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Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.

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Armature rigging issue

For the past few days, I've been trying to remake one of the mechanical robot arm taking inspiration from Ian Hubertz's work. I have almost completed the rig for the entire arm except for the hands ...
PeeJayy's user avatar
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Using Rigify, my finger controls are missing

I am rigging a model with rigiffy and for some reason when I generate the rig, my finger controls don't show up. I have the fingers set up with their groups and bone colections but they just don't ...
Quenteb's user avatar
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1 answer
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Unfolding a paper map with textures on either side

I'm trying to animate a map unfolding (inspired by this tutorial for a box unfolding). I've subdivided a plane, then added bones to it. I've added a Solidify Modifier to the plane, and defined three ...
tomh's user avatar
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Object Stretching Behind Bones

So I'm trying to rig a character's torso/stomach, but whenever I parent the shirt to the bones in the armature (with automatic weights), the object stretches behind the bones when I move them. I've ...
Polavop Blazer's user avatar
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Importing fbx animated character, mesh deformed

I'm trying to import animated character from motion builder to blender. I still get though deformation like this. How can I approach fixing it?
Dekash's user avatar
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How can I transfer Rigify controller animation to armature bones?

Is there any solution to transfer Rigify animation to the bones. I made animations using Rigify controller but now I want to use that animations in game engine. Is it possible to transfer animation or ...
Nauman Haider's user avatar
1 vote
1 answer
47 views

How to fix weird cloth physics behaviour? (Armature + Cloth simulation)

I'm struggling to figure out why my dress glitches out when I move a hip bone. What happens is that after a hip moves, it bends in a weird way as if it had some weight painting but it doesn't. The way ...
R1ck1s's user avatar
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1 answer
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Why is it when I try weight-paint one part of the mesh, all the other bones are also weight painted in that section to

[When I weight painted on the hand bone, the elbow bone also got weight painted on that section even though I didn't press Alt on it.
Olivia gamble's user avatar
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RIGIFY ERROR: Bone 'lid1.B.L': Input to rig type must be a chain of 2 or more bones. Incorrect armature for type 'stretchy_chain'

I am facing some issues with Rigify while building a character. I need to create an animation with it for a school project, and I decided to use Rigify because it's supposed to be simpler, or at least ...
Merlin's user avatar
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2 votes
1 answer
113 views

When I move the bones and they bend, they can't bend where they can do it clearly

I have this flower that I added an armature to to bend the stem and it works fine. But when I use the control bone to bend it to a certain point, it's like the skeleton says that it can't get to that ...
Soku's user avatar
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Getting Bone Heat Weighting: Failed to find solution for one or more bones [duplicate]

Since I wanted to replace the Assetto Corsa driver with other models, I unpacked the rider files in them and deleted the driver models, keeping only the skeletons. But it keeps reporting errors, and I'...
lin's user avatar
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How can I make one character carry another character?

I'm trying to create a battle scene where one character is injured and must be carried off the field by a comrade. How can this be achieved without having to continuously reposition the wounded ...
user53543's user avatar
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1 answer
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How can I edit Armature in Edit mode?

I edited the armature to fit the model I edited in Edit mode, but it doesn't change in Object mode or Pose mode. When I try to move the armature to a new position, it changes the model. How can I edit ...
kenchiu's user avatar
1 vote
0 answers
15 views

Unable to reproduce armature bone rotations from .bvh import

I am trying to format the bone rotations of an armature in the way they are formatted inside of a .bvh mocap file. I thought I would be able to obtain the 3D Euler rotations as they seem to be written ...
wolfg269's user avatar
2 votes
1 answer
128 views

Where are the rig layers in blender 4.1?

I am currently using the Blender 4.1. It seems like they removed or moved bone layers, does anyone know where it is now? This is what it looks like in 4.1
Isak Fjeld Rasmussen's user avatar
1 vote
1 answer
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Armature Mesh drags when posing bones

I've been trying to get a functioning human-like mesh working for a while now and tried making a fairly rough and simplified version with the body being segmented so I don't get any deformation that ...
Blender_Noob's user avatar
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Blender Stretching Bendy Bone Rig Issues

I started using Blender a few months ago and I am experiencing some issues. So I built a bendy rubber like rig for my Lego character using stretch to. (Displayed in B-bones, you can see it in the ...
Gavin Ray's user avatar
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1 answer
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Rigify Help: Cannot Connect chain bone

I'm trying to rig a game character with rigify and it keeps giving me a "cannot connect chain bone" error for spine.003? The character in question I've combined parts of the animal rig "...
SentinelForce's user avatar
1 vote
1 answer
31 views

Bone colors missing in Armature tab

I'm watching a tutorial where the teacher is showing me how to change the bone colors on the armature tab. There should be colors for me to select from but there isn't. Instead this is only found in ...
Jimmy Lin's user avatar
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5 votes
3 answers
106 views

Is it possible to generate a vertex group using geometry nodes?

