Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.

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24
votes
3answers
114k views

heat weighting: failed to find solution for one or more bones

Here is the link to my Blend file. Picture: It's nothing special but I cant figure out why I get problems rigging this mesh. It would be important and a great Help! Thanks for reading and I know ...
47
votes
2answers
37k views

How to make rig that reacts to gravity or seem to behave physically correct?

Here's a nice, strangely familiar hat. It's rigged with three bones. Let's say I want the hat to fall like a real hat would, and bounce around when the character which it's attached to moves. I could ...
14
votes
1answer
12k views

Shoulder deformations

I'm trying to work out this shoulder deformation. I can't figure it out. Is there anything wrong in my armature? Should i add bones and keep more control of my mesh or use shape keys? Here is my file ...
7
votes
1answer
40k views

How to IK rig legs

I have a simple character. I would like rig the legs so that I can easily control them. How can I IK rig my characters leg? .blend file
2
votes
1answer
1k views

Create pose from existing armature

I have two armatures with all of the same bones. Armature A is a basic character T-stance, Armature B is of a run animation. I had first attempted to copy the pose from Armature B to Armature A, but ...
17
votes
3answers
15k views

How to get keyframe data from python?

I am looking for help on how to export armatures and their animations in a custom export script. I wish to have an animation format similar to BVH, i.e. a bunch of ...
8
votes
1answer
34k views

character made with multiple objects one armature or different armatures

This is a character that I made in Blender with multiple objects When I added an armature fist, and joined the object and test, it didn't work. Then I linked parent but that didn't work either. ...
20
votes
5answers
85k views

Join bones in a armature?

I have a simple armature that has three loose bones that I would like to join at one joint. Is there a way I can join these 3 into a single joint?
10
votes
2answers
2k views

How to rig a shirt with buttons so that the buttons follow the mesh of the shirt

I didn't address this in a while because I was busy with something else, but now it has cycled back into my schedule. Right now I have a shirt modeled and bones set in place. It's already technically ...
8
votes
1answer
7k views

What are the not so obvious features of Rigify?

I watched a tutorial which explained that scaling the finger controls would make them curl. Are there more features like curl by scale in rigify which are not intuitively discoverable ?
11
votes
1answer
4k views

How to rig a cartoon-style hose limb? (cartoon arm)

I was wondering if anyone knows how to set up a hose-like, cartoon-type limb like in this picture? My current setup for my model's limbs uses Inverse Kinematics and actually works quite well for the ...
20
votes
5answers
48k views

How can I copy one side of a rig to the other?

I need to mirror the half part of the rigging of my character, I remember it was something with the scale or rotation.. does anyone know which was the right solution step-to-step?
5
votes
1answer
6k views

Rigging two handed weapon

I have created a model, which is meant to hold a two handed weapon, but I don't know how to make both hand to move with the weapon. The weapon only follows the right hand now. I want the left hand to ...
2
votes
1answer
4k views

Get bone rotation in pose mode using Python

I want to get angles of joints in armature in pose mode, see the picture below. I tried to get local rotation of bones, but I can't find a way to do this. I tried: ...
2
votes
3answers
3k views

Precise Mechanical Rigging (Intuitive method)

https://youtu.be/86DtgBiUDvI Hi, I have done this using the y-rotation of the Blue rod to drive its z-location. The Top rod is driven by the z-location of the Blue rod. As you can see, the ...
3
votes
3answers
469 views

Pin cloth vertices at a specific set of frames, and un-pin otherwise (in python)

I am using Blender 2.82a and am trying to pin cloth vertices only at a specific set of frames. The broader context is to simulate actions on a cloth, where each action is parameterized by a cloth and ...
1
vote
2answers
1k views

Robot arm move a box

I'm doing a simple robot arm that turns the arms around and do different movements. But I can't figure out how I should do if the robot should pick up something like a small box? Should the box be ...
36
votes
6answers
89k views

Pose Mode: How to reset transformed armature to its rest position?

I got a problem with pose mode. Like the heading says, I haven't found yet a possibility to reset the already transformed armature so that it exactly does look like the rest position (though it is ...
12
votes
3answers
6k views

How can I manually calculate bpy.types.PoseBone.matrix using Blender's Python API?

I have this .blend file which has a simple scene, and a python script. There's a readme section in the script, but to give a general idea: There are two identical meshes in the scene, one skinned, ...
24
votes
3answers
61k views

How can I automatically generate vertex groups for an armature?

I've been trying to find this on the Blender Wiki, but I can't seem to find the details. I knew how to do it one time but I forgot how to do so now. How do you generate vertex groups for individual ...
4
votes
1answer
538 views

How can one rig a Stirling engine? (Piston)

I've only done a very little animation and rigging before, and I keep getting stuck trying to rig the pistons and rotor of the Stirling engine I built. What should happen is that one piston moves in ...
2
votes
1answer
2k views

Rigify : skin overlapping clothes

so i know this is a weightpainting issue, but i have no confidence in my weighpainting skills, so whenever i try to fix it it just comes out worse and the deformation gets worse for some reason. can ...
3
votes
1answer
2k views

Two armature, two rest pose, fixing animations

So I have one FBX that have it's own armature and one object. Let's call it T pose. I have second FBX that contains one armature with let's say walk animation. I am trying to assign walk animation to ...
1
vote
3answers
1k views

Parent object to a bone and object becomes offsets! How do I prevent object from moving?

