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Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.

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When generating a rigify rig, no controls for my dragon's jaw are created

The head is composed of a head sample, first head bone at the end of the neck and two duplicates of that bone in the head and jaw themselves. It never generates anything past the neck and pieces ...
Eric's user avatar
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3 votes
1 answer
75 views

Reduce dimension of armature

I have bought this file and I would like to change the pose but it is very difficult. The bones are big and I can't see the figure. There is some command that I can use to reduce the dimension of the ...
Inuraghe's user avatar
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1 answer
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fbx export destroys the bone direction

When I try to export the model as fbx file, the bone structure is destroyed. I've checked not to add leaf bone when importing/exporting the file. It is suppposed to look like this. After I export/...
julius's user avatar
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0 answers
6 views

How to change armature to shape to adjust for shape key

I have a model with certain shape keys that make it out of shape with the armature (i.e. height change, arm/leg length). Is there a way I can easily have the armature adjust so it lines up with the ...
Ethan's user avatar
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1 vote
1 answer
19 views

Weight painting cannot be painted

I am currently trying to make my model dance, but the eyes aren't following the body. I tried to paint the eyes red on weight painting thought I can't seem to paint anything at all. When I turn to ...
julius's user avatar
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Setting up eyes for rigify

I'm having trouble finding a way to get eyes to work in a rigify rig. The model I'm working with has flat eye meshes so I would need to move the texture UVs rather than the mesh itself. I would prefer ...
Ethan's user avatar
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0 answers
5 views

How to create multi armature animations?

I have a character armature and mesh that I want to duplicate. I then want to use both copies for an animated action in which they are entangled together. At a high level this would be a grapple, or ...
kevzettler's user avatar
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42 views

Shape keys transfer and armature "rest pose"

My question is quite complicated, so for clarity I will describe it the best that I can. I use a model in a Blender; it's rigged and posed(!) - I also want to send it to Zbrush in current pose, do ...
Catfisher Catfishered's user avatar
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How can I rig eyelids and eyelashes together to achieve synchronized movement?

I'm making a character for a Unity game project, but I'm facing issues with rigging. How can I rig the eyelids and eyelashes together to achieve synchronized movement? Head and eyelashes are separate ...
Chunchunmaru's user avatar
0 votes
1 answer
11 views

Blender lock Ik rotation not working

I'm some sort of a mechanical creature in Blender and I have an issue with locking the rotation. I have locked every bones rotation on the axis i want to and in the resting position the leg is ...
vvarjoo's user avatar
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11 views

Painting bone weights that 'inherit'?

It seems like I would have an easier time painting bone weights if it worked such that (for instance) a thigh bone would have weight set to 1 all the way down the entire leg, rather than becoming 0 ...
RavenWorks's user avatar
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How can I copy half of a bone's Y rotation?

How can I make bone 1 copy half of bone 2's Y rotation? I've tried using a copy rotation constraint with a .5 influence, but due to the limitations of Euler rotation, it is causing unwanted X & Y ...
Anonymous2840938028's user avatar
2 votes
1 answer
84 views

Root of IK arm is twisting

The root of my IK arms are twisting, this is because I need to either roll the bones or apply a pole angle in order to make the elbow fold in the correct direction, unparenting and removing the ...
Anonymous2840938028's user avatar
0 votes
1 answer
23 views

Mesh and bones not moving when I use pose mode with rigify rig

I have a model that I have added a rig to with rigify. I have parented to the rig with automatic weights. I have then hidden the metarig and am attempting to move the mesh using the control curves. No ...
Billy Macrae's user avatar
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13 views

activated something accidentally while animating armature, puts keys on every bone instead of just one I'm animating

In one file while animating armature I have done something and don't know what.... Basically, when animating one bone it puts keys on all the bones, where in other file I can animate same armature a ...
PigFaceJam's user avatar
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1 answer
29 views

parenting linked duplicates of a mesh to an armature

I'm rigging mechanical parts to a complex armature. Some parts are mutually identical (e.g. screws, retaining rings...) and refer to precisely determined shapes. I would like to instantiate these ...
Vincent's user avatar
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python script to add armature to outfit(.obj)

We imported the avatar(.glb) and outfit(.obj) and invoked the armature The following is the code ...
user1577494's user avatar
1 vote
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61 views

Mesh crotch area deforms really weird when posing - using Auto-Rig Pro for armature

This model I am using is a model I got off of CGTrader, so I didn't make it, but I've been trying to rig it using Auto-Rig Pro. It did have an armature with it when I downloaded it but it didn't work ...
user166952's user avatar
1 vote
0 answers
15 views

How to change pose of armature of a gltf file when the mesh is deformed?

