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Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.

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How do you lock a bone in 3D space during animation?

I am trying to animate things like a boy jumping up to monkey bars, grabbing them, then swinging around. I've been able to rig an armature with IK, no problem. I figure I can cheat by coordinating ...
Mike Le's user avatar
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'image as plane' is always low quality than the original image

How can I render 'image as plane' with the same quality as original image? The quality of image is always blurred and has a faint color. This is how I did it. (*Increased the resolution of the ...
mj lee's user avatar
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Dependency cycle detected

Older user of 3ds Max, I am a new user of blender. A friend introduced me to your forum to ask my questions. I'm delighted to be here. On this moment, I'm trying to learn the rigging on blender and ...
Ludovic Habas's user avatar
4 votes
2 answers
443 views

Rest position doesn't get stored

I've been working with a model with some poses. After I was done posing, I decided to jump into doing some texture work with it. Since Blender can't help me with the textures, I use 3D-Coat. So I ...
TotalNoob's user avatar
4 votes
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2k views

Move rig bones positions with shape key

I am making a character that morphs using a shape key, is it possible to re-position the bones and add them to the shape key of the character morph? I have looked at drivers but they do the exact ...
drume's user avatar
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Automatic Weight problem

I want to parent my character's pants to the armature, by pressing CtrlP > With Automatic Weights, but there's a problem with the pants after doing so. What I tried so far: Removed doubles, ...
amiel's user avatar
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2 answers
4k views

Can't change Pose Position of Armatures to Rest with Alt-G,R,S combo

I just started using blender a few days ago and I've been tinkering around with simple armature models. In previous attempts, when I wanted the armature reset, I would do the Alt-G,R,S combo or 'Clear ...
xxhoisinxx's user avatar
4 votes
2 answers
3k views

Why is my armature not showing in animation layout, but it shows in the default layout?

How can i solve the problem caused by switching from default layout to animation layout? Here you can see my default screen, where the armature is showing along with the sculpture of a human body. ...
rowe carpaij's user avatar
4 votes
1 answer
676 views

Can't flip pose properly blender

Pose reverse fails, tried to rename some bones to check if there's a problem but it didn't change anything. Here's a gif:
wuden's user avatar
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How to get access to Armature pose bones info from Geometry nodes?

I have an armature with several bones, each of them I would like to use to control transforms of other objects. Normally I would either directly parent objects to the bones or use constraints or ...
Andrey Sokolov's user avatar
3 votes
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204 views

How to make one bone "push" another?

I'm very new to Blender and try to learn to make some stuff. This is what I have as an in-progress "proof of concept": Three cylinders(top, middle, bottom) linked to three bones. All bones ...
MiyaCNG's user avatar
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Modify bone roll without breaking existing animations

Is there a way to edit bone roll on an armature with existing animations, such that the animation data is automatically recalculated for the new bone roll? I.E. the keyframes/fcurves are updated so ...
TiberiumFusion's user avatar
3 votes
1 answer
1k views

How to export Bone Weights?

I am editing the default OBJ exporter of Blender (io_scene_obj) to create my own version which supports bone weights, for skeletal animation. I now know how to access the bone weights per vertex in ...
Geklmintendont's user avatar
3 votes
1 answer
160 views

Reverse armature deformation on vertex in python

I have a mesh with armature modifier (active+posed) and wish to do some modifications with vert coords (after armature deformations) saved in shape key on that mesh. But currently it seems not ...
IPv6's user avatar
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3 votes
1 answer
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How to propel an object, rotating freely in zero gravity, towards a collision with a fixed plane?

I downloaded a model of an astronaut from the NASA website, and I'm trying to create an animation with it to import into a Premiere video project, but I'm just a beginner at Blender and am having some ...
street_taco's user avatar
3 votes
1 answer
638 views

Rigging, moving feet affects the main body

I'm trying to connect the armature to the feet of my model, but I want the feet to be able to move without affecting the main body in anyway, similar to how Kirby walks. I tried assigning the ...
Hungry Moogle's user avatar
3 votes
0 answers
2k views

Merge multiple fbx animations into single rig

I have a bunch of fbx files, that contain only rig and one animation. I need to make a single file out of them, but i don't know how. I have an idea about exporting animation data from blender from ...
curly brace's user avatar
3 votes
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627 views

