one by one, but if I put an IK bone to control the whole arm, the limit rotation ...
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2answers
4k views

Exporting fbx animations to ue4

I am using blender to animate a skeletal mesh and then export it in FBX format. I exported with Z axis as up and positive X as forward There are certain problems with it. Importing only the mesh ...
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1answer
946 views

Armature Deformations 'Squishing' Solid Objects

I have a door mesh that I am working on that needs to be able to swing open and closed (because it's a door...). I have finished modeling it, texturing it, etc. and now I am on to adding the armature ...
3
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2answers
801 views

Multiple Objects don't move correctly in same armature

I made a own model for my game, everything worked well despite some difficulties, but now I have a problem. My mesh is built up by seperate objects, such as teeth, eyes and the body. I already made an ...
3
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1answer
140 views

Some vertices stay in their position when rigged

I have a model which has been rigged for all of the body parts. However, the hair (which is a seperate model from the rest, meaning it can't be a mess up from that) has a couple vertices that decide ...
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2answers
9k views

Removing Armature and Keeping pose

I am trying to 3d print some miniatures. I have the Armature all posed, and now I want to remove the armature, but keep the pose. This will hopefully allow me to break up the model into arms/legs/...
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1answer
1k views

How to animate Constraints?

I am making a Reloading animation and I want at first to Parent the mag to the gun when it moves, then Parent the mag to the hand. So to do that I though of creating 2 Child of Constraints and then ...
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1answer
3k views

Pose mirroring wrong

Blender newbie here. I have a problem mirroring poses that's giving me a headache. When I mirror, for example, the left leg, the right leg isn't correctly mirrored; it's rotated for some reason. I've ...
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4answers
9k views

Setting parent to armature with automatic weights deforms the mesh

I'm following this rigging tutorial. Everything worked perfectly until 10:40, where the uploader asks to set parent with automatic weights. This completely deforms the mesh, as shown below. aa http://...
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1answer
1k views

FBX export adding extra bone

I'm doing a fbx ascii export on Blender 2.78 to 3ds max 8. This is for Neverwinter Nights 2 models. I notice fbx has added an additional bone, I think it comes from the armature container in Blender, ...
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0answers
2k views

How to make feet act as lower position limit for IK rigs

I wanted to be able to move the hips of a character with it's feet staying at floor level, so I've created IK bones and added constraints. It works; but then, the feet snap to the IK bone's position: ...
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0answers
1k views

most simple way to drive shape keys in python via armature object

I'll explain the steps to reproduce the most simple example to allow to update a shape key value from python within the game engine. This is supposedly only possible through an armature object. start ...
2
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1answer
420 views

multiple copys of character with rig linked in the same file

This question has been asked before, here: Link blend multiple times But the question is almost a year old, and there is no answer. How do I link multiple copies of the same character in a scene und ...
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3answers
4k views

How to position/scale custom bone shapes in same position as original mesh?

I'm trying to make some custom bone shapes for my armature control bones. I've made the custom shapes in the location I want. However, whenever I set the 'Display -> Custom Shape' property to the ...
2
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1answer
525 views

Is there a way to deform a model and then have the mesh stay that way, even without an armature?

I want to 3D print several pawns. I need them to be in different poses, but be the same general character. I can achieve this by re-meshing the posed object with another object, but I would like a ...
2
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1answer
18k views

FBX import not rendering textures, though look linked properly

I'm very new to blender. I have a fbx file and some accompanying png texture files. The file has a rigged animated armature. It looks like the textures are linked properly and have a bunch of ...
2
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3answers
8k views

Armature Flip Name does not really work (Blender 2.79)

I duplicated the bone then flip name, but it did not really work. (Like the attached image below.) The name of the bone was legUp.L. After duplicating, the new bone's name was legUp.L.001. Then I ...
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1answer
384 views

Why do original legs have orange dots, but mirrored ones do not?

I tried to follow a tutorial about Bones but I had to delete them and recreate them from my memory but now I have a problem. Please look at my photo! I've got 4 legs mirrored via "modifier" and 4 bone ...
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4answers
843 views

how to use the slider of the shapekey value for moving the shapekey and the bone connected to it

I'm trying to connect the shapekeys that comes from the manuel bastioni lab to the bones that come from rigify. Infact I’ve used two armatures to get the best from both these rigging systems and I ...
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2answers
2k views

If I made a good armature, can I use it for another mesh as well?

I made an armature for a man, can I use that same armature for a female, clearing the weights and add another mesh in the place or do I need to make a new one?
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2answers
449 views

How to save Child Of relative transform to absolute

Hello I have few animations in my character, in one it will be helpful to have child of constraint, but in future, I will need to remove it, so how I can get absolute position and rotation for some ...
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1answer
759 views

Rig not moving mesh correctly

I'm trying to port The Riddler from Arkham City to Garry's Mod, and to do so, I copied a male armature from Half Life 2 and parented The Riddler model to it with automatic weights. I then went into ...
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3answers
15k views

X-Ray Mode is Not Working

I'm new to Blender and still learning how to make a simple character, but when I started creating the Armature the X-Ray Mode is not working probably. I enabled it and I can't see the bones. That ...
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3answers
618 views

Bone Heat Weighting: failed to find a solution for one or more bones [duplicate]

I'm having a problem automatically assigning weight to my mesh. I have been following this tutorial http://blog.digitaltutors.com/rigging-minutes-blenders-rigify-addon/ to teach myself how to create ...
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1answer
1k views

Vertex Weight Issues

I have been working on a character to animate and I have encountered a problem with my weight paniting. (See Image) I've gone through in edit mode and removed all the problem vertecy form the vertex ...
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2answers
965 views

Rigging up a model in a non-neutral pose for a given armature

I am trying to rig up an existing mesh with some .BVH motion capture data, but the pose the mesh is in does not entirely correspond to the neutral pose of the skeleton contained in the BVH file. This ...
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0answers
350 views

How to update a damped track bone constraint?

I'm implementing a bone constraint for a racing game, to make the characters in the audience look in the direction of the leading car. I have it working in the character file (the character's head is ...
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2answers
2k views

Why is my model coming apart when posing its armature?

Hi I am trying to animate a bird rig that I made but when I try to pose the armature the bird model comes apart, almost like the faces are moving independent of each other. I am curious why or how ...
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0answers
777 views

Mesh lags while following the armature. How to fix it?

I've made a simple rig for my jaw model. While testing it I discovered that tongue IK spline bones don't follow the jaw bone correct (there is a lag there). Has anyone had the similar problem? Thanks ...