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Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.

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53 votes
7 answers
240k views

Pose Mode: How to reset transformed armature to its rest position?

I got a problem with pose mode. Like the heading says, I haven't found yet a possibility to reset the already transformed armature so that it exactly does look like the rest position (though it is ...
xDonnervogelx's user avatar
52 votes
2 answers
52k views

How to make rig that reacts to gravity or seem to behave physically correct?

Here's a nice, strangely familiar hat. It's rigged with three bones. Let's say I want the hat to fall like a real hat would, and bounce around when the character which it's attached to moves. I could ...
Poyo's user avatar
  • 1,595
40 votes
5 answers
249k views

Heat Weighting: Failed to find solution for one or more bones

I cant figure out why I get problems rigging this mesh. I get an error stating Bone Heat Weighting: Failed to find solution for one or more bones Blend file
Champagne's user avatar
  • 403
25 votes
3 answers
69k views

How can I automatically generate vertex groups for an armature?

I've been trying to find this on the Blender Wiki, but I can't seem to find the details. I knew how to do it one time but I forgot how to do so now. How do you generate vertex groups for individual ...
A Wild RolandiXor Has Appeared's user avatar
21 votes
5 answers
58k views

How can I copy one side of a rig to the other?

I need to mirror the half part of the rigging of my character, I remember it was something with the scale or rotation.. does anyone know which was the right solution step-to-step?
beavoru's user avatar
  • 5,387
21 votes
5 answers
122k views

Join bones in a armature?

I have a simple armature that has three loose bones that I would like to join at one joint. Is there a way I can join these 3 into a single joint?
Vader's user avatar
  • 14.8k
20 votes
5 answers
148k views

Can I set my pose position like the new rest position?

I would like to move my armature from pose mode to another pose (a random one) and set the position I create like the new rest position. Is there a way in order to achieve this goal? My armature is ...
Fuboski's user avatar
  • 2,262
20 votes
2 answers
60k views

How do I parent another object only to a specific bone?

I have hands model which I rigged, now I want the gun to be parented to the left hand, where the problem occurs as left hand is the same object with the right hand, so by parenting the gun to the bone,...
A.D.'s user avatar
  • 3,528
18 votes
3 answers
21k views

How to get keyframe data from python?

I am looking for help on how to export armatures and their animations in a custom export script. I wish to have an animation format similar to BVH, i.e. a bunch of ...
rspencer's user avatar
  • 283
18 votes
1 answer
121k views

How do I apply a simple armature that I made to a model?

I have a simple model that I want to animate for a short film. How do I attach an armature to a model? I want to be able to move the armature, which will control the model, and pose the model for ...
John's user avatar
  • 3,587
16 votes
2 answers
2k views

How to simulate Miura-fold

I'm hoping to find advice here for simulating the Miura origami in Blender. I have searched quite thoroughly on methods and have only come as far as my failed attempt in my attached image above. The ...
Chlyxu's user avatar
  • 165
15 votes
3 answers
11k views

How can I manually calculate bpy.types.PoseBone.matrix using Blender's Python API?

I have this .blend file which has a simple scene, and a python script. There's a readme section in the script, but to give a general idea: There are two identical meshes in the scene, one skinned, and ...
fergal's user avatar
  • 647
14 votes
11 answers
81k views

My Rig Changes Position in Edit/Object Mode?

I have a rig, and when I select the Armature or the Model, and go to edit mode, they move position. They just go to the left, and they come back in object mode.
blackhole's user avatar
  • 2,400
14 votes
1 answer
17k views

Shoulder deformations

I'm trying to work out this shoulder deformation. I can't figure it out. Is there anything wrong in my armature? Should i add bones and keep more control of my mesh or use shape keys? Here is my file ...
Fuboski's user avatar
  • 2,262
12 votes
2 answers
22k views

Expand / Collapse all hierarchy in Outliner

How do I twirl down everything in a hierarchy in the Outliner? For example, on armatures it's sometimes tiresome having to click on the twirl down-arrow on every single bone if you want an overview of ...
StillerMauritz's user avatar
12 votes
1 answer
6k views

How to rig a cartoon-style hose limb? (cartoon arm)

I was wondering if anyone knows how to set up a hose-like, cartoon-type limb like in this picture? My current setup for my model's limbs uses Inverse Kinematics and actually works quite well for the ...
Hungry Moogle's user avatar
12 votes
3 answers
5k views

