Questions tagged [armature]
An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.
1,333
questions with no upvoted or accepted answers
4
votes
0
answers
197
views
How do you lock a bone in 3D space during animation?
I am trying to animate things like a boy jumping up to monkey bars, grabbing them, then swinging around. I've been able to rig an armature with IK, no problem. I figure I can cheat by coordinating ...
4
votes
0
answers
1k
views
'image as plane' is always low quality than the original image
How can I render 'image as plane' with the same quality as original image?
The quality of image is always blurred and has a faint color.
This is how I did it.
(*Increased the resolution of the ...
4
votes
0
answers
1k
views
Dependency cycle detected
Older user of 3ds Max, I am a new user of blender. A friend introduced me to your forum to ask my questions. I'm delighted to be here.
On this moment, I'm trying to learn the rigging on blender and ...
4
votes
2
answers
443
views
Rest position doesn't get stored
I've been working with a model with some poses. After I was done posing, I decided to jump into doing some texture work with it.
Since Blender can't help me with the textures, I use 3D-Coat. So I ...
4
votes
0
answers
2k
views
Move rig bones positions with shape key
I am making a character that morphs using a shape key, is it possible to re-position the bones and add them to the shape key of the character morph? I have looked at drivers but they do the exact ...
4
votes
1
answer
572
views
Automatic Weight problem
I want to parent my character's pants to the armature, by pressing CtrlP > With Automatic Weights, but there's a problem with the pants after doing so.
What I tried so far:
Removed doubles, ...
4
votes
2
answers
4k
views
Can't change Pose Position of Armatures to Rest with Alt-G,R,S combo
I just started using blender a few days ago and I've been tinkering around with simple armature models. In previous attempts, when I wanted the armature reset, I would do the Alt-G,R,S combo or 'Clear ...
4
votes
2
answers
3k
views
Why is my armature not showing in animation layout, but it shows in the default layout?
How can i solve the problem caused by switching from default layout to animation layout?
Here you can see my default screen, where the armature is showing along with the sculpture of a human body.
...
4
votes
1
answer
676
views
Can't flip pose properly blender
Pose reverse fails, tried to rename some bones to check if there's a problem but it didn't change anything. Here's a gif:
3
votes
0
answers
573
views
How to get access to Armature pose bones info from Geometry nodes?
I have an armature with several bones, each of them I would like to use to control transforms of other objects. Normally I would either directly parent objects to the bones or use constraints or ...
3
votes
0
answers
204
views
How to make one bone "push" another?
I'm very new to Blender and try to learn to make some stuff.
This is what I have as an in-progress "proof of concept":
Three cylinders(top, middle, bottom) linked to three bones. All bones ...
3
votes
0
answers
963
views
Modify bone roll without breaking existing animations
Is there a way to edit bone roll on an armature with existing animations, such that the animation data is automatically recalculated for the new bone roll? I.E. the keyframes/fcurves are updated so ...
3
votes
1
answer
1k
views
How to export Bone Weights?
I am editing the default OBJ exporter of Blender (io_scene_obj) to create my own version which supports bone weights, for skeletal animation.
I now know how to access the bone weights per vertex in ...
3
votes
1
answer
160
views
Reverse armature deformation on vertex in python
I have a mesh with armature modifier (active+posed) and wish to do some modifications with vert coords (after armature deformations) saved in shape key on that mesh. But currently it seems not ...
3
votes
1
answer
381
views
How to propel an object, rotating freely in zero gravity, towards a collision with a fixed plane?
I downloaded a model of an astronaut from the NASA website, and I'm trying to create an animation with it to import into a Premiere video project, but I'm just a beginner at Blender and am having some ...
3
votes
1
answer
638
views
Rigging, moving feet affects the main body
I'm trying to connect the armature to the feet of my model, but I want the feet to be able to move without affecting the main body in anyway, similar to how Kirby walks.
I tried assigning the ...
3
votes
0
answers
2k
views
Merge multiple fbx animations into single rig
I have a bunch of fbx files, that contain only rig and one animation. I need to make a single file out of them, but i don't know how.
