Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh.

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6 views

Combine two armatures and keep weight painting?

So I have an animation of a gun firing, and an animation of a flying pear enemy, and I want to combine their two armatures so I can export them together as one action into a game engine. I've tried to ...
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I have a problem with my model's armature

I've been working on this "boxy" stylized model character for weeks and recently added blender's rig to it... and now it's not moving properly- specifically in the arms and sleeves. after ...
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How to delete unused vertex groups?

I downloaded a model and found that there were way more vertex groups than bones in the armature. Is there a way to delete all vertex groups that are not assigned to a bone?
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How do I match skeletal meshes and animations from Blender to Unreal?

I've been trying to fix this for days (maybe even weeks at this point). How do I export an object from Blender to be socketed in Unreal, while maintaining the same relative distance as a Child-Of ...
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27 views

Is there a way to delete bone constraints by name?

I'm trying to delete all bone constraints containing part of the name 'Action' for selected pose bones. I'm still learning scripting and this is the best I could come up with. Any pointers would be ...
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How to make wireframe bones not semi-opaque in 2.9?

How can I restore the 2.79 look of wireframe bones while in Pose and Edit mode? I want these bones to actually show as wireframes, and not semi-transparent/semi-opaque. Here is a comparison of some ...
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Can't get my armature to move other meshes along with the main character model

I'm a Blender novice. What I want to do is upload a model to Mixamo, download it with animation, and then export that animation from Blender as an animated obj sequence so I can use it in After ...
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Rigify widgets generating in wrong position and won't rotate

I am having issues with the rig i generated through rigify. When I hit "generate rig" a rig is created with the "palm" widget turned vertical instead of horizontal. I also cannot ...
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Rigged model has different object and armature scale

Rigged fbx model that I imported does not align the object with the rigging. Can someone suggest h
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Imported model has bone fixed on point - how to fix it?

So I imported a model through an XPS plugin for Blender, and I tried to move one of the Joy-Cons via a master bone, but it's fixed in one point, so I can't move it aside from rotation. When I do move ...
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Export Collada .dae files with armatures properly?

Exporting .dae files from Blender 2.8 or 2.9 always works fine when I only export meshes. But if I create a model consisting of separate meshes in Blender 2.8 or 2.9, and add an armature to it, and ...
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Why Applying scale to my armature moves its position?

I think applying scale means changes the Object data dimensions and makes object scale to 1 but why its moving my armature? No Animations attached and no delta transformations present also.
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Automate save as shapekey for multiple animation actions

I have a model with a armature with several animation actions in it, these actions are facial expressions, and i'm converting each action to a shape key using the "save as shapekey" option ...
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Symmetrize option doesn't mirror bones on the axis

This will seem like a very simple problem, however I have not found a satisfactory answer for it: I am trying to symmetrize a set of bones. The bones have the ".L" ending and when I ...
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37 views

Rotating a rigged Character

for my game project, i modeled a character then rigged and animated, like runing jumping and idle etc. But when i start the skill animations (like male atack, duble jump or spining around itself etc) ...
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Bone is deforming vertexes but shouldn't

I prepared descriptions on the photos: Vertices are assigned well: What I would like to achieve is to move whole arm with keeping constant distances between vertices. I assigned only blue vertices, ...
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25 views

Snapping Bones to Bones (In Other Armature)

I am trying to scale and position the bones of one armature to another. And, I was wondering if there was a way to snap the position of the bones in one armature to the position of the bones in the ...
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IK not bending arms

I was almost done and everything worked fine and then, i try to bend my arm with the ik and it doesnt. It does move with it tho and it was working before so I don't understand whats happening. Any ...
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Offset armature to body causes shaking and unwanted moves

I followed a tutorial that told me to keep offset of the legs and arm to the spine. I did and it looks good when I move the spine, but now whenever I move a leg or a arm, the whole character move. See ...
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Avoid character stretching and bones going appart

When I do Keep offset with my foot and my leg Ik, if I move my leg Ik too low, the foot goes with it. How can I avoid that ?
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1answer
27 views

How to make a mesh follow certain rules?

I am unable to understand a scenario where a whole turret is moving with an empty object. And it also follows physics rules.. Like if empty is moved along side z axis, mesh will move till a certain ...
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19 views

Why is my armature not symmetrical?

I tried duplicating one side of my armature and mirroring it to the other side with Shift+D, S, X, -1. It works except that in pose mode, the arm and the leg are not symmetrical to the other side. Is ...
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How can i change the view of my rig controls from lines back to spheres

i was working on a animation and for some reason it changed all my animation constraints to lines (on left). was wondering if someone knows how to change it back to spheres like (on right).
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Blender 2.8 - Cloths Don't Follow Armature In Pose Mode or They Shift Positions

First off I'm very new to blender so this has been a huge learning experience for me. I have generated a character using "MBLab" Add-On from blender. It has made an armature for me that I ...
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Is there a faster process for converting splines into rigged meshes?