I load a gltf file by pygltf and deform the vertices of gltf mesh by using a nonrigid method. when I export the gltf file, the mesh is deformed but the armature position is not changed. I am looking ...
user166917's user avatar
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15 views

In pose mode my armature is curving instead of moving in a line why?

I just want my armature to move in a straight direction but for some reason the root bone is moving in an arc formation to the right as it goes along the animation path in pose mode.
Stephen's user avatar
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Non destructively animate on 2's

Looking for a way to have an armature or any other arbitrary object animate on 2's (only change position/rotation every other frame). I cannot just hold every frame for 2, as I want camera and ...
Adalex3's user avatar
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Vertex group names don't change along with renamed bones

Usually when I change the name of a bone on an armature, the name of the corresponding vertex group changes to match the bone name. However, I've run into some instances where this automatic change ...
Ethan's user avatar
  • 59
0 votes
1 answer
20 views

Constrain elbow rotation

I have motion capture data for arm joints as 3 empties: Shoulder, Elbow and Wrist. The ...
user2248702's user avatar
0 votes
1 answer
20 views

Trouble blending Forward and Left Strafe animations in NLA Action Editor

I'm currently having an issue with blending animations using the NLA Action Editor in Blender. I have a character model with four strafe animations (Running Forward, Running Backward, Strafing Left, ...
Davie10863's user avatar
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Help scaling an armature and mesh (FBX import)

I'm using Blender 3.3.1. I imported a free elephant that is rigged of sketchfab (https://sketchfab.com/3d-models/hide-the-elephant-g-baselitz-version-49bd291888204d45adf6074f764735a1) which is pretty ...
MCS's user avatar
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3 votes
3 answers
89 views

Deformation apply armature

I would like to apply the pose and the corrective smooth, but the corrective doesn't work if I do it the object has a deformation! How can I solve it? The problem are the feet.
Inuraghe's user avatar
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1 vote
1 answer
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how do I remove every single custom bone shape from a project

I have downloaded a project with an armature that uses custom object shapes for most of the bones. I do not want any of these. Going through each bone and removing them is very time consuming. How do ...
wrennybih's user avatar
2 votes
1 answer
19 views

Mesh not attaching properly to rig with data transfer

I am creating a character and I want to attach this jacket I made to the rig. When I transfer the weights from the character to the jacket, the jacket’s arms clip through the character. pls help im ...
veudo's user avatar
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1 vote
1 answer
38 views

The problem with the eyes and jaw in the Blender

Hello everyone I can’t solve the problem in any way. When controlling the eyes and mouth, everything works well, but when you turn your head, the jaw rotates faster (with a larger radius than the head)...
Goryachkin Camera's user avatar
0 votes
1 answer
25 views

How can I show the full weight paint?

I am trying to pose a model I found online by adding an armature. I created the armature and applied automatic weights. I am able to move the armatures but there are deformation. I try to correct the ...
Jeremy Weisener's user avatar
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1 answer
21 views

Having trouble rigging a jacket I got from sketchfab properly with my character

I downloaded a varsity jacket from sketchfab and am having trouble properly rigging it with my character. When I move the arms, torso parts of the jacket that aren't connected to the arms move also, ...
Matthew Park's user avatar
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0 answers
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Hidden weighted vertices

I'm a solo Unity dev who primarily uses blender. I've been working on a fully animated enemy in my game, and things have been going great- until I implemented ragdoll physics. Apparently, when the ...
Kromblite's user avatar
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0 answers
12 views

Rigify sit on ground pose (weird leg deformation)

i’m trying to make a pose for a character who is sitting on the ground. I am using the Human rig from Rigify. However, however i make the rig, when trying to position the legs in front of the torso it ...
user166321's user avatar
1 vote
1 answer
18 views

Why is my particle system showing on only half the mesh?