I have just spent the better part of my day trying many different examples in an attempt to simply parent an object to a bone without the object moving (aka keep_transform). But no matter what I try ...
3
votes
3answers
5k views

Joining 2 Armatures and keeping the weights

I have two separate Armatures that I want to join together. I have no problem combining the meshes, but the problem is the bones/rigs. When you do the Object mode > join, I lose all of my weight paint ...
3
votes
1answer
7k views

Joining two rigged models

I currently trying to join two rigged (and animated) models, which both has separate meshes, separate bones and separate animations. The first mesh is the horse while the second mesh is human: So I ...
3
votes
1answer
159 views

Applying armature scale messes up the action

It's a question derived from this initial question. Scaling the armature messes up the action because it changes the bone locations. How can I apply the scale of the armature, but keep the original ...
0
votes
1answer
383 views

Mesh not following Armature

I created a basic human model, then copied the vertices and used a shrinkwrap modifier to make spandex-type clothing. I then connected the clothes to the body using Boolean union modifier. However, ...
15
votes
2answers
2k views

How to simulate Miura-fold

I'm hoping to find advice here for simulating the Miura origami in Blender. I have searched quite thoroughly on methods and have only come as far as my failed attempt in my attached image above. The ...
9
votes
2answers
48k views

How to combine various armatures?

I put together an armature for a four legged creature, but I had to make each leg armature separate. I now want to combine them into one armature. Is there an easy way to do this?
12
votes
5answers
67k views

Can I set my pose position like the new rest position?

I would like to move my armature from pose mode to another pose (a random one) and set the position I create like the new rest position. Is there a way in order to achieve this goal? My armature is ...
8
votes
4answers
489 views

Trying to rig a Map

I'm trying to make a "simple" accordion map in Blender 2.79, for animated and still render purposes. I will map graphics onto each face, and I don't want the faces to get stretched/distorted. I do ...
3
votes
2answers
3k views

Apply as rest pose deforms the animation

I am trying to apply skeleton to model. I can import BVH and see the animation just fine, however when I do "Apply as rest pose" which is necessary for the model to actually align with the skeleton's ...
2
votes
1answer
4k views

How to get disconnected teeth and beard to move with rigged face?

So I'm trying to weight paint but can't seem to get my teeth and beard on the character to move with his head on two different bones, I have tried to move the head then weight paint it so that it gets ...
15
votes
1answer
55k views

How do I apply a simple armature that I made to a model?

I have a simple model that I want to animate for a short film. How do I attach an armature to a model? I want to be able to move the armature, which will control the model, and pose the model for ...
9
votes
2answers
19k views

How can I reverse the direction of bones in my armature?

I spent a lot of time building up my armature for my dragon model and then, after I was all done and started to refine it, I realized that the bones from the pelvis out to the end of the tail were ...
6
votes
2answers
57k views

Model won't follow its armature in pose mode

I've set up a rig and built it around my model, and I've linked it to my model but when I rotate the bones in pose mode, the character doesn't move with them. My rig is the human meta rig that comes ...
6
votes
1answer
8k views

How to rotate a bone using python

I have a bone, which i need to rotate. It has to be done on a server all the time, which means, that it would be nice to avoid clicking on the bone. I understand that i need to use: ...
5
votes
2answers
5k views

How to copy keyframes from one action to other

I would like to know how to copy keyframes from one armature to another. The thing is, I have the same object, the same armature - the same everything - but in diferent blend files. I want to have all ...
2
votes
1answer
16k views

How do I rotate bones along bone axis?

How do I rotate a bone along the bone axis? Nether the local or global help.
2
votes
1answer
3k views

Why do gaps appear in my mesh when I animate it?

As I attempt to complete a "Walk cycle" with my model, the mesh at the pants line separates from the skin as the model moves or as I rotate the controls. This happens in many places on my model and it ...
0
votes
1answer
3k views

How to [dynamically] pin soft body objects to another mesh?

My goal is to use the Armory addon to move the two soft body meshes to interact some rigid bodies in the scene. For example, I want to apply forces the soft body objects to bring them closer to each ...
8
votes
1answer
4k views

How to edit a rotated mesh in pose mode

I want to edit a mesh of a rotated object in pose mode. But when I select a rotated object with edit mode, it is restored to its original condition. I want to make an animation process of folding, so ...
7
votes
1answer
9k views

Bones moving wrong part of mesh?

I have an armature set up, but the bones aren't moving the mesh properly The mesh and armature: The vertex group of the bone I am going to move: As you can see, the circled region doesn't belong to ...
2
votes
1answer
298 views

How do you make your model skeleton to look like this?

I downloaded few 3d models from a recent pokemon game, then I found this. It doesn't look like a regular skeleton, and I don't think anybody has told me how to do this. Yes, I'm relatively new to this ...
1
vote
1answer
238 views

How to animate a metal backbone?

Hello i've made a cyborg (a human body with metallic parts) and i have alot of difficulties with the rigging (the metallic parts deforms when i dont want them to) and especially the backbone! there ...
1
vote
1answer
295 views

How to make an interactive two-finger robot gripper and grab things with it?

I am trying to make a two-finger robot gripper. The grippers use soft body physics and my goal is to move them towards an object in the middle of the scene to just grab it by pressing the grippers to ...
0
votes
1answer
2k views

Parenting mesh with armature deformation problem

I have an armature and a mesh, when I parent them with automatic weighting at frame 0 (Tpose) it looks good, once the actual animation starts from frame 1 I get very ugly mesh deformations as shown ...
0
votes
2answers
223 views

How to make constraint permanent once disabled?

I have got a beautiful bone constraint: I would like to be able to enable and disable this constraint without the bone reverting to the original position. By default, the bone appears to return to ...
8
votes
8answers
36k views

My Rig Changes Position in Edit/Object Mode?

I have a rig, and when I select the Armature or the Model, and go to edit mode, they move position. They just go to the left, and they come back in object mode.

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