Open export file window using my operator

I want to know how I can call and open the bvh export menu from my python operator (button)? I've looked into it and I found that the ...
Tak's user avatar
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3 votes
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How to make a stretchy rig work correctly in game

I need to figure out a way of exporting a character with a stretchy rig into a game engine called 'unity'. The rig that i have is a slightly modified Pitchipoy rig, but the same problem is in Rigify. ...
Simon's user avatar
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3 votes
0 answers
250 views

Some bones not saved in pose library

I have a character rig that I am posing (specifically, the MakeHuman rig.) I make a pose and then save it in my pose library with all bones selected. If I then later reset the pose, and then re-apply ...
Ascalon's user avatar
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3 votes
1 answer
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Armature deformation behaviour with shape keys

I have a gum squeeze bulb rigged with an armature (simple two bones), when I turn the bone the top of the bulbs vertex group is attached to I get a nice bending of the whole bulb. Please see the ...
goeck's user avatar
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Can I increase the range of armature frame ghosting?

When animating an armature for some kind of loop (like a walk cycle), I find the ghost feature to be very helpful. However, I can't seem to set the range higher than 30, nor the step higher than 20. ...
tacospice's user avatar
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3 votes
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518 views

How to keyframe object visibility within an action

I have several objects each with an armature modifier set to the same armature object using vertex groups for influence. I am trying to hide/show objects during a few frames of an action within the ...
BoyWithStick's user avatar
3 votes
1 answer
1k views

Automatic Weights Different on one side than the other

see title Whenever I use automatic weights on my model it always has one side different than the other on legs, feet, arms, and hands. The topology is exactly the same on both sides and I've already ...
I am Grim's user avatar
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3 votes
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How to Move Bone Joints in Pose Mode like in Edit Mode? (without scaling)

I wonder how to move bones in pose mode like as you would grab the tips in edit mode and move them but without scaling the bone. Tried to set this up with damped track or ik rig. At both the target ...
Jonathan's user avatar
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429 views

Insert Animation Keyframe works, but messes up all other Actions

I've written a small script as follows: Requirements Manual Part: I manually select a specific Action in Dopesheet -> Action Editor. (Note that these actions will have only two keyframes, at 1 and ...
staticvoidlol's user avatar
3 votes
0 answers
1k views

poseBone location and rotation from poseBone matrix

i have a skeleton and computed global(armature space) matrix of each bone for posing. to get relative rotation and location(for keyframes) i am doing this: ...
befzz's user avatar
  • 151
3 votes
2 answers
5k views

Snapping Bones to Bones (In Other Armature)

I am trying to scale and position the bones of one armature to another. And, I was wondering if there was a way to snap the position of the bones in one armature to the position of the bones in the ...
GoodNight's user avatar
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2 votes
0 answers
35 views

can a single armature control multiple non-concentric meshes?

My issue is like this: I have 2 simple ropes that are parallel to each other with an offset. I would like a single armature to control the ropes shapes such that the shapes are identical. I have tried ...
TBaby's user avatar
  • 21
2 votes
1 answer
142 views

How do I copy bone properties (rotation constraints) with IK from one bone to another

I am trying to set up bone constraints on the fingers of my armature with IK. and all the information on how to copy constraints from one bone to another only apply to the constraints tab and not the ...
Mulacela's user avatar
2 votes
1 answer
35 views

Posing catches vertices on wrong side of child mesh

I could explain what's wrong, but I think it's better if I show it.
Vijay Shastri's user avatar
2 votes
1 answer
24 views

How do I fix mesh shortening/scaling incorrectly when moved by an Armature

When I move the part with pose mode, it shortens. I have an object with multiple disconnected parts. My hierarchy doesn't have any parts that are scaled. My object looks like this: My object looks ...
iMakeMehGames's user avatar
2 votes
1 answer
53 views

How do I rig a folding door onto another rotating object that can rotate without actuating the folding door rig?

When I rotate this door it actuates the folding of the rest by the "copy rotation" object constraints I have the folding door controller parented to the empty that rotates the bridge. When ...
Slippyv2's user avatar
2 votes
1 answer
114 views

How to edit mesh design normally after applying shapekeys?