I have a particle system on several icospheres, all parented to a skeletal mesh. In default pose mode, everything renders just fine. But when I start to move the skeleton a bit, one particular ico ...
GoroToro's user avatar
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0 answers
13 views

Added armature bone doesn't export properly in animation

TLDR: I had an existing armature of a humanoid character, with animations I had already created. I Added an extra bone representing the position of a bag the character carries around and updated the ...
Joetext's user avatar
-1 votes
1 answer
27 views

Does the armature disappear during movie rendering?

I'm just curious but does the armature show up during the final render when I activate render animation. Because I only want the model's physical appearance to appear not the bones. It would be nice ...
Stephen's user avatar
  • 233
0 votes
0 answers
21 views

Why won't my joined meshes work together?

I'm creating two hands (duplicated) and join them to a torso for IMVU (some chatting game). I parent the joined hands+torso to the armature (an entire skeleton), but only one of the hands stick to the ...
allison's user avatar
0 votes
0 answers
10 views

unable to copy animation

@blender we have imported walking animation from Mixamo(.fbx) ---- source We imported rigged animation(.glb) avatar ----Target We need to replace the target animation with source animation Initially ...
user1577494's user avatar
1 vote
1 answer
15 views

How can i add the properties of the pose position to the rest poseition

The problem is not complicated but i dont know how to do it, i just wanna copy the properties of my pose position of an object and change or copy the properties to the rest position, because the ...
Soku's user avatar
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0 votes
0 answers
24 views

How to copy relative location and rotation changes from bone to bone using bone constraints?

I've spend too many hours wrapping my head around this problem, so looks like its time to reach the internet for help. The need I have mixamo animation to which I'm trying to set up root motion bone (<...
proxy's user avatar
  • 101
0 votes
0 answers
9 views

The mesh does not move and link with the bones ( armature )

i select the armature (object mode) --> s shift +select mesh (abject mode) --> ctrl + p --> automatic weight ( pose mode ) i active the (deform) / (rigging: rigify from prefrence)
Nour Alhouda Phy's user avatar
0 votes
0 answers
22 views

How to animate meshes moving on a rail and export to UE5

I'm playing around with how to animate meshes moving on a rail and export/bake this animation for UE5. In this example I have a path, an armature with two bones and the mesh. The large bone has a ...
RoundFour's user avatar
  • 113
0 votes
1 answer
17 views

Use armature to pose nested meshes without inner mesh showing through

I created a blue hollow box mesh object with another red box-shaped mesh object inside it. I added simple surface subdivision modifiers to both. Then, I added an armature and CTRL-P to parent the ...
Fayruz123's user avatar
0 votes
0 answers
31 views

How do I export my armature with the mesh?

When I export my model, I want to export its armature along with it so I can load the character into new scenes for animation. When I try to do this, Blender only exports the mesh, the armature is not ...
Kukul's user avatar
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0 votes
2 answers
20 views

Build interconnected armature

I'm fairly new to blender and am trying to build a collection of bones that move depending on the rotation of one bone. I have three bones (as seen in the screenshot). There are two fixed points (A ...
redleo85's user avatar
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0 votes
0 answers
12 views

Rigify leg with 5 bone chain

I have a rigify armature I'm setting up, and the leg bone has 5 bones, despite the fact that rigify only allows at most 4 bones in a leg bone chain. Is there a work around for this?
Ethan's user avatar
  • 59
0 votes
1 answer
12 views

Need help connecting skeleton to model

I have downloaded an .fbx file and when I open it the 'bones' are not exactly bones and they're not connected to the model. The 'bones' are in a hierarchy and I think they're not the right object type ...
bailey.bailey's user avatar
1 vote
0 answers
16 views

Flipped bones with pivot constraint isn't working as expected

I feel like this is a bug but I am still asking, just in case. Anyways, I am making a model for a game I am working on called Nightly Escape. Sorry for the plugging there. But to the point, I am ...
Jonathan J. Pecany's user avatar
0 votes
1 answer
19 views

Coding: parenting 1 bone to another bone

I'm trying to make an addon for blender, but I'm having some difficulty with it I'm trying to use a script to select 2 specific bones with a certain name pattern and then parent the first bone to the ...
Daitou Ink's user avatar
2 votes
1 answer
252 views

Rigging a model from Kaedim/Midjourney

I am new to Blender and used Kaedim/Midjourney to create a 3D model from pictures. I have a puppet that I want to turn into a rigged 3D model to create poses and animations. I give the meshes a color, ...
miguelmorin's user avatar

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