Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh.

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1answer
494 views

Workflow: Cloth simulation without disabling armature

The typical workflow for cloth is to have areas that are attached to the body be Pinned, and influenced by an armature limited to the Pinned group. The rest of the garment would not be influenced by ...
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889 views

Dependency cycle detected

Older user of 3ds Max, I am a new user of blender. A friend introduced me to your forum to ask my questions. I'm delighted to be here. On this moment, I'm trying to learn the rigging on blender and ...
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1answer
208 views

Rest position doesn't get stored

I've been working with a model with some poses. After I was done posing, I decided to jump into doing some texture work with it. Since Blender can't help me with the textures, I use 3D-Coat. So I ...
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1k views

Move rig bones positions with shape key

I am making a character that morphs using a shape key, is it possible to re-position the bones and add them to the shape key of the character morph? I have looked at drivers but they do the exact ...
4
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1answer
343 views

Can't flip pose properly blender

Pose reverse fails, tried to rename some bones to check if there's a problem but it didn't change anything. Here's a gif:
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24 views

How to make one bone “push” another?

I'm very new to Blender and try to learn to make some stuff. This is what I have as an in-progress "proof of concept": Three cylinders(top, middle, bottom) linked to three bones. All bones ...
3
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1answer
495 views

Is there an option for ghosting in armature in blender 2.8?

There is no ghost settings in armature properties in blender 2.8. Is there any other way to access it?
3
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1answer
593 views

Armature: automatic weights not working correctly

I've rigged a few models and automatic weights always worked pretty good, compared to what's happening to me now. Vertices assignment is all over the place and I don't know why. This happened only on ...
3
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2answers
330 views

Rigging, moving feet affects the main body

I'm trying to connect the armature to the feet of my model, but I want the feet to be able to move without affecting the main body in anyway, similar to how Kirby walks. I tried assigning the ...
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362 views

Open export file window using my operator

I want to know how I can call and open the bvh export menu from my python operator (button)? I've looked into it and I found that the ...
3
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1answer
453 views

Automatic Weight problem

I want to parent my character's pants to the armature, by pressing ctrl + P -> with automatic weights, but there's a problem with the pants after doing so... What I tried so far: Removed doubles ...
3
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1answer
1k views

Can't change Pose Position of Armatures to Rest with Alt-G,R,S combo

I just started using blender a few days ago and I've been tinkering around with simple armature models. In previous attempts, when I wanted the armature reset, I would do the Alt-G,R,S combo or 'Clear ...
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2answers
1k views

Why is my armature not showing in animation layout, but it shows in the default layout?

How can i solve the problem caused by switching from default layout to animation layout? Here you can see my default screen, where the armature is showing along with the sculpture of a human body. ...
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698 views

How to make a stretchy rig work correctly in game

I need to figure out a way of exporting a character with a stretchy rig into a game engine called 'unity'. The rig that i have is a slightly modified Pitchipoy rig, but the same problem is in Rigify. ...
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207 views

Some bones not saved in pose library

I have a character rig that I am posing (specifically, the MakeHuman rig.) I make a pose and then save it in my pose library with all bones selected. If I then later reset the pose, and then re-apply ...
3
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1answer
2k views

Armature deformation behaviour with shape keys

I have a gum squeeze bulb rigged with an armature (simple two bones), when I turn the bone the top of the bulbs vertex group is attached to I get a nice bending of the whole bulb. Please see the ...
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0answers
76 views

Can I increase the range of armature frame ghosting?

When animating an armature for some kind of loop (like a walk cycle), I find the ghost feature to be very helpful. However, I can't seem to set the range higher than 30, nor the step higher than 20. ...
3
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0answers
476 views

How to keyframe object visibility within an action

I have several objects each with an armature modifier set to the same armature object using vertex groups for influence. I am trying to hide/show objects during a few frames of an action within the ...
3
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1answer
587 views

Automatic Weights Different on one side than the other

see title Whenever I use automatic weights on my model it always has one side different than the other on legs, feet, arms, and hands. The topology is exactly the same on both sides and I've already ...
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375 views

Insert Animation Keyframe works, but messes up all other Actions

I've written a small script as follows: Requirements Manual Part: I manually select a specific Action in Dopesheet -> Action Editor. (Note that these actions will have only two keyframes, at 1 and ...
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0answers
9 views

The orientation of the mesh is not aligned to the rig. How to fix this issue?

I'm new to blender but I have not found a thread with this exact problem. I imported this file into blender: https://free3d.com/3d-model/manuel-animated-001-dancing-256270.html but the orientation of ...
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0answers
55 views

Copy animation data from one armature to another with Python

I've been trying to write a script to copy animation data from an armature to another one, unfortunatly without success so far. My situation is that i have : A mesh with it's armature that doesn't ...
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27 views

How do you lock a bone in 3D space during animation?

I am trying to animate things like a boy jumping up to monkey bars, grabbing them, then swinging around. I've been able to rig an armature with IK, no problem. I figure I can cheat by coordinating ...
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0answers
24 views

how to animate complex origami folds in 2.8?

I've reviewed the questions regarding origami animations in this StackExchange and I've not quite found what I'm looking for. I have tried using shape keys to animate complex folds in a plane, such ...
2
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1answer
369 views

Convert particles to animated mesh including existing armature animation

The situation I am using a boid physics particle system in Blender 2.82. I am rendering the particles using an object that has armature animation. Following a process similar to what is described in ...
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0answers
84 views

'image as plane' is always low quality than the original image

How can I render 'image as plane' with the same quality as original image? The quality of image is always blurred and has a faint color. This is how I did it. (*Increased the resolution of the ...
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0answers
82 views

How to enable shape keys only for 1 animation?

