Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.

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Armature with automatic weights using Rigify failed

While I'm currently creating my first character animation within blender I failed to skin the mesh correctly to the generated rig... I tried to generate the rig over and over again and applied the ...
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Why this yellow geometrical shapes appears when I add bones? I

I'm new in this field. Everything gose well but suddenly I stucked because some yellow geometrical shapes appears when I add bones.It's so frustrating. I tried some ways to fix this, changing the ...
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Unable to add bone in Object Mode

I'm trying to add bones to my two sphere objects, but even though I'm in object mode I can't add any bones. When I mouse over Armatures, I do not get any options to add bones at all. Can someone ...
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Downloaded rigged blender mesh, oversized bones

I downloaded a blender file which was supposed to include rig, animation, textures etc. But when opening it I got the rig oversized and it seems that if I scale it, it scales the mesh too. Anyone ...
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Is there a way to increase armature performance on a high-poly character for sculpting?

I am attempting to sculpt some corrective shape keys on my high-poly character, however the armature is seriously impacting my sculpting performance. I have attempted to migrate my character to ...
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52 views

Why does animation baking in Python not match Blender?

I'm writing an export script for Blender actions (in the context of video game animation). As part of that process, my script bakes actions that use inverse kinematics, as follows: ...
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Copy Rotation Bone Constraint not working on more than one bone

So I’m trying to copy the rotation from some cubes on to some chains of bones. The cubes I’m using have physics on them. The end goal is to have the bones copy the rotation of the cubes as the ...
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Armature becomes deformed when exported from Blender into gltf format

Context I'm currently trying to create a hand model with an armature for use within a game. Something I'm doing is leading to the armature becoming corrupted when exporting to glb format. To try to ...
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Blender 2.79: Why are Automatic Weights different?

so I'm working on a model for another person, and I have this problem. So, here's how the armature looks now. Right now, I copy and pasted the arm parts to be used for the arms, and applied Automatic ...
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Non-identical behaviour of symmetric armature

I did foot controls armature on the left foot and symmetrized it for the right (btw I did the same manually without symmetrizing them and the problem appeared as well). As you can see , on the picture ...
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1answer
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Position a Bones head in editmode in global position

I want to absolutely perfectly position my Bone's head position, fitting to the Mesh vertex position. I just wanted to copy and paste the vertex position to the bone's head position. Problem is, the ...
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1answer
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Weight Painting / Armature Issue

So I'm trying to move vertices by moving a bone, proportionally according to the weight painted.. but everything keeps on moving by the same amount, regardless of weight (as long as weight>0). I ...
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Using NLA editor for an armature, the animation breaks up. how can it be fixed?

I used the NLA editor to put two actions (the second one was a walk cycles action) together to fix the position of the armature in the second action. The position got fixed, but the walk cycles ...
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Change rig target control transform on 6 axis robot

In Blender I created a 6 axis robot with a control bone 'EndBone'. Bone.000 is the root bone on which all IK locks are set. On the other bones only one IK lock is cleared so movement around one axis ...
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20 views

How are the non-IK bones hidden in MBLab, and how can I reveal them?

I'm doing some tricky armature work with clothing; and I need to deform according to specific bones. However, my initial mesh was created using MB Lab, which, while great, hides all of the deforming ...
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Clothes revealing skin during movemement

[I'm sorry for the poor quality of the screenshot] So I was making a female body in blender wearing a skin-tight dress. However, when I tried to change the pose of the character in the Pose Mode, a ...
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How do I scale and rotate bones without stretching the mesh?

Ok, in short I have scaled the bones of a mesh to make a character look like a "dwarf" or "chibi" version of itself. However this seems to have applied as a pose and not a change ...
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1answer
10 views

Preserve volume Vertex group

Is it possible to use "Preverse volume" from the Armature modifier but only for some body parts? Because it's really usefull for some parts of the mesh but not for most of the models.
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How to fix armature being seperate from mesh?

My armature appears somewhat seperate from the mesh itself, can anyone help to fix it?
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Limit movement of IK Controller vs Armature

Before I start, I've already seen How to limit movement of a IK-chain (armature) to one plane? which kinda looks like my problem but honestly, didn't understand much. I'm not very familiar with ...
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Exporting animation as glb not keeping mesh and armature parented?

I'm trying to export my cat into godot using glb but the animation isn't playing. When I import the file back into blender the armature is separate from the mesh so I think it might be a problem with ...
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How to fix armature appearing seperate from mesh

I posed my character is pose mode, set a rest pose , but when I opened the blend file I saw this Can anyone help? picture of armature being appearing seperate from mesh ↓↓↓↓↓↓↓↓↓
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How to configure the correct connection of objects with armature?

I have an armature to which I would like to attach objects moving with the bones, instead of those that were before. When I try to attach them using Ctrl+P, nothing happens, or the objects rotate and ...
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Rigging Character with complex outfits

https://i.imgur.com/w0o2LIg.png I want to make the rig control the fingers and the Finger Armor but I get the "Bone Heat Weighting: failed to find solution for one or more bones" Error. It ...
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Is it possible to change rotation order of existing animation?

there is animated armature but some bones euler rotation order needs to be changed due to gimbal lock. Is it possible to change rotation order of existing animation without changing original animation?...
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Mesh follows parented armature correctly, but only half way

I have a vertex group that I've weight painted to follow the rotation of a deformation bone. As I rotate the bone, the mesh follows the rotation correctly, but the vertices with a value of 1.0 only ...
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28 views

How to add an object to an armature to make it movable?