So I created some shapekeys for my character, however, I noticed I need to edit the mesh to form a new design. When I try to edit the mesh, it still apply's to my last shapekey I created, hence when I ...
makerbaker's user avatar
2 votes
0 answers
109 views

Arm fall off body animation

I'm doing an animation of a zombie character dancing and at one part i want his arm to fly off and detach. However, when i try to keyframe the object of just the left arm flying off it gets very ...
Steve Cady's user avatar
2 votes
0 answers
63 views

Consolidating Armatures in Blender 2.9x

I have a stack of FBX files: one has a mesh, the others have animations, but all of them have an armature. I'd like to combine them into one blender file. In addition, I just have so many questions as ...
user2821647's user avatar
2 votes
0 answers
79 views

remeshing in sculpt mode creates a mesh across the gap

I have a single mesh object to which I have assigned armature. Upon a remesh in sculpt mode, an additional mesh is created across the gap which I dont want. Is there some tolerance setting that needs ...
shoggananna's user avatar
2 votes
0 answers
54 views

How to make a torus stay in a piercing hole while it moves aggressively

Can someone help me figure out how to animate a cube with a piercing hole and an inserted torus stay in place while the cube wiggles, scales and moves? The image is showing the cube (shaped as a nose) ...
efani's user avatar
  • 31
2 votes
0 answers
79 views

Bevel modifier breaking at large angles

I hope someone can help me here. I am a graphic designer and pretty new to Blender. I am trying to mockup a box in blender that I can apply my artwork to. I have imported the dieline in via DXF and ...
Haniel's user avatar
  • 21
2 votes
0 answers
45 views

Trying to get the right orientation matrix

So i'm using a importer that uses a matrix and changes the transform and when i try and import with my keyframe data the arms and legs are like backwards? Crossed not sure how to explain it. So i'm ...
Jason11040's user avatar
2 votes
0 answers
420 views

For FBX export: armature, then subdivision or the other way?

So I've been making some rigs lately, and I found that using the armature modifier first, and after that the sub-surf gives some good results, especially on facial rigs. The question is that in some ...
Juan's user avatar
  • 83
2 votes
0 answers
60 views

My mechanical rig bones in the eye aren't lining up with my meta-rig, how do I fix this?

I'm trying to rig my eyes, and make them follow the target that rigify automatically puts there, by parenting the eye ball to a mechanical bone. I made sure to place the bone in the correct place in ...
Bethany Gedeon's user avatar
2 votes
0 answers
126 views

Armature with multiple root pivots

I am currently trying to rig a skateboard as realistically as possible. I want to be able to move and rotate everything with the Root bone (the object / "skateboard" in the picture is ...
Doe's user avatar
  • 21
2 votes
1 answer
484 views

Joined Object to Mesh Separates when Moved

So for this mesh, I decided to add a little rose to the shirt. The rose is made from grease pencil and turned into a mesh. So I joined the two objects first and then added an armature modifier and ...
Beck's user avatar
  • 21
2 votes
0 answers
147 views

Make clothes follow only part of the mesh and not the entire mesh's movement

I'm animating a voxel character I made for a game. I created two different meshes: the character and his clothes which should be applied over. The character is already fully rigged with all bones ...
DanielVip3's user avatar
2 votes
0 answers
60 views

Fix Animation with 'Add' Track Breaks the Animation

Firstly I had a model, and the issue was the pelvis was rotated the wrong way (in its default pose). To fix this, I rotated the pelvis back, then adjusted the rotation and location of the leg and ...
Smail's user avatar
  • 290
2 votes
0 answers
46 views

Mirrored bones move the other side of the armature aswell

I searched the questions on the site and I tried a lot of solutions but I'm kinda stuck here. This is what I'm dealing with When I move a bone on one side, the other side moves with it, basically ...
Soffio di Fiamme's user avatar
2 votes
0 answers
25 views

How do I manage parenting to an armature with a large number of bones?

I'm making a low-poly model with arms that are a separate object from the actual body. That's fine with me, I'm okay with some of the clipping that occurs, but what I'm not fine with is how long it ...
C1ff's user avatar
  • 21
2 votes
0 answers
328 views

How to rig two separate meshes (head and body) seamlessly to a single armature

I have two separate meshes, one for the body and one for the head. Both are tied to the same armature and posing works as expected (both meshes move according to the weighted vertex groups). In order ...
Martin Laabs's user avatar
2 votes
0 answers
145 views

Python API – Access Grease Pencil stroke point weights

I need to read Grease Pencil bone weights from the Python API so I can add that data to an export script I'm using. I can't find where the per-point weight groups are stored. So far, I'm able to ...
Jay's user avatar
  • 176

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