I have 3 objects: human model, pants and 1 armature for both. Before I started work on pants, I made few animations for body (run, idle). Initial problem was that the pants partially fall into the ...
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0answers
29 views

How to rename bones without renaming vertex groups?

I'm making a model which is covered with panels that each can move individually, and some of these panels need to rotate, but not all, so some of them need a rotation controller bone at the end. I'm ...
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0answers
57 views

Facial motion capture - animate armatures

I've been doing a little motion capture of my face using the technique outlined in this tutorial https://youtube.com/watch?v=uNK8S19OSmA It's worked pretty well and the mesh of the face is moving in ...
2
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1answer
366 views

How to export Bone Weights?

I am editing the default OBJ exporter of Blender (io_scene_obj) to create my own version which supports bone weights, for skeletal animation. I now know how to access the bone weights per vertex in ...
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0answers
81 views

How do you import an animation for a custom skeleton with model?

I have a pokemon mesh and I want to rig a skeleton inside of it. I have the animation for the pokemon, but I'm not sure how to go about making a skeleton that looks similar to it so it can work. I've ...
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200 views

Rigid body objects interact with armature bone?

Is it possible in Blender to create an object (human + armature), rig it and make it to interact with other rigid body objects?
2
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1answer
65 views

Reverse armature deformation on vertex in python

I have a mesh with armature modifier (active+posed) and wish to do some modifications with vert coords (after armature deformations) saved in shape key on that mesh. But currently it seems not ...
2
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1answer
272 views

Looping a walk animation

If I were to animate a few steps of a walk going forward and using IK to keep the feet in place as the body moves overtop, is there any way you can loop this animation so the character keeps walking ...
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0answers
144 views

Keyframes are not automatically saved in pose mode with auto-keying on (2.79b)

I'm running into an issue on Blender 2.79b where the correct keyframes are not automatically inserted into the timeline when auto-keying is on. When transforming a bone, a keyframe is inserted with ...
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0answers
891 views

Merge two armatures into one

I want to merge two similar armatures, that have same named bones in them And when I merge armatures with Ctrl+J, bones don't merge, the same named bones were like that: "head" and "head.001", "head....
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246 views

Problems animating clothes

So I'm trying to animate a sort of cloth fan but I can´t don´t really know how to do it. I've created an armature for the object and asigned it to the sticks. The problem is that I don´t know how to ...
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0answers
69 views

Smoothing vertices based on deformed mesh shape?

I'm trying to create corrective shape keys for a mesh, but one limitation I'm hitting is that even with the Armature modifier set to show in Edit mode and adjust the Edit cage, trying to move things ...
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0answers
176 views

How to make backpack parented to bone to be detachable with good weight paint for straps?

I have one backpack object paranted to armature like this (it needs to be detachable to be able to fall down, etc) with Child Of constraint to follow the chest bone of the character: But that creates ...
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0answers
311 views

For VRChat specifically. I have the head from one model and the body from another. Character is floating in unity when scene is played

I used the body from one model and the head from another. I manually placed them together as well as I could and it looks fine. I kept the bones for the respective models, deleted the ones I didn't ...
2
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1answer
241 views

How to propel an object, rotating freely in zero gravity, towards a collision with a fixed plane?

I downloaded a model of an astronaut from the NASA website, and I'm trying to create an animation with it to import into a Premiere video project, but I'm just a beginner at Blender and am having some ...
2
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1answer
618 views

Facial Animations not showing up in Unity

I'm pretty new to both Blender and Unity. I've been following tutorials on how to do facial animations, this one in particular: https://www.youtube.com/watch?v=b8-4IQr6PEg&t=9575s This all seems ...
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0answers
76 views

Origin Points (and Colliders) Not Moving with Armature

I don't know if this has already been addressed elsewhere, but I couldn't seem to find any information on this issue. I'm trying to make a chain of rigid bodies using bones and empty axis(s) with ...
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0answers
216 views

How to move root bone non-independently of others

Here is my model right now; there is a root bone at the center and 4 'arms' spanning a circular mesh: When I use the G hotkey (in pose mode) and move it up the Z axis, all of the bones move equally ...
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0answers
80 views

Can't get armatures to work with loop cuts on mesh

I want to make the armatures on my mesh to bend the arms at their loop cuts, but when I do, even though the bone joints are in exact same place as the loop cuts, it moves the arms as so: Here's the ...
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0answers
122 views

Unable to export animated model in MD5 format

I am trying to export this animated model(It has 6 planes which fold to become a cube). I am getting the error on "Plane.004" saying ...
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0answers
289 views

Pose data from one armature to another

I have two very similar armatures, one has 2 extra bones, but otherwise they match exactly. I need to copy the pose from one to the another. Is there any way to do that?
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0answers
483 views

Armature Root Bone in FBX Export

I've seen several posts on this topic, but I fear they are old and forgotten, so I decided to post a new one. I've been working around the armature being exported as the exterior-most bone in FBX ...
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0answers
285 views

How to add multiple duplicate-linked legs to a single armature?

I want to make a quadruped insect robot. Each leg will be exactly the same. They will have three regular bones and an Inverse Kinematics bone at the end. I want to connect them to a single body/spine ...
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0answers
73 views

Create custom bone shapes from vertex groups

I have an armature parented to a mesh. The mesh is constructed from a set of cuboids which I created around each bone, where each bone controls only the vertex group around it, and these cuboids ...

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