I wanted to have my character's arms be more akin to that of a cartoonish noodle, so I decided that the best way to accomplish this would be to create a Bezier curve, create a mesh out of that curve ...
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Make the pose position equal to the rest position

I want my rest position to be my pose position (make pose position = rest position), because the when I duplicaed one side of my armature to make the right side, one of the arm got flipped and its ...
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Location Constraint Offset In Wrong Position

I would like a bone to copy the location of another bone, but I would also like to be able to manually edit the location later if need be. However, under the copy location constraint, every time I ...
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Rigging Tentacle Arms

I come with a rigging question. I am not the best at rigging, but I've had a request to create a character with arms similar to the character Tentacular from the upcoming movie Rumble. See images ...
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How to move the armeture with an empty object till a specific height and after that height mesh won't be streched or deformed?

I don't know what should be there in question but here is the description. I am unable to get the name of this described process and how to do this. Description of scenario : I got a file from ...
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Deformation when parenting armature and character

i'm new to blender and I watched a rather good tutorlial to make an armature and connect it with the character. However, My character all went weird when I made the ctrl+p armatur deform with ...
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Is it possible to set all characters in all vertex groups to lowercase?

So I've been working on porting several meshes from an older project into a new one, I however added capitalisation on a lot of vertex groups that I didn't have to. So now its _R instead of _r for ...
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22 views

Python Script for Armature Scale -

I was wondering what the python script the following sequence would look like. I'd like to be able to run the code in the text editor instead of manually doing it every time I need a new animation. ...
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Python Script To Rename Bones In Armature

I was wondering if there was a python script that I could run in the text editor that would go through all the bones in a selected armature and remove the numbers from their name?? The bone names have ...
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How to rig a Seatbelt? (Buckle passing through seatbelt)

I am having some trouble with rigging a seatbelt. I want to create a rig where the seatbelt reacts to the movement of the seatbelt buckle. As the buckle would move (Up and down for example), the ...
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Problems regarding riggify add on's meta rig parenting to the mesh with custum vertex groups

I have made a human mesh and decided to used riggify to rig it but i came to know that riggify has assigned several wrong vertex groups to bones (like the head moved the whole mesh till its spine) so ...
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Why does my mesh get offset when I parent it to the rig?

As soon as I parent my wolf model to the rig it moves the model down slightly. As you can see the bones dont line up with the mesh. I have parented the model to the rig in the past but its just now ...
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When joining my armature and mesh, why does the automatic weight paint not work?

When I join my armature and mesh, and try to pose the resulting armature, the mesh bends in strange ways. I can't figure out how to fix this; can I get some help? File : https://drive.google.com/file/...
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How to move texture via rig

I'm trying to make a character model where I can move the pupils. Is there a way I can make the eyes so that I can move the pupil texture around the eye using a rig?
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32 views

Animate an object that has a Circular Array

I would like to animate articulated petals opening around a circle base, like a blooming flower would. Since the design will evolve and become more complex, I'd like to keep the Array modifier or at ...
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22 views

Rotating a 90 degree joint without inflating it

I created an L shaped box, and i want to animate it so that it will straighten up, similarly to a clock hands movement. I tried using an armature for this, but wherever i place it, it causes the joint ...
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How to Parent a Mesh Deform Modifier to an Armature

I'm using a Mesh Deform modifier to simulate belly wobble on a humanoid character. However, when I parent the deforming object to Big Boy's armature and bind, I get this crazy effect where the ...
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1answer
20 views

How do I fix this rigging issue on a character?

So I have been using Blender for a bit, but this is my first rigging project. I knew this was going to be uncharted territories, so I looked up some guides. After feeling comfortable with the process, ...
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38 views

Armature bone duplicates itself when I rotate it in Pose Mode

I create simple armature. As you can see in video, left bones copy itself when I rotate it but this does not happen for right bones. How do I solve it? I don't want that duplication. https://imgur.com/...
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Can I Put Multiple Animations on a Single Skeletal Mesh?

I have a skeletal mesh I want to use in an Unreal Engine game, and I've made a running animation for it. Is it possible to create multiple animations (e.g. attacking, resting, etc.), and store them ...
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Why Does Some of My Mesh Get Left Behind?

I have a mesh that I parented to an armature, but when I rotate it, some parts get left behind. I'm guessing this is because of how I placed the endpoints of my bones, such that they can't "reach&...
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Proper FBX import/PY script

I have a question about proper import character game models into blender. Below you can see how blender handle importing the model: Where other software import it properly - like this: Is there any ...
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Mesh vertices don't follow the mouse movement on edit mode when the mesh has subsurface modifier above armature modifier

When I try to edit the vertices(highlighted in the picture below) that moved by rotated bones and that have 2 or more weights, they don't move as I want. The mesh has subsurface modifier and armature ...
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Blender Hand Twisting

If I twist the hand, the wrist also twists (as shown in photo). Blend File :
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Why Can't I Parent My Armature to My Mesh? [duplicate]

I've tried selecting my mesh, then my armature (correct order) and hitting Ctrl+P, and selecting "With Automatic Weights", and in the content panel it moved my mesh under the armature. But ...
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Multiple link-duplicated characters don't re-use armature on GLTF export

In a scene with multiple link-duplicated characters. During export, the mesh, material and animation are exported once, since each re-uses those. They are also all set to use the same armature, ...

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