I have a mesh completely generated using geometry nodes. I want to assign the vertices procedurally to a vertex group and use it in the armature deform modifier. Is it possible? I tried to use named ...
aarcangeli's user avatar
1 vote
1 answer
42 views

Double folding plane mesh with no distortion in blender

New to blender. I'm trying to animate folding a rectangle piece of paper horizontally in half and then folding down each side in half on the diagonal to form a triangle. I've included one photo of ...
MosesThePug's user avatar
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Boob physics does not work when rigged

Warning: this post is basically NSFW. I'm new to Blender. I'm trying to simulate jiggle physics on a rigged character, but the clothing simulation isn't properly interacting with the rig. I have ...
B Z's user avatar
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2 votes
0 answers
38 views

Distributed points with Geometry Nodes on an animated armature popping in and out?

I'm trying to generate instances using geometry nodes on an object with an armature. The problem is that any pose changes make the instances unstable: I get the underlying issue, geometry nodes ...
dabi's user avatar
  • 21
1 vote
1 answer
53 views

How should I rig this scissor mechanism with different pivot points?

I would like to use bones to rig the following mechanism but am unsure how and any advice is appreciated. I have already tried this: However, the bones are crossing over the "limit" on the ...
Jef's user avatar
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2 answers
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I can't select bones in edit mode [closed]

Ok so, whenever I got select the armature first, and then the arm mesh, put it into weight paint and I try to click on the bone, the armature turns gray and the armature goes into object mode or any ...
Olivia gamble's user avatar
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1 answer
36 views

Rigify Export To Unity Animation Break

So I'm having a problem with rigify. Couldn't find solution online but also, don't know how to search for the nature of the problem in the first place since I'm new to this. Spend many hours breaking ...
Elixthenese's user avatar
1 vote
1 answer
20 views

How to select a bone and pose the armature in weight paint mode

I'm a beginner and I tried to weight paint with a tutorial. I found that the teacher can select the bone and change the pose when weight painting using "Ctrl+LMB" so that she don't need to ...
Star_Cried's user avatar
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0 answers
10 views

Generate rig doesn't apply correctly

My character has two different hands, and when I click generate rig, on the right hand the fingers are not applied correctly. It seems that the generation is being mirrored on the hand. Can anyone ...
Giosuè Lentini's user avatar
1 vote
1 answer
29 views

Attaching Clothing to Character Mesh

I'm having an issue where this big jacket won't work with the character rig. I've tried many tutorials on data transferring or attaching clothing (usually for more skin tight clothing) but the mesh ...
rafael's user avatar
  • 21
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0 answers
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IK Legs: Pole Rotate in Circle [duplicate]

I am making IK for legs. I have a target bone and a pole bone. I want the knee to always face the same direction as the foot. So whenever I rotate the target (foot rotates), and therefore should also ...
Alex Lisovets's user avatar
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mesh not moving with armature (using rigify)

I am a beginner using Blender for the first time. I have been trying for the past 2 days to get a mesh to move following an armature, but haven't succeeded yet. I am using Rigify, and my ultimate goal ...
Yerim Kang's user avatar
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0 answers
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Baking an armature with all of its attached mesh accessories....successfuly?

Blender 4./ Rigify I have been kicked out of Bing coz it cant resolve this issue. (it got tired of the conversation) Baking an animated character for .gtLF. Follow instructions to the letter.......
Andy Middleton's user avatar
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1 answer
17 views

Texture / UV not following mesh armature deformation animation

Background I have a simple tree mesh. This mesh has been UV unwrapped. An armature deformation with automatic weights has been applied to the mesh. That armature has then been animated within Blender. ...
Jordan's user avatar
  • 163
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1 answer
27 views

Can't generate rig with Rigify after deleting some bones

I removed toes, ears and teeth since my model doesn't need them, but Rigify doesn't generate the rig without them. I added these back in and altered the parents but I'm stuck with this error now: <...
eg0's user avatar
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0 answers
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MPFB2 Rig Helpers Transform Differently for Left and Right Side of Armature

