Questions tagged [armature]
An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.
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When generating a rigify rig, no controls for my dragon's jaw are created
The head is composed of a head sample, first head bone at the end of the neck and two duplicates of that bone in the head and jaw themselves. It never generates anything past the neck and pieces ...
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Reduce dimension of armature
I have bought this file and I would like to change the pose but it is very difficult. The bones are big and I can't see the figure. There is some command that I can use to reduce the dimension of the ...
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fbx export destroys the bone direction
When I try to export the model as fbx file, the bone structure is destroyed.
I've checked not to add leaf bone when importing/exporting the file.
It is suppposed to look like this.
After I export/...
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How to change armature to shape to adjust for shape key
I have a model with certain shape keys that make it out of shape with the armature (i.e. height change, arm/leg length). Is there a way I can easily have the armature adjust so it lines up with the ...
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Weight painting cannot be painted
I am currently trying to make my model dance, but the eyes aren't following the body.
I tried to paint the eyes red on weight painting thought I can't seem to paint anything at all.
When I turn to ...
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Setting up eyes for rigify
I'm having trouble finding a way to get eyes to work in a rigify rig. The model I'm working with has flat eye meshes so I would need to move the texture UVs rather than the mesh itself. I would prefer ...
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How to create multi armature animations?
I have a character armature and mesh that I want to duplicate. I then want to use both copies for an animated action in which they are entangled together. At a high level this would be a grapple, or ...
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Shape keys transfer and armature "rest pose"
My question is quite complicated, so for clarity I will describe it the best that I can. I use a model in a Blender; it's rigged and posed(!) - I also want to send it to Zbrush in current pose, do ...
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How can I rig eyelids and eyelashes together to achieve synchronized movement?
I'm making a character for a Unity game project, but I'm facing issues with rigging. How can I rig the eyelids and eyelashes together to achieve synchronized movement?
Head and eyelashes are separate ...
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Blender lock Ik rotation not working
I'm some sort of a mechanical creature in Blender and I have an issue with locking the rotation.
I have locked every bones rotation on the axis i want to and in the resting position the leg is ...
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Painting bone weights that 'inherit'?
It seems like I would have an easier time painting bone weights if it worked such that (for instance) a thigh bone would have weight set to 1 all the way down the entire leg, rather than becoming 0 ...
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How can I copy half of a bone's Y rotation?
How can I make bone 1 copy half of bone 2's Y rotation?
I've tried using a copy rotation constraint with a .5 influence, but due to the limitations of Euler rotation, it is causing unwanted X & Y ...
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Root of IK arm is twisting
The root of my IK arms are twisting, this is because I need to either roll the bones or apply a pole angle in order to make the elbow fold in the correct direction, unparenting and removing the ...
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Mesh and bones not moving when I use pose mode with rigify rig
I have a model that I have added a rig to with rigify.
I have parented to the rig with automatic weights.
I have then hidden the metarig and am attempting to move the mesh using the control curves. No ...
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activated something accidentally while animating armature, puts keys on every bone instead of just one I'm animating
In one file while animating armature I have done something and don't know what....
Basically, when animating one bone it puts keys on all the bones, where in other file I can animate same armature a ...
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parenting linked duplicates of a mesh to an armature
I'm rigging mechanical parts to a complex armature. Some parts are mutually identical (e.g. screws, retaining rings...) and refer to precisely determined shapes. I would like to instantiate these ...
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python script to add armature to outfit(.obj)
We imported the avatar(.glb) and outfit(.obj) and invoked the armature
The following is the code
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Mesh crotch area deforms really weird when posing - using Auto-Rig Pro for armature
This model I am using is a model I got off of CGTrader, so I didn't make it, but I've been trying to rig it using Auto-Rig Pro.
It did have an armature with it when I downloaded it but it didn't work ...
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How to change pose of armature of a gltf file when the mesh is deformed?
I load a gltf file by pygltf and deform the vertices of gltf mesh by using a nonrigid method. when I export the gltf file, the mesh is deformed but the armature position is not changed.
I am looking ...
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In pose mode my armature is curving instead of moving in a line why?
I just want my armature to move in a straight direction but for some reason the root bone is moving in an arc formation to the right as it goes along the animation path in pose mode.
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Non destructively animate on 2's
Looking for a way to have an armature or any other arbitrary object animate on 2's (only change position/rotation every other frame). I cannot just hold every frame for 2, as I want camera and ...
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Vertex group names don't change along with renamed bones
Usually when I change the name of a bone on an armature, the name of the corresponding vertex group changes to match the bone name. However, I've run into some instances where this automatic change ...
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Constrain elbow rotation
I have motion capture data for arm joints as 3 empties: Shoulder, Elbow and Wrist. The ...
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Trouble blending Forward and Left Strafe animations in NLA Action Editor
I'm currently having an issue with blending animations using the NLA Action Editor in Blender. I have a character model with four strafe animations (Running Forward, Running Backward, Strafing Left, ...
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Help scaling an armature and mesh (FBX import)
I'm using Blender 3.3.1. I imported a free elephant that is rigged of sketchfab (https://sketchfab.com/3d-models/hide-the-elephant-g-baselitz-version-49bd291888204d45adf6074f764735a1) which is pretty ...