I have a model with an armature, the objects inside of which move according to the trajectory of the bones. But there is also an object (Shorts) that I tried to attach to the armature in the same way ...
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how to keep the foot on the ground?

Is there a way to keep the foot joint not moving when the hip joint moving up? in blender?
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18 views

How do i transform bones without them deforming armature

I’m trying to rotate a bone in edit mode so I can use it with this add on called spring bones which basically makes bones… well… springy. The add on requires bones to be rotated a certain way to get a ...
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20 views

How to move objects to the armature?

I have an armature, the objects of which, when the bones moved, also moved and bent together with them (body parts, clothes). Please tell me how I can move other objects to this Armature instead of ...
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My arm deforms and has this buldge when rigging, how do I fix?

I'm new to blender and this is really urgent because I'm doing this for school, but school only teaches maya but tells students to use blender for those who can't run maya on their laptop/pc. My ...
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How to rig a sword?

I have rigged a rapier. However, the knuckle guard of the rapier won't follow along with the blade.
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Mesh not tracking properly/only rotates 180 degrees using bones (2.9.3)

I've been working on rigging, and I've been having some problems I can't figure out for the life of me.
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INT prefix denotes bones which are used as Source in Copy Transform Constraint for DEF bones?

I understand that every rig and every studio is free to come up with and use prefixes as they please. But there are still common prefixes that most use the same. If the INT prefix is widespread and is ...
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27 views

Mesh not affected by armature after saving and sharing blend file

I have a .blend file (Blender 2.9 not 2.8) with a model parented under an armature. In my coworker's computer the mesh is properly rigged and animated but when they send me the file the mesh is no ...
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27 views

Armatures breaking apart mesh on pose?

I currently have a mesh that I made of individual cubes that I have joined into the components I want to add motion to (the arm/sword should move as a single unit) I Have added armatures and set the ...
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1answer
29 views

make child bones ignore parent transformations

(please excuse the bad explanation I'm in a hurry to type this) I'm trying to have child bones not be affected by parent bone so it would be easier to make specific animations like walking or pushing ...
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1answer
28 views

Why do riggers create bones like P-Bone or even P-P-Bone?

While exploring the rig, I came across an abundance of bones such as P-Bone and P-P-Bone. They are only used to parent other bones, nothing more. I would understand if there were few such bones. Then ...
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1answer
19 views

How can I quickly and accurately find out if a bone is being used in any driver?

I am studying different rigs and I would like to somehow quickly check whether the selected bone is used in some driver about which I do not yet know.
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What does "W" means in FK-W-Foot.L name of bone?

I research different rigs and now I am faced with a prefix unknown to me. What does "W" means in FK-W-Foot.L name of bone?
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Model won't follow posed armature after copying to another PC

I used HumGen add-on in Blender, and I have set up the rig and pose in Mac. However, when I copy and open it in another PC, the model returns to T-Pose and appears detached from its rig. It also ...
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33 views

Why does view_layer.update seemingly fail for my armature?

I'm writing an export script for an armature (using Blender 3.0.0). In this script, I'm attempting to clear bone roll, then force local bone matrices (...
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I cannot save a skeletal mesh as psk - error message

I have a skeletal mesh that correctly moves when I move the appropriate bones but when I try to export it as a psk file, I get an error message saying "mesh must have one armature modifier". ...
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1answer
27 views

"Generate rig" only creates the floor arrows, nothing else (blender newb)

I've been trying to figure this out for several days now but nothing online is helping so I'm just going to ask specifically and hope this helps. I am currently creating a low poly giraffe and would ...
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How to join multiple objects into one mesh without losing rigging?

I made a low poly character using separate objects for all the arms legs head etc. Then rigged it and parented each bone to the object that it should move which works fine. However, I now need to ...
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Mesh does not deform to fit Armature

I am using 2.93. I made a human model with MB-Lab and made a Rigify Armature for that model with Rigify for MB-Lab. However, the mesh does not deform even if I parent and child with Auto Deform> ...
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1answer
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Mesh doesn't follow the armature after Armature Deform with Automatic Weights

I've been learning blender for a couple of days now and I have a problem that I couldn't solve. I'm following this tutorial btw: https://www.youtube.com/watch?v=XkiWBSSuxLw&ab_channel=Imphenzia. I ...
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1answer
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Model and Armature need to have actions changed separately?

I have a model I created which includes a few different animations - in this case it is a gun, includes "shoot" and "reload". Those are two actions. But it seems each action exists ...
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How do I fix teeth error bottom and fix the eye rigs?

I'm try to fixing the rig correct. I try to figure out how to fix the teeth inside the mouth and I want eyes to follow it well and smooth. I have not much learn about about rigging or weight paint. I'...
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How do I rig a model with no arms and floating hands?

I'm currently making a low poly character model and I'm not quite done with it yet, but when I do finish it I'm planning on rigging it. This character, however, has no arms and has floating hands. (...

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