I have an idea about exporting animation data from blender from ...
3
votes
0
answers
627
views
Open export file window using my operator
I want to know how I can call and open the bvh export menu from my python operator (button)? I've looked into it and I found that the ...
3
votes
0
answers
985
views
How to make a stretchy rig work correctly in game
I need to figure out a way of exporting a character with a stretchy rig into a game engine called 'unity'.
The rig that i have is a slightly modified Pitchipoy rig, but the same problem is in Rigify. ...
3
votes
0
answers
250
views
Some bones not saved in pose library
I have a character rig that I am posing (specifically, the MakeHuman rig.) I make a pose and then save it in my pose library with all bones selected. If I then later reset the pose, and then re-apply ...
3
votes
1
answer
3k
views
Armature deformation behaviour with shape keys
I have a gum squeeze bulb rigged with an armature (simple two bones), when I turn the bone the top of the bulbs vertex group is attached to I get a nice bending of the whole bulb. Please see the ...
3
votes
0
answers
81
views
Can I increase the range of armature frame ghosting?
When animating an armature for some kind of loop (like a walk cycle), I find the ghost feature to be very helpful. However, I can't seem to set the range higher than 30, nor the step higher than 20.
...
3
votes
0
answers
518
views
How to keyframe object visibility within an action
I have several objects each with an armature modifier set to the same armature object using vertex groups for influence. I am trying to hide/show objects during a few frames of an action within the ...
3
votes
1
answer
1k
views
Automatic Weights Different on one side than the other
see title
Whenever I use automatic weights on my model it always has one side different than the other on legs, feet, arms, and hands. The topology is exactly the same on both sides and I've already ...
3
votes
0
answers
2k
views
How to Move Bone Joints in Pose Mode like in Edit Mode? (without scaling)
I wonder how to move bones in pose mode like as you would grab the tips in edit mode and move them but without scaling the bone.
Tried to set this up with damped track or ik rig. At both the target ...
3
votes
0
answers
429
views
Insert Animation Keyframe works, but messes up all other Actions
I've written a small script as follows:
Requirements
Manual Part:
I manually select a specific Action in Dopesheet -> Action Editor. (Note that these actions will have only two keyframes, at 1 and ...
3
votes
0
answers
1k
views
poseBone location and rotation from poseBone matrix
i have a skeleton and computed global(armature space) matrix of each bone for posing.
to get relative rotation and location(for keyframes) i am doing this:
...
3
votes
2
answers
5k
views
Snapping Bones to Bones (In Other Armature)
I am trying to scale and position the bones of one armature to another. And, I was wondering if there was a way to snap the position of the bones in one armature to the position of the bones in the ...
2
votes
0
answers
35
views
can a single armature control multiple non-concentric meshes?
My issue is like this: I have 2 simple ropes that are parallel to each other with an offset. I would like a single armature to control the ropes shapes such that the shapes are identical.
I have tried ...
2
votes
1
answer
142
views
How do I copy bone properties (rotation constraints) with IK from one bone to another
I am trying to set up bone constraints on the fingers of my armature with IK. and all the information on how to copy constraints from one bone to another only apply to the constraints tab and not the ...
2
votes
1
answer
35
views
Posing catches vertices on wrong side of child mesh
I could explain what's wrong, but I think it's better if I show it.
2
votes
1
answer
24
views
How do I fix mesh shortening/scaling incorrectly when moved by an Armature
When I move the part with pose mode, it shortens. I have an object with multiple disconnected parts. My hierarchy doesn't have any parts that are scaled.
My object looks like this:
My object looks ...
2
votes
1
answer
53
views
How do I rig a folding door onto another rotating object that can rotate without actuating the folding door rig?
When I rotate this door it actuates the folding of the rest by the "copy rotation" object constraints
I have the folding door controller parented to the empty that rotates the bridge.
When ...
2
votes
1
answer
114
views
How to edit mesh design normally after applying shapekeys?
So I created some shapekeys for my character, however, I noticed I need to edit the mesh to form a new design.