I try to translate an animated armature and found in Graph Editor that right side rig helpers translate correctly but left side's do inversely. What I do is, everything with default properties: In ...
lxndr's user avatar
  • 11
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0 answers
15 views

Multiple Shape Key Driver

Im just new to drivers I figure out how to do it with bones but when it comes to multiple shape keys Im bit confused and need help.. For example I have 1 shape key that works with bone it makes skin ...
Furkan Can Kaya's user avatar
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0 answers
17 views

How to export models with advanced rigs (i.e. rigify) to FBX or DAE

I have a blend file I want to export to DAE or FBX. The problem is that the model has a rigify rig and the metarig was not provided. Exporting the model causes Blender to crash. The issue appears to ...
Ethan's user avatar
  • 152
1 vote
1 answer
13 views

Mesh distorts while posing despite weight paint

The head mesh of this model distorts every time i move the left upper arm of the model. However, i also can't figure out why it is doing this. i checked the weightpaint of every single bone in ...
doomguyhimself's user avatar
1 vote
0 answers
20 views

Is it possible to make a cylinder (snake) move along a path using its rig system?

I have created a worm-like mesh from a cylinder and some bendy bones. Is it possible for me to define a path that the cylinder should travel? It's traveling through the path would be possible because ...
curiousCprogrammer1231's user avatar
1 vote
1 answer
118 views

How to rotate an stick object on its center while its ends fixed on paralel lines using kinematics

There are three sticks. When we move black stick on the right to left stick (using bone on it in pose mode). Left black stick also starts to move towards to right black stick. To do that I used copy ...
Hope's user avatar
  • 192
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0 answers
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Bone A, that has a "child of constraint" to bone B, does not inherit the same rotation when I move the main parent bone C, how do you resolve this?

I have Bone A, which has a child of constraints targeting Bone B. Both Bones A and B are parented to Bone C, the root Bone. When I rotate the root bone, Bone A has a different pivot. I constantly have ...
Sjun's user avatar
  • 1
1 vote
1 answer
131 views

Move Bone Along Path with Constraints

Trying to move multiple bones along a path when another bone rotates. When the forearm bone rotates, Bones 1 - 3 should move down along the path into the box. I can set the bones to the path, but I ...
cantStop45's user avatar
1 vote
1 answer
25 views

My Objects keep becoming deformed when I rotate the bones

Ive been working on this rig and have set up all of the weights seemingly correct, but everytime i rotate one of the bones, the associated object and its bone stretches and squashes without me being ...
Lazy Fox's user avatar
0 votes
1 answer
41 views

Rigging the Strap Skirt

I'm trying to rig the gladiator's strap skirt. The idea is to make selected objects follow the belt deformation like it is its stem but also I want to make adjustments afterward and move them ...
Sergei Khudiakov's user avatar
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1 answer
28 views

How do I snap together bones from different armatures?

I’ve been wondering How do I snap together bones from different armatures. I saw this guy modsomefun, do it so smooth and I can’t find a tutorial anywhere on how to do it.
SILICIUM XSEZ's user avatar
1 vote
1 answer
54 views

How Do I transfer Weight without Double transformation?

I cannot find anything on google or elsewhere that addresses the issues I'm looking for but what I want to achieve is to project both of the armature characters by moving the bone control and changing ...
Wissam Seaifan's user avatar
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0 answers
9 views

Writing importer, can't tie bones to either actions (no animation_data) or NLA track

I need help with blender python import connecting vertex groups (bones) to animation. Instead of animating the bones, 3d crosses are being animated (from the channels in my timeline). My vertex ...
John Carlson's user avatar
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0 answers
24 views

Blender 4.1 Vertex Group Name Collision after Data Transfer

In Blender 4.1, doing a data transfer on a character's clothes to make it move with the character armature results in nname collision warning in the vertex groups. The clothes move fine with the ...
Henaoji3's user avatar
0 votes
1 answer
34 views

Swapping Created Pose and Rest Pose?

I have a character I brought into blender from Unreal Engine in order to create custom clothing. The character's rest pose is the standard A pose used by Unreal Engine. I used "pose" mode ...
Greg Steiner's user avatar
1 vote
1 answer
32 views

Blender Pole Target Rotates Wildly When IK Target, PoleTarget, or Any Other Bone Gets Moved

I have IK constraints all over this thing, but the knees are broken. They were fine when I first made them, and now they're doing this: Crazy Knees Being Obnoxious via Imgur I've tried replacing the ...
Sunnny Fay's user avatar

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