Controlling armature through python

I need to control an armature using Python so that I can animate a biped model using data from a text file. I've been using this tutorial and some other sources to try and do so, but I can never see ...
Rich Starbuck's user avatar
12 votes
3 answers
7k views

Animate MakeHuman character with BVH using Three.js

I'm trying to animate a mesh via it's skeleton on a webpage using a BVH. Here's the overall process of what I'm trying to do: Make a character using MakeHuman and export (mhx format? seems to work ...
adam0101's user avatar
  • 221
11 votes
7 answers
54k views

I can't select a bone on weight-paint

I can't select a bone on weightpaint. I have done some work with out a problems and just like that it stopped working. In weight paint I can select a bone and it will show me the weight which is ...
yoni shemesh's user avatar
11 votes
1 answer
34k views

How come I can't rotate?

I am making a model and in object mode, you can't rotate, scale, mirror, etc a mesh. The only way to do it is to got to edit mode, select and then rotate. That worked for me until I made a armature ...
user3658408's user avatar
11 votes
4 answers
5k views

How to rig a shirt with buttons so that the buttons follow the mesh of the shirt

I didn't address this in a while because I was busy with something else, but now it has cycled back into my schedule. Right now I have a shirt modeled and bones set in place. It's already technically ...
Krillinslosingstreak's user avatar
11 votes
2 answers
59k views

How do you merge two bones into one?

I have a generated mesh and set of bones from a makehuman model but it created two bones in the shin. How do I merge the two selected bones into one bone but keep the skeleton intact, i.e. the knee ...
Chris Stone's user avatar
10 votes
2 answers
31k views

How can I reverse the direction of bones in my armature?

I spent a lot of time building up my armature for my dragon model and then, after I was all done and started to refine it, I realized that the bones from the pelvis out to the end of the tail were ...
Thom Blair III's user avatar
10 votes
2 answers
10k views

Is it possible to render an armature?

I'm using blender 2.72b x64 on windows 7. I need a quick way to render armature using f12 button. With shadows and everything. "render armature" means render geometry that is visible in viewports - ...
SigTerm's user avatar
  • 438
10 votes
2 answers
10k views

IK-rig doesn't bend when I add elbow-target/elbow-pole

I have an IK-rig set up for my arm. An upper arm bone, a lower arm bone and the arm-IK bone, like so(front-view): The IK-rig works until I add an elbow target/elbow pole. At this point, the arm stops ...
Humilton's user avatar
  • 2,127
10 votes
2 answers
2k views

How to best animate a licking tongue?

I'm trying to animate a tongue that is licking an object. First I thought the tongue could be a soft body colliding with the object that it is licking, however, with that many parameters and options, ...
kindoflike's user avatar
10 votes
1 answer
2k views

What constitutes a "context" in Pose mode?

I have an armature associated with a mesh. In Pose Mode I have oriented the armature the way I want, so I press A to select the entire armature and then I press I ...
tobinjim's user avatar
  • 393
9 votes
2 answers
51k views

Bones import incorrectly from FBX file

I tried importing UE4's marketplace skeleton template into blender. But the bones import with incorrect rotation and size as shown bellow. The weights seem to be working, I can pose the character. ...
VIBrunazo's user avatar
  • 332
9 votes
1 answer
12k views

How to get an armature by name in Python and get access to its bones?

I want to retrieve an armature by name and access its bones. However, this doesn't work: armature = bpy.data.objects["rig"] bones = armature.bones It gives the ...
ApoorvaJ's user avatar
  • 619
9 votes
1 answer
45k views

How to IK rig legs

I have a simple character. I would like rig the legs so that I can easily control them. How can I IK rig my characters leg? .blend file
Vader's user avatar
  • 14.8k
9 votes
1 answer
46k views

character made with multiple objects one armature or different armatures

This is a character that I made in Blender with multiple objects When I added an armature fist, and joined the object and test, it didn't work. Then I linked parent but that didn't work either. ...
Diegoalfonso112's user avatar
9 votes
1 answer
5k views

How can a mechanical linkage with a closed loop be rigged?

I'm trying to rig a model of a Peaucellier-Lipkin mechanical linkage. While inverse kinematics for a chain of bones in the armature works well for some of the linkage, I don't see how to create the ...
John636's user avatar
  • 93
9 votes
2 answers
1k views

Animation advice please (sliding pipes with handles)

Hi this is my first post. I've been learning Blender 2.8 for about a month with the aim of creating some simple, stylized animations for a medical device. The device (see picture) consists of two ...
Andrew Dyall's user avatar
9 votes
2 answers
14k views

How can I set the object origin for an armature?