When I try to edit the mesh, it still apply's to my last shapekey I created, hence when I ...
2
votes
0
answers
109
views
Arm fall off body animation
I'm doing an animation of a zombie character dancing and at one part i want his arm to fly off and detach. However, when i try to keyframe the object of just the left arm flying off it gets very ...
2
votes
0
answers
63
views
Consolidating Armatures in Blender 2.9x
I have a stack of FBX files: one has a mesh, the others have animations, but all of them have an armature. I'd like to combine them into one blender file.
In addition, I just have so many questions as ...
2
votes
0
answers
79
views
remeshing in sculpt mode creates a mesh across the gap
I have a single mesh object to which I have assigned armature. Upon a remesh in sculpt mode, an additional mesh is created across the gap which I dont want. Is there some tolerance setting that needs ...
2
votes
0
answers
54
views
How to make a torus stay in a piercing hole while it moves aggressively
Can someone help me figure out how to animate a cube with a piercing hole and an inserted torus stay in place while the cube wiggles, scales and moves?
The image is showing the cube (shaped as a nose) ...
2
votes
0
answers
79
views
Bevel modifier breaking at large angles
I hope someone can help me here. I am a graphic designer and pretty new to Blender. I am trying to mockup a box in blender that I can apply my artwork to. I have imported the dieline in via DXF and ...
2
votes
0
answers
45
views
Trying to get the right orientation matrix
So i'm using a importer that uses a matrix and changes the transform and when i try and import with my keyframe data the arms and legs are like backwards? Crossed not sure how to explain it. So i'm ...
2
votes
0
answers
420
views
For FBX export: armature, then subdivision or the other way?
So I've been making some rigs lately, and I found that using the armature modifier first, and after that the sub-surf gives some good results, especially on facial rigs. The question is that in some ...
2
votes
0
answers
60
views
My mechanical rig bones in the eye aren't lining up with my meta-rig, how do I fix this?
I'm trying to rig my eyes, and make them follow the target that rigify automatically puts there, by parenting the eye ball to a mechanical bone. I made sure to place the bone in the correct place in ...
2
votes
0
answers
126
views
Armature with multiple root pivots
I am currently trying to rig a skateboard as realistically as possible. I want to be able to move and rotate everything with the Root bone (the object / "skateboard" in the picture is ...
2
votes
1
answer
484
views
Joined Object to Mesh Separates when Moved
So for this mesh, I decided to add a little rose to the shirt. The rose is made from grease pencil and turned into a mesh. So I joined the two objects first and then added an armature modifier and ...
2
votes
0
answers
147
views
Make clothes follow only part of the mesh and not the entire mesh's movement
I'm animating a voxel character I made for a game.
I created two different meshes: the character and his clothes which should be applied over. The character is already fully rigged with all bones ...
2
votes
0
answers
60
views
Fix Animation with 'Add' Track Breaks the Animation
Firstly I had a model, and the issue was the pelvis was rotated the wrong way (in its default pose). To fix this, I rotated the pelvis back, then adjusted the rotation and location of the leg and ...
2
votes
0
answers
46
views
Mirrored bones move the other side of the armature aswell
I searched the questions on the site and I tried a lot of solutions but I'm kinda stuck here.
This is what I'm dealing with
When I move a bone on one side, the other side moves with it, basically ...
2
votes
0
answers
25
views
How do I manage parenting to an armature with a large number of bones?
I'm making a low-poly model with arms that are a separate object from the actual body. That's fine with me, I'm okay with some of the clipping that occurs, but what I'm not fine with is how long it ...
2
votes
0
answers
328
views
How to rig two separate meshes (head and body) seamlessly to a single armature
I have two separate meshes, one for the body and one for the head. Both are tied to the same armature and posing works as expected (both meshes move according to the weighted vertex groups).
In order ...
2
votes
0
answers
145
views
Python API – Access Grease Pencil stroke point weights
I need to read Grease Pencil bone weights from the Python API so I can add that data to an export script I'm using. I can't find where the per-point weight groups are stored. So far, I'm able to ...