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Deformation apply armature
I would like to apply the pose and the corrective smooth, but the corrective doesn't work if I do it the object has a deformation! How can I solve it?
The problem are the feet.
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how do I remove every single custom bone shape from a project
I have downloaded a project with an armature that uses custom object shapes for most of the bones. I do not want any of these. Going through each bone and removing them is very time consuming. How do ...
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Mesh not attaching properly to rig with data transfer
I am creating a character and I want to attach this jacket I made to the rig. When I transfer the weights from the character to the jacket, the jacket’s arms clip through the character.
pls help im ...
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The problem with the eyes and jaw in the Blender
Hello everyone I can’t solve the problem in any way. When controlling the eyes and mouth, everything works well, but when you turn your head, the jaw rotates faster (with a larger radius than the head)...
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How can I show the full weight paint?
I am trying to pose a model I found online by adding an armature.
I created the armature and applied automatic weights.
I am able to move the armatures but there are deformation.
I try to correct the ...
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Having trouble rigging a jacket I got from sketchfab properly with my character
I downloaded a varsity jacket from sketchfab and am having trouble properly rigging it with my character. When I move the arms, torso parts of the jacket that aren't connected to the arms move also, ...
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Hidden weighted vertices
I'm a solo Unity dev who primarily uses blender. I've been working on a fully animated enemy in my game, and things have been going great- until I implemented ragdoll physics. Apparently, when the ...
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Rigify sit on ground pose (weird leg deformation)
i’m trying to make a pose for a character who is sitting on the ground. I am using the Human rig from Rigify. However, however i make the rig, when trying to position the legs in front of the torso it ...
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Why is my particle system showing on only half the mesh?
I have a particle system on several icospheres, all parented to a skeletal mesh. In default pose mode, everything renders just fine. But when I start to move the skeleton a bit, one particular ico ...
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Added armature bone doesn't export properly in animation
TLDR: I had an existing armature of a humanoid character, with animations I had already created. I Added an extra bone representing the position of a bag the character carries around and updated the ...
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Does the armature disappear during movie rendering?
I'm just curious but does the armature show up during the final render when I activate render animation. Because I only want the model's physical appearance to appear not the bones. It would be nice ...
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Why won't my joined meshes work together?
I'm creating two hands (duplicated) and join them to a torso for IMVU (some chatting game). I parent the joined hands+torso to the armature (an entire skeleton), but only one of the hands stick to the ...
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unable to copy animation
@blender we have imported walking animation from Mixamo(.fbx) ---- source
We imported rigged animation(.glb) avatar ----Target
We need to replace the target animation with source animation
Initially ...
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How can i add the properties of the pose position to the rest poseition
The problem is not complicated but i dont know how to do it, i just wanna copy the properties of my pose position of an object and change or copy the properties to the rest position, because the ...
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How to copy relative location and rotation changes from bone to bone using bone constraints?
I've spend too many hours wrapping my head around this problem, so looks like its time to reach the internet for help.
The need
I have mixamo animation to which I'm trying to set up root motion bone (<...
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The mesh does not move and link with the bones ( armature )
i select the armature (object mode) --> s shift +select mesh (abject mode) --> ctrl + p --> automatic weight ( pose mode )
i active the (deform) / (rigging: rigify from prefrence)
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How to animate meshes moving on a rail and export to UE5
I'm playing around with how to animate meshes moving on a rail and export/bake this animation for UE5.
In this example I have a path, an armature with two bones and the mesh.
The large bone has a ...
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Use armature to pose nested meshes without inner mesh showing through
I created a blue hollow box mesh object with another red box-shaped mesh object inside it. I added simple surface subdivision modifiers to both. Then, I added an armature and CTRL-P to parent the ...
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How do I export my armature with the mesh?
When I export my model, I want to export its armature along with it so I can load the character into new scenes for animation. When I try to do this, Blender only exports the mesh, the armature is not ...
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Build interconnected armature
I'm fairly new to blender and am trying to build a collection of bones that move depending on the rotation of one bone.
I have three bones (as seen in the screenshot). There are two fixed points (A ...
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Rigify leg with 5 bone chain
I have a rigify armature I'm setting up, and the leg bone has 5 bones, despite the fact that rigify only allows at most 4 bones in a leg bone chain. Is there a work around for this?
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Need help connecting skeleton to model
I have downloaded an .fbx file and when I open it the 'bones' are not exactly bones and they're not connected to the model.
The 'bones' are in a hierarchy and I think they're not the right object type ...
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Flipped bones with pivot constraint isn't working as expected
I feel like this is a bug but I am still asking, just in case. Anyways, I am making a model for a game I am working on called Nightly Escape. Sorry for the plugging there. But to the point, I am ...
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Coding: parenting 1 bone to another bone
I'm trying to make an addon for blender, but I'm having some difficulty with it I'm trying to use a script to select 2 specific bones with a certain name pattern and then parent the first bone to the ...
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Rigging a model from Kaedim/Midjourney
I am new to Blender and used Kaedim/Midjourney to create a 3D model from pictures. I have a puppet that I want to turn into a rigged 3D model to create poses and animations. I give the meshes a color, ...