After importing a .bvh file from Motion Capturing, the object appears translated and its origin isn't in the objects geometric center. I've tried several options from the Set Origin menu (Shift + Ctrl ...
stacker's user avatar
  • 38.6k
9 votes
1 answer
25k views

Bones not moving in pose mode?

When ever I try to move or rotate a bone in pose mode, nothing happens. The bone stays frozen, not moving to any axes, no matter what bone I chose.. I tried rigify ready to use mesh but had the same ...
quryo's user avatar
  • 93
9 votes
1 answer
5k views

How to edit a rotated mesh in pose mode

I want to edit a mesh of a rotated object in pose mode. But when I select a rotated object with edit mode, it is restored to its original condition. I want to make an animation process of folding, so ...
Momoko's user avatar
  • 331
9 votes
3 answers
16k views

How can I duplicate a model and it's armature, so the rig still works?

I need to make a duplicate of a character with its armature. When I try to duplicate the character, the duplicate remains associated with the original armature. When I make a duplicate of the armature,...
user14953's user avatar
9 votes
2 answers
97k views

How to combine various armatures?

I put together an armature for a four legged creature, but I had to make each leg armature separate. I now want to combine them into one armature. Is there an easy way to do this?
brandon's user avatar
  • 91
9 votes
2 answers
19k views

Is there a shortcut to keyframe an entire skeleton?

I'm new to animation in blender and I'm trying to make some character animations for UE4. I was wondering if it were possible to keyframe every bone at once instead of having to hit 'I' over rotation ...
ColeM's user avatar
  • 91
9 votes
1 answer
5k views

Delete bones via script

I want to delete all bones in an armature which contain a specific word but I can't figure out how to. This is the script: ...
leaderlord's user avatar
8 votes
4 answers
916 views

Trying to rig a Map

I'm trying to make a "simple" accordion map in Blender 2.79, for animated and still render purposes. I will map graphics onto each face, and I don't want the faces to get stretched/distorted. I do ...
MicroMachine's user avatar
  • 4,703
8 votes
1 answer
26k views

Edit a rigged mesh in pose position?

I'd like to edit my mesh in the pose position so that the wire frame is in the pose position as well. I have "view in edit mode" enabled for the armature modifier, but it only shows the mesh in reset ...
360ueck's user avatar
  • 1,516
8 votes
1 answer
7k views

What are the not so obvious features of Rigify?

I watched a tutorial which explained that scaling the finger controls would make them curl. Are there more features like curl by scale in rigify which are not intuitively discoverable ?
stacker's user avatar
  • 38.6k
8 votes
1 answer
14k views

How can I position bones in a model easily and precisely?

I tried to position the hand bones of my rig / armature, but it was SO difficult to get all those little bones to align in 3D space accurately, even when I was using Quad View. After working on it for ...
Thom Blair III's user avatar
8 votes
1 answer
12k views

How to rotate a bone using python

I have a bone, which i need to rotate. It has to be done on a server all the time, which means, that it would be nice to avoid clicking on the bone. I understand that i need to use: ...
Artmole's user avatar
  • 691
8 votes
2 answers
50k views

how to copy a rig to another mesh

I have two meshes in their own blend files, ones is a very muscular male and another one is a curvy female. I'm working on the rigging and animation of the female and I've managed to make some simple ...
Dylan Velez's user avatar
8 votes
1 answer
1k views

Workflow: Cloth simulation without disabling armature

The typical workflow for cloth is to have areas that are attached to the body be Pinned, and influenced by an armature limited to the Pinned group. The rest of the garment would not be influenced by ...
Ascalon's user avatar
  • 6,629
7 votes
1 answer
1k views

How to rig a Seatbelt? (Buckle passing through seatbelt)

I am having some trouble with rigging a seatbelt. I want to create a rig where the seatbelt reacts to the movement of the seatbelt buckle. As the buckle would move (Up and down for example), the ...
Sander van Beekhuizen's user avatar
7 votes
2 answers
863 views

How can one rig a Stirling engine? (Piston)

I've only done a very little animation and rigging before, and I keep getting stuck trying to rig the pistons and rotor of the Stirling engine I built. What should happen is that one piston moves in ...
kim holder's user avatar
  • 2,042
7 votes
1 answer
7k views

Python Create Custom Armature without ops

how do you create an armature in Blender Python 2.7x without using bpy.ops? With meshes I would use something like ...
Jeremy Bayley's user avatar

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